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Searched refs:generateMultiTexFragmentShader (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp130 static string generateMultiTexFragmentShader(int numUnits, const GLenum* unitTypes) in generateMultiTexFragmentShader() function
199 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes)); in generateShaderProgramDeclaration()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp197 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const … in generateMultiTexFragmentShader() function
280 …decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerType… in generateShaderProgramDeclaration()