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Searched refs:STATE_LIGHTPROD (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/glsl/
Dbuiltin_variables.cpp195 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
196 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
197 {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
201 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
202 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
203 {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
/external/mesa3d/src/mesa/program/
Dprog_statevars.h62 STATE_LIGHTPROD, enumerator
Dprog_statevars.c167 case STATE_LIGHTPROD: in _mesa_fetch_state()
631 case STATE_LIGHTPROD: in _mesa_program_state_flags()
753 case STATE_LIGHTPROD: in append_token()
973 case STATE_LIGHTPROD: in _mesa_program_state_string()
Dprogram_parse.y1460 $$[0] = STATE_LIGHTPROD;
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c941 return register_param4(p, STATE_LIGHTPROD, light, side, property); in get_lightprod()