1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "util/u_inlines.h"
27 
28 #include "nouveau/nouveau_gldefs.h"
29 #include "nouveau/nv_object.xml.h"
30 #include "nv30-40_3d.xml.h"
31 #include "nv30_context.h"
32 #include "nv30_winsys.h"
33 
34 #define NV40_3D_MRT_BLEND_ENABLE 0x0000036c
35 
36 static void *
nv30_blend_state_create(struct pipe_context * pipe,const struct pipe_blend_state * cso)37 nv30_blend_state_create(struct pipe_context *pipe,
38                         const struct pipe_blend_state *cso)
39 {
40    struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
41    struct nv30_blend_stateobj *so;
42    uint32_t blend[2], cmask[2];
43    int i;
44 
45    so = CALLOC_STRUCT(nv30_blend_stateobj);
46    if (!so)
47       return NULL;
48    so->pipe = *cso;
49 
50    if (cso->logicop_enable) {
51       SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 2);
52       SB_DATA  (so, 1);
53       SB_DATA  (so, nvgl_logicop_func(cso->logicop_func));
54    } else {
55       SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 1);
56       SB_DATA  (so, 0);
57    }
58 
59    SB_MTHD30(so, DITHER_ENABLE, 1);
60    SB_DATA  (so, cso->dither);
61 
62    blend[0] = cso->rt[0].blend_enable;
63    cmask[0] = !!(cso->rt[0].colormask & PIPE_MASK_A) << 24 |
64               !!(cso->rt[0].colormask & PIPE_MASK_R) << 16 |
65               !!(cso->rt[0].colormask & PIPE_MASK_G) <<  8 |
66               !!(cso->rt[0].colormask & PIPE_MASK_B);
67    if (cso->independent_blend_enable) {
68       blend[1] = 0;
69       cmask[1] = 0;
70       for (i = 1; i < 4; i++) {
71          blend[1] |= cso->rt[i].blend_enable << i;
72          cmask[1] |= !!(cso->rt[i].colormask & PIPE_MASK_A) << (0 + (i * 4)) |
73                      !!(cso->rt[i].colormask & PIPE_MASK_R) << (1 + (i * 4)) |
74                      !!(cso->rt[i].colormask & PIPE_MASK_G) << (2 + (i * 4)) |
75                      !!(cso->rt[i].colormask & PIPE_MASK_B) << (3 + (i * 4));
76       }
77    } else {
78       blend[1]  = 0x0000000e *   (blend[0] & 0x00000001);
79       cmask[1]  = 0x00001110 * !!(cmask[0] & 0x01000000);
80       cmask[1] |= 0x00002220 * !!(cmask[0] & 0x00010000);
81       cmask[1] |= 0x00004440 * !!(cmask[0] & 0x00000100);
82       cmask[1] |= 0x00008880 * !!(cmask[0] & 0x00000001);
83    }
84 
85    if (eng3d->oclass >= NV40_3D_CLASS) {
86       SB_MTHD40(so, MRT_BLEND_ENABLE, 2);
87       SB_DATA  (so, blend[1]);
88       SB_DATA  (so, cmask[1]);
89    }
90 
91    if (blend[0] || blend[1]) {
92       SB_MTHD30(so, BLEND_FUNC_ENABLE, 3);
93       SB_DATA  (so, blend[0]);
94       SB_DATA  (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) |
95                      nvgl_blend_func(cso->rt[0].rgb_src_factor));
96       SB_DATA  (so, (nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16) |
97                      nvgl_blend_func(cso->rt[0].rgb_dst_factor));
98       if (eng3d->oclass < NV40_3D_CLASS) {
99          SB_MTHD30(so, BLEND_EQUATION, 1);
100          SB_DATA  (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
101       } else {
102          SB_MTHD40(so, BLEND_EQUATION, 1);
103          SB_DATA  (so, (nvgl_blend_eqn(cso->rt[0].alpha_func) << 16) |
104                         nvgl_blend_eqn(cso->rt[0].rgb_func));
105       }
106    } else {
107       SB_MTHD30(so, BLEND_FUNC_ENABLE, 1);
