1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34 
35 #include "lp_scene_queue.h"
36 #include "lp_debug.h"
37 #include "lp_fence.h"
38 #include "lp_perf.h"
39 #include "lp_query.h"
40 #include "lp_rast.h"
41 #include "lp_rast_priv.h"
42 #include "lp_tile_soa.h"
43 #include "gallivm/lp_bld_debug.h"
44 #include "lp_scene.h"
45 #include "lp_tex_sample.h"
46 
47 
48 #ifdef DEBUG
49 int jit_line = 0;
50 const struct lp_rast_state *jit_state = NULL;
51 const struct lp_rasterizer_task *jit_task = NULL;
52 #endif
53 
54 
55 /**
56  * Begin rasterizing a scene.
57  * Called once per scene by one thread.
58  */
59 static void
lp_rast_begin(struct lp_rasterizer * rast,struct lp_scene * scene)60 lp_rast_begin( struct lp_rasterizer *rast,
61                struct lp_scene *scene )
62 {
63 
64    rast->curr_scene = scene;
65 
66    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
67 
68    lp_scene_begin_rasterization( scene );
69    lp_scene_bin_iter_begin( scene );
70 }
71 
72 
73 static void
lp_rast_end(struct lp_rasterizer * rast)74 lp_rast_end( struct lp_rasterizer *rast )
75 {
76    lp_scene_end_rasterization( rast->curr_scene );
77 
78    rast->curr_scene = NULL;
79 
80 #ifdef DEBUG
81    if (0)
82       debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
83                    lp_tile_unswizzle_count, lp_tile_swizzle_count);
84 #endif
85 }
86 
87 
88 /**
89  * Begining rasterization of a tile.
90  * \param x  window X position of the tile, in pixels
91  * \param y  window Y position of the tile, in pixels
92  */
93 static void
lp_rast_tile_begin(struct lp_rasterizer_task * task,const struct cmd_bin * bin)94 lp_rast_tile_begin(struct lp_rasterizer_task *task,
95                    const struct cmd_bin *bin)
96 {
97    const struct lp_scene *scene = task->scene;
98    enum lp_texture_usage usage;
99 
100    LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
101 
102    task->bin = bin;
103    task->x = bin->x * TILE_SIZE;
104    task->y = bin->y * TILE_SIZE;
105 
106    /* reset pointers to color tile(s) */
107    memset(task->color_tiles, 0, sizeof(task->color_tiles));
108 
109    /* get pointer to depth/stencil tile */
110    {
111       struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
112       if (zsbuf) {
113          struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
114 
115          if (scene->has_depthstencil_clear)
116             usage = LP_TEX_USAGE_WRITE_ALL;
117          else
118             usage = LP_TEX_USAGE_READ_WRITE;
119 
120          /* "prime" the tile: convert data from linear to tiled if necessary
121           * and update the tile's layout info.
122           */
123          (void) llvmpipe_get_texture_tile(lpt,
124                                           zsbuf->u.tex.first_layer,
125                                           zsbuf->u.tex.level,
126                                           usage,
127                                           task->x,
128                                           task->y);
129          /* Get actual pointer to the tile data.  Note that depth/stencil
130           * data is tiled differently than color data.
131           */
132          task->depth_tile = lp_rast_get_depth_block_pointer(task,
133                                                             task->x,
134                                                             task->y);
135 
136          assert(task->depth_tile);
137       }
138       else {
139          task->depth_tile = NULL;
140       }
141    }
142 }
143 
144 
145 /**
146  * Clear the rasterizer's current color tile.
147  * This is a bin command called during bin processing.
148  */
149 static void
lp_rast_clear_color(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)150 lp_rast_clear_color(struct lp_rasterizer_task *task,
151                     const union lp_rast_cmd_arg arg)
152 {
153    const struct lp_scene *scene = task->scene;
154    const uint8_t *clear_color = arg.clear_color;
155 
156    unsigned i;
157 
158    LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
159               clear_color[0],
160               clear_color[1],
161               clear_color[2],
162               clear_color[3]);
163 
164    if (clear_color[0] == clear_color[1] &&
165        clear_color[1] == clear_color[2] &&
166        clear_color[2] == clear_color[3]) {
167       /* clear to grayscale value {x, x, x, x} */
168       for (i = 0; i < scene->fb.nr_cbufs; i++) {
169          uint8_t *ptr =
170             lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
171 	 memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
172       }
173    }
174    else {
175       /* Non-gray color.
