1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window. X11's window coordinate origin is in the upper-left
35 * corner of the window. Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 *
39 * Byte swapping: If the Mesa host and the X display use a different
40 * byte order then there's some trickiness to be aware of when using
41 * XImages. The byte ordering used for the XImage is that of the X
42 * display, not the Mesa host.
43 * The color-to-pixel encoding for True/DirectColor must be done
44 * according to the display's visual red_mask, green_mask, and blue_mask.
45 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
46 * do byte swapping if needed. If one wants to directly "poke" the pixel
47 * into the XImage's buffer then the pixel must be byte swapped first.
48 *
49 */
50
51 #ifdef __CYGWIN__
52 #undef WIN32
53 #undef __WIN32__
54 #endif
55
56 #include "xm_api.h"
57 #include "xm_st.h"
58
59 #include "pipe/p_context.h"
60 #include "pipe/p_defines.h"
61 #include "pipe/p_screen.h"
62 #include "pipe/p_state.h"
63
64 #include "util/u_atomic.h"
65 #include "util/u_inlines.h"
66
67 #include "xm_public.h"
68 #include <GL/glx.h>
69
70
71 /* Driver interface routines, set up by xlib backend on library
72 * _init(). These are global in the same way that function names are
73 * global.
74 */
75 static struct xm_driver driver;
76 static struct st_api *stapi;
77
78 /* Default strict invalidate to false. This means we will not call
79 * XGetGeometry after every swapbuffers, which allows swapbuffers to
80 * remain asynchronous. For apps running at 100fps with synchronous
81 * swapping, a 10% boost is typical. For gears, I see closer to 20%
82 * speedup.
83 *
84 * Note that the work of copying data on swapbuffers doesn't disappear
85 * - this change just allows the X server to execute the PutImage
86 * asynchronously without us effectively blocked until its completion.
87 *
88 * This speeds up even llvmpipe's threaded rasterization as the
89 * swapbuffers operation was a large part of the serial component of
90 * an llvmpipe frame.
91 *
92 * The downside of this is correctness - applications which don't call
93 * glViewport on window resizes will get incorrect rendering. A
94 * better solution would be to have per-frame but asynchronous
95 * invalidation. Xcb almost looks as if it could provide this, but
96 * the API doesn't seem to quite be there.
97 */
98 boolean xmesa_strict_invalidate = FALSE;
99
xmesa_set_driver(const struct xm_driver * templ)100 void xmesa_set_driver( const struct xm_driver *templ )
101 {
102 driver = *templ;
103 stapi = driver.create_st_api();
104
105 xmesa_strict_invalidate =
106 debug_get_bool_option("XMESA_STRICT_INVALIDATE", FALSE);
107 }
108
109
110 /*
111 * XXX replace this with a linked list, or better yet, try to attach the
112 * gallium/mesa extra bits to the X Display object with XAddExtension().
113 */
114 #define MAX_DISPLAYS 10
115 static struct xmesa_display Displays[MAX_DISPLAYS];
116 static int NumDisplays = 0;
117
118 static int
xmesa_get_param(struct st_manager * smapi,enum st_manager_param param)119 xmesa_get_param(struct st_manager *smapi,
120 enum st_manager_param param)
121 {
122 switch(param) {
123 case ST_MANAGER_BROKEN_INVALIDATE:
124 return !xmesa_strict_invalidate;
125 default:
126 return 0;
127 }
128 }
129
130 static XMesaDisplay
xmesa_init_display(Display * display)131 xmesa_init_display( Display *display )
132 {
133 pipe_static_mutex(init_mutex);
134 XMesaDisplay xmdpy;
135 int i;
136
137 pipe_mutex_lock(init_mutex);
138
139 /* Look for XMesaDisplay which corresponds to 'display' */
140 for (i = 0; i < NumDisplays; i++) {
141 if (Displays[i].display == display) {
142 /* Found it */
143 pipe_mutex_unlock(init_mutex);
144 return &Displays[i];
145 }
146 }
147
148 /* Create new XMesaDisplay */
149
150 assert(NumDisplays < MAX_DISPLAYS);
151 xmdpy = &Displays[NumDisplays];
152 NumDisplays++;
153
154 if (!xmdpy->display && display) {
155 xmdpy->display = display;
156 xmdpy->screen = driver.create_pipe_screen(display);
157 xmdpy->smapi = CALLOC_STRUCT(st_manager);
158 if (xmdpy->smapi) {
159 xmdpy->smapi->screen = xmdpy->screen;
160 xmdpy->smapi->get_param = xmesa_get_param;
161 }
162
163 if (xmdpy->screen && xmdpy->smapi) {
164 pipe_mutex_init(xmdpy->mutex);
165 }
166 else {
167 if (xmdpy->screen) {
168 xmdpy->screen->destroy(xmdpy->screen);
169 xmdpy->screen = NULL;
170 }
171 if (xmdpy->smapi) {
172 FREE(xmdpy->smapi);
173 xmdpy->smapi = NULL;
174 }
175
176 xmdpy->display = NULL;
177 }
178 }
179 if (!xmdpy->display || xmdpy->display != display)
180 xmdpy = NULL;
181
182 pipe_mutex_unlock(init_mutex);
183
184 return xmdpy;
185 }
186
187 /**********************************************************************/
188 /***** X Utility Functions *****/
189 /**********************************************************************/
190
191
192 /**
193 * Return the host's byte order as LSBFirst or MSBFirst ala X.
194 */
host_byte_order(void)195 static int host_byte_order( void )
196 {
197 int i = 1;
198 char *cptr = (char *) &i;
199 return (*cptr==1) ? LSBFirst : MSBFirst;
200 }
201
202
203
204
205 /**
206 * Return the true number of bits per pixel for XImages.
207 * For example, if we request a 24-bit deep visual we may actually need/get
208 * 32bpp XImages. This function returns the appropriate bpp.
