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Searched refs:TILE_VECTOR_HEIGHT (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_tile_soa.h43 #define TILE_VECTOR_HEIGHT 4 macro
47 tile_offset[TILE_VECTOR_HEIGHT][TILE_VECTOR_WIDTH];
49 #define TILE_C_STRIDE (TILE_VECTOR_HEIGHT * TILE_VECTOR_WIDTH) //16
51 #define TILE_Y_STRIDE (TILE_VECTOR_HEIGHT * TILE_SIZE * TGSI_NUM_CHANNELS) //1024
68 unsigned iy = (y / TILE_VECTOR_HEIGHT) * TILE_Y_STRIDE; in tile_pixel_offset()
70 tile_offset[y % TILE_VECTOR_HEIGHT][x % TILE_VECTOR_WIDTH]; in tile_pixel_offset()
Dlp_rast_priv.h158 assert((y % TILE_VECTOR_HEIGHT) == 0); in lp_rast_get_depth_block_pointer()
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); in lp_rast_get_depth_block_pointer()
230 assert((y % TILE_VECTOR_HEIGHT) == 0); in lp_rast_get_color_block_pointer()
Dlp_rast.c218 const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT; in lp_rast_clear_zstencil()
219 const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT; in lp_rast_clear_zstencil()
221 const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT; in lp_rast_clear_zstencil()
443 assert(y % TILE_VECTOR_HEIGHT == 0); in lp_rast_shade_quads_mask()
Dlp_tile_image.c147 const uint tile_w = TILE_VECTOR_WIDTH, tile_h = TILE_VECTOR_HEIGHT; in lp_tiled_to_linear()
237 const uint tile_w = TILE_VECTOR_WIDTH, tile_h = TILE_VECTOR_HEIGHT; in lp_linear_to_tiled()