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Searched refs:add_uniform (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dbuiltin_variables.cpp423 add_uniform(exec_list *instructions, glsl_symbol_table *symtab, in add_uniform() function
482 add_uniform(instructions, symtab, proto->name, type); in add_builtin_variable()
526 add_uniform(instructions, symtab, "gl_DepthRange", in generate_100ES_uniforms()
576 add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); in generate_110_uniforms()
577 add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); in generate_110_uniforms()
578 add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); in generate_110_uniforms()
579 add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); in generate_110_uniforms()
582 add_uniform(instructions, symtab, "gl_DepthRange", in generate_110_uniforms()
586 add_uniform(instructions, symtab, "gl_ClipPlane", in generate_110_uniforms()
589 add_uniform(instructions, symtab, "gl_Point", in generate_110_uniforms()
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