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Searched refs:FRAG_BIT_TEX0 (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
Dmtypes.h393 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) macro
403 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
406 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
Dff_fragment_shader.cpp337 fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); in get_fp_input_mask()
922 if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) { in load_texture()
Dffvertex_prog.c168 key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); in make_state_key()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_bitmap.c165 p->InputsRead = FRAG_BIT_TEX0; in make_bitmap_fragment_program()
Dst_cb_drawpixels.c269 p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; in st_make_drawpix_z_stencil_program()
Dst_glsl_to_tgsi.cpp3716 prog->InputsRead |= FRAG_BIT_TEX0; in get_pixel_transfer_visitor()
3844 prog->InputsRead |= FRAG_BIT_TEX0; in get_bitmap_visitor()