/external/mesa3d/src/mesa/swrast/ |
D | s_tritemp.h | 399 …GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCAL… in NAME() 400 …GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCAL… in NAME() 401 …GLfloat eMaj_dt = (vMax->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCAL… in NAME() 402 …GLfloat eBot_dt = (vMid->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCAL… in NAME() 403 … span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); in NAME() 404 … span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); in NAME() 405 … span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); in NAME() 406 … span.attrStepY[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); in NAME() 407 span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][0]); in NAME() 408 span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]); in NAME() [all …]
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D | s_aalinetemp.h | 69 if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0 in NAME() 72 const GLuint unit = attr - FRAG_ATTRIB_TEX0; in NAME() 179 if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { in NAME() 180 const GLuint u = attr - FRAG_ATTRIB_TEX0; in NAME()
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D | s_context.c | 529 attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0); in _swrast_update_active_attribs() 932 v->attrib[FRAG_ATTRIB_TEX0 + i][0], in _swrast_print_vertex() 933 v->attrib[FRAG_ATTRIB_TEX0 + i][1], in _swrast_print_vertex() 934 v->attrib[FRAG_ATTRIB_TEX0 + i][2], in _swrast_print_vertex() 935 v->attrib[FRAG_ATTRIB_TEX0 + i][3]); in _swrast_print_vertex()
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D | s_triangle.c | 681 tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); in fast_persp_span() 682 tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); in fast_persp_span() 683 tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); in fast_persp_span() 684 tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); in fast_persp_span() 686 tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3]; in fast_persp_span() 687 tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3]; in fast_persp_span()
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D | s_feedback.c | 40 const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0]; in feedback_vertex()
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D | s_atifragshader.c | 266 span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]); in handle_pass_op() 289 span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]); in handle_sample_op()
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D | s_points.c | 140 if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) { in sprite_point() 142 const GLuint u = attr - FRAG_ATTRIB_TEX0; in sprite_point()
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D | s_texcombine.c | 651 span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; in _swrast_texture_span() 653 span->array->attribs[FRAG_ATTRIB_TEX0 + in _swrast_texture_span() 717 span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; in _swrast_texture_span()
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D | s_span.c | 141 const GLuint attr = FRAG_ATTRIB_TEX0 + i; in _swrast_span_default_attribs() 479 const GLuint attr = FRAG_ATTRIB_TEX0 + u; in interpolate_texcoords()
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/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_vb.c | 144 dst->attrib[FRAG_ATTRIB_TEX0][0] = src->pv.u0; in TAG() 145 dst->attrib[FRAG_ATTRIB_TEX0][1] = src->pv.v0; in TAG() 146 dst->attrib[FRAG_ATTRIB_TEX0][3] = src->pv.q0; in TAG() 165 dst->attrib[FRAG_ATTRIB_TEX0][0] = src->v.u0; in TAG() 166 dst->attrib[FRAG_ATTRIB_TEX0][1] = src->v.v0; in TAG() 167 dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0; in TAG()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen7_sf_state.c | 82 attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7 && in upload_sbe_state() 83 ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) { in upload_sbe_state()
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D | gen6_sf_state.c | 284 (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) && in upload_sf_state() 285 ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) { in upload_sf_state()
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/external/mesa3d/src/mesa/swrast_setup/ |
D | ss_context.c | 151 attrib[FRAG_ATTRIB_TEX0 + i] ); in setup_vertex_format() 282 dest->attrib[FRAG_ATTRIB_TEX0 + i] ); in _swsetup_Translate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_pixeltransfer.c | 166 inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; in get_pixel_transfer_program() 170 fp->Base.InputsRead = BITFIELD64_BIT(FRAG_ATTRIB_TEX0); in get_pixel_transfer_program()
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D | st_program.c | 281 FRAG_ATTRIB_TEX0 + in st_prepare_vertex_program() 598 case FRAG_ATTRIB_TEX0: in st_translate_fragment_program() 611 assert(attr >= FRAG_ATTRIB_TEX0); in st_translate_fragment_program() 612 input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); in st_translate_fragment_program()
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D | st_atom_rasterizer.c | 186 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0); in update_raster_state()
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D | st_cb_drawpixels.c | 238 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; in st_make_drawpix_z_stencil_program() 258 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; in st_make_drawpix_z_stencil_program()
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D | st_cb_bitmap.c | 144 p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; in make_bitmap_fragment_program()
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/external/mesa3d/src/mesa/main/ |
D | ff_fragment_shader.cpp | 364 ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0; in get_fp_input_mask() 375 << FRAG_ATTRIB_TEX0); in get_fp_input_mask() 407 << FRAG_ATTRIB_TEX0); in get_fp_input_mask()
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D | texstate.c | 634 = (fprog->InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; in update_texture_state()
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D | mtypes.h | 325 FRAG_ATTRIB_TEX0 = 4, enumerator 393 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_fragprog.c | 114 case FRAG_ATTRIB_TEX0: in src_vector() 123 T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0), in src_vector()
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/external/mesa3d/src/mesa/program/ |
D | programopt.c | 624 inputAttr = FRAG_ATTRIB_TEX0; in _mesa_nop_fragment_program()
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D | prog_print.c | 191 assert(strcmp(fragAttribs[FRAG_ATTRIB_TEX0], "fragment.texcoord[0]") == 0); in arb_input_attrib_string()
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/external/mesa3d/src/glsl/ |
D | builtin_variables.cpp | 846 "gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0); in generate_110_fs_variables()
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