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Searched refs:TGSI_INTERPOLATE_LINEAR (Results 1 – 25 of 32) sorted by relevance

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/external/mesa3d/src/gallium/drivers/r300/
Dr300_vs_draw.c165 TGSI_INTERPOLATE_LINEAR); in transform_decl()
178 TGSI_INTERPOLATE_LINEAR); in transform_decl()
183 TGSI_INTERPOLATE_LINEAR); in transform_decl()
188 TGSI_INTERPOLATE_LINEAR); in transform_decl()
218 TGSI_INTERPOLATE_LINEAR); in transform_decl()
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_idct.c207 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader()
208 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader()
338 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
339 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
341 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
342 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader()
442 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
443 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
445 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
446 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
Dvl_mc.c89 pos = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS, TGSI_INTERPOLATE_LINEAR); in calc_line()
172 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader()
173 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader()
323 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR); in create_ycbcr_frag_shader()
Dvl_compositor.c142 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_video_buffer()
186 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
187 …i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave()
281 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_palette()
322 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba()
323 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba()
Dvl_matrix_filter.c96 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
Dvl_median_filter.c108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
Dvl_zscan.c190 …tex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
Dvl_mpeg12_decoder.c1016 src = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input, TGSI_INTERPOLATE_LINEAR); in mc_frag_shader_callback()
/external/mesa3d/src/gallium/auxiliary/util/
Du_blit.c210 TGSI_INTERPOLATE_LINEAR, in set_fragment_shader()
230 TGSI_INTERPOLATE_LINEAR); in set_depthstencil_fragment_shader()
249 TGSI_INTERPOLATE_LINEAR); in set_depth_fragment_shader()
268 TGSI_INTERPOLATE_LINEAR); in set_stencil_fragment_shader()
Du_blitter.c676 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_col()
710 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_col()
747 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_depth()
784 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_depthstencil()
821 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_stencil()
Du_simple_shaders.c124 assert(interp_mode == TGSI_INTERPOLATE_LINEAR || in util_make_fragment_tex_shader_writemask()
Du_pstipple.c307 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; in pstip_transform_inst()
Du_gen_mipmap.c1336 TGSI_INTERPOLATE_LINEAR); in set_fragment_shader()
1344 TGSI_INTERPOLATE_LINEAR); in set_fragment_shader()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
Dsm4_to_tgsi.cpp53 {TGSI_INTERPOLATE_LINEAR, false}, /* LINEAR_NOPERSPECTIVE */
54 {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_CENTROID */
58 {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_SAMPLE */
/external/mesa3d/src/gallium/include/pipe/
Dp_shader_tokens.h103 #define TGSI_INTERPOLATE_LINEAR 1 macro
/external/mesa3d/src/mesa/state_tracker/
Dst_program.c455 return TGSI_INTERPOLATE_LINEAR; in st_translate_interp()
548 interpMode[slot] = TGSI_INTERPOLATE_LINEAR; in st_translate_fragment_program()
615 interpMode[slot] = TGSI_INTERPOLATE_LINEAR; in st_translate_fragment_program()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_derived.c97 case TGSI_INTERPOLATE_LINEAR: in softpipe_get_vertex_info()
/external/mesa3d/src/gallium/tests/trivial/
Dquad-tex.c279 p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR); in init_prog()
/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.c174 TGSI_INTERPOLATE_LINEAR); in combine_shaders()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_clip.c653 clipper->noperspective_attribs[i] = interp == TGSI_INTERPOLATE_LINEAR; in clip_init_state()
Ddraw_pipe_pstipple.c243 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */ in pstip_transform_inst()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_draw.c125 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR) in si_pipe_shader_ps()
Dradeonsi_shader.c305 case TGSI_INTERPOLATE_LINEAR: in declare_input_fs()
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
Ddxgi_native.cpp792 …agment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_INTERPOLATE_LINEAR); in dxgi_blitter()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_ppc.c1179 case TGSI_INTERPOLATE_LINEAR: in emit_declaration()

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