Searched refs:getTessellationNumOutputPatchVertices (Results 1 – 4 of 4) sorted by relevance
263 buf << "layout(vertices=" << program->getTessellationNumOutputPatchVertices() << ") out;\n"; in getShaderTypeDeclarations()484 DE_ASSERT(program->getTessellationNumOutputPatchVertices() > 0); in writeVariableReadAccumulateExpression()485 for (int ndx = 0; ndx < (int)program->getTessellationNumOutputPatchVertices(); ++ndx) in writeVariableReadAccumulateExpression()1748 retVal.numInputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1749 retVal.numInputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1750 retVal.numInputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1753 retVal.numOutputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1754 retVal.numOutputVectors += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1755 retVal.numOutputComponents += 4 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()1760 retVal.numInputs += 1 * program->getTessellationNumOutputPatchVertices(); in getShaderResourceUsage()[all …]
110 deUint32 getTessellationNumOutputPatchVertices (void) const;
561 deUint32 Program::getTessellationNumOutputPatchVertices (void) const in getTessellationNumOutputPatchVertices() function in deqp::gles31::Functional::ProgramInterfaceDefinition::Program
2301 …::SHADERTYPE_TESSELLATION_CONTROL) ? (programDefinition->getTessellationNumOutputPatchVertices())… in iterate()2617 …const int totalOutputComponents = program->getTessellationNumOutputPatchVertices() * usage.numOutp… in checkShaderResourceUsage()2624 { GL_MAX_PATCH_VERTICES, (int)program->getTessellationNumOutputPatchVertices() }, in checkShaderResourceUsage()2655 { GL_MAX_PATCH_VERTICES, (int)program->getTessellationNumOutputPatchVertices() }, in checkShaderResourceUsage()