/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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D | es3pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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D | es2pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() 578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); in Framebuffer() 518 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D() 530 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D() 708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render() 787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render() 881 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); in render() 902 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()); in render() [all …]
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D | es2fFboApiTest.cpp | 159 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest() 179 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsWithRenderToMipmapTest() 206 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 273 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 292 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 400 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest() 413 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest() 444 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest() [all …]
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D | es2fTextureFormatTests.cpp | 175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 338 m_context.bindTexture(GL_TEXTURE_2D, name); in createTex2D() 382 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D() 394 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D() 575 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 581 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render() 671 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 690 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render() 696 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 725 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render() [all …]
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D | es3fFboApiTests.cpp | 155 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest() 182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest() 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest() 268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest() 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 376 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest() 389 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest() 420 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest() 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() [all …]
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 390 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D() 399 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D() 416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D() 425 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D() 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube() 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube() 495 gl.bindTexture(m_target, texture); in renderReferences() 530 gl.bindTexture(m_target, texture); in renderResults() 900 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D() 909 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D() [all …]
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D | glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D); 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager 232 m_texManager.bindTexture(unitNdx, getTex2D()); in init() 234 m_texManager.bindTexture(unitNdx, getTexCube()); in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 156 gl.bindTexture(GL_TEXTURE_2D, 0); in resetStateES() 184 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES() 219 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 246 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES() 274 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES() 285 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); in resetStateES() 297 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES() 621 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES() 737 gl.bindTexture (GL_TEXTURE_1D, 0); in resetStateGLCore() 760 gl.bindTexture (GL_TEXTURE_2D, 0); in resetStateGLCore() [all …]
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D | gluTexture.cpp | 85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); in upload() 168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload() 193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in loadCompressed() 353 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in upload() 381 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in loadCompressed() 474 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload() 561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload() 587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed() 683 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in upload() 712 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in loadCompressed() [all …]
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/external/opencv3/modules/cudaimgproc/src/cuda/ |
D | corners.cu | 140 bindTexture(&harrisDxTex, Dx); in cornerHarris_gpu() 141 bindTexture(&harrisDyTex, Dy); in cornerHarris_gpu() 252 bindTexture(&minEigenValDxTex, Dx); in cornerMinEigenVal_gpu() 253 bindTexture(&minEigenValDyTex, Dy); in cornerMinEigenVal_gpu()
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D | gftt.cu | 101 bindTexture(&eigTex, eig); in findCorners_gpu() 133 bindTexture(&eigTex, eig); in sortCorners_gpu()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 249 gl.bindTexture(GL_TEXTURE_2D, srcTex); in blitStencilToColor2D() 314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); in blitStencilToColor2DArray() 373 gl.bindTexture(GL_TEXTURE_CUBE_MAP, srcTex); in blitStencilToColorCube() 541 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate() 691 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex); in iterate() 770 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 828 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 904 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate() 966 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
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D | es31fMultisampleShaderRenderCase.cpp | 179 gl.bindTexture(textureTarget, m_fboTexture); in init() 249 gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture); in init() 583 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration() 640 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration()
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/external/opencv3/modules/cudaoptflow/src/cuda/ |
D | pyrlk.cu | 502 bindTexture(&tex_If, I); in sparse1() 503 bindTexture(&tex_Jf, J); in sparse1() 524 bindTexture(&tex_If4, I); in sparse4() 525 bindTexture(&tex_Jf4, J); in sparse4() 536 bindTexture(&tex_Ib, I); in dense() 537 bindTexture(&tex_Jf, J); in dense()
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D | tvl1flow.cu | 176 bindTexture(&tex_I1 , I1); in warpBackward() 177 bindTexture(&tex_I1x, I1x); in warpBackward() 178 bindTexture(&tex_I1y, I1y); in warpBackward()
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/external/opencv3/modules/cudalegacy/src/cuda/ |
D | bm.cu | 154 bindTexture(&tex_prev, prev); in calc() 155 bindTexture(&tex_curr, curr); in calc()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
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/external/opencv3/modules/core/include/opencv2/core/cuda/ |
D | common.hpp | 99 … template<class T> inline void bindTexture(const textureReference* tex, const PtrStepSz<T>& img) in bindTexture() function
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 537 ctx.bindTexture(ctx.TEXTURE_2D, texture); 549 ctx.bindTexture(ctx.TEXTURE_2D, texture); 557 ctx.bindTexture(ctx.TEXTURE_2D, null);
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 285 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 460 gl.bindTexture(GL_TEXTURE_2D, m_texID); in init() 1074 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1215 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate() 1418 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1428 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init() 1453 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in init() 1531 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate() 1533 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in iterate()
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