176        * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
177        * will need to change.  It'll be pretty obvious when clearing no longer
178        * works.
179        */
180       const unsigned chunk = TILE_SIZE / 4;
181       for (i = 0; i < scene->fb.nr_cbufs; i++) {
182          uint8_t *c =
183             lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
184          unsigned j;
185 
186          for (j = 0; j < 4 * TILE_SIZE; j++) {
187             memset(c, clear_color[0], chunk);
188             c += chunk;
189             memset(c, clear_color[1], chunk);
190             c += chunk;
191             memset(c, clear_color[2], chunk);
192             c += chunk;
193             memset(c, clear_color[3], chunk);
194             c += chunk;
195          }
196       }
197    }
198 
199    LP_COUNT(nr_color_tile_clear);
200 }
201 
202 
203 
204 
205 
206 
207 /**
208  * Clear the rasterizer's current z/stencil tile.
209  * This is a bin command called during bin processing.
210  */
211 static void
lp_rast_clear_zstencil(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)212 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
213                        const union lp_rast_cmd_arg arg)
214 {
215    const struct lp_scene *scene = task->scene;
216    uint32_t clear_value = arg.clear_zstencil.value;
217    uint32_t clear_mask = arg.clear_zstencil.mask;
218    const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
219    const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
220    const unsigned block_size = scene->zsbuf.blocksize;
221    const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
222    uint8_t *dst;
223    unsigned i, j;
224 
225    LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
226            __FUNCTION__, clear_value, clear_mask);
227 
228    /*
229     * Clear the area of the swizzled depth/depth buffer matching this tile, in
230     * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
231     *
232     * The swizzled depth format is such that the depths for
233     * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
234     */
235 
236    dst = task->depth_tile;
237 
238    clear_value &= clear_mask;
239 
240    switch (block_size) {
241    case 1:
242       assert(clear_mask == 0xff);
243       memset(dst, (uint8_t) clear_value, height * width);
244       break;
245    case 2:
246       if (clear_mask == 0xffff) {
247          for (i = 0; i < height; i++) {
248             uint16_t *row = (uint16_t *)dst;
249             for (j = 0; j < width; j++)
250                *row++ = (uint16_t) clear_value;
251             dst += dst_stride;
252          }
253       }
254       else {
255          for (i = 0; i < height; i++) {
256             uint16_t *row = (uint16_t *)dst;
257             for (j = 0; j < width; j++) {
258                uint16_t tmp = ~clear_mask & *row;
259                *row++ = clear_value | tmp;
260             }
261             dst += dst_stride;
262          }
263       }
264       break;
265    case 4:
266       if (clear_mask == 0xffffffff) {
267          for (i = 0; i < height; i++) {
268             uint32_t *row = (uint32_t *)dst;
269             for (j = 0; j < width; j++)
270                *row++ = clear_value;
271             dst += dst_stride;
272          }
273       }
274       else {
275          for (i = 0; i < height; i++) {
276             uint32_t *row = (uint32_t *)dst;
277             for (j = 0; j < width; j++) {
278                uint32_t tmp = ~clear_mask & *row;
279                *row++ = clear_value | tmp;
280             }
281             dst += dst_stride;
282          }
283       }
284       break;
285    default:
286       assert(0);
287       break;
288    }
289 }
290 
291 
292 
293 /**
294  * Convert the color tile from tiled to linear layout.
295  * This is generally only done when we're flushing the scene just prior to
296  * SwapBuffers.  If we didn't do this here, we'd have to convert the entire
297  * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
298  * function.  It's better to do it here to take advantage of
299  * threading/parallelism.
300  * This is a bin command which is stored in all bins.
