/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 351 assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); in add_stencil_renderbuffer() 363 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); in add_stencil_renderbuffer() 376 assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); in add_depth_stencil_renderbuffer() 388 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); in add_depth_stencil_renderbuffer() 657 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_map_renderbuffers() 660 map_attachment(ctx, fb, BUFFER_STENCIL); in _swrast_map_renderbuffers() 686 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_unmap_renderbuffers() 689 unmap_attachment(ctx, fb, BUFFER_STENCIL); in _swrast_unmap_renderbuffers()
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D | s_copypix.c | 350 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in copy_stencil_pixels() 463 srcRb = srcFb->Attachment[BUFFER_STENCIL].Renderbuffer; in swrast_fast_copy_pixels() 464 dstRb = dstFb->Attachment[BUFFER_STENCIL].Renderbuffer; in swrast_fast_copy_pixels() 490 if (srcRb != srcFb->Attachment[BUFFER_STENCIL].Renderbuffer || in swrast_fast_copy_pixels() 491 dstRb != dstFb->Attachment[BUFFER_STENCIL].Renderbuffer) in swrast_fast_copy_pixels() 596 rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in map_readbuffer()
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D | s_stencil.c | 353 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_stencil_and_ztest_span() 498 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_write_stencil_span() 552 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_clear_stencil_buffer()
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D | s_clear.c | 241 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_Clear()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_blit.c | 97 srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; in st_BlitFramebuffer_resolve() 98 dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL]; in st_BlitFramebuffer_resolve() 273 &readFB->Attachment[BUFFER_STENCIL]; in st_BlitFramebuffer() 275 &drawFB->Attachment[BUFFER_STENCIL]; in st_BlitFramebuffer() 285 st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer); in st_BlitFramebuffer() 287 st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer); in st_BlitFramebuffer()
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D | st_atom_framebuffer.c | 154 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); in update_framebuffer_state()
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D | st_manager.c | 295 if (idx == BUFFER_STENCIL) in st_framebuffer_add_renderbuffer() 331 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb); in st_framebuffer_add_renderbuffer()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_clear.c | 49 [BUFFER_STENCIL] = "stencil", 132 = intel_get_rb_region(fb, BUFFER_STENCIL); in intelClear()
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D | intel_blit.c | 266 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL; in intelClearWithBlit() 387 if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) in intelClearWithBlit()
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D | i915_vtbl.c | 636 drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in i915_set_draw_region() 728 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); in i915_update_draw_buffer()
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D | intel_fbo.c | 67 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt) in intel_get_rb_region() 698 intel_get_renderbuffer(fb, BUFFER_STENCIL); in intel_validate_framebuffer()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_common_context.c | 388 stencil_rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); in radeon_update_renderbuffers() 417 if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL)) in radeon_update_renderbuffers() 455 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); in radeon_update_renderbuffers() 535 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); in radeon_update_renderbuffers()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_common_context.c | 388 stencil_rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); in radeon_update_renderbuffers() 417 if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL)) in radeon_update_renderbuffers() 455 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); in radeon_update_renderbuffers() 535 rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); in radeon_update_renderbuffers()
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D | radeon_common.c | 279 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { in radeon_draw_buffer() 280 rrbStencil = radeon_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); in radeon_draw_buffer()
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/external/mesa3d/src/mesa/main/ |
D | framebuffer.c | 562 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { in _mesa_update_framebuffer_visual() 564 fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _mesa_update_framebuffer_visual() 821 if (att[BUFFER_STENCIL].Type == GL_NONE) { in renderbuffer_exists() 827 att[BUFFER_STENCIL].Type == GL_NONE) { in renderbuffer_exists()
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D | fbobject.c | 230 return &fb->Attachment[BUFFER_STENCIL]; in _mesa_get_attachment() 289 return &fb->Attachment[BUFFER_STENCIL]; in _mesa_get_fb0_attachment() 722 att = &fb->Attachment[BUFFER_STENCIL]; in _mesa_test_framebuffer_completeness() 2098 texObj == fb->Attachment[BUFFER_STENCIL].Texture && in framebuffer_texture() 2099 level == fb->Attachment[BUFFER_STENCIL].TextureLevel && in framebuffer_texture() 2101 fb->Attachment[BUFFER_STENCIL].CubeMapFace && in framebuffer_texture() 2102 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) { in framebuffer_texture() 2109 BUFFER_STENCIL); in framebuffer_texture() 2117 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, in framebuffer_texture() 2128 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL, in framebuffer_texture() [all …]
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D | renderbuffer.c | 107 bufferName == BUFFER_STENCIL || in _mesa_add_renderbuffer()
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D | readpix.c | 179 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in read_stencil_pixels() 423 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in fast_read_depth_stencil_pixels() 467 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in fast_read_depth_stencil_pixels_separate() 528 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in slow_read_depth_stencil_pixels_separate()
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D | clear.c | 332 else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) { in _mesa_ClearBufferiv() 600 if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer) in _mesa_ClearBufferfi()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clear.c | 51 [BUFFER_STENCIL] = "stencil",
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D | intel_blit.c | 266 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL; in intelClearWithBlit() 387 if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) in intelClearWithBlit()
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D | gen7_misc_state.c | 40 struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL); in emit_depthbuffer()
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D | brw_misc_state.c | 212 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) && in brw_depthbuffer_format() 263 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); in emit_depthbuffer()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_blit.c | 266 bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL; in intelClearWithBlit() 387 if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) in intelClearWithBlit()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_screen.c | 189 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); in nouveau_create_buffer()
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