Searched refs:FinishRenderTexture (Results 1 – 10 of 10) sorted by relevance
307 if (ctx->Driver.FinishRenderTexture) { in _mesa_remove_attachment()309 ctx->Driver.FinishRenderTexture(ctx, att); in _mesa_remove_attachment()338 if (ctx->Driver.FinishRenderTexture) in _mesa_set_texture_attachment()339 ctx->Driver.FinishRenderTexture(ctx, att); in _mesa_set_texture_attachment()343 if (ctx->Driver.FinishRenderTexture && att->Texture) in _mesa_set_texture_attachment()344 ctx->Driver.FinishRenderTexture(ctx, att); in _mesa_set_texture_attachment()1701 if (ctx->Driver.FinishRenderTexture) { in check_end_texture_render()1706 ctx->Driver.FinishRenderTexture(ctx, att); in check_end_texture_render()
612 void (*FinishRenderTexture)(struct gl_context *ctx, member
312 functions->FinishRenderTexture = nouveau_finish_render_texture; in nouveau_fbo_functions_init()
172 driver->FinishRenderTexture = _swrast_finish_render_texture; in _mesa_init_driver_functions()
801 functions->FinishRenderTexture = st_finish_render_texture; in st_init_fbo_functions()
955 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; in intel_fbo_init()
957 radeon->glCtx->Driver.FinishRenderTexture = radeon_finish_render_texture; in radeon_fbo_init()