209 * Input: dpy - the X display
210 * visinfo - desribes the visual to be used for XImages
211 * Return: true number of bits per pixel for XImages
212 */
213 static int
bits_per_pixel(XMesaVisual xmv)214 bits_per_pixel( XMesaVisual xmv )
215 {
216 Display *dpy = xmv->display;
217 XVisualInfo * visinfo = xmv->visinfo;
218 XImage *img;
219 int bitsPerPixel;
220 /* Create a temporary XImage */
221 img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
222 ZPixmap, 0, /*format, offset*/
223 (char*) MALLOC(8), /*data*/
224 1, 1, /*width, height*/
225 32, /*bitmap_pad*/
226 0 /*bytes_per_line*/
227 );
228 assert(img);
229 /* grab the bits/pixel value */
230 bitsPerPixel = img->bits_per_pixel;
231 /* free the XImage */
232 free( img->data );
233 img->data = NULL;
234 XDestroyImage( img );
235 return bitsPerPixel;
236 }
237
238
239
240 /*
241 * Determine if a given X window ID is valid (window exists).
242 * Do this by calling XGetWindowAttributes() for the window and
243 * checking if we catch an X error.
244 * Input: dpy - the display
245 * win - the window to check for existance
246 * Return: GL_TRUE - window exists
247 * GL_FALSE - window doesn't exist
248 */
249 static GLboolean WindowExistsFlag;
250
window_exists_err_handler(Display * dpy,XErrorEvent * xerr)251 static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
252 {
253 (void) dpy;
254 if (xerr->error_code == BadWindow) {
255 WindowExistsFlag = GL_FALSE;
256 }
257 return 0;
258 }
259
window_exists(Display * dpy,Window win)260 static GLboolean window_exists( Display *dpy, Window win )
261 {
262 XWindowAttributes wa;
263 int (*old_handler)( Display*, XErrorEvent* );
264 WindowExistsFlag = GL_TRUE;
265 old_handler = XSetErrorHandler(window_exists_err_handler);
266 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
267 XSetErrorHandler(old_handler);
268 return WindowExistsFlag;
269 }
270
271 static Status
get_drawable_size(Display * dpy,Drawable d,uint * width,uint * height)272 get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
273 {
274 Window root;
275 Status stat;
276 int xpos, ypos;
277 unsigned int w, h, bw, depth;
278 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
279 *width = w;
280 *height = h;
281 return stat;
282 }
283
284
285 /**
286 * Return the size of the window (or pixmap) that corresponds to the
287 * given XMesaBuffer.
288 * \param width returns width in pixels
289 * \param height returns height in pixels
290 */
291 void
xmesa_get_window_size(Display * dpy,XMesaBuffer b,GLuint * width,GLuint * height)292 xmesa_get_window_size(Display *dpy, XMesaBuffer b,
293 GLuint *width, GLuint *height)
294 {
295 XMesaDisplay xmdpy = xmesa_init_display(dpy);
296 Status stat;
297
298 pipe_mutex_lock(xmdpy->mutex);
299 stat = get_drawable_size(dpy, b->ws.drawable, width, height);
300 pipe_mutex_unlock(xmdpy->mutex);
301
302 if (!stat) {
303 /* probably querying a window that's recently been destroyed */
304 _mesa_warning(NULL, "XGetGeometry failed!\n");
305 *width = *height = 1;
306 }
307 }
308
309 #define GET_REDMASK(__v) __v->mesa_visual.redMask
310 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask
311 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
312
313
314 /**
315 * Choose the pixel format for the given visual.
316 * This will tell the gallium driver how to pack pixel data into
317 * drawing surfaces.
318 */
319 static GLuint
choose_pixel_format(XMesaVisual v)320 choose_pixel_format(XMesaVisual v)
321 {
322 boolean native_byte_order = (host_byte_order() ==
323 ImageByteOrder(v->display));
324
325 if ( GET_REDMASK(v) == 0x0000ff
326 && GET_GREENMASK(v) == 0x00ff00
327 && GET_BLUEMASK(v) == 0xff0000
328 && v->BitsPerPixel == 32) {
329 if (native_byte_order) {
330 /* no byteswapping needed */
331 return PIPE_FORMAT_R8G8B8A8_UNORM;
332 }
333 else {
334 return PIPE_FORMAT_A8B8G8R8_UNORM;
335 }
336 }
337 else if ( GET_REDMASK(v) == 0xff0000
338 && GET_GREENMASK(v) == 0x00ff00
339 && GET_BLUEMASK(v) == 0x0000ff
340 && v->BitsPerPixel == 32) {
341 if (native_byte_order) {
342 /* no byteswapping needed */
343 return PIPE_FORMAT_B8G8R8A8_UNORM;
344 }
345 else {
346 return PIPE_FORMAT_A8R8G8B8_UNORM;
347 }
348 }
349 else if ( GET_REDMASK(v) == 0x0000ff00
350 && GET_GREENMASK(v) == 0x00ff0000
351 && GET_BLUEMASK(v) == 0xff000000
352 && v->BitsPerPixel == 32) {
353 if (native_byte_order) {
354 /* no byteswapping needed */
355 return PIPE_FORMAT_A8R8G8B8_UNORM;
356 }
357 else {
358 return PIPE_FORMAT_B8G8R8A8_UNORM;
359 }
360 }
361 else if ( GET_REDMASK(v) == 0xf800
362 && GET_GREENMASK(v) == 0x07e0
363 && GET_BLUEMASK(v) == 0x001f
364 && native_byte_order
365 && v->BitsPerPixel == 16) {
366 /* 5-6-5 RGB */
367 return PIPE_FORMAT_B5G6R5_UNORM;
368 }
369
370 return PIPE_FORMAT_NONE;
371 }
372
373
374 /**
375 * Choose a depth/stencil format that satisfies the given depth and
376 * stencil sizes.
