/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramDataManager.h | 42 typedef ShaderResourceHandle UniformHandle; typedef 49 virtual void set1f(UniformHandle, float v0) const = 0; 50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; 51 virtual void set2f(UniformHandle, float, float) const = 0; 52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; 53 virtual void set3f(UniformHandle, float, float, float) const = 0; 54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; 55 virtual void set4f(UniformHandle, float, float, float, float) const = 0; 56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; 59 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; [all …]
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D | GrGLSLUniformHandler.h | 20 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef 28 UniformHandle addUniform(uint32_t visibility, 36 UniformHandle addUniformArray(uint32_t visibility, 46 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0; 51 virtual const char* getUniformCStr(UniformHandle u) const = 0; 59 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLSLTextureSampler.h | 17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) in GrGLSLTextureSampler() 29 UniformHandle fSamplerUniform;
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D | GrGLSLPrimitiveProcessor.h | 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef 98 UniformHandle* colorUniform); 102 UniformHandle fHandle;
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D | GrGLSLProgramBuilder.h | 31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; typedef 47 UniformHandle fRTAdjustmentUni; 51 UniformHandle fRTHeightUni;
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D | GrGLSLXferProcessor.h | 110 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni; 111 GrGLSLProgramDataManager::UniformHandle fDstScaleUni;
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D | GrGLSLFragmentProcessor.h | 32 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.h | 52 void setSampler(UniformHandle, int texUnit) const; 54 void set1f(UniformHandle, float v0) const override; 55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 56 void set2f(UniformHandle, float, float) const override; 57 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 58 void set3f(UniformHandle, float, float, float) const override; 59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 60 void set4f(UniformHandle, float, float, float, float) const override; 61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 64 void setMatrix3f(UniformHandle, const float matrix[]) const override; [all …]
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D | GrGLProgramDataManager.cpp | 64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { in setSampler() 81 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f() 94 void GrGLProgramDataManager::set1fv(UniformHandle u, in set1fv() 113 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f() 126 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv() 142 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f() 155 void GrGLProgramDataManager::set3fv(UniformHandle u, in set3fv() 171 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f() 188 void GrGLProgramDataManager::set4fv(UniformHandle u, in set4fv() 204 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { in setMatrix3f() [all …]
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D | GrGLProgram.h | 101 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef 114 SkTArray<UniformHandle>* passSamplerUniforms); 139 SkTArray<UniformHandle> fSamplerUniforms;
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D | GrGLUniformHandler.h | 21 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() 25 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() 33 UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLUniformHandler.cpp | 17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() 52 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
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/external/skia/src/gpu/vk/ |
D | GrVkProgramDataManager.h | 26 void set1f(UniformHandle, float v0) const override; 27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 28 void set2f(UniformHandle, float, float) const override; 29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 30 void set3f(UniformHandle, float, float, float) const override; 31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 32 void set4f(UniformHandle, float, float, float, float) const override; 33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 36 void setMatrix3f(UniformHandle, const float matrix[]) const override; 37 void setMatrix4f(UniformHandle, const float matrix[]) const override; [all …]
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D | GrVkProgramDataManager.cpp | 41 void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f() 58 void GrVkProgramDataManager::set1fv(UniformHandle u, in set1fv() 80 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f() 98 void GrVkProgramDataManager::set2fv(UniformHandle u, in set2fv() 120 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f() 138 void GrVkProgramDataManager::set3fv(UniformHandle u, in set3fv() 160 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { in set4f() 178 void GrVkProgramDataManager::set4fv(UniformHandle u, in set4fv() 200 void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { in setMatrix3f() 222 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, in setMatrix3fv() [all …]
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D | GrVkUniformHandler.h | 39 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() 43 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() 56 UniformHandle internalAddUniformArray(uint32_t visibility, 70 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
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D | GrVkProgram.h | 52 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 65 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; typedef 66 SkTArray<UniformHandle> fSamplerUniforms;
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/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 23 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef in GrGLMatrixConvolutionEffect 25 UniformHandle fKernelUni; 26 UniformHandle fImageIncrementUni; 27 UniformHandle fKernelOffsetUni; 28 UniformHandle fGainUni; 29 UniformHandle fBiasUni;
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D | GrConvolutionEffect.cpp | 15 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef 27 UniformHandle fKernelUni; 28 UniformHandle fImageIncrementUni; 29 UniformHandle fBoundsUni;
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D | GrBicubicEffect.cpp | 38 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef in GrGLBicubicEffect 40 UniformHandle fCoefficientsUni; 41 UniformHandle fImageIncrementUni;
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D | GrDistanceFieldGeoProc.cpp | 189 UniformHandle fViewMatrixUniform; 192 UniformHandle fDistanceAdjustUni; 406 UniformHandle fTextureSizeUni; 407 UniformHandle fViewMatrixUniform; 679 UniformHandle fViewMatrixUniform; 680 UniformHandle fColorUniform; 682 UniformHandle fDistanceAdjustUni;
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D | GrBezierEffect.cpp | 64 UniformHandle fColorUniform; 65 UniformHandle fCoverageScaleUniform; 66 UniformHandle fViewMatrixUniform; 338 UniformHandle fColorUniform; 339 UniformHandle fCoverageScaleUniform; 340 UniformHandle fViewMatrixUniform; 542 UniformHandle fColorUniform; 543 UniformHandle fViewMatrixUniform;
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 99 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef 109 UniformHandle fOffsetVar; 110 UniformHandle fInvZoomVar; 111 UniformHandle fInvInsetVar; 112 UniformHandle fBoundsVar;
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D | SkLightingImageFilter.cpp | 35 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; typedef 46 void setUniformPoint3(const GrGLSLProgramDataManager& pdman, UniformHandle uni, in setUniformPoint3() 52 void setUniformNormal3(const GrGLSLProgramDataManager& pdman, UniformHandle uni, in setUniformNormal3() 678 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni() 681 UniformHandle fColorUni; 696 UniformHandle fDirectionUni; 709 UniformHandle fLocationUni; 727 UniformHandle fLocationUni; 728 UniformHandle fExponentUni; 729 UniformHandle fCosOuterConeAngleUni; [all …]
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/external/skia/src/effects/gradients/ |
D | SkGradientShaderPriv.h | 456 GrGLSLProgramDataManager::UniformHandle fFSYUni; 457 GrGLSLProgramDataManager::UniformHandle fColorStartUni; 458 GrGLSLProgramDataManager::UniformHandle fColorMidUni; 459 GrGLSLProgramDataManager::UniformHandle fColorEndUni;
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