Searched refs:generateMultiTexFragmentShader (Results 1 – 2 of 2) sorted by relevance
130 static string generateMultiTexFragmentShader(int numUnits, const GLenum* unitTypes) in generateMultiTexFragmentShader() function199 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes)); in generateShaderProgramDeclaration()
197 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const … in generateMultiTexFragmentShader() function280 …decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerType… in generateShaderProgramDeclaration()