108       SB_DATA  (so, blend[0]);
109    }
110 
111    SB_MTHD30(so, COLOR_MASK, 1);
112    SB_DATA  (so, cmask[0]);
113    return so;
114 }
115 
116 static void
nv30_blend_state_bind(struct pipe_context * pipe,void * hwcso)117 nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso)
118 {
119    struct nv30_context *nv30 = nv30_context(pipe);
120 
121    nv30->blend = hwcso;
122    nv30->dirty |= NV30_NEW_BLEND;
123 }
124 
125 static void
nv30_blend_state_delete(struct pipe_context * pipe,void * hwcso)126 nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso)
127 {
128    FREE(hwcso);
129 }
130 
131 static void *
nv30_rasterizer_state_create(struct pipe_context * pipe,const struct pipe_rasterizer_state * cso)132 nv30_rasterizer_state_create(struct pipe_context *pipe,
133                              const struct pipe_rasterizer_state *cso)
134 {
135    struct nv30_rasterizer_stateobj *so;
136 
137    so = CALLOC_STRUCT(nv30_rasterizer_stateobj);
138    if (!so)
139       return NULL;
140    so->pipe = *cso;
141 
142    SB_MTHD30(so, SHADE_MODEL, 1);
143    SB_DATA  (so, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT :
144                                   NV30_3D_SHADE_MODEL_SMOOTH);
145 
146    SB_MTHD30(so, POLYGON_MODE_FRONT, 6);
147    SB_DATA  (so, nvgl_polygon_mode(cso->fill_front));
148    SB_DATA  (so, nvgl_polygon_mode(cso->fill_back));
149    if (cso->cull_face == PIPE_FACE_FRONT_AND_BACK)
150       SB_DATA  (so, NV30_3D_CULL_FACE_FRONT_AND_BACK);
151    else
152    if (cso->cull_face == PIPE_FACE_FRONT)
153       SB_DATA  (so, NV30_3D_CULL_FACE_FRONT);
154    else
155       SB_DATA  (so, NV30_3D_CULL_FACE_BACK);
156    SB_DATA  (so, cso->front_ccw ? NV30_3D_FRONT_FACE_CCW :
157                                   NV30_3D_FRONT_FACE_CW);
158    SB_DATA  (so, cso->poly_smooth);
159    SB_DATA  (so, cso->cull_face != PIPE_FACE_NONE);
160 
161    SB_MTHD30(so, POLYGON_OFFSET_POINT_ENABLE, 3);
162    SB_DATA  (so, cso->offset_point);
163    SB_DATA  (so, cso->offset_line);
164    SB_DATA  (so, cso->offset_tri);
165    if (cso->offset_point || cso->offset_line || cso->offset_tri) {
166       SB_MTHD30(so, POLYGON_OFFSET_FACTOR, 2);
167       SB_DATA  (so, fui(cso->offset_scale));
168       SB_DATA  (so, fui(cso->offset_units * 2.0));
169    }
170 
171    SB_MTHD30(so, LINE_WIDTH, 2);
172    SB_DATA  (so, (unsigned char)(cso->line_width * 8.0) & 0xff);
173    SB_DATA  (so, cso->line_smooth);
174    SB_MTHD30(so, LINE_STIPPLE_ENABLE, 2);
175    SB_DATA  (so, cso->line_stipple_enable);
176    SB_DATA  (so, (cso->line_stipple_pattern << 16) |
177                   cso->line_stipple_factor);
178 
179    SB_MTHD30(so, VERTEX_TWO_SIDE_ENABLE, 1);
180    SB_DATA  (so, cso->light_twoside);
181    SB_MTHD30(so, POLYGON_STIPPLE_ENABLE, 1);
182    SB_DATA  (so, cso->poly_stipple_enable);
183    SB_MTHD30(so, POINT_SIZE, 1);
184    SB_DATA  (so, fui(cso->point_size));
185    SB_MTHD30(so, FLATSHADE_FIRST, 1);
186    SB_DATA  (so, cso->flatshade_first);
187 
188    SB_MTHD30(so, DEPTH_CONTROL, 1);
189    SB_DATA  (so, cso->depth_clip ? 0x00000001 : 0x00000010);
190    return so;
191 }
192 
193 static void
nv30_rasterizer_state_bind(struct pipe_context * pipe,void * hwcso)194 nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
195 {
