/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv30_screen.c | 50 struct nouveau_object *eng3d = screen->eng3d; in nv30_screen_get_param() local 55 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; in nv30_screen_get_param() 95 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_param() 135 struct nouveau_object *eng3d = screen->eng3d; in nv30_screen_get_paramf() local 145 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; in nv30_screen_get_paramf() 159 struct nouveau_object *eng3d = screen->eng3d; in nv30_screen_get_shader_param() local 166 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; in nv30_screen_get_shader_param() 169 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; in nv30_screen_get_shader_param() 175 return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6); in nv30_screen_get_shader_param() 179 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; in nv30_screen_get_shader_param() [all …]
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D | nv30_clear.c | 81 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { in nv30_clear() 105 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_clear_render_target() local 136 if (eng3d->oclass < NV40_3D_CLASS) in nv30_clear_render_target() 164 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_clear_depth_stencil() local 199 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_clear_depth_stencil()
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D | nv30_texture.c | 131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_state_create() local 152 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_state_create() 205 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_view_create() local 270 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_view_create()
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D | nv30_vertprog.c | 56 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_vertprog_validate() local 104 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate() 147 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate() 206 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
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D | nv30_context.c | 146 if (screen->eng3d->oclass < NV40_3D_CLASS) in nv30_context_create() 157 nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create() 158 nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; in nv30_context_create()
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D | nv30_fragprog.c | 64 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_fragprog_validate() local 116 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_fragprog_validate()
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D | nv30_fragtex.c | 37 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_fragtex_validate() local 70 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_fragtex_validate()
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D | nv30_query.c | 260 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_query_init() local 267 if (eng3d->oclass >= NV40_3D_CLASS) in nv30_query_init()
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D | nv30_state.c | 40 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_blend_state_create() local 85 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_blend_state_create() 98 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_blend_state_create()
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D | nv30_screen.h | 34 struct nouveau_object *eng3d; member
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D | nv30_draw.c | 250 if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { in vroute_add() 273 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_render_validate() local 354 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_render_validate()
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D | nv30_state_validate.c | 41 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_validate_fb() local 129 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_validate_fb() 503 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_state_validate()
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D | nv30_vbo.c | 458 struct nouveau_object *eng3d = nv30->screen->eng3d; in nv30_draw_elements() local 469 if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 && in nv30_draw_elements()
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D | nv30_push.c | 244 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_push_vbo()
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D | nv30_transfer.c | 57 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) in nv30_transfer_blit()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv04_context.c | 66 fahrenheit = hw->eng3d; in nv04_context_engine() 68 if (fahrenheit != nctx->eng3d) { in nv04_context_engine() 71 nctx->eng3d = fahrenheit; in nv04_context_engine() 92 PUSH_DATA (push, hw->eng3d->handle); in nv04_hwctx_init() 132 nouveau_object_del(&nctx->hw.eng3d); in nv04_context_destroy() 175 &hw->eng3d); in nv04_context_create()
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D | nv04_render.c | 169 struct nouveau_object *eng3d = nv04_context_engine(ctx); in swtnl_start() local 179 if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS) in swtnl_start() 206 struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d; \ 209 int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS); \
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D | nouveau_context.h | 55 struct nouveau_object *eng3d; member 100 (to_nouveau_context(ctx)->hw.eng3d)
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D | nv04_context.h | 35 struct nouveau_object *eng3d; member
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D | nv10_context.c | 209 PUSH_DATA (push, hw->eng3d->handle); in nv10_hwctx_init() 423 nouveau_object_del(&nctx->hw.eng3d); in nv10_context_destroy() 480 NULL, 0, &nctx->hw.eng3d); in nv10_context_create()
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D | nv20_context.c | 105 PUSH_DATA (push, hw->eng3d->handle); in nv20_hwctx_init() 434 nouveau_object_del(&nctx->hw.eng3d); in nv20_context_destroy() 488 NULL, 0, &nctx->hw.eng3d); in nv20_context_create()
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_screen.c | 279 nouveau_object_del(&screen->eng3d); in nvc0_screen_destroy() 523 &screen->eng3d); in nvc0_screen_create() 529 PUSH_DATA (push, screen->eng3d->oclass); in nvc0_screen_create() 559 if (screen->eng3d->oclass < NVE4_3D_CLASS) { in nvc0_screen_create() 570 if (screen->eng3d->oclass >= NVC1_3D_CLASS) { in nvc0_screen_create() 575 nvc0_magic_3d_init(push, screen->eng3d->oclass); in nvc0_screen_create() 601 if (screen->eng3d->oclass >= NVE4_3D_CLASS) { in nvc0_screen_create() 631 if (screen->eng3d->oclass >= NVE4_3D_CLASS) in nvc0_screen_create()
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D | nvc0_screen.h | 63 struct nouveau_object *eng3d; /* sqrt(1/2)|kepler> + sqrt(1/2)|fermi> */ member
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