1 /*
2  * Copyright (C) 2009 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #include "nouveau_driver.h"
28 #include "nouveau_fbo.h"
29 #include "nouveau_context.h"
30 #include "nouveau_texture.h"
31 
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "main/fbobject.h"
35 #include "main/mfeatures.h"
36 
37 static GLboolean
set_renderbuffer_format(struct gl_renderbuffer * rb,GLenum internalFormat)38 set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
39 {
40 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
41 
42 	rb->InternalFormat  = internalFormat;
43 
44 	switch (internalFormat) {
45 	case GL_RGB:
46 	case GL_RGB8:
47 		rb->_BaseFormat  = GL_RGB;
48 		rb->Format = MESA_FORMAT_XRGB8888;
49 		s->cpp = 4;
50 		break;
51 	case GL_RGBA:
52 	case GL_RGBA8:
53 		rb->_BaseFormat  = GL_RGBA;
54 		rb->Format = MESA_FORMAT_ARGB8888;
55 		s->cpp = 4;
56 		break;
57 	case GL_RGB5:
58 		rb->_BaseFormat  = GL_RGB;
59 		rb->Format = MESA_FORMAT_RGB565;
60 		s->cpp = 2;
61 		break;
62 	case GL_DEPTH_COMPONENT16:
63 		rb->_BaseFormat  = GL_DEPTH_COMPONENT;
64 		rb->Format = MESA_FORMAT_Z16;
65 		s->cpp = 2;
66 		break;
67 	case GL_DEPTH_COMPONENT:
68 	case GL_DEPTH_COMPONENT24:
69 	case GL_STENCIL_INDEX8_EXT:
70 	case GL_DEPTH24_STENCIL8_EXT:
71 		rb->_BaseFormat  = GL_DEPTH_STENCIL;
72 		rb->Format = MESA_FORMAT_Z24_S8;
73 		s->cpp = 4;
74 		break;
75 	default:
76 		return GL_FALSE;
77 	}
78 
79 	s->format = rb->Format;
80 
81 	return GL_TRUE;
82 }
83 
84 static GLboolean
nouveau_renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)85 nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
86 			     GLenum internalFormat,
87 			     GLuint width, GLuint height)
88 {
89 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
90 
91 	if (!set_renderbuffer_format(rb, internalFormat))
92 		return GL_FALSE;
93 
94 	rb->Width = width;
95 	rb->Height = height;
96 
97 	nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
98 			      rb->Format, width, height);
99 
100 	context_dirty(ctx, FRAMEBUFFER);
101 	return GL_TRUE;
102 }
103 
104 static void
nouveau_renderbuffer_del(struct gl_context * ctx,struct gl_renderbuffer * rb)105 nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb)
106 {
107 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
108 
109 	nouveau_surface_ref(NULL, s);
110 	_mesa_delete_renderbuffer(ctx, rb);
111 }
112 
113 static struct gl_renderbuffer *
nouveau_renderbuffer_new(struct gl_context * ctx,GLuint name)114 nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name)
115 {
116 	struct gl_renderbuffer *rb;
117 
118 	rb = (struct gl_renderbuffer *)
119 		CALLOC_STRUCT(nouveau_renderbuffer);
120 	if (!rb)
121 		return NULL;
122 
123 	_mesa_init_renderbuffer(rb, name);
124 
125 	rb->AllocStorage = nouveau_renderbuffer_storage;
126 	rb->Delete = nouveau_renderbuffer_del;
127 
128 	return rb;
129 }
130 
131 static void
nouveau_renderbuffer_map(struct gl_context * ctx,struct gl_renderbuffer * rb,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** out_map,GLint * out_stride)132 nouveau_renderbuffer_map(struct gl_context *ctx,
133 			 struct gl_renderbuffer *rb,
134 			 GLuint x, GLuint y, GLuint w, GLuint h,
135 			 GLbitfield mode,
136 			 GLubyte **out_map,
137 			 GLint *out_stride)
138 {
139 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
140 	GLubyte *map;
141 	int stride;
142 	int flags = 0;
143 
144 	if (mode & GL_MAP_READ_BIT)
145 		flags |= NOUVEAU_BO_RD;
146 	if (mode & GL_MAP_WRITE_BIT)
147 		flags |= NOUVEAU_BO_WR;
148 
149 	nouveau_bo_map(s->bo, flags, context_client(ctx));
150 
151 	map = s->bo->map;
152 	stride = s->pitch;
153 
154 	if (rb->Name == 0) {
155 		map += stride * (rb->Height - 1);
156 		stride = -stride;
157 	}
158 
159 	map += x * s->cpp;
160 	map += (int)y * stride;
161 
162 	*out_map = map;
163 	*out_stride = stride;
164 }
165 
166 static void
nouveau_renderbuffer_unmap(struct gl_context * ctx,struct gl_renderbuffer * rb)167 nouveau_renderbuffer_unmap(struct gl_context *ctx,
168 			   struct gl_renderbuffer *rb)
169 {
170 }
171 
172 static GLboolean
nouveau_renderbuffer_dri_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)173 nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
174 				 GLenum internalFormat,
175 				 GLuint width, GLuint height)
176 {
177 	if (!set_renderbuffer_format(rb, internalFormat))
178 		return GL_FALSE;
179 
