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Searched refs:D3D10GetPixelShaderProfile (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/
Dd3d10_1.spec14 @ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d10/
Dd3d10.spec15 @ stdcall D3D10GetPixelShaderProfile(ptr)
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_misc.h19 LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile( in D3D10GetPixelShaderProfile() function
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10shader.idl260 LPCSTR D3D10GetPixelShaderProfile(ID3D10Device *pDevice);