377 */
378 static enum pipe_format
choose_depth_stencil_format(XMesaDisplay xmdpy,int depth,int stencil)379 choose_depth_stencil_format(XMesaDisplay xmdpy, int depth, int stencil)
380 {
381 const enum pipe_texture_target target = PIPE_TEXTURE_2D;
382 const unsigned tex_usage = PIPE_BIND_DEPTH_STENCIL;
383 const unsigned sample_count = 0;
384 enum pipe_format formats[8], fmt;
385 int count, i;
386
387 count = 0;
388
389 if (depth <= 16 && stencil == 0) {
390 formats[count++] = PIPE_FORMAT_Z16_UNORM;
391 }
392 if (depth <= 24 && stencil == 0) {
393 formats[count++] = PIPE_FORMAT_X8Z24_UNORM;
394 formats[count++] = PIPE_FORMAT_Z24X8_UNORM;
395 }
396 if (depth <= 24 && stencil <= 8) {
397 formats[count++] = PIPE_FORMAT_S8_UINT_Z24_UNORM;
398 formats[count++] = PIPE_FORMAT_Z24_UNORM_S8_UINT;
399 }
400 if (depth <= 32 && stencil == 0) {
401 formats[count++] = PIPE_FORMAT_Z32_UNORM;
402 }
403
404 fmt = PIPE_FORMAT_NONE;
405 for (i = 0; i < count; i++) {
406 if (xmdpy->screen->is_format_supported(xmdpy->screen, formats[i],
407 target, sample_count,
408 tex_usage)) {
409 fmt = formats[i];
410 break;
411 }
412 }
413
414 return fmt;
415 }
416
417
418
419 /**********************************************************************/
420 /***** Linked list of XMesaBuffers *****/
421 /**********************************************************************/
422
423 static XMesaBuffer XMesaBufferList = NULL;
424
425
426 /**
427 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
428 * Note that XMesaBuffer is derived from struct gl_framebuffer.
429 * The new XMesaBuffer will not have any size (Width=Height=0).
430 *
431 * \param d the corresponding X drawable (window or pixmap)
432 * \param type either WINDOW, PIXMAP or PBUFFER, describing d
433 * \param vis the buffer's visual
434 * \param cmap the window's colormap, if known.
435 * \return new XMesaBuffer or NULL if any problem
436 */
437 static XMesaBuffer
create_xmesa_buffer(Drawable d,BufferType type,XMesaVisual vis,Colormap cmap)438 create_xmesa_buffer(Drawable d, BufferType type,
439 XMesaVisual vis, Colormap cmap)
440 {
441 XMesaDisplay xmdpy = xmesa_init_display(vis->display);
442 XMesaBuffer b;
443 uint width, height;
444
445 ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
446
447 if (!xmdpy)
448 return NULL;
449
450 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
451 if (!b)
452 return NULL;
453
454 b->ws.drawable = d;
455 b->ws.visual = vis->visinfo->visual;
456 b->ws.depth = vis->visinfo->depth;
457
458 b->xm_visual = vis;
459 b->type = type;
460 b->cmap = cmap;
461
462 get_drawable_size(vis->display, d, &width, &height);
463
464 /*
465 * Create framebuffer, but we'll plug in our own renderbuffers below.
466 */
467 b->stfb = xmesa_create_st_framebuffer(xmdpy, b);
468
469 /* GLX_EXT_texture_from_pixmap */
470 b->TextureTarget = 0;
471 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
472 b->TextureMipmap = 0;
473
474 /* insert buffer into linked list */
475 b->Next = XMesaBufferList;
476 XMesaBufferList = b;
477
478 return b;
479 }
480
481
482 /**
483 * Find an XMesaBuffer by matching X display and colormap but NOT matching
484 * the notThis buffer.
485 */
486 XMesaBuffer
xmesa_find_buffer(Display * dpy,Colormap cmap,XMesaBuffer notThis)487 xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
488 {
489 XMesaBuffer b;
490 for (b = XMesaBufferList; b; b = b->Next) {
491 if (b->xm_visual->display == dpy &&
492 b->cmap == cmap &&
493 b != notThis) {
494 return b;
495 }
496 }
497 return NULL;
498 }
499
500
501 /**
502 * Remove buffer from linked list, delete if no longer referenced.
503 */
504 static void
xmesa_free_buffer(XMesaBuffer buffer)505 xmesa_free_buffer(XMesaBuffer buffer)
506 {
507 XMesaBuffer prev = NULL, b;
508
509 for (b = XMesaBufferList; b; b = b->Next) {
510 if (b == buffer) {
511 /* unlink buffer from list */
512 if (prev)
513 prev->Next = buffer->Next;
514 else
515 XMesaBufferList = buffer->Next;
516
517 /* Since the X window for the XMesaBuffer is going away, we don't
518 * want to dereference this pointer in the future.
519 */
520 b->ws.drawable = 0;
521
522 /* XXX we should move the buffer to a delete-pending list and destroy
523 * the buffer until it is no longer current.
524 */
525 xmesa_destroy_st_framebuffer(buffer->stfb);
526
527 free(buffer);
528
529 return;
530 }
531 /* continue search */
532 prev = b;
533 }
534 /* buffer not found in XMesaBufferList */
535 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
536 }
537
538
539
540 /**********************************************************************/
541 /***** Misc Private Functions *****/
542 /**********************************************************************/
543
544
545 /**
546 * When a context is bound for the first time, we can finally finish
547 * initializing the context's visual and buffer information.