180 	rb->Width = width;
181 	rb->Height = height;
182 
183 	return GL_TRUE;
184 }
185 
186 struct gl_renderbuffer *
nouveau_renderbuffer_dri_new(GLenum format,__DRIdrawable * drawable)187 nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
188 {
189 	struct gl_renderbuffer *rb;
190 
191 	rb = nouveau_renderbuffer_new(NULL, 0);
192 	if (!rb)
193 		return NULL;
194 
195 	rb->AllocStorage = nouveau_renderbuffer_dri_storage;
196 
197 	if (!set_renderbuffer_format(rb, format)) {
198 		nouveau_renderbuffer_del(NULL, rb);
199 		return NULL;
200 	}
201 
202 	return rb;
203 }
204 
205 static struct gl_framebuffer *
nouveau_framebuffer_new(struct gl_context * ctx,GLuint name)206 nouveau_framebuffer_new(struct gl_context *ctx, GLuint name)
207 {
208 	struct nouveau_framebuffer *nfb;
209 
210 	nfb = CALLOC_STRUCT(nouveau_framebuffer);
211 	if (!nfb)
212 		return NULL;
213 
214 	_mesa_initialize_user_framebuffer(&nfb->base, name);
215 
216 	return &nfb->base;
217 }
218 
219 struct gl_framebuffer *
nouveau_framebuffer_dri_new(const struct gl_config * visual)220 nouveau_framebuffer_dri_new(const struct gl_config *visual)
221 {
222 	struct nouveau_framebuffer *nfb;
223 
224 	nfb = CALLOC_STRUCT(nouveau_framebuffer);
225 	if (!nfb)
226 		return NULL;
227 
228 	_mesa_initialize_window_framebuffer(&nfb->base, visual);
229 	nfb->need_front = !visual->doubleBufferMode;
230 
231 	return &nfb->base;
232 }
233 
234 static void
nouveau_bind_framebuffer(struct gl_context * ctx,GLenum target,struct gl_framebuffer * dfb,struct gl_framebuffer * rfb)235 nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target,
236 			 struct gl_framebuffer *dfb,
237 			 struct gl_framebuffer *rfb)
238 {
239 	context_dirty(ctx, FRAMEBUFFER);
240 }
241 
242 static void
nouveau_framebuffer_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer * rb)243 nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
244 				 GLenum attachment, struct gl_renderbuffer *rb)
245 {
246 	_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
247 
248 	context_dirty(ctx, FRAMEBUFFER);
249 }
250 
251 static GLenum
get_tex_format(struct gl_texture_image * ti)252 get_tex_format(struct gl_texture_image *ti)
253 {
254 	switch (ti->TexFormat) {
255 	case MESA_FORMAT_ARGB8888:
256 		return GL_RGBA8;
257 	case MESA_FORMAT_XRGB8888:
258 		return GL_RGB8;
259 	case MESA_FORMAT_RGB565:
260 		return GL_RGB5;
261 	default:
262 		return GL_NONE;
263 	}
264 }
265 
266 static void
nouveau_render_texture(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att)267 nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
268 		       struct gl_renderbuffer_attachment *att)
269 {
270 	struct gl_renderbuffer *rb = att->Renderbuffer;
271 	struct gl_texture_image *ti =
272 		att->Texture->Image[att->CubeMapFace][att->TextureLevel];
273 
274 	/* Allocate a renderbuffer object for the texture if we
275 	 * haven't already done so. */
276 	if (!rb) {
277 		rb = nouveau_renderbuffer_new(ctx, ~0);
278 		assert(rb);
279 
280 		rb->AllocStorage = NULL;
281 		_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
282 	}
283 
284 	/* Update the renderbuffer fields from the texture. */
285 	set_renderbuffer_format(rb, get_tex_format(ti));
286 	rb->Width = ti->Width;
287 	rb->Height = ti->Height;
288 	nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
289 			    &to_nouveau_renderbuffer(rb)->surface);
290 
291 	context_dirty(ctx, FRAMEBUFFER);
292 }
293 
294 static void
nouveau_finish_render_texture(struct gl_context * ctx,struct gl_renderbuffer_attachment * att)295 nouveau_finish_render_texture(struct gl_context *ctx,
296 			      struct gl_renderbuffer_attachment *att)
297 {
298 	texture_dirty(att->Texture);
299 }
300 
301 void
nouveau_fbo_functions_init(struct dd_function_table * functions)302 nouveau_fbo_functions_init(struct dd_function_table *functions)
303 {
304 #if FEATURE_EXT_framebuffer_object
305 	functions->NewFramebuffer = nouveau_framebuffer_new;
306 	functions->NewRenderbuffer = nouveau_renderbuffer_new;
307 	functions->MapRenderbuffer = nouveau_renderbuffer_map;
308 	functions->UnmapRenderbuffer = nouveau_renderbuffer_unmap;
309 	functions->BindFramebuffer = nouveau_bind_framebuffer;
310 	functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
311 	functions->RenderTexture = nouveau_render_texture;
312 	functions->FinishRenderTexture = nouveau_finish_render_texture;
313 #endif
314 }
315