Searched refs:CASE_TRIANGLES (Results 1 – 1 of 1) sorted by relevance
134 CASE_TRIANGLES = 0, enumerator299 gl.patchParameteri(GL_PATCH_VERTICES, (m_case == CASE_TRIANGLES) ? (3): (4)); in iterate()347 if (m_case == CASE_TRIANGLES) in getTessellationControlSource()378 …<< ((m_case == CASE_TRIANGLES) ? ("triangles") : (m_case == CASE_QUADS) ? ("quads") : ("isolines")) in getTessellationEvaluationSource()388 if (m_case == CASE_TRIANGLES) in getTessellationEvaluationSource()441 CASE_TRIANGLES = 0, enumerator533 const int numPrimitiveVertices = (m_case == CASE_TRIANGLES) ? (3) : (2); in iterate()604 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate()650 "layout(vertices = " << ((m_case == CASE_TRIANGLES) ? (3) : (2)) << ") out;\n" in getTessellationControlSource()661 if (m_case == CASE_TRIANGLES) in getTessellationControlSource()[all …]