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Searched refs:NV30_NEW_RASTERIZER (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_state_validate.c363 nv30->draw_flags |= NV30_NEW_RASTERIZER; in nv30_validate_point_coord()
383 { nv30_validate_rasterizer, NV30_NEW_RASTERIZER },
385 NV30_NEW_RASTERIZER },
390 { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER },
395 NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER },
397 { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG },
416 { nv30_validate_rasterizer, NV30_NEW_RASTERIZER },
418 NV30_NEW_RASTERIZER },
423 { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER },
450 nv30->dirty &= ~NV30_NEW_RASTERIZER; in nv30_state_context_switch()
Dnv30_context.h20 #define NV30_NEW_RASTERIZER (1 << 1) macro
Dnv30_state.c199 nv30->dirty |= NV30_NEW_RASTERIZER; in nv30_rasterizer_state_bind()
Dnv30_draw.c377 if (nv30->draw_dirty & NV30_NEW_RASTERIZER) in nv30_render_vbo()
Dnv30_transfer.c266 nv30->dirty |= NV30_NEW_RASTERIZER; in nv30_transfer_rect_blit()