/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 200 GLES20.glUniform1i(shader.glShader.getUniformLocation("y_tex"), 0); in prepareShader() 201 GLES20.glUniform1i(shader.glShader.getUniformLocation("u_tex"), 1); in prepareShader() 202 GLES20.glUniform1i(shader.glShader.getUniformLocation("v_tex"), 2); in prepareShader() 204 GLES20.glUniform1i(shader.glShader.getUniformLocation("rgb_tex"), 0); in prepareShader() 206 GLES20.glUniform1i(shader.glShader.getUniformLocation("oes_tex"), 0); in prepareShader()
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D | SurfaceTextureHelper.java | 178 GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
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/external/autotest/client/deps/glbench/src/ |
D | yuvtest.cc | 96 glUniform1i(textureSampler, 0); in YuvToRgbShaderProgram() 97 glUniform1i(evenLinesSampler, 1); in YuvToRgbShaderProgram() 99 glUniform1i(ySampler, 2); in YuvToRgbShaderProgram() 100 glUniform1i(uSampler, 3); in YuvToRgbShaderProgram() 101 glUniform1i(vSampler, 4); in YuvToRgbShaderProgram() 102 glUniform1i(uvSampler, 5); in YuvToRgbShaderProgram()
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D | windowmanagercompositingtest.cc | 136 glUniform1i(textureSampler, 0); in BasicTextureShaderProgram() 184 glUniform1i(textureSampler0, 0); in DoubleTextureBlendShaderProgram() 186 glUniform1i(textureSampler1, 1); in DoubleTextureBlendShaderProgram() 248 glUniform1i(textureSampler0, 0); in TripleTextureBlendShaderProgram() 250 glUniform1i(textureSampler1, 1); in TripleTextureBlendShaderProgram() 252 glUniform1i(textureSampler2, 2); in TripleTextureBlendShaderProgram()
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D | main.h | 43 F(glUniform1i, PFNGLUNIFORM1IPROC) \ 83 F(glUniform1i, PFNGLUNIFORM1IPROC) \
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D | fillratetest.cc | 122 glUniform1i(texture_uniform, 0); in Run() 223 glUniform1i(texture_uniform, 0); in Run()
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D | texturetest.cc | 58 glUniform1i(texture_sampler, 0); in Run()
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D | windowmanagertest.cc | 122 glUniform1i(texture_sampler, 0); in main()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 155 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ in Setup() 160 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ in Setup() 165 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */ in Setup()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 119 { "glUniform1i", (deFunctionPtr)glUniform1i },
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D | egluStaticES30Library.inl | 200 { "glUniform1i", (deFunctionPtr)glUniform1i },
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 109 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ 112 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ 115 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 981 glUniform1i(-1, 0); in init() 1010 glUniform1i(ivec4_f, 0); in init() 1022 glUniform1i(uvec4_f, 0); in init() 1034 glUniform1i(vec4_v, 0); in init() 1055 glUniform1i(-2, 0); in init() 1065 glUniform1i(-1, 0); in init() 1303 glUniform1i(-2, 0); in init() 1313 glUniform1i(-1, 0); in init()
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D | es3fVertexTextureTests.cpp | 773 glUniform1i(texLoc, 0); in setupShaderInputs() 1108 glUniform1i(texLoc, 0); in setupShaderInputs() 1448 glUniform1i(texLoc, 0); in setupShaderInputs() 1792 glUniform1i(texLoc, 0); in setupShaderInputs()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 692 glUniform1i(-1, 0); in init() 718 glUniform1i(fUnif, 0); in init() 743 glUniform1i(-2, 0); in init() 753 glUniform1i(-1, 0); in init()
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D | es2fVertexTextureTests.cpp | 672 glUniform1i(texLoc, 0); in setupShaderInputs() 1004 glUniform1i(texLoc, 0); in setupShaderInputs()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 153 return (GrGLFuncPtr) glUniform1i; in android_get_gl_proc()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1210 ctx.glUniform1i(-1, 0); in uniformi_invalid_program() 1240 ctx.glUniform1i(ivec4_f, 0); in uniformi_incompatible_type() 1252 ctx.glUniform1i(uvec4_f, 0); in uniformi_incompatible_type() 1264 ctx.glUniform1i(vec4_v, 0); in uniformi_incompatible_type() 1286 ctx.glUniform1i(-2, 0); in uniformi_invalid_location() 1296 ctx.glUniform1i(-1, 0); in uniformi_invalid_location() 1539 ctx.glUniform1i(-2, 0); in uniformui_invalid_location() 1549 ctx.glUniform1i(-1, 0); in uniformui_invalid_location()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 119 gl->uniform1i = &glUniform1i;
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D | glwInitES30Direct.inl | 200 gl->uniform1i = &glUniform1i;
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D | glwInitES20.inl | 119 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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D | glwInitES31Direct.inl | 262 gl->uniform1i = &glUniform1i;
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D | glwInitES32Direct.inl | 306 gl->uniform1i = &glUniform1i;
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/external/autotest/client/deps/nvmap_compactor/src/ |
D | nvmap_carveout_compactor.c | 272 glUniform1i(texSampler, 0); in ShowTextures()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 246 GLU_CHECK_CALL(glUniform1i(texLoc, 0)); in render()
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