548 * \param v the XMesaVisual to initialize
549 * \param b the XMesaBuffer to initialize (may be NULL)
550 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
551 * \param window the window/pixmap we're rendering into
552 * \param cmap the colormap associated with the window/pixmap
553 * \return GL_TRUE=success, GL_FALSE=failure
554 */
555 static GLboolean
initialize_visual_and_buffer(XMesaVisual v,XMesaBuffer b,GLboolean rgb_flag,Drawable window,Colormap cmap)556 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
557 GLboolean rgb_flag, Drawable window,
558 Colormap cmap)
559 {
560 ASSERT(!b || b->xm_visual == v);
561
562 /* Save true bits/pixel */
563 v->BitsPerPixel = bits_per_pixel(v);
564 assert(v->BitsPerPixel > 0);
565
566 if (rgb_flag == GL_FALSE) {
567 /* COLOR-INDEXED WINDOW: not supported*/
568 return GL_FALSE;
569 }
570 else {
571 /* RGB WINDOW:
572 * We support RGB rendering into almost any kind of visual.
573 */
574 const int xclass = v->visualType;
575 if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
576 _mesa_warning(NULL,
577 "XMesa: RGB mode rendering not supported in given visual.\n");
578 return GL_FALSE;
579 }
580 v->mesa_visual.indexBits = 0;
581
582 if (v->BitsPerPixel == 32) {
583 /* We use XImages for all front/back buffers. If an X Window or
584 * X Pixmap is 32bpp, there's no guarantee that the alpha channel
585 * will be preserved. For XImages we're in luck.
586 */
587 v->mesa_visual.alphaBits = 8;
588 }
589 }
590
591 /*
592 * If MESA_INFO env var is set print out some debugging info
593 * which can help Brian figure out what's going on when a user
594 * reports bugs.
595 */
596 if (_mesa_getenv("MESA_INFO")) {
597 printf("X/Mesa visual = %p\n", (void *) v);
598 printf("X/Mesa level = %d\n", v->mesa_visual.level);
599 printf("X/Mesa depth = %d\n", v->visinfo->depth);
600 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
601 }
602
603 return GL_TRUE;
604 }
605
606
607
608 #define NUM_VISUAL_TYPES 6
609
610 /**
611 * Convert an X visual type to a GLX visual type.
612 *
613 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
614 * to be converted.
615 * \return If \c visualType is a valid X visual type, a GLX visual type will
616 * be returned. Otherwise \c GLX_NONE will be returned.
617 *
618 * \note
619 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
620 * DRI CVS tree.
621 */
622 static GLint
xmesa_convert_from_x_visual_type(int visualType)623 xmesa_convert_from_x_visual_type( int visualType )
624 {
625 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
626 GLX_STATIC_GRAY, GLX_GRAY_SCALE,
627 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
628 GLX_TRUE_COLOR, GLX_DIRECT_COLOR
629 };
630
631 return ( (unsigned) visualType < NUM_VISUAL_TYPES )
632 ? glx_visual_types[ visualType ] : GLX_NONE;
633 }
634
635
636 /**********************************************************************/
637 /***** Public Functions *****/
638 /**********************************************************************/
639
640
641 /*
642 * Create a new X/Mesa visual.
643 * Input: display - X11 display
644 * visinfo - an XVisualInfo pointer
645 * rgb_flag - GL_TRUE = RGB mode,
646 * GL_FALSE = color index mode
647 * alpha_flag - alpha buffer requested?
648 * db_flag - GL_TRUE = double-buffered,
649 * GL_FALSE = single buffered
650 * stereo_flag - stereo visual?
651 * ximage_flag - GL_TRUE = use an XImage for back buffer,
652 * GL_FALSE = use an off-screen pixmap for back buffer
653 * depth_size - requested bits/depth values, or zero
654 * stencil_size - requested bits/stencil values, or zero
655 * accum_red_size - requested bits/red accum values, or zero
656 * accum_green_size - requested bits/green accum values, or zero
657 * accum_blue_size - requested bits/blue accum values, or zero
658 * accum_alpha_size - requested bits/alpha accum values, or zero
659 * num_samples - number of samples/pixel if multisampling, or zero
660 * level - visual level, usually 0
661 * visualCaveat - ala the GLX extension, usually GLX_NONE
662 * Return; a new XMesaVisual or 0 if error.
663 */
664 PUBLIC
XMesaCreateVisual(Display * display,XVisualInfo * visinfo,GLboolean rgb_flag,GLboolean alpha_flag,GLboolean db_flag,GLboolean stereo_flag,GLboolean ximage_flag,GLint depth_size,GLint stencil_size,GLint accum_red_size,GLint accum_green_size,GLint accum_blue_size,GLint accum_alpha_size,GLint num_samples,GLint level,GLint visualCaveat)665 XMesaVisual XMesaCreateVisual( Display *display,
666 XVisualInfo * visinfo,
667 GLboolean rgb_flag,
668 GLboolean alpha_flag,
669 GLboolean db_flag,
670 GLboolean stereo_flag,
671 GLboolean ximage_flag,
672 GLint depth_size,
673 GLint stencil_size,
674 GLint accum_red_size,
675 GLint accum_green_size,
676 GLint accum_blue_size,
677 GLint accum_alpha_size,
678 GLint num_samples,
679 GLint level,
680 GLint visualCaveat )
681 {
682 XMesaDisplay xmdpy = xmesa_init_display(display);
683 XMesaVisual v;
684 GLint red_bits, green_bits, blue_bits, alpha_bits;
685
686 if (!xmdpy)
687 return NULL;
688
689 /* For debugging only */
690 if (_mesa_getenv("MESA_XSYNC")) {
691 /* This makes debugging X easier.
692 * In your debugger, set a breakpoint on _XError to stop when an
693 * X protocol error is generated.
694 */
695 XSynchronize( display, 1 );
696 }
697
698 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
699 if (!v) {
700 return NULL;
701 }
702
703 v->display = display;
704
705 /* Save a copy of the XVisualInfo struct because the user may Xfree()
706 * the struct but we may need some of the information contained in it
707 * at a later time.
