Searched refs:gl_light (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 187 OFFSET( "LIGHT_NEXT ", struct gl_light, next ); in main() 188 OFFSET( "LIGHT_PREV ", struct gl_light, prev ); in main() 190 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); in main() 191 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); in main() 192 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main() 193 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); in main() 194 OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); in main() 195 OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); in main() 196 OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); in main() 197 OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); in main() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_tnl.c | 156 get_light_mode(struct gl_light *l) in get_light_mode() 240 nv10_get_spot_coeff(struct gl_light *l, float k[7]) in nv10_get_spot_coeff() 285 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_light_source() 324 struct gl_light *l; in nv10_emit_material_ambient() 364 struct gl_light *l; in nv10_emit_material_diffuse() 384 struct gl_light *l; in nv10_emit_material_specular()
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D | nv20_state_tnl.c | 201 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_light_source() 241 struct gl_light *l; in nv20_emit_material_ambient() 282 struct gl_light *l; in nv20_emit_material_diffuse() 303 struct gl_light *l; in nv20_emit_material_specular()
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D | nv10_driver.h | 167 nv10_get_spot_coeff(struct gl_light *l, float k[7]);
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 91 struct gl_light *light; in TAG() 269 struct gl_light *light; in TAG() 423 const struct gl_light *light = ctx->Light.EnabledList.next; in TAG() 534 const struct gl_light *light; in TAG()
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D | t_rasterpos.c | 123 const struct gl_light *light; in shade_rastpos()
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/external/mesa3d/src/mesa/main/ |
D | light.h | 35 struct gl_light;
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D | light.c | 104 struct gl_light *light; in _mesa_light() 634 struct gl_light *light, *list = &ctx->Light.EnabledList; in _mesa_update_material() 887 struct gl_light *light; in _mesa_update_lighting() 949 struct gl_light *light; in compute_light_positions() 1121 init_light( struct gl_light *l, GLuint n ) in init_light()
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D | mtypes.h | 655 struct gl_light struct 657 struct gl_light *next; /**< double linked list with sentinel */ argument 658 struct gl_light *prev; argument 932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ 951 struct gl_light EnabledList; /**< List sentinel */
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D | ffvertex_prog.c | 188 struct gl_light *light = &ctx->Light.Light[i]; in make_state_key()
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D | attrib.c | 1064 const struct gl_light *l = &light->Light[i]; in _mesa_PopAttrib()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 680 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors() 894 struct gl_light *l = &ctx->Light.Light[p]; in update_light() 921 struct gl_light *l = &ctx->Light.Light[p]; in radeonLightfv()
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D | radeon_state_init.c | 871 struct gl_light *l = &ctx->Light.Light[i]; in radeonInitState()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 865 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors() 1116 struct gl_light *l = &ctx->Light.Light[p]; in update_light() 1143 struct gl_light *l = &ctx->Light.Light[p]; in r200Lightfv()
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D | r200_state_init.c | 1217 struct gl_light *l = &ctx->Light.Light[i]; in r200InitState()
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