Searched refs:CurrentVertexProgram (Results 1 – 19 of 19) sorted by relevance
44 ctx->Shader.CurrentVertexProgram; in gen6_update_sol_surfaces()89 ctx->Shader.CurrentVertexProgram; in brw_gs_upload_binding_table()162 ctx->Shader.CurrentVertexProgram; in brw_begin_transform_feedback()
44 ctx->Shader.CurrentVertexProgram; in upload_3dstate_so_buffers()115 ctx->Shader.CurrentVertexProgram; in upload_3dstate_so_decl_list()
83 if (intel->ctx.Shader.CurrentVertexProgram == NULL) in upload_vs_state()
119 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram; in brw_upload_vs_ubo_surfaces()
170 if (ctx->Shader.CurrentVertexProgram) { in brw_select_clip_planes()434 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram, in brw_upload_vs_prog()
173 if (intel->ctx.Shader.CurrentVertexProgram == NULL) in upload_vs_state()
195 ctx->Shader.CurrentVertexProgram; in populate_key()
55 if (ctx->Shader.CurrentVertexProgram) in update_clip()
134 ctx->Shader.CurrentVertexProgram, in check_uniforms()
1104 ctx->Shader.CurrentVertexProgram, in st_print_shaders()
1760 if (ctx->Shader.CurrentVertexProgram) { in _mesa_valid_to_render()1763 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { in _mesa_valid_to_render()1772 ctx->Shader.CurrentVertexProgram, in _mesa_valid_to_render()1775 ctx->Shader.CurrentVertexProgram->Name, errMsg); in _mesa_valid_to_render()1870 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; in _mesa_valid_to_render()
500 if (ctx->Shader.CurrentVertexProgram && in update_texture_state()501 ctx->Shader.CurrentVertexProgram->LinkStatus) { in update_texture_state()502 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in update_texture_state()
106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; in update_program()357 if (ctx->Shader.CurrentVertexProgram || in update_twoside()
322 (ctx->Shader.CurrentVertexProgram && in get_fp_input_mask()323 ctx->Shader.CurrentVertexProgram->LinkStatus && in get_fp_input_mask()324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); in get_fp_input_mask()388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; in get_fp_input_mask()
322 if (ctx->Shader.CurrentVertexProgram == NULL) { in _mesa_BeginTransformFeedback()328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback; in _mesa_BeginTransformFeedback()
126 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); in _mesa_free_shader_state()758 && (shProg == ctx->Shader.CurrentVertexProgram in link_program()862 target = &ctx->Shader.CurrentVertexProgram; in use_shader_program()
136 ctx->Shader.CurrentVertexProgram; in check_valid_to_render()
2436 struct gl_shader_program *CurrentVertexProgram; member
637 ctx->Shader.CurrentVertexProgram); in _mesa_meta_begin()