/external/deqp/framework/common/ |
D | tcuMatrixUtil.hpp | 60 float c = deFloatCos(radians); in rotationMatrix() 84 float c = deFloatCos(radiansX); in rotationMatrixX() 98 float c = deFloatCos(radiansY); in rotationMatrixY() 112 float c = deFloatCos(radiansZ); in rotationMatrixZ()
|
D | tcuCPUWarmup.cpp | 77 a = deFloatCos(a + (float)b); in dummyComputation()
|
D | tcuVectorUtil.hpp | 428 TCU_DECLARE_VECTOR_UNARY_FUNC(cos, deFloatCos)
|
/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern() 519 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern() 552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern() 674 angleCos = deFloatCos(angle); in iterate() 748 angleCos = deFloatCos(angle); in iterate() 929 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern() 930 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern() 931 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern() 997 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate() 998 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate() [all …]
|
D | es2fShaderConstExprTests.cpp | 77 …{"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) … in init()
|
D | es2fTextureUnitTests.cpp | 322 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader() 323 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
|
D | es2fRasterizationTests.cpp | 1140 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles() 1195 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
|
/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 686 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern() 687 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern() 720 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern() 836 angleCos = deFloatCos(angle); in iterate() 910 angleCos = deFloatCos(angle); in iterate() 1091 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern() 1092 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern() 1093 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern() 1156 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate() 1157 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate() [all …]
|
D | es3fPrimitiveRestartTests.cpp | 313 … float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numVertices) / (float)numCols; in init() 385 …float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numArcVertices) / (float)numCo… in init()
|
D | es3fShaderConstExprTests.cpp | 78 …{"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) … in init()
|
D | es3fTextureUnitTests.cpp | 430 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader() 431 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
|
D | es3fRasterizationTests.cpp | 1417 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles() 1472 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
|
/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 268 return deFloatCos(inVal); in evaluateComp() 345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange() 346 inMin = deFloatCos(deFloatMin(outMax, rangeMax)); in transformValueRange()
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineInputAssemblyTests.cpp | 474 …vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle), primitiveSizeY * deFloatSin(st… in createBufferData() 482 …tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFlo… in createBufferData() 783 …vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiv… in createBufferData() 792 …tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFlo… in createBufferData()
|
/external/deqp/framework/delibs/debase/ |
D | deMath.h | 139 DE_INLINE float deFloatCos (float a) { return (float)cos(a); } in deFloatCos() function
|
/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 526 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern() 527 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in drawPattern()
|
D | es31fGeometryShaderTests.cpp | 1326 …(vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.… in shadePrimitives() 1328 …const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f,… in shadePrimitives() 1329 …const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f,… in shadePrimitives() 1550 …const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - … in shadePrimitives() 1551 …const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, … in shadePrimitives() 1552 …const tcu::Vec4 position2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, … in shadePrimitives() 1568 …const tcu::Vec4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloa… in shadePrimitives() 1578 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.… in shadePrimitives() 1579 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.… in shadePrimitives() 1728 …const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), … in shadePrimitives()
|
D | es31fShaderMultisampleInterpolationTests.cpp | 810 …data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(angle), 2.0f * deFloatSin(angle)… in setupRenderData() 814 …data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(ne… in setupRenderData()
|
D | es31fTextureMultisampleTests.cpp | 248 …const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((flo… in init()
|
/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 611 a = deFloatCos(a + (float)b); in dummyCalculation()
|