/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 80 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 88 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in init() 93 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in init() 98 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 99 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in init() 109 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 110 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init() 118 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 119 glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in init() 124 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() [all …]
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D | es3fBufferWriteTests.cpp | 439 GL_ARRAY_BUFFER, in iterate() 520 const deUint32 targetHint = GL_ARRAY_BUFFER; in iterate() 561 GL_ARRAY_BUFFER, in init() 618 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init() 619 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init() 620 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); in init() 628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504) in init() 636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504)); in init() 639 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644) in init() 640 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_COPY, 1644) in init() [all …]
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D | es3fNegativeStateApiTests.cpp | 792 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 797 glGetBufferParameteriv(GL_ARRAY_BUFFER, -1, ¶ms); in init() 804 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 805 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, ¶ms); in init() 816 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 821 glGetBufferParameteri64v(GL_ARRAY_BUFFER , -1, ¶ms); in init() 828 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 829 glGetBufferParameteri64v(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, ¶ms); in init() 840 glBindBuffer(GL_ARRAY_BUFFER, buf); in init() 843 glGetBufferPointerv(GL_ARRAY_BUFFER, -1, ¶ms); in init() [all …]
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D | es3fBufferObjectQueryTests.cpp | 237 GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, in test() 460 glBindBuffer(GL_ARRAY_BUFFER, bufferId); in test() 464 glGetBufferPointerv(GL_ARRAY_BUFFER, GL_BUFFER_MAP_POINTER, &initialState); in test() 468 glBufferData(GL_ARRAY_BUFFER, 8, DE_NULL, GL_DYNAMIC_COPY); in test() 469 GLvoid* mapPointer = glMapBufferRange(GL_ARRAY_BUFFER, 0, 8, GL_MAP_READ_BIT); in test() 473 glGetBufferPointerv(GL_ARRAY_BUFFER, GL_BUFFER_MAP_POINTER, &mapPointerState); in test()
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D | es3fLifetimeTests.cpp | 159 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in setPos() 165 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setPos() 234 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in initBuffer() 236 gl.bufferData(GL_ARRAY_BUFFER, sizeof(s_varrData), s_varrData, usage); in initBuffer() 251 gl.bufferData(GL_ARRAY_BUFFER, sizeof(data), data, usage); in initBuffer() 253 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initBuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 78 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 86 glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in init() 91 glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in init() 96 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 97 glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in init() 107 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() 108 glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in init() 116 glBindBuffer(GL_ARRAY_BUFFER, 0); in init() 117 glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in init() 127 glBindBuffer(GL_ARRAY_BUFFER, buffer); in init() [all …]
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D | es2fBufferWriteTests.cpp | 439 GL_ARRAY_BUFFER, in iterate() 548 GL_ARRAY_BUFFER, in init() 626 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init() 627 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996) in init() 628 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 996)); in init() 636 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 504) in init() 641 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 716) in init() 645 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STREAM_DRAW, 1644) in init() 646 << DataStoreSpec(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 1644) in init() 647 << DataStoreSpec(GL_ARRAY_BUFFER, GL_STATIC_DRAW, 1644) in init() [all …]
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/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 140 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in BasicTextureShaderProgram() 146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer); in BasicTextureShaderProgram() 190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in DoubleTextureBlendShaderProgram() 196 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in DoubleTextureBlendShaderProgram() 201 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in DoubleTextureBlendShaderProgram() 256 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in TripleTextureBlendShaderProgram() 262 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_0); in TripleTextureBlendShaderProgram() 267 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_1); in TripleTextureBlendShaderProgram() 272 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer_2); in TripleTextureBlendShaderProgram() 305 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in InitializeCompositing() [all …]
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D | fillratetest.cc | 90 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in Run() 111 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, in Run() 168 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, in Run() 174 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, in Run()
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D | varyingsandddxytest.cc | 129 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in VaryingsShaderProgram() 157 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); in DdxDdyShaderProgram() 172 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, in Run()