708 */
709 v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
710 if (!v->visinfo) {
711 free(v);
712 return NULL;
713 }
714 memcpy(v->visinfo, visinfo, sizeof(*visinfo));
715
716 v->ximage_flag = ximage_flag;
717
718 v->mesa_visual.redMask = visinfo->red_mask;
719 v->mesa_visual.greenMask = visinfo->green_mask;
720 v->mesa_visual.blueMask = visinfo->blue_mask;
721 v->visualID = visinfo->visualid;
722 v->screen = visinfo->screen;
723
724 #if !(defined(__cplusplus) || defined(c_plusplus))
725 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
726 #else
727 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
728 #endif
729
730 v->mesa_visual.visualRating = visualCaveat;
731
732 if (alpha_flag)
733 v->mesa_visual.alphaBits = 8;
734
735 (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
736
737 {
738 const int xclass = v->visualType;
739 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
740 red_bits = _mesa_bitcount(GET_REDMASK(v));
741 green_bits = _mesa_bitcount(GET_GREENMASK(v));
742 blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
743 }
744 else {
745 /* this is an approximation */
746 int depth;
747 depth = v->visinfo->depth;
748 red_bits = depth / 3;
749 depth -= red_bits;
750 green_bits = depth / 2;
751 depth -= green_bits;
752 blue_bits = depth;
753 alpha_bits = 0;
754 assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
755 }
756 alpha_bits = v->mesa_visual.alphaBits;
757 }
758
759 /* initialize visual */
760 {
761 struct gl_config *vis = &v->mesa_visual;
762
763 vis->rgbMode = GL_TRUE;
764 vis->doubleBufferMode = db_flag;
765 vis->stereoMode = stereo_flag;
766
767 vis->redBits = red_bits;
768 vis->greenBits = green_bits;
769 vis->blueBits = blue_bits;
770 vis->alphaBits = alpha_bits;
771 vis->rgbBits = red_bits + green_bits + blue_bits;
772
773 vis->indexBits = 0;
774 vis->depthBits = depth_size;
775 vis->stencilBits = stencil_size;
776
777 vis->accumRedBits = accum_red_size;
778 vis->accumGreenBits = accum_green_size;
779 vis->accumBlueBits = accum_blue_size;
780 vis->accumAlphaBits = accum_alpha_size;
781
782 vis->haveAccumBuffer = accum_red_size > 0;
783 vis->haveDepthBuffer = depth_size > 0;
784 vis->haveStencilBuffer = stencil_size > 0;
785
786 vis->numAuxBuffers = 0;
787 vis->level = 0;
788 vis->sampleBuffers = 0;
789 vis->samples = 0;
790 }
791
792 v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
793 if (db_flag)
794 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
795 if (stereo_flag) {
796 v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
797 if (db_flag)
798 v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
799 }
800
801 v->stvis.color_format = choose_pixel_format(v);
802 if (v->stvis.color_format == PIPE_FORMAT_NONE) {
803 FREE(v->visinfo);
804 FREE(v);
805 return NULL;
806 }
807
808 v->stvis.depth_stencil_format =
809 choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
810
811 v->stvis.accum_format = (accum_red_size +
812 accum_green_size + accum_blue_size + accum_alpha_size) ?
813 PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
814
815 v->stvis.samples = num_samples;
816 v->stvis.render_buffer = ST_ATTACHMENT_INVALID;
817
818 /* XXX minor hack */
819 v->mesa_visual.level = level;
820 return v;
821 }
822
823
824 PUBLIC
XMesaDestroyVisual(XMesaVisual v)825 void XMesaDestroyVisual( XMesaVisual v )
826 {
827 free(v->visinfo);
828 free(v);
829 }
830
831
832 /**
833 * Return the informative name.
834 */
835 const char *
xmesa_get_name(void)836 xmesa_get_name(void)
837 {
838 return stapi->name;
839 }
840
841
842 /**
843 * Do per-display initializations.
844 */
845 void
xmesa_init(Display * display)846 xmesa_init( Display *display )
847 {
848 xmesa_init_display(display);
849 }
850
851
852 /**
853 * Create a new XMesaContext.
854 * \param v the XMesaVisual
855 * \param share_list another XMesaContext with which to share display
856 * lists or NULL if no sharing is wanted.
857 * \return an XMesaContext or NULL if error.
858 */
859 PUBLIC
XMesaCreateContext(XMesaVisual v,XMesaContext share_list,GLuint major,GLuint minor,GLuint profileMask,GLuint contextFlags)860 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list,
861 GLuint major, GLuint minor,
862 GLuint profileMask, GLuint contextFlags)
863 {
864 XMesaDisplay xmdpy = xmesa_init_display(v->display);
865 struct st_context_attribs attribs;
866 enum st_context_error ctx_err = 0;
867 XMesaContext c;
868
869 if (!xmdpy)
870 return NULL;
871
872 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
873 c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
874 if (!c)
875 return NULL;
876
877 c->xm_visual = v;
878 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
879 c->xm_read_buffer = NULL;
880
881 memset(&attribs, 0, sizeof(attribs));
882 attribs.visual = v->stvis;
883 attribs.major = major;
884 attribs.minor = minor;
885 if (contextFlags & GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB)
886 attribs.flags |= ST_CONTEXT_FLAG_FORWARD_COMPATIBLE;
887 if (contextFlags & GLX_CONTEXT_DEBUG_BIT_ARB)
888 attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
889 if (contextFlags & GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB)
890 attribs.flags |= ST_CONTEXT_FLAG_ROBUST_ACCESS;
891
892 /* There are no profiles before OpenGL 3.2. The
893 * GLX_ARB_create_context_profile spec says:
894 *
895 * "If the requested OpenGL version is less than 3.2,
896 * GLX_CONTEXT_PROFILE_MASK_ARB is ignored and the functionality of the
897 * context is determined solely by the requested version."
