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Searched refs:gl_light (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/x86/
Dgen_matypes.c187 OFFSET( "LIGHT_NEXT ", struct gl_light, next ); in main()
188 OFFSET( "LIGHT_PREV ", struct gl_light, prev ); in main()
190 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); in main()
191 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); in main()
192 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main()
193 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); in main()
194 OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); in main()
195 OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); in main()
196 OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); in main()
197 OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); in main()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c156 get_light_mode(struct gl_light *l) in get_light_mode()
240 nv10_get_spot_coeff(struct gl_light *l, float k[7]) in nv10_get_spot_coeff()
285 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_light_source()
324 struct gl_light *l; in nv10_emit_material_ambient()
364 struct gl_light *l; in nv10_emit_material_diffuse()
384 struct gl_light *l; in nv10_emit_material_specular()
Dnv20_state_tnl.c201 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_light_source()
241 struct gl_light *l; in nv20_emit_material_ambient()
282 struct gl_light *l; in nv20_emit_material_diffuse()
303 struct gl_light *l; in nv20_emit_material_specular()
Dnv10_driver.h167 nv10_get_spot_coeff(struct gl_light *l, float k[7]);
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h91 struct gl_light *light; in TAG()
269 struct gl_light *light; in TAG()
423 const struct gl_light *light = ctx->Light.EnabledList.next; in TAG()
534 const struct gl_light *light; in TAG()
Dt_rasterpos.c123 const struct gl_light *light; in shade_rastpos()
/external/mesa3d/src/mesa/main/
Dlight.h35 struct gl_light;
Dlight.c104 struct gl_light *light; in _mesa_light()
634 struct gl_light *light, *list = &ctx->Light.EnabledList; in _mesa_update_material()
887 struct gl_light *light; in _mesa_update_lighting()
949 struct gl_light *light; in compute_light_positions()
1121 init_light( struct gl_light *l, GLuint n ) in init_light()
Dmtypes.h655 struct gl_light struct
657 struct gl_light *next; /**< double linked list with sentinel */ argument
658 struct gl_light *prev; argument
932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
951 struct gl_light EnabledList; /**< List sentinel */
Dffvertex_prog.c188 struct gl_light *light = &ctx->Light.Light[i]; in make_state_key()
Dattrib.c1064 const struct gl_light *l = &light->Light[i]; in _mesa_PopAttrib()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c680 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors()
894 struct gl_light *l = &ctx->Light.Light[p]; in update_light()
921 struct gl_light *l = &ctx->Light.Light[p]; in radeonLightfv()
Dradeon_state_init.c871 struct gl_light *l = &ctx->Light.Light[i]; in radeonInitState()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c865 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors()
1116 struct gl_light *l = &ctx->Light.Light[p]; in update_light()
1143 struct gl_light *l = &ctx->Light.Light[p]; in r200Lightfv()
Dr200_state_init.c1217 struct gl_light *l = &ctx->Light.Light[i]; in r200InitState()