Home
last modified time | relevance | path

Searched refs:Game (Results 1 – 25 of 25) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DGame.h31 class Game {
33 Game(const Game &game) = delete;
34 Game &operator=(const Game &game) = delete;
35 virtual ~Game() {} in ~Game()
78 Game(const std::string &name, const std::vector<std::string> &args) in Game() function
DShellWin32.cpp64 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) in ShellWin32()
171 Game::Key key; in handle_message()
175 key = Game::KEY_ESC; in handle_message()
178 key = Game::KEY_UP; in handle_message()
181 key = Game::KEY_DOWN; in handle_message()
184 key = Game::KEY_SPACE; in handle_message()
187 key = Game::KEY_UNKNOWN; in handle_message()
195 game_.on_key(Game::KEY_SHUTDOWN); in handle_message()
DMain.cpp30 Game *create_game(int argc, char **argv) in create_game()
44 Game *game = create_game(argc, argv); in main()
61 Game *game = create_game(0, nullptr); in android_main()
80 Game *game = create_game(argc, argv); in main()
DShellXcb.cpp90 ShellXcb::ShellXcb(Game &game) : Shell(game) in ShellXcb()
224 Game::Key key; in handle_event()
229 key = Game::KEY_ESC; in handle_event()
232 key = Game::KEY_UP; in handle_event()
235 key = Game::KEY_DOWN; in handle_event()
238 key = Game::KEY_SPACE; in handle_event()
241 key = Game::KEY_UNKNOWN; in handle_event()
253 game_.on_key(Game::KEY_SHUTDOWN); in handle_event()
DShell.h33 class Game; variable
87 Shell(Game &game);
102 Game &game_;
103 const Game::Settings &settings_;
DShellAndroid.cpp74 ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app) in ShellAndroid()
179 game_.on_key(Game::KEY_SPACE); in on_input_event()
DShellXcb.h31 ShellXcb(Game &game);
DShellWin32.h31 ShellWin32(Game &game);
DShellAndroid.h31 ShellAndroid(android_app &app, Game &game);
DCMakeLists.txt24 Game.h
DSmoke.h41 class Smoke : public Game {
DSmoke.cpp47 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()
95 Game::attach_shell(sh); in attach_shell()
170 Game::detach_shell(); in detach_shell()
DShell.cpp33 Shell::Shell(Game &game) in Shell()
/external/llvm/test/Transforms/InstCombine/
Ddebuginfo.ll36 !2 = !DIFile(filename: "string.h", directory: "Game")
55 !26 = !DIFile(filename: "bits.c", directory: "Game")
56 !27 = !DIFile(filename: "string.h", directory: "Game")
57 !28 = !DIFile(filename: "bits.c", directory: "Game")
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java56 private Game mGame;
64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer()
DGame.java31 public class Game extends AllocationGuard { class
47 public Game() { in Game() method in Game
DAndouKun.java70 private Game mGame;
126 mGame = new Game(); in onCreate()
/external/icu/icu4c/source/data/lang/
Dkhq.txt33 km{"Kmeer senni, Game here"}
Dtwq.txt32 km{"Kmeer senni, Game here"}
/external/replicaisland/
DREADME.TXT20 Game.java is a layer of abstraction between AndouKun.java and the game loop itself. This class boo…
/external/vulkan-validation-layers/libs/glm/gtx/
Dquaternion.inl243 // Implementation from Stan Melax's Game Programming Gems 1 article
/external/chromium-trace/catapult/third_party/beautifulsoup4/
DNEWS.txt826 = 2.1.0 "Game, or any other dish?" (20050504) =
/external/libxml2/result/HTML/
Dwired.html.sax2605 SAX.characters(Dividing to Conquer in VC Game, 30)
/external/guava/guava-tests/test/com/google/common/io/testdata/
Dalice_in_wonderland.txt2996 Game, or any other dish?
/external/icu/icu4c/source/data/unidata/
Dppucd.txt11209 # Game symbols from ARIB STD B24
31865 # Game symbols
32368 # Game symbol