1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keith@tungstengraphics.com>
30   */
31 
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35 
36 #include "intel_batchbuffer.h"
37 
38 #include "brw_defines.h"
39 #include "brw_context.h"
40 #include "brw_eu.h"
41 #include "brw_util.h"
42 #include "brw_state.h"
43 #include "brw_gs.h"
44 
45 #include "glsl/ralloc.h"
46 
compile_gs_prog(struct brw_context * brw,struct brw_gs_prog_key * key)47 static void compile_gs_prog( struct brw_context *brw,
48 			     struct brw_gs_prog_key *key )
49 {
50    struct intel_context *intel = &brw->intel;
51    struct brw_gs_compile c;
52    const GLuint *program;
53    void *mem_ctx;
54    GLuint program_size;
55 
56    memset(&c, 0, sizeof(c));
57 
58    c.key = *key;
59    c.vue_map = brw->vs.prog_data->vue_map;
60    c.nr_regs = (c.vue_map.num_slots + 1)/2;
61 
62    mem_ctx = ralloc_context(NULL);
63 
64    /* Begin the compilation:
65     */
66    brw_init_compile(brw, &c.func, mem_ctx);
67 
68    c.func.single_program_flow = 1;
69 
70    /* For some reason the thread is spawned with only 4 channels
71     * unmasked.
72     */
73    brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
74 
75    if (intel->gen >= 6) {
76       unsigned num_verts;
77       bool check_edge_flag;
78       /* On Sandybridge, we use the GS for implementing transform feedback
79        * (called "Stream Out" in the PRM).
80        */
81       switch (key->primitive) {
82       case _3DPRIM_POINTLIST:
83          num_verts = 1;
84          check_edge_flag = false;
85 	 break;
86       case _3DPRIM_LINELIST:
87       case _3DPRIM_LINESTRIP:
88       case _3DPRIM_LINELOOP:
89          num_verts = 2;
90          check_edge_flag = false;
91 	 break;
92       case _3DPRIM_TRILIST:
93       case _3DPRIM_TRIFAN:
94       case _3DPRIM_TRISTRIP:
95       case _3DPRIM_RECTLIST:
96 	 num_verts = 3;
97          check_edge_flag = false;
98          break;
99       case _3DPRIM_QUADLIST:
100       case _3DPRIM_QUADSTRIP:
101       case _3DPRIM_POLYGON:
102          num_verts = 3;
103          check_edge_flag = true;
104          break;
105       default:
106 	 assert(!"Unexpected primitive type in Gen6 SOL program.");
107 	 return;
108       }
109       gen6_sol_program(&c, key, num_verts, check_edge_flag);
110    } else {
111       /* On Gen4-5, we use the GS to decompose certain types of primitives.
112        * Note that primitives which don't require a GS program have already
113        * been weeded out by now.
114        */
115       switch (key->primitive) {
116       case _3DPRIM_QUADLIST:
117 	 brw_gs_quads( &c, key );
118 	 break;
119       case _3DPRIM_QUADSTRIP:
120 	 brw_gs_quad_strip( &c, key );
121 	 break;
122       case _3DPRIM_LINELOOP:
123 	 brw_gs_lines( &c );
124 	 break;
125       default:
126 	 ralloc_free(mem_ctx);
127 	 return;
128       }
129    }
130 
131    /* get the program
132     */
133    program = brw_get_program(&c.func, &program_size);
134 
135    if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
136       int i;
137 
138       printf("gs:\n");
139       for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
140 	 brw_disasm(stdout, &((struct brw_instruction *)program)[i],
141 		    intel->gen);
142       printf("\n");
143     }
144 
145    brw_upload_cache(&brw->cache, BRW_GS_PROG,
146 		    &c.key, sizeof(c.key),
147 		    program, program_size,
148 		    &c.prog_data, sizeof(c.prog_data),
149 		    &brw->gs.prog_offset, &brw->gs.prog_data);
150    ralloc_free(mem_ctx);
151 }
152 
populate_key(struct brw_context * brw,struct brw_gs_prog_key * key)153 static void populate_key( struct brw_context *brw,
154 			  struct brw_gs_prog_key *key )
155 {
156    static const unsigned swizzle_for_offset[4] = {
157       BRW_SWIZZLE4(0, 1, 2, 3),
158       BRW_SWIZZLE4(1, 2, 3, 3),
159       BRW_SWIZZLE4(2, 3, 3, 3),
160       BRW_SWIZZLE4(3, 3, 3, 3)
161    };
162 
163    struct gl_context *ctx = &brw->intel.ctx;
164    struct intel_context *intel = &brw->intel;
165 
166    memset(key, 0, sizeof(*key));
167 
168    /* CACHE_NEW_VS_PROG (part of VUE map) */
169    key->attrs = brw->vs.prog_data->outputs_written;
170 
171    /* BRW_NEW_PRIMITIVE */
172    key->primitive = brw->primitive;
173 
174    /* _NEW_LIGHT */
175    key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
176    if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
177       /* Provide consistent primitive order with brw_set_prim's
178        * optimization of single quads to trifans.
