Searched refs:WEBP_ALIGN (Results 1 – 7 of 7) sorted by relevance
198 mem = (uint8_t*)WEBP_ALIGN(mem + sizeof(*enc)); in InitVP8Encoder()208 enc->nz_ = 1 + (uint32_t*)WEBP_ALIGN(mem); in InitVP8Encoder()210 enc->lf_stats_ = lf_stats_size ? (LFStats*)WEBP_ALIGN(mem) : NULL; in InitVP8Encoder()214 mem = (uint8_t*)WEBP_ALIGN(mem); in InitVP8Encoder()
73 it->yuv_in_ = (uint8_t*)WEBP_ALIGN(it->yuv_mem_); in VP8IteratorInit()79 it->y_left_ = (uint8_t*)WEBP_ALIGN(it->yuv_left_mem_ + 1); in VP8IteratorInit()
409 uint8_t* const scratch = (uint8_t*)WEBP_ALIGN(tmp); in DoSegmentsJob()
1147 mem = (uint32_t*)WEBP_ALIGN(mem + image_size); in AllocateTransformBuffer()1149 mem = (uint32_t*)WEBP_ALIGN(mem + argb_scratch_size); in AllocateTransformBuffer()
127 memory = (uint8_t*)WEBP_ALIGN(memory); in VP8LAllocateHistogramSet()
54 #define WEBP_ALIGN(PTR) ((uintptr_t)((PTR) + WEBP_ALIGN_CST) & ~WEBP_ALIGN_CST) macro
761 mem = (uint8_t*)WEBP_ALIGN(mem); in AllocateMemory()