301  */
302 static void
lp_rast_store_linear_color(struct lp_rasterizer_task * task)303 lp_rast_store_linear_color( struct lp_rasterizer_task *task )
304 {
305    const struct lp_scene *scene = task->scene;
306    unsigned buf;
307 
308    for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
309       struct pipe_surface *cbuf = scene->fb.cbufs[buf];
310       const unsigned layer = cbuf->u.tex.first_layer;
311       const unsigned level = cbuf->u.tex.level;
312       struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
313 
314       if (!task->color_tiles[buf])
315          continue;
316 
317       llvmpipe_unswizzle_cbuf_tile(lpt,
318                                    layer,
319                                    level,
320                                    task->x, task->y,
321                                    task->color_tiles[buf]);
322    }
323 }
324 
325 
326 
327 /**
328  * Run the shader on all blocks in a tile.  This is used when a tile is
329  * completely contained inside a triangle.
330  * This is a bin command called during bin processing.
331  */
332 static void
lp_rast_shade_tile(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)333 lp_rast_shade_tile(struct lp_rasterizer_task *task,
334                    const union lp_rast_cmd_arg arg)
335 {
336    const struct lp_scene *scene = task->scene;
337    const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
338    const struct lp_rast_state *state;
339    struct lp_fragment_shader_variant *variant;
340    const unsigned tile_x = task->x, tile_y = task->y;
341    unsigned x, y;
342 
343    if (inputs->disable) {
344       /* This command was partially binned and has been disabled */
345       return;
346    }
347 
348    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
349 
350    state = task->state;
351    assert(state);
352    if (!state) {
353       return;
354    }
355    variant = state->variant;
356 
357    /* render the whole 64x64 tile in 4x4 chunks */
358    for (y = 0; y < TILE_SIZE; y += 4){
359       for (x = 0; x < TILE_SIZE; x += 4) {
360          uint8_t *color[PIPE_MAX_COLOR_BUFS];
361          uint32_t *depth;
362          unsigned i;
363 
364          /* color buffer */
365          for (i = 0; i < scene->fb.nr_cbufs; i++)
366             color[i] = lp_rast_get_color_block_pointer(task, i,
367                                                        tile_x + x, tile_y + y);
368 
369          /* depth buffer */
370          depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
371 
372          /* run shader on 4x4 block */
373          BEGIN_JIT_CALL(state, task);
374          variant->jit_function[RAST_WHOLE]( &state->jit_context,
375                                             tile_x + x, tile_y + y,
376                                             inputs->frontfacing,
377                                             GET_A0(inputs),
378                                             GET_DADX(inputs),
379                                             GET_DADY(inputs),
380                                             color,
381                                             depth,
382                                             0xffff,
383                                             &task->vis_counter);
384          END_JIT_CALL();
385       }
386    }
387 }
388 
389 
390 /**
391  * Run the shader on all blocks in a tile.  This is used when a tile is
392  * completely contained inside a triangle, and the shader is opaque.
393  * This is a bin command called during bin processing.
394  */
395 static void
lp_rast_shade_tile_opaque(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)396 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
397                           const union lp_rast_cmd_arg arg)
398 {
399    const struct lp_scene *scene = task->scene;
400    unsigned i;
401 
402    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
403 
404    assert(task->state);
405    if (!task->state) {
406       return;
407    }
408 
409    /* this will prevent converting the layout from tiled to linear */
410    for (i = 0; i < scene->fb.nr_cbufs; i++) {
411       (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
412    }
413 
414    lp_rast_shade_tile(task, arg);
415 }
416 
417 
418 /**
419  * Compute shading for a 4x4 block of pixels inside a triangle.
420  * This is a bin command called during bin processing.
