Home
last modified time | relevance | path

Searched refs:deFloatSin (Results 1 – 20 of 20) sorted by relevance

/external/deqp/framework/common/
DtcuMatrixUtil.hpp61 float s = deFloatSin(radians); in rotationMatrix()
85 float s = deFloatSin(radiansX); in rotationMatrixX()
99 float s = deFloatSin(radiansY); in rotationMatrixY()
113 float s = deFloatSin(radiansZ); in rotationMatrixZ()
DtcuVectorUtil.hpp427 TCU_DECLARE_VECTOR_UNARY_FUNC(sin, deFloatSin)
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern()
519 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern()
552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern()
675 angleSin = deFloatSin(angle); in iterate()
749 angleSin = deFloatSin(angle); in iterate()
929 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern()
930 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern()
931 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern()
997 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate()
998 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate()
[all …]
Des2fShaderConstExprTests.cpp76 …{"sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSin(3.0f) … in init()
Des2fTextureUnitTests.cpp322 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader()
323 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
Des2fFlushFinishTests.cpp88 v = deFloatSin(v); in busyWait()
Des2fRasterizationTests.cpp1140 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
1195 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp686 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern()
687 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern()
720 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern()
837 angleSin = deFloatSin(angle); in iterate()
911 angleSin = deFloatSin(angle); in iterate()
1091 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern()
1092 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern()
1093 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern()
1156 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate()
1157 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate()
[all …]
Des3fPrimitiveRestartTests.cpp314 … float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)numVertices) / (float)numRows; in init()
386 …float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)numArcVertices) / (float)numRo… in init()
Des3fShaderConstExprTests.cpp77 …{"sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSin(3.0f) … in init()
Des3fFlushFinishTests.cpp93 v = deFloatSin(v); in busyWait()
Des3fTextureUnitTests.cpp430 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader()
431 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
Des3fRasterizationTests.cpp1417 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
1472 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
/external/deqp/framework/randomshaders/
DrsgBuiltinFunctions.hpp243 return deFloatSin(inVal); in evaluateComp()
317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange()
318 inMax = deFloatSin(deFloatMin(outMax, rangeMax)); in transformValueRange()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineInputAssemblyTests.cpp474 …n = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle), primitiveSizeY * deFloatSin(stepAngle), 0.0f… in createBufferData()
482 …eX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * floa… in createBufferData()
783 …eSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiveSizeY * deFloatSin(stepAngle * floa… in createBufferData()
792 …eX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * floa… in createBufferData()
/external/deqp/framework/delibs/debase/
DdeMath.h138 DE_INLINE float deFloatSin (float a) { return (float)sin(a); } in deFloatSin() function
/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp526 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern()
527 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in drawPattern()
Des31fGeometryShaderTests.cpp1326 …(vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.… in shadePrimitives()
1328 …const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f,… in shadePrimitives()
1329 …const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f,… in shadePrimitives()
1550 …ex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * … in shadePrimitives()
1551 …ex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * … in shadePrimitives()
1552 …ex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * … in shadePrimitives()
1568 …osition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_rad… in shadePrimitives()
1578 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.… in shadePrimitives()
1579 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.… in shadePrimitives()
1728 …const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), … in shadePrimitives()
Des31fShaderMultisampleInterpolationTests.cpp810 …data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(angle), 2.0f * deFloatSin(angle)… in setupRenderData()
814 …data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(ne… in setupRenderData()
Des31fTextureMultisampleTests.cpp248 …const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((flo… in init()