Searched refs:fShaderIndex (Results 1 – 2 of 2) sorted by relevance
24 int fShaderIndex; member in CameraView29 fShaderIndex = 0; in CameraView()81 fShaderIndex = (fShaderIndex + 1) % fShaders.count(); in onDrawContent()85 paint.setShader(fShaders[fShaderIndex]); in onDrawContent()
206 int fShaderIndex; member220 fShaderIndex(-1), in GraphicStateEntry()229 fShaderIndex == cur.fShaderIndex && in compareInitialState()529 if (state.fShaderIndex >= 0) { in updateDrawingState()530 if (state.fShaderIndex != currentEntry()->fShaderIndex) { in updateDrawingState()531 SkPDFUtils::ApplyPattern(state.fShaderIndex, fContentStream); in updateDrawingState()532 currentEntry()->fShaderIndex = state.fShaderIndex; in updateDrawingState()536 currentEntry()->fShaderIndex >= 0) { in updateDrawingState()542 currentEntry()->fShaderIndex = -1; in updateDrawingState()2080 entry->fShaderIndex = -1; in populateGraphicStateEntryFromPaint()[all …]