1 /**************************************************************************
2  *
3  * Copyright © 2010 Jakob Bornecrantz
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  *
24  **************************************************************************/
25 
26 
27 #define USE_TRACE 0
28 #define WIDTH 300
29 #define HEIGHT 300
30 #define NEAR 30
31 #define FAR 1000
32 #define FLIP 0
33 
34 /* pipe_*_state structs */
35 #include "pipe/p_state.h"
36 /* pipe_context */
37 #include "pipe/p_context.h"
38 /* pipe_screen */
39 #include "pipe/p_screen.h"
40 /* PIPE_* */
41 #include "pipe/p_defines.h"
42 /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43 #include "pipe/p_shader_tokens.h"
44 /* pipe_buffer_* helpers */
45 #include "util/u_inlines.h"
46 
47 /* constant state object helper */
48 #include "cso_cache/cso_context.h"
49 
50 /* u_sampler_view_default_template */
51 #include "util/u_sampler.h"
52 /* debug_dump_surface_bmp */
53 #include "util/u_debug.h"
54 /* util_draw_vertex_buffer helper */
55 #include "util/u_draw_quad.h"
56 /* FREE & CALLOC_STRUCT */
57 #include "util/u_memory.h"
58 /* util_make_[fragment|vertex]_passthrough_shader */
59 #include "util/u_simple_shaders.h"
60 /* to get a hardware pipe driver */
61 #include "pipe-loader/pipe_loader.h"
62 
63 struct program
64 {
65 	struct pipe_loader_device *dev;
66 	struct pipe_screen *screen;
67 	struct pipe_context *pipe;
68 	struct cso_context *cso;
69 
70 	struct pipe_blend_state blend;
71 	struct pipe_depth_stencil_alpha_state depthstencil;
72 	struct pipe_rasterizer_state rasterizer;
73 	struct pipe_sampler_state sampler;
74 	struct pipe_viewport_state viewport;
75 	struct pipe_framebuffer_state framebuffer;
76 	struct pipe_vertex_element velem[2];
77 
78 	void *vs;
79 	void *fs;
80 
81 	union pipe_color_union clear_color;
82 
83 	struct pipe_resource *vbuf;
84 	struct pipe_resource *target;
85 	struct pipe_resource *tex;
86 	struct pipe_sampler_view *view;
87 };
88 
init_prog(struct program * p)89 static void init_prog(struct program *p)
90 {
91 	struct pipe_surface surf_tmpl;
92 	int ret;
93 
94 	/* find a hardware device */
95 	ret = pipe_loader_probe(&p->dev, 1);
96 	assert(ret);
97 
98 	/* init a pipe screen */
99 	p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
100 	assert(p->screen);
101 
102 	/* create the pipe driver context and cso context */
103 	p->pipe = p->screen->context_create(p->screen, NULL);
104 	p->cso = cso_create_context(p->pipe);
105 
106 	/* set clear color */
107 	p->clear_color.f[0] = 0.3;
108 	p->clear_color.f[1] = 0.1;
109 	p->clear_color.f[2] = 0.3;
110 	p->clear_color.f[3] = 1.0;
111 
112 	/* vertex buffer */
113 	{
114 		float vertices[4][2][4] = {
115 			{
116 				{ 0.9f, 0.9f, 0.0f, 1.0f },
117 				{ 1.0f, 1.0f, 0.0f, 1.0f }
118 			},
119 			{
120 				{ -0.9f, 0.9f, 0.0f, 1.0f },
121 				{  0.0f, 1.0f, 0.0f, 1.0f }
122 			},
123 			{
124 				{ -0.9f, -0.9f, 0.0f, 1.0f },
125 				{  0.0f,  0.0f, 1.0f, 1.0f }
126 			},
127 			{
128 				{ 0.9f, -0.9f, 0.0f, 1.0f },
129 				{ 1.0f,  0.0f, 1.0f, 1.0f }
130 			}
131 		};
132 
133 		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
134 					     PIPE_USAGE_STATIC, sizeof(vertices));
135 		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
136 	}
137 
138 	/* render target texture */
139 	{
140 		struct pipe_resource tmplt;
141 		memset(&tmplt, 0, sizeof(tmplt));
142 		tmplt.target = PIPE_TEXTURE_2D;
143 		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
144 		tmplt.width0 = WIDTH;
145 		tmplt.height0 = HEIGHT;
146 		tmplt.depth0 = 1;
147 		tmplt.array_size = 1;
148 		tmplt.last_level = 0;
149 		tmplt.bind = PIPE_BIND_RENDER_TARGET;
150 
151 		p->target = p->screen->resource_create(p->screen, &tmplt);
152 	}
153 
154 	/* sampler texture */
155 	{
156 		uint32_t *ptr;
157 		struct pipe_transfer *t;
158 		struct pipe_resource t_tmplt;
159 		struct pipe_sampler_view v_tmplt;
160 		struct pipe_box box;
161 
162 		memset(&t_tmplt, 0, sizeof(t_tmplt));
163 		t_tmplt.target = PIPE_TEXTURE_2D;
164 		t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
165 		t_tmplt.width0 = 2;
166 		t_tmplt.height0 = 2;
167 		t_tmplt.depth0 = 1;
168 		t_tmplt.array_size = 1;
169 		t_tmplt.last_level = 0;
170 		t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
171 
172 		p->tex = p->screen->resource_create(p->screen, &t_tmplt);
173 
174 		memset(&box, 0, sizeof(box));
175 		box.width = 2;
176 		box.height = 2;
177 
178 		t = p->pipe->get_transfer(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box);
179 
180 		ptr = p->pipe->transfer_map(p->pipe, t);
181 		ptr[0] = 0xffff0000;
182 		ptr[1] = 0xff0000ff;
183 		ptr[2] = 0xff00ff00;
184 		ptr[3] = 0xffffff00;
185 		p->pipe->transfer_unmap(p->pipe, t);
186 
187 		p->pipe->transfer_destroy(p->pipe, t);
188 
189 		u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
190 
191 		p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
192 	}
193 
194 	/* disabled blending/masking */
195 	memset(&p->blend, 0, sizeof(p->blend));
196 	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
197 
198 	/* no-op depth/stencil/alpha */
