/external/vulkan-validation-layers/demos/smoke/ |
D | Game.h | 31 class Game { 33 Game(const Game &game) = delete; 34 Game &operator=(const Game &game) = delete; 35 virtual ~Game() {} in ~Game() 78 Game(const std::string &name, const std::vector<std::string> &args) in Game() function
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D | ShellWin32.cpp | 64 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) in ShellWin32() 171 Game::Key key; in handle_message() 175 key = Game::KEY_ESC; in handle_message() 178 key = Game::KEY_UP; in handle_message() 181 key = Game::KEY_DOWN; in handle_message() 184 key = Game::KEY_SPACE; in handle_message() 187 key = Game::KEY_UNKNOWN; in handle_message() 195 game_.on_key(Game::KEY_SHUTDOWN); in handle_message()
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D | Main.cpp | 30 Game *create_game(int argc, char **argv) in create_game() 44 Game *game = create_game(argc, argv); in main() 61 Game *game = create_game(0, nullptr); in android_main() 80 Game *game = create_game(argc, argv); in main()
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D | ShellXcb.cpp | 90 ShellXcb::ShellXcb(Game &game) : Shell(game) in ShellXcb() 224 Game::Key key; in handle_event() 229 key = Game::KEY_ESC; in handle_event() 232 key = Game::KEY_UP; in handle_event() 235 key = Game::KEY_DOWN; in handle_event() 238 key = Game::KEY_SPACE; in handle_event() 241 key = Game::KEY_UNKNOWN; in handle_event() 253 game_.on_key(Game::KEY_SHUTDOWN); in handle_event()
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D | Shell.h | 33 class Game; variable 87 Shell(Game &game); 102 Game &game_; 103 const Game::Settings &settings_;
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D | ShellAndroid.cpp | 74 ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app) in ShellAndroid() 179 game_.on_key(Game::KEY_SPACE); in on_input_event()
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D | ShellXcb.h | 31 ShellXcb(Game &game);
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D | ShellWin32.h | 31 ShellWin32(Game &game);
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D | ShellAndroid.h | 31 ShellAndroid(android_app &app, Game &game);
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D | CMakeLists.txt | 24 Game.h
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D | Smoke.h | 41 class Smoke : public Game {
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D | Smoke.cpp | 47 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke() 95 Game::attach_shell(sh); in attach_shell() 170 Game::detach_shell(); in detach_shell()
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D | Shell.cpp | 33 Shell::Shell(Game &game) in Shell()
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/external/llvm/test/Transforms/InstCombine/ |
D | debuginfo.ll | 36 !2 = !DIFile(filename: "string.h", directory: "Game") 55 !26 = !DIFile(filename: "bits.c", directory: "Game") 56 !27 = !DIFile(filename: "string.h", directory: "Game") 57 !28 = !DIFile(filename: "bits.c", directory: "Game")
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 56 private Game mGame; 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer()
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D | Game.java | 31 public class Game extends AllocationGuard { class 47 public Game() { in Game() method in Game
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D | AndouKun.java | 70 private Game mGame; 126 mGame = new Game(); in onCreate()
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/external/icu/icu4c/source/data/lang/ |
D | khq.txt | 33 km{"Kmeer senni, Game here"}
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D | twq.txt | 32 km{"Kmeer senni, Game here"}
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/external/replicaisland/ |
D | README.TXT | 20 Game.java is a layer of abstraction between AndouKun.java and the game loop itself. This class boo…
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | quaternion.inl | 243 // Implementation from Stan Melax's Game Programming Gems 1 article
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/external/chromium-trace/catapult/third_party/beautifulsoup4/ |
D | NEWS.txt | 826 = 2.1.0 "Game, or any other dish?" (20050504) =
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/external/libxml2/result/HTML/ |
D | wired.html.sax | 2605 SAX.characters(Dividing to Conquer in VC Game, 30)
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/external/guava/guava-tests/test/com/google/common/io/testdata/ |
D | alice_in_wonderland.txt | 2996 Game, or any other dish?
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/external/icu/icu4c/source/data/unidata/ |
D | ppucd.txt | 11209 # Game symbols from ARIB STD B24 31865 # Game symbols 32368 # Game symbol
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