Searched refs:add_uniform (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/glsl/ |
D | builtin_variables.cpp | 423 add_uniform(exec_list *instructions, glsl_symbol_table *symtab, in add_uniform() function 482 add_uniform(instructions, symtab, proto->name, type); in add_builtin_variable() 526 add_uniform(instructions, symtab, "gl_DepthRange", in generate_100ES_uniforms() 576 add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); in generate_110_uniforms() 577 add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); in generate_110_uniforms() 578 add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); in generate_110_uniforms() 579 add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); in generate_110_uniforms() 582 add_uniform(instructions, symtab, "gl_DepthRange", in generate_110_uniforms() 586 add_uniform(instructions, symtab, "gl_ClipPlane", in generate_110_uniforms() 589 add_uniform(instructions, symtab, "gl_Point", in generate_110_uniforms() [all …]
|