196    struct nv30_context *nv30 = nv30_context(pipe);
197 
198    nv30->rast = hwcso;
199    nv30->dirty |= NV30_NEW_RASTERIZER;
200 }
201 
202 static void
nv30_rasterizer_state_delete(struct pipe_context * pipe,void * hwcso)203 nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
204 {
205    FREE(hwcso);
206 }
207 
208 static void *
nv30_zsa_state_create(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * cso)209 nv30_zsa_state_create(struct pipe_context *pipe,
210                       const struct pipe_depth_stencil_alpha_state *cso)
211 {
212    struct nv30_zsa_stateobj *so;
213 
214    so = CALLOC_STRUCT(nv30_zsa_stateobj);
215    if (!so)
216       return NULL;
217    so->pipe = *cso;
218 
219    SB_MTHD30(so, DEPTH_FUNC, 3);
220    SB_DATA  (so, nvgl_comparison_op(cso->depth.func));
221    SB_DATA  (so, cso->depth.writemask);
222    SB_DATA  (so, cso->depth.enabled);
223 
224    if (cso->stencil[0].enabled) {
225       SB_MTHD30(so, STENCIL_ENABLE(0), 3);
226       SB_DATA  (so, 1);
227       SB_DATA  (so, cso->stencil[0].writemask);
228       SB_DATA  (so, nvgl_comparison_op(cso->stencil[0].func));
229       SB_MTHD30(so, STENCIL_FUNC_MASK(0), 4);
230       SB_DATA  (so, cso->stencil[0].valuemask);
231       SB_DATA  (so, nvgl_stencil_op(cso->stencil[0].fail_op));
232       SB_DATA  (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
233       SB_DATA  (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
234    } else {
235       SB_MTHD30(so, STENCIL_ENABLE(0), 2);
236       SB_DATA  (so, 0);
237       SB_DATA  (so, 0x000000ff);
238    }
239 
240    if (cso->stencil[1].enabled) {
241       SB_MTHD30(so, STENCIL_ENABLE(1), 3);
242       SB_DATA  (so, 1);
243       SB_DATA  (so, cso->stencil[1].writemask);
244       SB_DATA  (so, nvgl_comparison_op(cso->stencil[1].func));
245       SB_MTHD30(so, STENCIL_FUNC_MASK(1), 4);
246       SB_DATA  (so, cso->stencil[1].valuemask);
247       SB_DATA  (so, nvgl_stencil_op(cso->stencil[1].fail_op));
248       SB_DATA  (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
249       SB_DATA  (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
250    } else {
251       SB_MTHD30(so, STENCIL_ENABLE(1), 1);
252       SB_DATA  (so, 0);
253    }
254 
255    SB_MTHD30(so, ALPHA_FUNC_ENABLE, 3);
256    SB_DATA  (so, cso->alpha.enabled ? 1 : 0);
257    SB_DATA  (so, nvgl_comparison_op(cso->alpha.func));
258    SB_DATA  (so, float_to_ubyte(cso->alpha.ref_value));
259 
260    return so;
261 }
262 
263 static void
nv30_zsa_state_bind(struct pipe_context * pipe,void * hwcso)264 nv30_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
265 {
266    struct nv30_context *nv30 = nv30_context(pipe);
267 
268    nv30->zsa = hwcso;
269    nv30->dirty |= NV30_NEW_ZSA;
270 }
271 
272 static void
nv30_zsa_state_delete(struct pipe_context * pipe,void * hwcso)273 nv30_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
274 {
275    FREE(hwcso);
276 }
277 
278 static void
nv30_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * bcol)279 nv30_set_blend_color(struct pipe_context *pipe,
280                      const struct pipe_blend_color *bcol)
281 {
282     struct nv30_context *nv30 = nv30_context(pipe);
283 
284     nv30->blend_colour = *bcol;
285     nv30->dirty |= NV30_NEW_BLEND_COLOUR;
286 }
287 
288 static void