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D | attributefetchtest.cc | 83 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffers[i]); in AttributeFetchShaderProgram() 101 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, in Run()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_data() 81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in buffer_data() 86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in buffer_data() 91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_data() 92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in buffer_data() 103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data() 104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in buffer_sub_data() 112 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_sub_data() 113 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in buffer_sub_data() 118 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data() [all …]
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D | es31fVertexAttributeBindingTests.cpp | 478 gl.bindBuffer(GL_ARRAY_BUFFER, m_buf); in createBuffers() 479 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)dataBuf.size(), &dataBuf[0], GL_STATIC_DRAW); in createBuffers() 480 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createBuffers() 794 gl.bindBuffer(GL_ARRAY_BUFFER, m_primitiveBuf); in createBuffers() 795 …gl.bufferData(GL_ARRAY_BUFFER, (int)(primitiveData.size() * sizeof(tcu::Vec4)), primitiveData[0].g… in createBuffers() 803 gl.bindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuf); in createBuffers() 804 …gl.bufferData(GL_ARRAY_BUFFER, (int)(colorOffsetData.size() * sizeof(tcu::Vec4)), colorOffsetData[… in createBuffers() 919 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo() 935 gl.glBindBuffer(GL_ARRAY_BUFFER, m_posBuffer); in renderTo() 968 gl.glBindBuffer(GL_ARRAY_BUFFER, m_colorOffsetBuffer); in renderTo() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 163 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in init() 164 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init() 488 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in drawOneIteration() 577 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration() 634 gl.bindBuffer(GL_ARRAY_BUFFER, m_resolveBuffer); in drawOneIteration() 778 gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); in setupRenderData() 779 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in setupRenderData()
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D | es31fFboNoAttachmentTests.cpp | 130 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferSize() 131 gl.bufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in checkFramebufferSize() 161 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferSize() 230 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in checkFramebufferRenderable() 231 gl.bufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in checkFramebufferRenderable() 241 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in checkFramebufferRenderable()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips() 232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips() 269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw() 272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw() 279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers() 350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, in generateHardwareBuffers() 356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers() 361 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, texCoordSize, in generateHardwareBuffers() 365 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in generateHardwareBuffers()
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es3pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es3pBufferDataUploadTests.cpp | 2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2042 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage); in iterate() 2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2086 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage); in iterate() 2106 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2107 gl.bufferData(GL_ARRAY_BUFFER, randomSize, &zeroData[0], usage); in iterate() 2116 ptr = gl.mapBufferRange(GL_ARRAY_BUFFER, 0, randomSize, GL_MAP_WRITE_BIT); in iterate() 2120 gl.unmapBuffer(GL_ARRAY_BUFFER); in iterate() 2385 gl.bindBuffer(GL_ARRAY_BUFFER, m_bufferID); in createBuffer() 2397 gl.bindBuffer(GL_ARRAY_BUFFER, m_dummyBufferID); in createBuffer() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); in drawQuadWithVaoBuffers() 78 …ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATI… in drawQuadWithVaoBuffers() 83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers() 88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); in drawQuadWithVaoBuffers() 89 …ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW… in drawQuadWithVaoBuffers() 94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es2pStateChangeTests.cpp | 156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() 570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init() [all …]
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D | es2pDrawCallBatchingTests.cpp | 360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 361 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttr… in createArrayBuffers() 362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 375 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount, &(m_staticAttributeDatas[attribute][0… in createArrayBuffers() 376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() 392 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAtt… in createArrayBuffers() 393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers() 409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers() [all …]
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer() 200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in TextureRenderer() 236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer() 362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in BufferRenderer() 400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render() 403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render() 405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render() 687 glBindBuffer(GL_ARRAY_BUFFER, buffer); in allocateBuffer() 704 glBufferData(GL_ARRAY_BUFFER, size, &(m_dummyData[0]), GL_DYNAMIC_DRAW); in allocateBuffer() [all …]
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D | glsBufferTestUtil.cpp | 139 case GL_ARRAY_BUFFER: return "array"; in getBufferTargetName() 304 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER); in write() 319 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER); in write() 392 return verify(buffer, reference, offset, numBytes, GL_ARRAY_BUFFER); in verify() 602 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify() 603 …glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &posit… in verify() 612 glBindBuffer (GL_ARRAY_BUFFER, buffer); in verify() 809 glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); in verify() 810 …glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positi… in verify() 813 glBindBuffer (GL_ARRAY_BUFFER, m_colorBuf); in verify() [all …]
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