421  * \param x  X position of quad in window coords
422  * \param y  Y position of quad in window coords
423  */
424 void
lp_rast_shade_quads_mask(struct lp_rasterizer_task * task,const struct lp_rast_shader_inputs * inputs,unsigned x,unsigned y,unsigned mask)425 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
426                          const struct lp_rast_shader_inputs *inputs,
427                          unsigned x, unsigned y,
428                          unsigned mask)
429 {
430    const struct lp_rast_state *state = task->state;
431    struct lp_fragment_shader_variant *variant = state->variant;
432    const struct lp_scene *scene = task->scene;
433    uint8_t *color[PIPE_MAX_COLOR_BUFS];
434    void *depth;
435    unsigned i;
436 
437    assert(state);
438 
439    /* Sanity checks */
440    assert(x < scene->tiles_x * TILE_SIZE);
441    assert(y < scene->tiles_y * TILE_SIZE);
442    assert(x % TILE_VECTOR_WIDTH == 0);
443    assert(y % TILE_VECTOR_HEIGHT == 0);
444 
445    assert((x % 4) == 0);
446    assert((y % 4) == 0);
447 
448    /* color buffer */
449    for (i = 0; i < scene->fb.nr_cbufs; i++) {
450       color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
451       assert(lp_check_alignment(color[i], 16));
452    }
453 
454    /* depth buffer */
455    depth = lp_rast_get_depth_block_pointer(task, x, y);
456 
457 
458    assert(lp_check_alignment(state->jit_context.blend_color, 16));
459 
460    /* run shader on 4x4 block */
461    BEGIN_JIT_CALL(state, task);
462    variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
463                                          x, y,
464                                          inputs->frontfacing,
465                                          GET_A0(inputs),
466                                          GET_DADX(inputs),
467                                          GET_DADY(inputs),
468                                          color,
469                                          depth,
470                                          mask,
471                                          &task->vis_counter);
472    END_JIT_CALL();
473 }
474 
475 
476 
477 /**
478  * Begin a new occlusion query.
479  * This is a bin command put in all bins.
480  * Called per thread.
481  */
482 static void
lp_rast_begin_query(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)483 lp_rast_begin_query(struct lp_rasterizer_task *task,
484                     const union lp_rast_cmd_arg arg)
485 {
486    struct llvmpipe_query *pq = arg.query_obj;
487 
488    assert(task->query == NULL);
489    task->vis_counter = 0;
490    task->query = pq;
491 }
492 
493 
494 /**
495  * End the current occlusion query.
496  * This is a bin command put in all bins.
497  * Called per thread.
498  */
499 static void
lp_rast_end_query(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)500 lp_rast_end_query(struct lp_rasterizer_task *task,
501                   const union lp_rast_cmd_arg arg)
502 {
503    assert(task->query);
504    if (task->query) {
505       task->query->count[task->thread_index] += task->vis_counter;
506       task->query = NULL;
507    }
508 }
509 
510 
511 void
lp_rast_set_state(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)512 lp_rast_set_state(struct lp_rasterizer_task *task,
513                   const union lp_rast_cmd_arg arg)
514 {
515    task->state = arg.state;
516 }
517 
518 
519 
520 /**
521  * Set top row and left column of the tile's pixels to white.  For debugging.
522  */
523 static void
outline_tile(uint8_t * tile)524 outline_tile(uint8_t *tile)
525 {
526    const uint8_t val = 0xff;
527    unsigned i;
528 
529    for (i = 0; i < TILE_SIZE; i++) {
530       TILE_PIXEL(tile, i, 0, 0) = val;
531       TILE_PIXEL(tile, i, 0, 1) = val;
532       TILE_PIXEL(tile, i, 0, 2) = val;
533       TILE_PIXEL(tile, i, 0, 3) = val;
534 
535       TILE_PIXEL(tile, 0, i, 0) = val;
536       TILE_PIXEL(tile, 0, i, 1) = val;
537       TILE_PIXEL(tile, 0, i, 2) = val;
538       TILE_PIXEL(tile, 0, i, 3) = val;
539    }
540 }
541 
542 
543 /**
544  * Draw grid of gray lines at 16-pixel intervals across the tile to
545  * show the sub-tile boundaries.  For debugging.
