Searched refs:NEAR_DEATH (Results 1 – 1 of 1) sorted by relevance
35 NEAR_DEATH, // Callback has informed the handle is near death. enumerator52 STATIC_ASSERT(NEAR_DEATH == Internals::kNodeStateIsNearDeathValue); in Node()191 return state() == PENDING || state() == NEAR_DEATH; in IsNearDeath()200 !(state() == NEAR_DEATH && weakness_type() != NORMAL_WEAK); in IsRetainer()207 (state() == NEAR_DEATH && weakness_type() == NORMAL_WEAK); in IsWeakRetainer()317 set_state(NEAR_DEATH); in CollectPhantomCallbackData()327 set_state(NEAR_DEATH); in PostGarbageCollectionProcessing()350 CHECK(state() != NEAR_DEATH); in PostGarbageCollectionProcessing()961 DCHECK(node_->state() == Node::NEAR_DEATH); in Invoke()1096 } else if (it.node()->state() == Node::NEAR_DEATH) { in RecordStats()[all …]