898 *
899 * The spec also says:
900 *
901 * "The default value for GLX_CONTEXT_PROFILE_MASK_ARB is
902 * GLX_CONTEXT_CORE_PROFILE_BIT_ARB."
903 */
904 attribs.profile = ST_PROFILE_DEFAULT;
905 if ((major > 3 || (major == 3 && minor >= 2))
906 && ((profileMask & GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB) == 0))
907 attribs.profile = ST_PROFILE_OPENGL_CORE;
908
909 c->st = stapi->create_context(stapi, xmdpy->smapi, &attribs,
910 &ctx_err, (share_list) ? share_list->st : NULL);
911 if (c->st == NULL)
912 goto fail;
913
914 c->st->st_manager_private = (void *) c;
915
916 return c;
917
918 fail:
919 if (c->st)
920 c->st->destroy(c->st);
921
922 free(c);
923 return NULL;
924 }
925
926
927
928 PUBLIC
XMesaDestroyContext(XMesaContext c)929 void XMesaDestroyContext( XMesaContext c )
930 {
931 c->st->destroy(c->st);
932
933 /* FIXME: We should destroy the screen here, but if we do so, surfaces may
934 * outlive it, causing segfaults
935 struct pipe_screen *screen = c->st->pipe->screen;
936 screen->destroy(screen);
937 */
938
939 free(c);
940 }
941
942
943
944 /**
945 * Private function for creating an XMesaBuffer which corresponds to an
946 * X window or pixmap.
947 * \param v the window's XMesaVisual
948 * \param w the window we're wrapping
949 * \return new XMesaBuffer or NULL if error
950 */
951 PUBLIC XMesaBuffer
XMesaCreateWindowBuffer(XMesaVisual v,Window w)952 XMesaCreateWindowBuffer(XMesaVisual v, Window w)
953 {
954 XWindowAttributes attr;
955 XMesaBuffer b;
956 Colormap cmap;
957 int depth;
958
959 assert(v);
960 assert(w);
961
962 /* Check that window depth matches visual depth */
963 XGetWindowAttributes( v->display, w, &attr );
964 depth = attr.depth;
965 if (v->visinfo->depth != depth) {
966 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
967 v->visinfo->depth, depth);
968 return NULL;
969 }
970
971 /* Find colormap */
972 if (attr.colormap) {
973 cmap = attr.colormap;
974 }
975 else {
976 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
977 /* this is weird, a window w/out a colormap!? */
978 /* OK, let's just allocate a new one and hope for the best */
979 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
980 }
981
982 b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
983 if (!b)
984 return NULL;
985
986 if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
987 (Drawable) w, cmap )) {
988 xmesa_free_buffer(b);
989 return NULL;
990 }
991
992 return b;
993 }
994
995
996
997 /**
998 * Create a new XMesaBuffer from an X pixmap.
999 *
1000 * \param v the XMesaVisual
1001 * \param p the pixmap
1002 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1003 * \c GLX_DIRECT_COLOR visual for the pixmap
1004 * \returns new XMesaBuffer or NULL if error
1005 */
1006 PUBLIC XMesaBuffer
XMesaCreatePixmapBuffer(XMesaVisual v,Pixmap p,Colormap cmap)1007 XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
1008 {
1009 XMesaBuffer b;
1010
1011 assert(v);
1012
1013 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1014 if (!b)
1015 return NULL;
1016
1017 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1018 (Drawable) p, cmap)) {
1019 xmesa_free_buffer(b);
1020 return NULL;
1021 }
1022
1023 return b;
1024 }
1025
1026
1027 /**
1028 * For GLX_EXT_texture_from_pixmap
1029 */
1030 XMesaBuffer
XMesaCreatePixmapTextureBuffer(XMesaVisual v,Pixmap p,Colormap cmap,int format,int target,int mipmap)1031 XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
1032 Colormap cmap,
1033 int format, int target, int mipmap)
1034 {
1035 GET_CURRENT_CONTEXT(ctx);
1036 XMesaBuffer b;
1037
1038 assert(v);
1039
1040 b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
1041 if (!b)
1042 return NULL;
1043
1044 /* get pixmap size */
1045 xmesa_get_window_size(v->display, b, &b->width, &b->height);
1046
1047 if (target == 0) {
1048 /* examine dims */
1049 if (ctx->Extensions.ARB_texture_non_power_of_two) {
1050 target = GLX_TEXTURE_2D_EXT;
1051 }
1052 else if ( _mesa_bitcount(b->width) == 1
1053 && _mesa_bitcount(b->height) == 1) {
1054 /* power of two size */
1055 if (b->height == 1) {
1056 target = GLX_TEXTURE_1D_EXT;
1057 }
1058 else {
1059 target = GLX_TEXTURE_2D_EXT;
1060 }
1061 }
1062 else if (ctx->Extensions.NV_texture_rectangle) {
1063 target = GLX_TEXTURE_RECTANGLE_EXT;
1064 }
1065 else {
1066 /* non power of two textures not supported */
1067 XMesaDestroyBuffer(b);
1068 return 0;
1069 }
1070 }
1071
1072 b->TextureTarget = target;
1073 b->TextureFormat = format;
1074 b->TextureMipmap = mipmap;
1075
1076 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1077 (Drawable) p, cmap)) {
1078 xmesa_free_buffer(b);
1079 return NULL;
1080 }
1081
1082 return b;
1083 }
1084
1085
1086
1087 XMesaBuffer
XMesaCreatePBuffer(XMesaVisual v,Colormap cmap,unsigned int width,unsigned int height)1088 XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
1089 unsigned int width, unsigned int height)
1090 {
1091 Window root;
1092 Drawable drawable; /* X Pixmap Drawable */
1093 XMesaBuffer b;
1094
1095 /* allocate pixmap for front buffer */
1096 root = RootWindow( v->display, v->visinfo->screen );
1097 drawable = XCreatePixmap(v->display, root, width, height,
1098 v->visinfo->depth);
1099 if (!drawable)
1100 return NULL;
1101
1102 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1103 if (!b)
1104 return NULL;
1105
1106 if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1107 drawable, cmap)) {
1108 xmesa_free_buffer(b);
1109 return NULL;
1110 }
1111
1112 return b;
1113 }
1114
1115
1116
1117 /*
1118 * Deallocate an XMesaBuffer structure and all related info.
