Home
last modified time | relevance | path

Searched refs:Mat4 (Results 1 – 25 of 29) sorted by relevance

12

/external/opencv3/modules/core/include/opencv2/core/
Daffine.hpp66 typedef Matx<float_type, 4, 4> Mat4; typedef in cv::Affine3
72 Affine3(const Mat4& affine);
126 Mat4 matrix;
176 : matrix(Mat4::eye()) in Affine3()
180 cv::Affine3<T>::Affine3(const Mat4& affine) in Affine3()
232 return Affine3<T>(cv::Affine3<T>::Mat4::eye()); in Identity()
391 Mat4 result; in rotate()
419 Mat4 m = matrix; in translate()
453 const typename Affine3<T>::Mat4& m = affine.matrix; in operator *()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp50 using tcu::Mat4;
184 static Mat4 matExtend3To4 (const Mat3& mat) in matExtend3To4()
186 Mat4 res; in matExtend3To4()
286 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation) in calculateLodDerivateParts()
352 vector<Mat4> m_transformations;
459 Mat4 transformation = matExtend3To4(Mat3(tempOffsetData) * in MultiTexShader()
490Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transfor… in MultiTexShader()
491 Mat4 planarTrans4x4 = matExtend3To4(planarTrans); in MultiTexShader()
508 Mat4 transformation(transData); in MultiTexShader()
532 transformation = transformation * Mat4(zScaleTransfData) * Mat4(zTranslationTransfData); in MultiTexShader()
[all …]
Des3fShaderMatrixTests.cpp75 using tcu::Mat4;
276 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4);
509 … tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int… in getInputValue()
595 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue()
598 tcu::Mat4 m; in getInputValue()
619 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) … in reduceToVec3()
839 return Mat4(result); in inverse()
1560 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break; in init()
1668 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
Des3fShaderTextureFunctionTests.cpp504 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
523 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init()
544 m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans)); in init()
545 m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans)); in init()
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp67 using tcu::Mat4;
96 static const Mat4 s_constInMat4[2] = { tcu::translationMatrix(tcu::Vec3(0.2f, -0.3f, 0.15f)), tcu::
162 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4);
344 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalCont… in getInputValue()
370 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue()
373 tcu::Mat4 m; in getInputValue()
388 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) +… in reduceToVec3()
880 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4[inNdx])); break; in init()
986 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init()
Des2fShaderTextureFunctionTests.cpp286 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
301 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init()
/external/deqp/modules/gles3/scripts/
Dgen-swizzles.py207 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
208Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgen-conversions.py270 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
271Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgenutil.py621 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,…
792 class Mat4(Mat): class
/external/deqp/modules/gles2/scripts/
Dgen-swizzles.py203 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
204Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgen-conversions.py247 inMat4 = [Mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
248Mat4(6.5, 12.5, -0.75, 9.975, 32.0, 1.0/48.0, -8.425, -6.542, 1.0/8.0, 1.0/16.0, 1.0/32.0, 1.0/6…
Dgenutil.py502 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,…
645 class Mat4(Mat): class
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp71 using tcu::Mat4;
271 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4);
504 … tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int… in getInputValue()
590 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue()
593 tcu::Mat4 m; in getInputValue()
614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) … in reduceToVec3()
834 return Mat4(result); in inverse()
1436 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in ShaderMatrixInstance()
1501 Mat4 result; in addMatrixUniform()
1571 Mat4 matrix = Mat4(dataPtr); in addMatrixUniform()
[all …]
DvktShaderRender.cpp123 const std::vector<tcu::Mat4>& userAttribTransforms,
131 …const std::vector<tcu::Mat4> getUserAttribTransforms (void) const { return m_userAttribTransform… in getUserAttribTransforms()
153 const std::vector<tcu::Mat4> m_userAttribTransforms;
170 const std::vector<tcu::Mat4>& userAttribTransforms, in QuadGrid()
DvktShaderRender.hpp403 std::vector<tcu::Mat4> m_userAttribTransforms;
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp137 … int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransfo…
144 const vector<Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } in getUserAttribTransforms()
165 vector<Mat4> m_userAttribTransforms;
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4 in QuadGrid()
DglsShaderRenderCase.hpp251 std::vector<tcu::Mat4> m_userAttribTransforms;
DglsLongStressTestUtil.cpp35 using tcu::Mat4;
DglsBuiltinPrecisionTests.cpp3633 ExprP<Mat4> mat = args.a; in doExpand()
3731 class Inverse<4> : public DerivedFunc<Signature<Mat4, Mat4> >
3740 ExprP<Mat4> mat = args.a; in doExpand()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp245 template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; };
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp54 using tcu::Mat4;
1118 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1122 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1130 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1645 arrTo16(Mat4(1.0f).getColumnMajorData()))); in mandelbrotShaderUniforms()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp54 using tcu::Mat4;
1123 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1127 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1135 arrTo16(Mat4(1.0f).getColumnMajorData()))); in lightShaderUniforms()
1665 arrTo16(Mat4(1.0f).getColumnMajorData()))); in mandelbrotShaderUniforms()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp1104 …formSetup->addData(new UniformData<tcu::Mat4>(atomicCounterLocation, VK_DESCRIPTOR_TYPE_STORAGE_BU… in iterate()
/external/deqp/modules/gles31/scripts/
Dgenutil.py623 …def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0,…
794 class Mat4(Mat): class
/external/deqp/framework/common/
DtcuMatrix.hpp500 typedef Matrix4f Mat4; typedef

12