Searched refs:VertexAttribState (Results 1 – 4 of 4) sorted by relevance
66 } VertexAttribState; typedef88 const VertexAttribState *getState(int location);89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);190 VertexAttribState *m_states;233 const VertexAttribState *vertexAttrib = getState(index); in getVertexAttribParameter()281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()293 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()305 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()[all …]
34 m_states = new VertexAttribState[m_nLocations]; in GLClientState()110 const GLClientState::VertexAttribState * GLClientState::getState(int location) in getState()118 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *… in getStateAndEnableDirty()166 const GLClientState::VertexAttribState *state = NULL; in getClientStatePointer()
346 const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); in s_glIsEnabled()401 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexData()517 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawArrays()548 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()
468 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); in s_glGetVertexAttribPointerv()481 … const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); in sendVertexAttributes()544 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawArrays()578 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); in s_glDrawElements()