1119 */
1120 PUBLIC void
XMesaDestroyBuffer(XMesaBuffer b)1121 XMesaDestroyBuffer(XMesaBuffer b)
1122 {
1123 xmesa_free_buffer(b);
1124 }
1125
1126
1127 /**
1128 * Notify the binding context to validate the buffer.
1129 */
1130 void
xmesa_notify_invalid_buffer(XMesaBuffer b)1131 xmesa_notify_invalid_buffer(XMesaBuffer b)
1132 {
1133 p_atomic_inc(&b->stfb->stamp);
1134 }
1135
1136
1137 /**
1138 * Query the current drawable size and notify the binding context.
1139 */
1140 void
xmesa_check_buffer_size(XMesaBuffer b)1141 xmesa_check_buffer_size(XMesaBuffer b)
1142 {
1143 GLuint old_width, old_height;
1144
1145 if (b->type == PBUFFER)
1146 return;
1147
1148 old_width = b->width;
1149 old_height = b->height;
1150
1151 xmesa_get_window_size(b->xm_visual->display, b, &b->width, &b->height);
1152
1153 if (b->width != old_width || b->height != old_height)
1154 xmesa_notify_invalid_buffer(b);
1155 }
1156
1157
1158 /*
1159 * Bind buffer b to context c and make c the current rendering context.
1160 */
1161 PUBLIC
XMesaMakeCurrent2(XMesaContext c,XMesaBuffer drawBuffer,XMesaBuffer readBuffer)1162 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1163 XMesaBuffer readBuffer )
1164 {
1165 XMesaContext old_ctx = XMesaGetCurrentContext();
1166
1167 if (old_ctx && old_ctx != c) {
1168 XMesaFlush(old_ctx);
1169 old_ctx->xm_buffer = NULL;
1170 old_ctx->xm_read_buffer = NULL;
1171 }
1172
1173 if (c) {
1174 if (!drawBuffer || !readBuffer)
1175 return GL_FALSE; /* must specify buffers! */
1176
1177 if (c == old_ctx &&
1178 c->xm_buffer == drawBuffer &&
1179 c->xm_read_buffer == readBuffer)
1180 return GL_TRUE;
1181
1182 xmesa_check_buffer_size(drawBuffer);
1183 if (readBuffer != drawBuffer)
1184 xmesa_check_buffer_size(readBuffer);
1185
1186 c->xm_buffer = drawBuffer;
1187 c->xm_read_buffer = readBuffer;
1188
1189 stapi->make_current(stapi, c->st, drawBuffer->stfb, readBuffer->stfb);
1190
1191 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1192 drawBuffer->wasCurrent = GL_TRUE;
1193 }
1194 else {
1195 /* Detach */
1196 stapi->make_current(stapi, NULL, NULL, NULL);
1197
1198 }
1199 return GL_TRUE;
1200 }
1201
1202
1203 /*
1204 * Unbind the context c from its buffer.
1205 */
XMesaUnbindContext(XMesaContext c)1206 GLboolean XMesaUnbindContext( XMesaContext c )
1207 {
1208 /* A no-op for XFree86 integration purposes */
1209 return GL_TRUE;
1210 }
1211
1212
XMesaGetCurrentContext(void)1213 XMesaContext XMesaGetCurrentContext( void )
1214 {
1215 struct st_context_iface *st = stapi->get_current(stapi);
1216 return (XMesaContext) (st) ? st->st_manager_private : NULL;
1217 }
1218
1219
1220
1221 /**
1222 * Swap front and back color buffers and have winsys display front buffer.
1223 * If there's no front color buffer no swap actually occurs.
1224 */
1225 PUBLIC
XMesaSwapBuffers(XMesaBuffer b)1226 void XMesaSwapBuffers( XMesaBuffer b )
1227 {
1228 XMesaContext xmctx = XMesaGetCurrentContext();
1229
1230 if (xmctx && xmctx->xm_buffer == b) {
1231 xmctx->st->flush( xmctx->st, ST_FLUSH_FRONT, NULL);
1232 }
1233
1234 xmesa_swap_st_framebuffer(b->stfb);
1235 }
1236
1237
1238
1239 /*
1240 * Copy sub-region of back buffer to front buffer
1241 */
XMesaCopySubBuffer(XMesaBuffer b,int x,int y,int width,int height)1242 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1243 {
1244 xmesa_copy_st_framebuffer(b->stfb,
1245 ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_LEFT,
1246 x, y, width, height);
1247 }
1248
1249
1250
XMesaFlush(XMesaContext c)1251 void XMesaFlush( XMesaContext c )
1252 {
1253 if (c && c->xm_visual->display) {
1254 XMesaDisplay xmdpy = xmesa_init_display(c->xm_visual->display);
1255 struct pipe_fence_handle *fence = NULL;
1256
1257 c->st->flush(c->st, ST_FLUSH_FRONT, &fence);
1258 if (fence) {
1259 xmdpy->screen->fence_finish(xmdpy->screen, fence,
1260 PIPE_TIMEOUT_INFINITE);
1261 xmdpy->screen->fence_reference(xmdpy->screen, &fence, NULL);
1262 }
1263 XFlush( c->xm_visual->display );
1264 }
1265 }
1266
1267
1268
1269
1270
XMesaFindBuffer(Display * dpy,Drawable d)1271 XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
1272 {
1273 XMesaBuffer b;
1274 for (b = XMesaBufferList; b; b = b->Next) {
1275 if (b->ws.drawable == d && b->xm_visual->display == dpy) {
1276 return b;
1277 }
1278 }
1279 return NULL;
1280 }
1281
1282
1283 /**
1284 * Free/destroy all XMesaBuffers associated with given display.
