Searched refs:FRAG_BIT_COL0 (Results 1 – 15 of 15) sorted by relevance
305 interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); in interpolate_int_colors()325 assert(!(span->arrayAttribs & FRAG_BIT_COL0)); in interpolate_float_colors()370 span->arrayAttribs |= FRAG_BIT_COL0; in interpolate_float_colors()845 if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { in add_specular()846 interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); in add_specular()851 if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { in add_specular()861 ASSERT(span->arrayAttribs & FRAG_BIT_COL0); in add_specular()1018 if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { in shade_texture_span()1265 if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { in _swrast_write_rgba_span()1266 interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); in _swrast_write_rgba_span()
280 if (program->Base.InputsRead & FRAG_BIT_COL0) { in _swrast_exec_fragment_program()
186 zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */ in zoom_span()
139 span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */ in copy_rgba_pixels()
432 span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */ in draw_rgba_pixels()
517 attribsMask |= FRAG_BIT_COL0; in _swrast_update_active_attribs()
337 fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); in get_fp_input_mask()356 fp_inputs |= FRAG_BIT_COL0; in get_fp_input_mask()370 fp_inputs |= FRAG_BIT_COL0; in get_fp_input_mask()402 fp_inputs |= FRAG_BIT_COL0; in get_fp_input_mask()421 GLbitfield inputs_referenced = FRAG_BIT_COL0; in make_state_key()557 if (p->state->inputs_available & FRAG_BIT_COL0) { in get_gl_Color()
168 key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); in make_state_key()1581 if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { in build_tnl_program()1585 if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) in build_tnl_program()
388 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) macro
145 if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) { in _tnl_InvalidateState()
122 if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) in st_DrawTex()
269 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; in st_make_drawpix_z_stencil_program()
793 progB_inputsRead |= FRAG_BIT_COL0; in _mesa_combine_programs()804 (progB_inputsRead & FRAG_BIT_COL0)) { in _mesa_combine_programs()
621 if (prog->Base.InputsRead & FRAG_BIT_COL0) in _mesa_nop_fragment_program()
1375 if (inputsRead & FRAG_BIT_COL0) { in i915ValidateFragmentProgram()