/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_vs_draw.c | 165 TGSI_INTERPOLATE_LINEAR); in transform_decl() 178 TGSI_INTERPOLATE_LINEAR); in transform_decl() 183 TGSI_INTERPOLATE_LINEAR); in transform_decl() 188 TGSI_INTERPOLATE_LINEAR); in transform_decl() 218 TGSI_INTERPOLATE_LINEAR); in transform_decl()
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_idct.c | 207 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader() 208 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_mismatch_frag_shader() 338 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 339 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 341 …addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 342 …addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in create_stage1_frag_shader() 442 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader() 443 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader() 445 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader() 446 …_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); in vl_idct_stage2_frag_shader()
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D | vl_mc.c | 89 pos = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS, TGSI_INTERPOLATE_LINEAR); in calc_line() 172 tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader() 173 tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_ref_frag_shader() 323 flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR); in create_ycbcr_frag_shader()
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D | vl_compositor.c | 142 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_video_buffer() 186 i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave() 187 …i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_weave() 281 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_palette() 322 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba() 323 color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR); in create_frag_shader_rgba()
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D | vl_matrix_filter.c | 96 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_median_filter.c | 108 i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_zscan.c | 190 …tex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR); in create_frag_shader()
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D | vl_mpeg12_decoder.c | 1016 src = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input, TGSI_INTERPOLATE_LINEAR); in mc_frag_shader_callback()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blit.c | 210 TGSI_INTERPOLATE_LINEAR, in set_fragment_shader() 230 TGSI_INTERPOLATE_LINEAR); in set_depthstencil_fragment_shader() 249 TGSI_INTERPOLATE_LINEAR); in set_depth_fragment_shader() 268 TGSI_INTERPOLATE_LINEAR); in set_stencil_fragment_shader()
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D | u_blitter.c | 676 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_col() 710 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_col() 747 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_depth() 784 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_depthstencil() 821 TGSI_INTERPOLATE_LINEAR); in blitter_get_fs_texfetch_stencil()
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D | u_simple_shaders.c | 124 assert(interp_mode == TGSI_INTERPOLATE_LINEAR || in util_make_fragment_tex_shader_writemask()
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D | u_pstipple.c | 307 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; in pstip_transform_inst()
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D | u_gen_mipmap.c | 1336 TGSI_INTERPOLATE_LINEAR); in set_fragment_shader() 1344 TGSI_INTERPOLATE_LINEAR); in set_fragment_shader()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/ |
D | sm4_to_tgsi.cpp | 53 {TGSI_INTERPOLATE_LINEAR, false}, /* LINEAR_NOPERSPECTIVE */ 54 {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_CENTROID */ 58 {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_SAMPLE */
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/external/mesa3d/src/gallium/include/pipe/ |
D | p_shader_tokens.h | 103 #define TGSI_INTERPOLATE_LINEAR 1 macro
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_program.c | 455 return TGSI_INTERPOLATE_LINEAR; in st_translate_interp() 548 interpMode[slot] = TGSI_INTERPOLATE_LINEAR; in st_translate_fragment_program() 615 interpMode[slot] = TGSI_INTERPOLATE_LINEAR; in st_translate_fragment_program()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_derived.c | 97 case TGSI_INTERPOLATE_LINEAR: in softpipe_get_vertex_info()
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/external/mesa3d/src/gallium/tests/trivial/ |
D | quad-tex.c | 279 p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR); in init_prog()
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | shaders_cache.c | 174 TGSI_INTERPOLATE_LINEAR); in combine_shaders()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_clip.c | 653 clipper->noperspective_attribs[i] = interp == TGSI_INTERPOLATE_LINEAR; in clip_init_state()
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D | draw_pipe_pstipple.c | 243 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */ in pstip_transform_inst()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_draw.c | 125 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR) in si_pipe_shader_ps()
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D | radeonsi_shader.c | 305 case TGSI_INTERPOLATE_LINEAR: in declare_input_fs()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/ |
D | dxgi_native.cpp | 792 …agment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_INTERPOLATE_LINEAR); in dxgi_blitter()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_ppc.c | 1179 case TGSI_INTERPOLATE_LINEAR: in emit_declaration()
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