nv30_set_stencil_ref(struct pipe_context * pipe,const struct pipe_stencil_ref * sr)289 nv30_set_stencil_ref(struct pipe_context *pipe,
290                      const struct pipe_stencil_ref *sr)
291 {
292     struct nv30_context *nv30 = nv30_context(pipe);
293 
294     nv30->stencil_ref = *sr;
295     nv30->dirty |= NV30_NEW_STENCIL_REF;
296 }
297 
298 static void
nv30_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * clip)299 nv30_set_clip_state(struct pipe_context *pipe,
300                     const struct pipe_clip_state *clip)
301 {
302     struct nv30_context *nv30 = nv30_context(pipe);
303 
304     memcpy(nv30->clip.ucp, clip->ucp, sizeof(clip->ucp));
305 
306     nv30->dirty |= NV30_NEW_CLIP;
307 }
308 
309 static void
nv30_set_sample_mask(struct pipe_context * pipe,unsigned sample_mask)310 nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
311 {
312     struct nv30_context *nv30 = nv30_context(pipe);
313 
314     nv30->sample_mask = sample_mask;
315     nv30->dirty |= NV30_NEW_SAMPLE_MASK;
316 }
317 
318 static void
nv30_set_constant_buffer(struct pipe_context * pipe,uint shader,uint index,struct pipe_constant_buffer * cb)319 nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
320                          struct pipe_constant_buffer *cb)
321 {
322    struct nv30_context *nv30 = nv30_context(pipe);
323    struct pipe_resource *buf = cb ? cb->buffer : NULL;
324    unsigned size;
325 
326    if (cb && cb->user_buffer) {
327       buf = nouveau_user_buffer_create(pipe->screen, cb->user_buffer,
328                                        cb->buffer_size,
329                                        PIPE_BIND_CONSTANT_BUFFER);
330    }
331 
332    size = 0;
333    if (buf)
334       size = buf->width0 / (4 * sizeof(float));
335 
336    if (shader == PIPE_SHADER_VERTEX) {
337       pipe_resource_reference(&nv30->vertprog.constbuf, buf);
338       nv30->vertprog.constbuf_nr = size;
339       nv30->dirty |= NV30_NEW_VERTCONST;
340    } else
341    if (shader == PIPE_SHADER_FRAGMENT) {
342       pipe_resource_reference(&nv30->fragprog.constbuf, buf);
343       nv30->fragprog.constbuf_nr = size;
344       nv30->dirty |= NV30_NEW_FRAGCONST;
345    }
346 
347    if (cb && cb->user_buffer) {
348       pipe_resource_reference(&buf, NULL);
349    }
350 }
351 
352 static void
nv30_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * fb)353 nv30_set_framebuffer_state(struct pipe_context *pipe,
354                            const struct pipe_framebuffer_state *fb)
355 {
356     struct nv30_context *nv30 = nv30_context(pipe);
357 
358     nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
359 
360     nv30->framebuffer = *fb;
361     nv30->dirty |= NV30_NEW_FRAMEBUFFER;
362 }
363 
364 static void
nv30_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)365 nv30_set_polygon_stipple(struct pipe_context *pipe,
366                          const struct pipe_poly_stipple *stipple)
367 {
368     struct nv30_context *nv30 = nv30_context(pipe);
369 
370     nv30->stipple = *stipple;
371     nv30->dirty |= NV30_NEW_STIPPLE;
372 }
373 
374 static void
nv30_set_scissor_state(struct pipe_context * pipe,const struct pipe_scissor_state * scissor)375 nv30_set_scissor_state(struct pipe_context *pipe,
376                        const struct pipe_scissor_state *scissor)
377 {
