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Searched refs:ColorControl (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/main/
Dstate.h56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _mesa_need_secondary_color()
Dlight.c500 if (ctx->Light.Model.ColorControl == newenum) in _mesa_LightModelfv()
503 ctx->Light.Model.ColorControl = newenum; in _mesa_LightModelfv()
899 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || in _mesa_update_lighting()
1157 lm->ColorControl = GL_SINGLE_COLOR; in init_lightmodel()
Dff_fragment_shader.cpp85 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) in texenv_doing_secondary_color()
Dffvertex_prog.c171 key->separate_specular = (ctx->Light.Model.ColorControl == in make_state_key()
Dmtypes.h700 GLenum ColorControl; /**< either GL_SINGLE_COLOR member
Dattrib.c1105 (GLfloat) light->Model.ColorControl); in _mesa_PopAttrib()
Dget.c862 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c233 OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl ); in main()
/external/mesa3d/src/mesa/swrast/
Ds_lines.c230 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); in _swrast_choose_line()
Ds_context.c289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); in _swrast_update_specular_vertex_add()
522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_update_active_attribs()
Ds_aaline.c484 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _swrast_choose_aa_line_function()
Ds_triangle.c1084 && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR in _swrast_choose_triangle()
Ds_span.c1281 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_write_rgba_span()
/external/mesa3d/src/mesa/tnl/
Dt_vb_light.c392 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in validate_lighting()
Dt_rasterpos.c222 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { in shade_rastpos()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c182 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv20_emit_light_model()
Dnv10_state_tnl.c202 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv10_emit_light_model()
/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c290 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; in _mesa_init_driver_state()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c580 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in radeonUpdateSpecular()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c778 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in r200UpdateSpecular()