Searched refs:STATE_LIGHTPROD (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/glsl/ |
D | builtin_variables.cpp | 195 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 196 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, 197 {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, 201 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, 202 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, 203 {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 62 STATE_LIGHTPROD, enumerator
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D | prog_statevars.c | 167 case STATE_LIGHTPROD: in _mesa_fetch_state() 631 case STATE_LIGHTPROD: in _mesa_program_state_flags() 753 case STATE_LIGHTPROD: in append_token() 973 case STATE_LIGHTPROD: in _mesa_program_state_string()
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D | program_parse.y | 1460 $$[0] = STATE_LIGHTPROD;
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 941 return register_param4(p, STATE_LIGHTPROD, light, side, property); in get_lightprod()
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