199 	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
200 
201 	/* rasterizer */
202 	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
203 	p->rasterizer.cull_face = PIPE_FACE_NONE;
204 	p->rasterizer.gl_rasterization_rules = 1;
205 	p->rasterizer.depth_clip = 1;
206 
207 	/* sampler */
208 	memset(&p->sampler, 0, sizeof(p->sampler));
209 	p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
210 	p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
211 	p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
212 	p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
213 	p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
214 	p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
215 	p->sampler.normalized_coords = 1;
216 
217 	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
218 	surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
219 	surf_tmpl.u.tex.level = 0;
220 	surf_tmpl.u.tex.first_layer = 0;
221 	surf_tmpl.u.tex.last_layer = 0;
222 	/* drawing destination */
223 	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
224 	p->framebuffer.width = WIDTH;
225 	p->framebuffer.height = HEIGHT;
226 	p->framebuffer.nr_cbufs = 1;
227 	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
228 
229 	/* viewport, depth isn't really needed */
230 	{
231 		float x = 0;
232 		float y = 0;
233 		float z = FAR;
234 		float half_width = (float)WIDTH / 2.0f;
235 		float half_height = (float)HEIGHT / 2.0f;
236 		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
237 		float scale, bias;
238 
239 		if (FLIP) {
240 			scale = -1.0f;
241 			bias = (float)HEIGHT;
242 		} else {
243 			scale = 1.0f;
244 			bias = 0.0f;
245 		}
246 
247 		p->viewport.scale[0] = half_width;
248 		p->viewport.scale[1] = half_height * scale;
249 		p->viewport.scale[2] = half_depth;
250 		p->viewport.scale[3] = 1.0f;
251 
252 		p->viewport.translate[0] = half_width + x;
253 		p->viewport.translate[1] = (half_height + y) * scale + bias;
254 		p->viewport.translate[2] = half_depth + z;
255 		p->viewport.translate[3] = 0.0f;
256 	}
257 
258 	/* vertex elements state */
259 	memset(p->velem, 0, sizeof(p->velem));
260 	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
261 	p->velem[0].instance_divisor = 0;
262 	p->velem[0].vertex_buffer_index = 0;
263 	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
264 
265 	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
266 	p->velem[1].instance_divisor = 0;
267 	p->velem[1].vertex_buffer_index = 0;
268 	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
269 
270 	/* vertex shader */
271 	{
272 		const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
273 		                                TGSI_SEMANTIC_GENERIC };
274 		const uint semantic_indexes[] = { 0, 0 };
275 		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
276 	}
277 
278 	/* fragment shader */
279 	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
280 }
281 
close_prog(struct program * p)282 static void close_prog(struct program *p)
283 {
284 	/* unset bound textures as well */
285 	cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
286 
287 	/* unset all state */
288 	cso_release_all(p->cso);
289 
290 	p->pipe->delete_vs_state(p->pipe, p->vs);
291 	p->pipe->delete_fs_state(p->pipe, p->fs);
292 
293 	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
294 	pipe_sampler_view_reference(&p->view, NULL);
295 	pipe_resource_reference(&p->target, NULL);
296 	pipe_resource_reference(&p->tex, NULL);
297 	pipe_resource_reference(&p->vbuf, NULL);
298 
299 	cso_destroy_context(p->cso);
300 	p->pipe->destroy(p->pipe);
301 	p->screen->destroy(p->screen);
302 	pipe_loader_release(&p->dev, 1);
303 
304 	FREE(p);
305 }
306 
draw(struct program * p)307 static void draw(struct program *p)
308 {
309 	/* set the render target */
310 	cso_set_framebuffer(p->cso, &p->framebuffer);
311 
312 	/* clear the render target */
313 	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
314 
315 	/* set misc state we care about */
316 	cso_set_blend(p->cso, &p->blend);
317 	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
318 	cso_set_rasterizer(p->cso, &p->rasterizer);
319 	cso_set_viewport(p->cso, &p->viewport);
320 
321 	/* sampler */
322 	cso_single_sampler(p->cso, 0, &p->sampler);
323 	cso_single_sampler_done(p->cso);
324 
325 	/* texture sampler view */
326 	cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
327 
328 	/* shaders */
329 	cso_set_fragment_shader_handle(p->cso, p->fs);
330 	cso_set_vertex_shader_handle(p->cso, p->vs);
331 
332 	/* vertex element data */
333 	cso_set_vertex_elements(p->cso, 2, p->velem);
334 
335 	util_draw_vertex_buffer(p->pipe, p->cso,
336 	                        p->vbuf, 0,
337 	                        PIPE_PRIM_QUADS,
338 	                        4,  /* verts */
339 	                        2); /* attribs/vert */
340 
341         p->pipe->flush(p->pipe, NULL);
342 
343 	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
344 }
345 
main(int argc,char ** argv)346 int main(int argc, char** argv)
347 {
348 	struct program *p = CALLOC_STRUCT(program);
349 
350 	init_prog(p);
351 	draw(p);
352 	close_prog(p);
353 
354 	return 0;
355 }
356