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Searched refs:bindTexture (Results 1 – 25 of 126) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des3pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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Des2pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); in init()
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/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); in Framebuffer()
518 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D()
530 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D()
708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render()
787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); in render()
881 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); in render()
902 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()); in render()
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Des2fFboApiTest.cpp159 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest()
179 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsWithRenderToMipmapTest()
206 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
273 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
292 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
400 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest()
413 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest()
444 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest()
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Des2fTextureFormatTests.cpp175 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
344 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
463 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
578 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp338 m_context.bindTexture(GL_TEXTURE_2D, name); in createTex2D()
382 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D()
394 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D()
575 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
581 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()
671 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
690 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
696 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
725 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render()
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Des3fFboApiTests.cpp155 context.bindTexture(GL_TEXTURE_2D, tex); in textureLevelsTest()
182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
376 ctx.bindTexture(GL_TEXTURE_2D, 1); in attachmentQueryTex2DTest()
389 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); in attachmentQueryTexCubeTest()
420 ctx.bindTexture(GL_TEXTURE_2D, tex2D); in deleteTex2DAttachedToBoundFboTest()
436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest()
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/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp390 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D()
399 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D()
416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D()
425 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D()
450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube()
462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube()
495 gl.bindTexture(m_target, texture); in renderReferences()
530 gl.bindTexture(m_target, texture); in renderResults()
900 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D()
909 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D()
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DglsRandomShaderCase.hpp67 void bindTexture (int unit, const glu::Texture2D* tex2D);
68 void bindTexture (int unit, const glu::TextureCube* texCube);
DglsRandomShaderCase.cpp92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager
97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager
232 m_texManager.bindTexture(unitNdx, getTex2D()); in init()
234 m_texManager.bindTexture(unitNdx, getTexCube()); in init()
/external/deqp/framework/opengl/
DgluStateReset.cpp156 gl.bindTexture(GL_TEXTURE_2D, 0); in resetStateES()
184 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in resetStateES()
219 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES()
246 gl.bindTexture(GL_TEXTURE_3D, 0); in resetStateES()
274 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES()
285 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); in resetStateES()
297 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES()
621 gl.bindTexture(GL_TEXTURE_BUFFER, 0); in resetStateES()
737 gl.bindTexture (GL_TEXTURE_1D, 0); in resetStateGLCore()
760 gl.bindTexture (GL_TEXTURE_2D, 0); in resetStateGLCore()
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DgluTexture.cpp85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); in upload()
168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in upload()
193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); in loadCompressed()
353 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in upload()
381 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); in loadCompressed()
474 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload()
561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload()
587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed()
683 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in upload()
712 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); in loadCompressed()
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/external/opencv3/modules/cudaimgproc/src/cuda/
Dcorners.cu140 bindTexture(&harrisDxTex, Dx); in cornerHarris_gpu()
141 bindTexture(&harrisDyTex, Dy); in cornerHarris_gpu()
252 bindTexture(&minEigenValDxTex, Dx); in cornerMinEigenVal_gpu()
253 bindTexture(&minEigenValDyTex, Dy); in cornerMinEigenVal_gpu()
Dgftt.cu101 bindTexture(&eigTex, eig); in findCorners_gpu()
133 bindTexture(&eigTex, eig); in sortCorners_gpu()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp249 gl.bindTexture(GL_TEXTURE_2D, srcTex); in blitStencilToColor2D()
314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); in blitStencilToColor2DArray()
373 gl.bindTexture(GL_TEXTURE_CUBE_MAP, srcTex); in blitStencilToColorCube()
541 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate()
691 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex); in iterate()
770 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
828 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
904 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
966 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
Des31fMultisampleShaderRenderCase.cpp179 gl.bindTexture(textureTarget, m_fboTexture); in init()
249 gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture); in init()
583 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration()
640 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration()
/external/opencv3/modules/cudaoptflow/src/cuda/
Dpyrlk.cu502 bindTexture(&tex_If, I); in sparse1()
503 bindTexture(&tex_Jf, J); in sparse1()
524 bindTexture(&tex_If4, I); in sparse4()
525 bindTexture(&tex_Jf4, J); in sparse4()
536 bindTexture(&tex_Ib, I); in dense()
537 bindTexture(&tex_Jf, J); in dense()
Dtvl1flow.cu176 bindTexture(&tex_I1 , I1); in warpBackward()
177 bindTexture(&tex_I1x, I1x); in warpBackward()
178 bindTexture(&tex_I1y, I1y); in warpBackward()
/external/opencv3/modules/cudalegacy/src/cuda/
Dbm.cu154 bindTexture(&tex_prev, prev); in calc()
155 bindTexture(&tex_curr, curr); in calc()
/external/replicaisland/src/com/replica/replicaisland/
DOpenGLSystem.java53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
/external/opencv3/modules/core/include/opencv2/core/cuda/
Dcommon.hpp99 … template<class T> inline void bindTexture(const textureReference* tex, const PtrStepSz<T>& img) in bindTexture() function
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js537 ctx.bindTexture(ctx.TEXTURE_2D, texture);
549 ctx.bindTexture(ctx.TEXTURE_2D, texture);
557 ctx.bindTexture(ctx.TEXTURE_2D, null);
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp285 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern()
460 gl.bindTexture(GL_TEXTURE_2D, m_texID); in init()
1074 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init()
1215 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate()
1418 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init()
1428 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in init()
1453 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in init()
1531 gl.bindTexture(GL_TEXTURE_2D, m_textureID); in iterate()
1533 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textureID); in iterate()

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