1285 */
xmesa_destroy_buffers_on_display(Display * dpy)1286 void xmesa_destroy_buffers_on_display(Display *dpy)
1287 {
1288 XMesaBuffer b, next;
1289 for (b = XMesaBufferList; b; b = next) {
1290 next = b->Next;
1291 if (b->xm_visual->display == dpy) {
1292 xmesa_free_buffer(b);
1293 /* delete head of list? */
1294 if (XMesaBufferList == b) {
1295 XMesaBufferList = next;
1296 }
1297 }
1298 }
1299 }
1300
1301
1302 /*
1303 * Look for XMesaBuffers whose X window has been destroyed.
1304 * Deallocate any such XMesaBuffers.
1305 */
XMesaGarbageCollect(void)1306 void XMesaGarbageCollect( void )
1307 {
1308 XMesaBuffer b, next;
1309 for (b=XMesaBufferList; b; b=next) {
1310 next = b->Next;
1311 if (b->xm_visual &&
1312 b->xm_visual->display &&
1313 b->ws.drawable &&
1314 b->type == WINDOW) {
1315 XSync(b->xm_visual->display, False);
1316 if (!window_exists( b->xm_visual->display, b->ws.drawable )) {
1317 /* found a dead window, free the ancillary info */
1318 XMesaDestroyBuffer( b );
1319 }
1320 }
1321 }
1322 }
1323
1324
xmesa_attachment_type(int glx_attachment)1325 static enum st_attachment_type xmesa_attachment_type(int glx_attachment)
1326 {
1327 switch(glx_attachment) {
1328 case GLX_FRONT_LEFT_EXT:
1329 return ST_ATTACHMENT_FRONT_LEFT;
1330 case GLX_FRONT_RIGHT_EXT:
1331 return ST_ATTACHMENT_FRONT_RIGHT;
1332 case GLX_BACK_LEFT_EXT:
1333 return ST_ATTACHMENT_BACK_LEFT;
1334 case GLX_BACK_RIGHT_EXT:
1335 return ST_ATTACHMENT_BACK_RIGHT;
1336 default:
1337 assert(0);
1338 return ST_ATTACHMENT_FRONT_LEFT;
1339 }
1340 }
1341
1342
1343 PUBLIC void
XMesaBindTexImage(Display * dpy,XMesaBuffer drawable,int buffer,const int * attrib_list)1344 XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
1345 const int *attrib_list)
1346 {
1347 struct st_context_iface *st = stapi->get_current(stapi);
1348 struct st_framebuffer_iface* stfbi = drawable->stfb;
1349 struct pipe_resource *res;
1350 int x, y, w, h;
1351 enum st_attachment_type st_attachment = xmesa_attachment_type(buffer);
1352
1353 x = 0;
1354 y = 0;
1355 w = drawable->width;
1356 h = drawable->height;
1357
1358 /* We need to validate our attachments before using them,
1359 * in case the texture doesn't exist yet. */
1360 xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment);
1361 res = xmesa_get_attachment(stfbi, st_attachment);
1362
1363 if (res) {
1364 struct pipe_context* pipe = xmesa_get_context(stfbi);
1365 enum pipe_format internal_format = res->format;
1366 struct pipe_transfer *tex_xfer;
1367 char *map;
1368 int line, ximage_stride;
1369 XImage *img;
1370
1371 internal_format = choose_pixel_format(drawable->xm_visual);
1372
1373 tex_xfer = pipe_get_transfer(pipe, res,
1374 0, 0, /* level, layer */
1375 PIPE_TRANSFER_WRITE,
1376 x, y,
1377 w, h);
1378 if (!tex_xfer)
1379 return;
1380
1381 /* Grab the XImage that we want to turn into a texture. */
1382 img = XGetImage(dpy,
1383 drawable->ws.drawable,
1384 x, y,
1385 w, h,
1386 AllPlanes,
1387 ZPixmap);
1388
1389 if (!img) {
1390 pipe_transfer_destroy(pipe, tex_xfer);
1391 return;
1392 }
1393
1394 map = pipe_transfer_map(pipe, tex_xfer);
1395
1396 if (!map) {
1397 pipe_transfer_destroy(pipe, tex_xfer);
1398 return;
1399 }
1400
1401 /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
1402 We assume 32 bit pixels. */
1403 ximage_stride = w * 4;
1404
1405 for (line = 0; line < h; line++)
1406 memcpy(&map[line * tex_xfer->stride],
1407 &img->data[line * ximage_stride],
1408 ximage_stride);
1409
1410 pipe_transfer_unmap(pipe, tex_xfer);
1411
1412 pipe_transfer_destroy(pipe, tex_xfer);
1413
1414 st->teximage(st,
1415 ST_TEXTURE_2D,
1416 0, /* level */
1417 internal_format,
1418 res,
1419 FALSE /* no mipmap */);
1420
1421 }
1422 }
1423
1424
1425
1426 PUBLIC void
XMesaReleaseTexImage(Display * dpy,XMesaBuffer drawable,int buffer)1427 XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
1428 {
1429 }
1430
1431
1432 void
XMesaCopyContext(XMesaContext src,XMesaContext dst,unsigned long mask)1433 XMesaCopyContext(XMesaContext src, XMesaContext dst, unsigned long mask)
1434 {
1435 if (dst->st->copy)
1436 dst->st->copy(dst->st, src->st, mask);
1437 }
1438