378     struct nv30_context *nv30 = nv30_context(pipe);
379 
380     nv30->scissor = *scissor;
381     nv30->dirty |= NV30_NEW_SCISSOR;
382 }
383 
384 static void
nv30_set_viewport_state(struct pipe_context * pipe,const struct pipe_viewport_state * vpt)385 nv30_set_viewport_state(struct pipe_context *pipe,
386                         const struct pipe_viewport_state *vpt)
387 {
388     struct nv30_context *nv30 = nv30_context(pipe);
389 
390     nv30->viewport = *vpt;
391     nv30->dirty |= NV30_NEW_VIEWPORT;
392 }
393 
394 static void
nv30_set_vertex_buffers(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_buffer * vb)395 nv30_set_vertex_buffers(struct pipe_context *pipe,
396                         unsigned count,
397                         const struct pipe_vertex_buffer *vb)
398 {
399     struct nv30_context *nv30 = nv30_context(pipe);
400     unsigned i;
401 
402     nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
403 
404     for (i = 0; i < count; ++i)
405        pipe_resource_reference(&nv30->vtxbuf[i].buffer, vb[i].buffer);
406     for (; i < nv30->num_vtxbufs; ++i)
407        pipe_resource_reference(&nv30->vtxbuf[i].buffer, NULL);
408 
409     memcpy(nv30->vtxbuf, vb, sizeof(*vb) * count);
410     nv30->num_vtxbufs = count;
411 
412     nv30->dirty |= NV30_NEW_ARRAYS;
413 }
414 
415 static void
nv30_set_index_buffer(struct pipe_context * pipe,const struct pipe_index_buffer * ib)416 nv30_set_index_buffer(struct pipe_context *pipe,
417                       const struct pipe_index_buffer *ib)
418 {
419     struct nv30_context *nv30 = nv30_context(pipe);
420 
421     if (ib) {
422        pipe_resource_reference(&nv30->idxbuf.buffer, ib->buffer);
423        nv30->idxbuf.index_size = ib->index_size;
424        nv30->idxbuf.offset = ib->offset;
425        nv30->idxbuf.user_buffer = ib->user_buffer;
426     } else {
427        pipe_resource_reference(&nv30->idxbuf.buffer, NULL);
428        nv30->idxbuf.user_buffer = NULL;
429     }
430 }
431 
432 void
nv30_state_init(struct pipe_context * pipe)433 nv30_state_init(struct pipe_context *pipe)
434 {
435    pipe->create_blend_state = nv30_blend_state_create;
436    pipe->bind_blend_state = nv30_blend_state_bind;
437    pipe->delete_blend_state = nv30_blend_state_delete;
438 
439    pipe->create_rasterizer_state = nv30_rasterizer_state_create;
440    pipe->bind_rasterizer_state = nv30_rasterizer_state_bind;
441    pipe->delete_rasterizer_state = nv30_rasterizer_state_delete;
442 
443    pipe->create_depth_stencil_alpha_state = nv30_zsa_state_create;
444    pipe->bind_depth_stencil_alpha_state = nv30_zsa_state_bind;
445    pipe->delete_depth_stencil_alpha_state = nv30_zsa_state_delete;
446 
447    pipe->set_blend_color = nv30_set_blend_color;
448    pipe->set_stencil_ref = nv30_set_stencil_ref;
449    pipe->set_clip_state = nv30_set_clip_state;
450    pipe->set_sample_mask = nv30_set_sample_mask;
451    pipe->set_constant_buffer = nv30_set_constant_buffer;
452    pipe->set_framebuffer_state = nv30_set_framebuffer_state;
453    pipe->set_polygon_stipple = nv30_set_polygon_stipple;
454    pipe->set_scissor_state = nv30_set_scissor_state;
455    pipe->set_viewport_state = nv30_set_viewport_state;
456 
457    pipe->set_vertex_buffers = nv30_set_vertex_buffers;
458    pipe->set_index_buffer = nv30_set_index_buffer;
459 }
460