546  */
547 static void
outline_subtiles(uint8_t * tile)548 outline_subtiles(uint8_t *tile)
549 {
550    const uint8_t val = 0x80;
551    const unsigned step = 16;
552    unsigned i, j;
553 
554    for (i = 0; i < TILE_SIZE; i += step) {
555       for (j = 0; j < TILE_SIZE; j++) {
556          TILE_PIXEL(tile, i, j, 0) = val;
557          TILE_PIXEL(tile, i, j, 1) = val;
558          TILE_PIXEL(tile, i, j, 2) = val;
559          TILE_PIXEL(tile, i, j, 3) = val;
560 
561          TILE_PIXEL(tile, j, i, 0) = val;
562          TILE_PIXEL(tile, j, i, 1) = val;
563          TILE_PIXEL(tile, j, i, 2) = val;
564          TILE_PIXEL(tile, j, i, 3) = val;
565       }
566    }
567 
568    outline_tile(tile);
569 }
570 
571 
572 
573 /**
574  * Called when we're done writing to a color tile.
575  */
576 static void
lp_rast_tile_end(struct lp_rasterizer_task * task)577 lp_rast_tile_end(struct lp_rasterizer_task *task)
578 {
579 #ifdef DEBUG
580    if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
581       const struct lp_scene *scene = task->scene;
582       unsigned buf;
583 
584       for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
585          uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
586                                                           task->x, task->y);
587 
588          if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
589             outline_subtiles(color);
590          else if (LP_DEBUG & DEBUG_SHOW_TILES)
591             outline_tile(color);
592       }
593    }
594 #else
595    (void) outline_subtiles;
596 #endif
597 
598    lp_rast_store_linear_color(task);
599 
600    if (task->query) {
601       union lp_rast_cmd_arg dummy = {0};
602       lp_rast_end_query(task, dummy);
603    }
604 
605    /* debug */
606    memset(task->color_tiles, 0, sizeof(task->color_tiles));
607    task->depth_tile = NULL;
608 
609    task->bin = NULL;
610 }
611 
612 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
613 {
614    lp_rast_clear_color,
615    lp_rast_clear_zstencil,
616    lp_rast_triangle_1,
617    lp_rast_triangle_2,
618    lp_rast_triangle_3,
619    lp_rast_triangle_4,
620    lp_rast_triangle_5,
621    lp_rast_triangle_6,
622    lp_rast_triangle_7,
623    lp_rast_triangle_8,
624    lp_rast_triangle_3_4,
625    lp_rast_triangle_3_16,
626    lp_rast_triangle_4_16,
627    lp_rast_shade_tile,
628    lp_rast_shade_tile_opaque,
629    lp_rast_begin_query,
630    lp_rast_end_query,
631    lp_rast_set_state,
632 };
633 
634 
635 static void
do_rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin)636 do_rasterize_bin(struct lp_rasterizer_task *task,
637                  const struct cmd_bin *bin)
638 {
639    const struct cmd_block *block;
640    unsigned k;
641 
642    if (0)
643       lp_debug_bin(bin);
644 
645    for (block = bin->head; block; block = block->next) {
646       for (k = 0; k < block->count; k++) {
647          dispatch[block->cmd[k]]( task, block->arg[k] );
648       }
649    }
650 }
651 
652 
653 
654 /**
655  * Rasterize commands for a single bin.
656  * \param x, y  position of the bin's tile in the framebuffer
657  * Must be called between lp_rast_begin() and lp_rast_end().
658  * Called per thread.
659  */
660 static void
rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin)661 rasterize_bin(struct lp_rasterizer_task *task,
662               const struct cmd_bin *bin )
663 {
664    lp_rast_tile_begin( task, bin );
665 
666    do_rasterize_bin(task, bin);
667 
668    lp_rast_tile_end(task);
669 
670 
671    /* Debug/Perf flags:
672     */
673    if (bin->head->count == 1) {
674       if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
675          LP_COUNT(nr_pure_shade_opaque_64);
676       else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
677          LP_COUNT(nr_pure_shade_64);
678    }
679 }
680 
681 
682 /* An empty bin is one that just loads the contents of the tile and
683  * stores them again unchanged.  This typically happens when bins have
684  * been flushed for some reason in the middle of a frame, or when
685  * incremental updates are being made to a render target.
686  *
687  * Try to avoid doing pointless work in this case.
