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Searched refs:fetch_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_asm.c2865 ve->fetch_shader = (struct r600_resource*) in r600_vertex_elements_build_fetch_shader()
2869 if (ve->fetch_shader == NULL) { in r600_vertex_elements_build_fetch_shader()
2874 bytecode = rctx->ws->buffer_map(ve->fetch_shader->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE); in r600_vertex_elements_build_fetch_shader()
2877 pipe_resource_reference((struct pipe_resource**)&ve->fetch_shader, NULL); in r600_vertex_elements_build_fetch_shader()
2889 rctx->ws->buffer_unmap(ve->fetch_shader->cs_buf); in r600_vertex_elements_build_fetch_shader()
Dr600_pipe.h214 struct r600_resource *fetch_shader; member
Devergreen_state.c3175 r600_resource_va(ctx->screen, (void *)ve->fetch_shader) >> 8, in evergreen_fetch_shader()
3176 ve->fetch_shader, RADEON_USAGE_READ); in evergreen_fetch_shader()
Dr600_state_common.c496 pipe_resource_reference((struct pipe_resource**)&v->fetch_shader, NULL); in r600_delete_vertex_element()
Dr600_state.c2641 ve->fetch_shader, RADEON_USAGE_READ); in r600_fetch_shader()