Searched refs:surface (Results 1 – 12 of 12) sorted by relevance
/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
D | egl.cpp | 361 EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list); in eglCreateWindowSurface() local 362 if (surface != EGL_NO_SURFACE) { in eglCreateWindowSurface() 365 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); in eglCreateWindowSurface() 368 return surface; in eglCreateWindowSurface() 373 EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list); in eglCreatePbufferSurface() local 374 if (surface != EGL_NO_SURFACE) { in eglCreatePbufferSurface() 377 server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); in eglCreatePbufferSurface() 380 return surface; in eglCreatePbufferSurface() 385 EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); in eglCreatePixmapSurface() local 386 if (surface != EGL_NO_SURFACE) { in eglCreatePixmapSurface() [all …]
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/device/generic/goldfish/opengl/system/egl/ |
D | egl.cpp | 126 #define VALIDATE_SURFACE_RETURN(surface, ret) \ argument 127 if (surface != EGL_NO_SURFACE) { \ 128 egl_surface_t* s( static_cast<egl_surface_t*>(surface) ); \ 638 egl_surface_t* surface = egl_window_surface_t::create( in eglCreateWindowSurface() local 640 if (!surface) { in eglCreateWindowSurface() 644 return surface; in eglCreateWindowSurface() 692 egl_surface_t* surface = egl_pbuffer_surface_t::create(dpy, config, in eglCreatePbufferSurface() local 694 if (!surface) { in eglCreatePbufferSurface() 699 surface->setTextureFormat(texFormat); in eglCreatePbufferSurface() 700 surface->setTextureTarget(texTarget); in eglCreatePbufferSurface() [all …]
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/device/generic/goldfish/opengl/tests/ut_rendercontrol_enc/ |
D | ut_rendercontrol.in | 4 GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
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/device/generic/goldfish/opengl/system/renderControl_enc/ |
D | README | 67 This function creates a 'window' surface on the host which can be then 69 The function returns a handle to the created window surface. 72 This function destoys a window surface. 76 be specified as a render target for a window surface through
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/device/generic/goldfish/ |
D | init.ranchu.rc | 62 # might read them (e.g. surface flinger), so define it in
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D | init.goldfish.rc | 75 # might read them (e.g. surface flinger), so define it in
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/device/google/atv/ |
D | init.ranchu.rc | 61 # might read them (e.g. surface flinger), so define it in
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D | init.goldfish.rc | 75 # might read them (e.g. surface flinger), so define it in
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/device/generic/mini-emulator-armv7-a-neon/ |
D | init.mini-emulator.rc | 67 # might read them (e.g. surface flinger), so define it in
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/device/generic/mini-emulator-arm64/ |
D | init.mini-emulator.rc | 67 # might read them (e.g. surface flinger), so define it in
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/device/moto/shamu/camera/QCamera2/HAL/test/ |
D | qcamera_test.h | 335 sp<Surface> surface; member
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D | qcamera_test.cpp | 2898 mTestContext->mViVVid.surface = new Surface( in configureViVCodec() 2900 mTestContext->mViVVid.ANW = mTestContext->mViVVid.surface; in configureViVCodec() 2951 mTestContext->mViVVid.surface.clear(); in unconfigureViVCodec()
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