179        */
180       key->pv_first = true;
181    }
182 
183    /* CACHE_NEW_VS_PROG (part of VUE map)*/
184    key->userclip_active = brw->vs.prog_data->userclip;
185 
186    if (intel->gen >= 7) {
187       /* On Gen7 and later, we don't use GS (yet). */
188       key->need_gs_prog = false;
189    } else if (intel->gen == 6) {
190       /* On Gen6, GS is used for transform feedback. */
191       /* _NEW_TRANSFORM_FEEDBACK */
192       if (ctx->TransformFeedback.CurrentObject->Active &&
193           !ctx->TransformFeedback.CurrentObject->Paused) {
194          const struct gl_shader_program *shaderprog =
195             ctx->Shader.CurrentVertexProgram;
196          const struct gl_transform_feedback_info *linked_xfb_info =
197             &shaderprog->LinkedTransformFeedback;
198          int i;
199 
200          /* Make sure that the VUE slots won't overflow the unsigned chars in
201           * key->transform_feedback_bindings[].
202           */
203          STATIC_ASSERT(BRW_VERT_RESULT_MAX <= 256);
204 
205          /* Make sure that we don't need more binding table entries than we've
206           * set aside for use in transform feedback.  (We shouldn't, since we
207           * set aside enough binding table entries to have one per component).
208           */
209          assert(linked_xfb_info->NumOutputs <= BRW_MAX_SOL_BINDINGS);
210 
211          key->need_gs_prog = true;
212          key->num_transform_feedback_bindings = linked_xfb_info->NumOutputs;
213          for (i = 0; i < key->num_transform_feedback_bindings; ++i) {
214             key->transform_feedback_bindings[i] =
215                linked_xfb_info->Outputs[i].OutputRegister;
216             key->transform_feedback_swizzles[i] =
217                swizzle_for_offset[linked_xfb_info->Outputs[i].ComponentOffset];
218          }
219       }
220       /* On Gen6, GS is also used for rasterizer discard. */
221       /* _NEW_RASTERIZER_DISCARD */
222       if (ctx->RasterDiscard) {
223          key->need_gs_prog = true;
224          key->rasterizer_discard = true;
225       }
226    } else {
227       /* Pre-gen6, GS is used to transform QUADLIST, QUADSTRIP, and LINELOOP
228        * into simpler primitives.
229        */
230       key->need_gs_prog = (brw->primitive == _3DPRIM_QUADLIST ||
231                            brw->primitive == _3DPRIM_QUADSTRIP ||
232                            brw->primitive == _3DPRIM_LINELOOP);
233    }
234 }
235 
236 /* Calculate interpolants for triangle and line rasterization.
237  */
238 static void
brw_upload_gs_prog(struct brw_context * brw)239 brw_upload_gs_prog(struct brw_context *brw)
240 {
241    struct brw_gs_prog_key key;
242    /* Populate the key:
243     */
244    populate_key(brw, &key);
245 
246    if (brw->gs.prog_active != key.need_gs_prog) {
247       brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
248       brw->gs.prog_active = key.need_gs_prog;
249    }
250 
251    if (brw->gs.prog_active) {
252       if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
253 			    &key, sizeof(key),
254 			    &brw->gs.prog_offset, &brw->gs.prog_data)) {
255 	 compile_gs_prog( brw, &key );
256       }
257    }
258 }
259 
260 
261 const struct brw_tracked_state brw_gs_prog = {
262    .dirty = {
263       .mesa  = (_NEW_LIGHT |
264                 _NEW_TRANSFORM_FEEDBACK |
265                 _NEW_RASTERIZER_DISCARD),
266       .brw   = BRW_NEW_PRIMITIVE,
267       .cache = CACHE_NEW_VS_PROG
268    },
269    .emit = brw_upload_gs_prog
270 };
271