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Searched refs:D3D10GetVertexShaderProfile (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d10_1/
Dd3d10_1.spec17 @ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
/external/mesa3d/src/gallium/state_trackers/d3d1x/winedlls/d3d10/
Dd3d10.spec18 @ stdcall D3D10GetVertexShaderProfile(ptr)
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_misc.h26 LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile( in D3D10GetVertexShaderProfile() function
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10shader.idl261 LPCSTR D3D10GetVertexShaderProfile(ID3D10Device *pDevice);