Searched refs:haveAccumBuffer (Results 1 – 16 of 16) sorted by relevance
77 GLboolean haveAccumBuffer; member
459 config->haveAccumBuffer = ((config->accumRedBits + in __glXInitializeVisualConfigFromTags()
298 vis->haveAccumBuffer = accumRedBits > 0; in _mesa_initialize_visual()1341 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) in check_compatible()
228 && ctx->DrawBuffer->Visual.haveAccumBuffer) { in _mesa_Clear()
80 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { in _mesa_Accum()
574 fb->Visual.haveAccumBuffer = GL_TRUE; in _mesa_update_framebuffer_visual()
519 GLboolean haveAccumBuffer; member
294 stvis->accum_format = (mode->haveAccumBuffer) ? in dri_fill_st_visual()
381 modes->haveAccumBuffer = ((modes->accumRedBits + in driCreateConfigs()
496 visual->haveAccumBuffer, in dri_create_buffer()
385 mode->haveAccumBuffer = GL_TRUE; in st_visual_to_context_mode()
745 osmesa->gl_visual->haveAccumBuffer, in OSMesaCreateContextExt()
782 vis->haveAccumBuffer = accum_red_size > 0; in XMesaCreateVisual()
339 vis->mesa_visual.haveAccumBuffer, in create_xmesa_buffer()