688  */
689 static boolean
is_empty_bin(const struct cmd_bin * bin)690 is_empty_bin( const struct cmd_bin *bin )
691 {
692    return bin->head == NULL;
693 }
694 
695 
696 /**
697  * Rasterize/execute all bins within a scene.
698  * Called per thread.
699  */
700 static void
rasterize_scene(struct lp_rasterizer_task * task,struct lp_scene * scene)701 rasterize_scene(struct lp_rasterizer_task *task,
702                 struct lp_scene *scene)
703 {
704    task->scene = scene;
705 
706    if (!task->rast->no_rast) {
707       /* loop over scene bins, rasterize each */
708 #if 0
709       {
710          unsigned i, j;
711          for (i = 0; i < scene->tiles_x; i++) {
712             for (j = 0; j < scene->tiles_y; j++) {
713                struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
714                rasterize_bin(task, bin, i, j);
715             }
716          }
717       }
718 #else
719       {
720          struct cmd_bin *bin;
721 
722          assert(scene);
723          while ((bin = lp_scene_bin_iter_next(scene))) {
724             if (!is_empty_bin( bin ))
725                rasterize_bin(task, bin);
726          }
727       }
728 #endif
729    }
730 
731 
732    if (scene->fence) {
733       lp_fence_signal(scene->fence);
734    }
735 
736    task->scene = NULL;
737 }
738 
739 
740 /**
741  * Called by setup module when it has something for us to render.
742  */
743 void
lp_rast_queue_scene(struct lp_rasterizer * rast,struct lp_scene * scene)744 lp_rast_queue_scene( struct lp_rasterizer *rast,
745                      struct lp_scene *scene)
746 {
747    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
748 
749    if (rast->num_threads == 0) {
750       /* no threading */
751 
752       lp_rast_begin( rast, scene );
753 
754       rasterize_scene( &rast->tasks[0], scene );
755 
756       lp_rast_end( rast );
757 
758       rast->curr_scene = NULL;
759    }
760    else {
761       /* threaded rendering! */
762       unsigned i;
763 
764       lp_scene_enqueue( rast->full_scenes, scene );
765 
766       /* signal the threads that there's work to do */
767       for (i = 0; i < rast->num_threads; i++) {
768          pipe_semaphore_signal(&rast->tasks[i].work_ready);
769       }
770    }
771 
772    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
773 }
774 
775 
776 void
lp_rast_finish(struct lp_rasterizer * rast)777 lp_rast_finish( struct lp_rasterizer *rast )
778 {
779    if (rast->num_threads == 0) {
780       /* nothing to do */
781    }
782    else {
783       int i;
784 
785       /* wait for work to complete */
786       for (i = 0; i < rast->num_threads; i++) {
787          pipe_semaphore_wait(&rast->tasks[i].work_done);
788       }
789    }
790 }
791 
792 
793 /**
794  * This is the thread's main entrypoint.
795  * It's a simple loop:
796  *   1. wait for work
797  *   2. do work
798  *   3. signal that we're done
799  */
PIPE_THREAD_ROUTINE(thread_function,init_data)800 static PIPE_THREAD_ROUTINE( thread_function, init_data )
801 {
802    struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
803    struct lp_rasterizer *rast = task->rast;
804    boolean debug = false;
805 
806    while (1) {
807       /* wait for work */
808       if (debug)
809          debug_printf("thread %d waiting for work\n", task->thread_index);
810       pipe_semaphore_wait(&task->work_ready);
811 
812       if (rast->exit_flag)
813          break;
814 
815       if (task->thread_index == 0) {
816          /* thread[0]:
817           *  - get next scene to rasterize
818           *  - map the framebuffer surfaces
819           */
820          lp_rast_begin( rast,
821                         lp_scene_dequeue( rast->full_scenes, TRUE ) );
822       }
823 
824       /* Wait for all threads to get here so that threads[1+] don't
825        * get a null rast->curr_scene pointer.
