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Searched refs:surface (Results 1 – 12 of 12) sorted by relevance

/device/generic/goldfish/opengl/tests/gles_android_wrapper/
Degl.cpp361 EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list); in eglCreateWindowSurface() local
362 if (surface != EGL_NO_SURFACE) { in eglCreateWindowSurface()
365 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); in eglCreateWindowSurface()
368 return surface; in eglCreateWindowSurface()
373 EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list); in eglCreatePbufferSurface() local
374 if (surface != EGL_NO_SURFACE) { in eglCreatePbufferSurface()
377 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); in eglCreatePbufferSurface()
380 return surface; in eglCreatePbufferSurface()
385 EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); in eglCreatePixmapSurface() local
386 if (surface != EGL_NO_SURFACE) { in eglCreatePixmapSurface()
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/device/generic/goldfish/opengl/system/egl/
Degl.cpp126 #define VALIDATE_SURFACE_RETURN(surface, ret) \ argument
127 if (surface != EGL_NO_SURFACE) { \
128 egl_surface_t* s( static_cast<egl_surface_t*>(surface) ); \
638 egl_surface_t* surface = egl_window_surface_t::create( in eglCreateWindowSurface() local
640 if (!surface) { in eglCreateWindowSurface()
644 return surface; in eglCreateWindowSurface()
692 egl_surface_t* surface = egl_pbuffer_surface_t::create(dpy, config, in eglCreatePbufferSurface() local
694 if (!surface) { in eglCreatePbufferSurface()
699 surface->setTextureFormat(texFormat); in eglCreatePbufferSurface()
700 surface->setTextureTarget(texTarget); in eglCreatePbufferSurface()
[all …]
/device/generic/goldfish/opengl/tests/ut_rendercontrol_enc/
Dut_rendercontrol.in4 GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
/device/generic/goldfish/opengl/system/renderControl_enc/
DREADME67 This function creates a 'window' surface on the host which can be then
69 The function returns a handle to the created window surface.
72 This function destoys a window surface.
76 be specified as a render target for a window surface through
/device/generic/goldfish/
Dinit.ranchu.rc62 # might read them (e.g. surface flinger), so define it in
Dinit.goldfish.rc75 # might read them (e.g. surface flinger), so define it in
/device/google/atv/
Dinit.ranchu.rc61 # might read them (e.g. surface flinger), so define it in
Dinit.goldfish.rc75 # might read them (e.g. surface flinger), so define it in
/device/generic/mini-emulator-armv7-a-neon/
Dinit.mini-emulator.rc67 # might read them (e.g. surface flinger), so define it in
/device/generic/mini-emulator-arm64/
Dinit.mini-emulator.rc67 # might read them (e.g. surface flinger), so define it in
/device/moto/shamu/camera/QCamera2/HAL/test/
Dqcamera_test.h335 sp<Surface> surface; member
Dqcamera_test.cpp2898 mTestContext->mViVVid.surface = new Surface( in configureViVCodec()
2900 mTestContext->mViVVid.ANW = mTestContext->mViVVid.surface; in configureViVCodec()
2951 mTestContext->mViVVid.surface.clear(); in unconfigureViVCodec()