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Searched refs:UniformHandle (Results 1 – 25 of 65) sorted by relevance

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/external/skia/src/gpu/glsl/
DGrGLSLProgramDataManager.h42 typedef ShaderResourceHandle UniformHandle; typedef
49 virtual void set1f(UniformHandle, float v0) const = 0;
50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
51 virtual void set2f(UniformHandle, float, float) const = 0;
52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
53 virtual void set3f(UniformHandle, float, float, float) const = 0;
54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
55 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
59 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
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DGrGLSLUniformHandler.h20 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
28 UniformHandle addUniform(uint32_t visibility,
36 UniformHandle addUniformArray(uint32_t visibility,
46 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0;
51 virtual const char* getUniformCStr(UniformHandle u) const = 0;
59 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLSLTextureSampler.h17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) in GrGLSLTextureSampler()
29 UniformHandle fSamplerUniform;
DGrGLSLPrimitiveProcessor.h29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
98 UniformHandle* colorUniform);
102 UniformHandle fHandle;
DGrGLSLProgramBuilder.h31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; typedef
47 UniformHandle fRTAdjustmentUni;
51 UniformHandle fRTHeightUni;
DGrGLSLXferProcessor.h110 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni;
111 GrGLSLProgramDataManager::UniformHandle fDstScaleUni;
DGrGLSLFragmentProcessor.h32 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
/external/skia/src/gpu/gl/
DGrGLProgramDataManager.h52 void setSampler(UniformHandle, int texUnit) const;
54 void set1f(UniformHandle, float v0) const override;
55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
56 void set2f(UniformHandle, float, float) const override;
57 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
58 void set3f(UniformHandle, float, float, float) const override;
59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
60 void set4f(UniformHandle, float, float, float, float) const override;
61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
64 void setMatrix3f(UniformHandle, const float matrix[]) const override;
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DGrGLProgramDataManager.cpp64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { in setSampler()
81 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f()
94 void GrGLProgramDataManager::set1fv(UniformHandle u, in set1fv()
113 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f()
126 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv()
142 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f()
155 void GrGLProgramDataManager::set3fv(UniformHandle u, in set3fv()
171 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f()
188 void GrGLProgramDataManager::set4fv(UniformHandle u, in set4fv()
204 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { in setMatrix3f()
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DGrGLProgram.h101 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
114 SkTArray<UniformHandle>* passSamplerUniforms);
139 SkTArray<UniformHandle> fSamplerUniforms;
DGrGLUniformHandler.h21 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable()
25 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr()
33 UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLUniformHandler.cpp17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray()
52 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
/external/skia/src/gpu/vk/
DGrVkProgramDataManager.h26 void set1f(UniformHandle, float v0) const override;
27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
28 void set2f(UniformHandle, float, float) const override;
29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
30 void set3f(UniformHandle, float, float, float) const override;
31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
32 void set4f(UniformHandle, float, float, float, float) const override;
33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
36 void setMatrix3f(UniformHandle, const float matrix[]) const override;
37 void setMatrix4f(UniformHandle, const float matrix[]) const override;
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DGrVkProgramDataManager.cpp41 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f()
58 void GrVkProgramDataManager::set1fv(UniformHandle u, in set1fv()
80 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f()
98 void GrVkProgramDataManager::set2fv(UniformHandle u, in set2fv()
120 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f()
138 void GrVkProgramDataManager::set3fv(UniformHandle u, in set3fv()
160 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { in set4f()
178 void GrVkProgramDataManager::set4fv(UniformHandle u, in set4fv()
200 void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { in setMatrix3f()
222 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, in setMatrix3fv()
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DGrVkUniformHandler.h39 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable()
43 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr()
56 UniformHandle internalAddUniformArray(uint32_t visibility,
70 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
DGrVkProgram.h52 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h65 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; typedef
66 SkTArray<UniformHandle> fSamplerUniforms;
/external/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp23 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef in GrGLMatrixConvolutionEffect
25 UniformHandle fKernelUni;
26 UniformHandle fImageIncrementUni;
27 UniformHandle fKernelOffsetUni;
28 UniformHandle fGainUni;
29 UniformHandle fBiasUni;
DGrConvolutionEffect.cpp15 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
27 UniformHandle fKernelUni;
28 UniformHandle fImageIncrementUni;
29 UniformHandle fBoundsUni;
DGrBicubicEffect.cpp38 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef in GrGLBicubicEffect
40 UniformHandle fCoefficientsUni;
41 UniformHandle fImageIncrementUni;
DGrDistanceFieldGeoProc.cpp189 UniformHandle fViewMatrixUniform;
192 UniformHandle fDistanceAdjustUni;
406 UniformHandle fTextureSizeUni;
407 UniformHandle fViewMatrixUniform;
679 UniformHandle fViewMatrixUniform;
680 UniformHandle fColorUniform;
682 UniformHandle fDistanceAdjustUni;
DGrBezierEffect.cpp64 UniformHandle fColorUniform;
65 UniformHandle fCoverageScaleUniform;
66 UniformHandle fViewMatrixUniform;
338 UniformHandle fColorUniform;
339 UniformHandle fCoverageScaleUniform;
340 UniformHandle fViewMatrixUniform;
542 UniformHandle fColorUniform;
543 UniformHandle fViewMatrixUniform;
/external/skia/src/effects/
DSkMagnifierImageFilter.cpp99 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
109 UniformHandle fOffsetVar;
110 UniformHandle fInvZoomVar;
111 UniformHandle fInvInsetVar;
112 UniformHandle fBoundsVar;
DSkLightingImageFilter.cpp35 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
46 void setUniformPoint3(const GrGLSLProgramDataManager& pdman, UniformHandle uni, in setUniformPoint3()
52 void setUniformNormal3(const GrGLSLProgramDataManager& pdman, UniformHandle uni, in setUniformNormal3()
678 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni()
681 UniformHandle fColorUni;
696 UniformHandle fDirectionUni;
709 UniformHandle fLocationUni;
727 UniformHandle fLocationUni;
728 UniformHandle fExponentUni;
729 UniformHandle fCosOuterConeAngleUni;
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/external/skia/src/effects/gradients/
DSkGradientShaderPriv.h456 GrGLSLProgramDataManager::UniformHandle fFSYUni;
457 GrGLSLProgramDataManager::UniformHandle fColorStartUni;
458 GrGLSLProgramDataManager::UniformHandle fColorMidUni;
459 GrGLSLProgramDataManager::UniformHandle fColorEndUni;

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