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Searched refs:fPaintingData (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/effects/
DSkPerlinNoiseShader.cpp350 fPaintingData->fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()
352 fPaintingData->fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()
362 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()
364 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()
367 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()
369 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()
379 stitchData = fPaintingData->fStitchDataInit; in calculateTurbulenceValueForPoint()
382 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), fPaintingData->fBaseFrequency.fX), in calculateTurbulenceValueForPoint()
383 SkScalarMul(point.y(), fPaintingData->fBaseFrequency.fY))); in calculateTurbulenceValueForPoint()
453 fPaintingData = new PaintingData(shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX, in PerlinNoiseShaderContext()
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/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp418 fPaintingData->fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()
420 fPaintingData->fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()
430 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()
432 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()
435 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()
437 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()
447 stitchData = fPaintingData->fStitchDataInit; in calculateTurbulenceValueForPoint()
450 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), fPaintingData->fBaseFrequency.fX), in calculateTurbulenceValueForPoint()
451 SkScalarMul(point.y(), fPaintingData->fBaseFrequency.fY))); in calculateTurbulenceValueForPoint()
590 fPaintingData = new PaintingData(shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX, in PerlinNoiseShaderContext()
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DSkPerlinNoiseShader2.h106 PaintingData* fPaintingData; variable
/external/skia/include/effects/
DSkPerlinNoiseShader.h93 PaintingData* fPaintingData; variable