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Searched refs:cs_shader_state (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Devergreen_compute.c174 ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state; in evergreen_bind_compute_state()
195 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; in evergreen_compute_upload_input()
326 ctx->cs_shader_state.shader->resources; in compute_emit_cs()
349 r600_emit_atom(ctx, &ctx->cs_shader_state.atom); in compute_emit_cs()
484 evergreen_set_rat(ctx->cs_shader_state.shader, i+1, in evergreen_set_compute_resources()
510 evergreen_set_tex_resource(ctx->cs_shader_state.shader, resource[i], i+2); in evergreen_set_cs_sampler_view()
528 ctx->cs_shader_state.shader, samplers[i], i); in evergreen_bind_compute_sampler_states()
561 evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4); in evergreen_set_global_binding()
Dr600_pipe.h398 struct r600_cs_shader_state cs_shader_state; member
Devergreen_state.c2183 r600_init_atom(&rctx->cs_shader_state.atom, evergreen_emit_cs_shader, 0, 0); in evergreen_init_state_functions()