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Searched refs:CurrentVertexProgram (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen6_sol.c44 ctx->Shader.CurrentVertexProgram; in gen6_update_sol_surfaces()
89 ctx->Shader.CurrentVertexProgram; in brw_gs_upload_binding_table()
162 ctx->Shader.CurrentVertexProgram; in brw_begin_transform_feedback()
Dgen7_sol_state.c44 ctx->Shader.CurrentVertexProgram; in upload_3dstate_so_buffers()
115 ctx->Shader.CurrentVertexProgram; in upload_3dstate_so_decl_list()
Dgen7_vs_state.c83 if (intel->ctx.Shader.CurrentVertexProgram == NULL) in upload_vs_state()
Dbrw_vs_surface_state.c119 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram; in brw_upload_vs_ubo_surfaces()
Dbrw_vs.c170 if (ctx->Shader.CurrentVertexProgram) { in brw_select_clip_planes()
434 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram, in brw_upload_vs_prog()
Dgen6_vs_state.c173 if (intel->ctx.Shader.CurrentVertexProgram == NULL) in upload_vs_state()
Dbrw_gs.c195 ctx->Shader.CurrentVertexProgram; in populate_key()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_clip.c55 if (ctx->Shader.CurrentVertexProgram) in update_clip()
Dst_draw.c134 ctx->Shader.CurrentVertexProgram, in check_uniforms()
Dst_program.c1104 ctx->Shader.CurrentVertexProgram, in st_print_shaders()
/external/mesa3d/src/mesa/main/
Dcontext.c1760 if (ctx->Shader.CurrentVertexProgram) { in _mesa_valid_to_render()
1763 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { in _mesa_valid_to_render()
1772 ctx->Shader.CurrentVertexProgram, in _mesa_valid_to_render()
1775 ctx->Shader.CurrentVertexProgram->Name, errMsg); in _mesa_valid_to_render()
1870 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; in _mesa_valid_to_render()
Dtexstate.c500 if (ctx->Shader.CurrentVertexProgram && in update_texture_state()
501 ctx->Shader.CurrentVertexProgram->LinkStatus) { in update_texture_state()
502 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in update_texture_state()
Dstate.c106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; in update_program()
357 if (ctx->Shader.CurrentVertexProgram || in update_twoside()
Dff_fragment_shader.cpp322 (ctx->Shader.CurrentVertexProgram && in get_fp_input_mask()
323 ctx->Shader.CurrentVertexProgram->LinkStatus && in get_fp_input_mask()
324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); in get_fp_input_mask()
388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in get_fp_input_mask()
Dtransformfeedback.c322 if (ctx->Shader.CurrentVertexProgram == NULL) { in _mesa_BeginTransformFeedback()
328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback; in _mesa_BeginTransformFeedback()
Dshaderapi.c126 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); in _mesa_free_shader_state()
758 && (shProg == ctx->Shader.CurrentVertexProgram in link_program()
862 target = &ctx->Shader.CurrentVertexProgram; in use_shader_program()
Dapi_validate.c136 ctx->Shader.CurrentVertexProgram; in check_valid_to_render()
Dmtypes.h2436 struct gl_shader_program *CurrentVertexProgram; member
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c637 ctx->Shader.CurrentVertexProgram); in _mesa_meta_begin()