826        */
827       pipe_barrier_wait( &rast->barrier );
828 
829       /* do work */
830       if (debug)
831          debug_printf("thread %d doing work\n", task->thread_index);
832 
833       rasterize_scene(task,
834                       rast->curr_scene);
835 
836       /* wait for all threads to finish with this scene */
837       pipe_barrier_wait( &rast->barrier );
838 
839       /* XXX: shouldn't be necessary:
840        */
841       if (task->thread_index == 0) {
842          lp_rast_end( rast );
843       }
844 
845       /* signal done with work */
846       if (debug)
847          debug_printf("thread %d done working\n", task->thread_index);
848 
849       pipe_semaphore_signal(&task->work_done);
850    }
851 
852    return NULL;
853 }
854 
855 
856 /**
857  * Initialize semaphores and spawn the threads.
858  */
859 static void
create_rast_threads(struct lp_rasterizer * rast)860 create_rast_threads(struct lp_rasterizer *rast)
861 {
862    unsigned i;
863 
864    /* NOTE: if num_threads is zero, we won't use any threads */
865    for (i = 0; i < rast->num_threads; i++) {
866       pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
867       pipe_semaphore_init(&rast->tasks[i].work_done, 0);
868       rast->threads[i] = pipe_thread_create(thread_function,
869                                             (void *) &rast->tasks[i]);
870    }
871 }
872 
873 
874 
875 /**
876  * Create new lp_rasterizer.  If num_threads is zero, don't create any
877  * new threads, do rendering synchronously.
878  * \param num_threads  number of rasterizer threads to create
879  */
880 struct lp_rasterizer *
lp_rast_create(unsigned num_threads)881 lp_rast_create( unsigned num_threads )
882 {
883    struct lp_rasterizer *rast;
884    unsigned i;
885 
886    rast = CALLOC_STRUCT(lp_rasterizer);
887    if (!rast) {
888       goto no_rast;
889    }
890 
891    rast->full_scenes = lp_scene_queue_create();
892    if (!rast->full_scenes) {
893       goto no_full_scenes;
894    }
895 
896    for (i = 0; i < Elements(rast->tasks); i++) {
897       struct lp_rasterizer_task *task = &rast->tasks[i];
898       task->rast = rast;
899       task->thread_index = i;
900    }
901 
902    rast->num_threads = num_threads;
903 
904    rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
905 
906    create_rast_threads(rast);
907 
908    /* for synchronizing rasterization threads */
909    pipe_barrier_init( &rast->barrier, rast->num_threads );
910 
911    memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf);
912 
913    memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
914 
915    return rast;
916 
917 no_full_scenes:
918    FREE(rast);
919 no_rast:
920    return NULL;
921 }
922 
923 
924 /* Shutdown:
925  */
lp_rast_destroy(struct lp_rasterizer * rast)926 void lp_rast_destroy( struct lp_rasterizer *rast )
927 {
928    unsigned i;
929 
930    /* Set exit_flag and signal each thread's work_ready semaphore.
931     * Each thread will be woken up, notice that the exit_flag is set and
932     * break out of its main loop.  The thread will then exit.
933     */
934    rast->exit_flag = TRUE;
935    for (i = 0; i < rast->num_threads; i++) {
936       pipe_semaphore_signal(&rast->tasks[i].work_ready);
937    }
938 
939    /* Wait for threads to terminate before cleaning up per-thread data */
940    for (i = 0; i < rast->num_threads; i++) {
941       pipe_thread_wait(rast->threads[i]);
942    }
943 
944    /* Clean up per-thread data */
945    for (i = 0; i < rast->num_threads; i++) {
946       pipe_semaphore_destroy(&rast->tasks[i].work_ready);
947       pipe_semaphore_destroy(&rast->tasks[i].work_done);
948    }
949 
950    /* for synchronizing rasterization threads */
951    pipe_barrier_destroy( &rast->barrier );
952 
953    lp_scene_queue_destroy(rast->full_scenes);
954 
955    FREE(rast);
956 }
957 
958 
959 /** Return number of rasterization threads */
960 unsigned
lp_rast_get_num_threads(struct lp_rasterizer * rast)961 lp_rast_get_num_threads( struct lp_rasterizer *rast )
962 {
963    return rast->num_threads;
964 }
965 
966 
967