Searched refs:NumDeriv (Results 1 – 4 of 4) sorted by relevance
57 GLuint NumDeriv; /**< Max index into DerivX/Y arrays */ member
309 source->Index < (GLint) machine->NumDeriv) { in fetch_vector4_deriv()397 if (machine->NumDeriv > 0 && in fetch_texel()
185 machine->NumDeriv = FRAG_ATTRIB_MAX; in init_machine()
249 machine->NumDeriv = 0; in init_machine()