Searched refs:derivateParts (Results 1 – 2 of 2) sorted by relevance
299 static float calculateLodMax(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& text… in calculateLodMax() argument301 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax()302 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax()303 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax()304 float dvdy = derivateParts[1].y() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax()305 float dwdx = derivateParts[2].x() * (float)textureSize.z() * screenDerivate.x(); in calculateLodMax()306 float dwdy = derivateParts[2].y() * (float)textureSize.z() * screenDerivate.y(); in calculateLodMax()315 static float calculateLodMin(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& text… in calculateLodMin() argument317 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin()318 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMin()[all …]
219 static float calculateLodMax(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& … in calculateLodMax() argument221 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax()222 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax()223 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax()224 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax()230 static float calculateLodMin(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& … in calculateLodMin() argument232 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin()233 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMin()234 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin()235 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMin()