1@ stub D3D10CompileEffectFromMemory 2@ stub D3D10CompileShader 3@ stdcall D3D10CreateBlob(long ptr) 4@ stdcall D3D10CreateDevice(ptr long ptr long long ptr) 5@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) 6@ stub D3D10CreateEffectFromMemory 7@ stub D3D10CreateEffectPoolFromMemory 8@ stub D3D10CreateStateBlock 9@ stub D3D10DisassembleEffect 10@ stub D3D10DisassembleShader 11@ stdcall D3D10GetGeometryShaderProfile(ptr) 12@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) 13@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) 14@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) 15@ stdcall D3D10GetPixelShaderProfile(ptr) 16@ stub D3D10GetShaderDebugInfo 17@ stub D3D10GetVersion 18@ stdcall D3D10GetVertexShaderProfile(ptr) 19@ stub D3D10PreprocessShader 20@ stub D3D10ReflectShader 21@ stub D3D10RegisterLayers 22@ stub D3D10StateBlockMaskDifference 23@ stub D3D10StateBlockMaskDisableAll 24@ stub D3D10StateBlockMaskDisableCapture 25@ stub D3D10StateBlockMaskEnableAll 26@ stub D3D10StateBlockMaskEnableCapture 27@ stub D3D10StateBlockMaskGetSetting 28@ stub D3D10StateBlockMaskIntersect 29@ stub D3D10StateBlockMaskUnion 30 31@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) 32@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) 33 34