Searched refs:haveStencilBuffer (Results 1 – 16 of 16) sorted by relevance
79 GLboolean haveStencilBuffer; member
464 config->haveStencilBuffer = (config->stencilBits > 0); in __glXInitializeVisualConfigFromTags()
263 if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer) in nouveau_update_renderbuffers()267 else if (fb->Visual.haveStencilBuffer) in nouveau_update_renderbuffers()
300 vis->haveStencilBuffer = stencilBits > 0; in _mesa_initialize_visual()1345 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) in check_compatible()
223 && ctx->DrawBuffer->Visual.haveStencilBuffer) { in _mesa_Clear()
566 fb->Visual.haveStencilBuffer = GL_TRUE; in _mesa_update_framebuffer_visual()
521 GLboolean haveStencilBuffer; member
309 if (mode->haveDepthBuffer || mode->haveStencilBuffer) in dri_fill_st_visual()
386 modes->haveStencilBuffer = (modes->stencilBits > 0); in driCreateConfigs()
495 visual->haveStencilBuffer, in dri_create_buffer()
381 mode->haveStencilBuffer = mode->stencilBits > 0; in st_visual_to_context_mode()
744 osmesa->gl_visual->haveStencilBuffer, in OSMesaCreateContextExt()
784 vis->haveStencilBuffer = stencil_size > 0; in XMesaCreateVisual()
338 vis->mesa_visual.haveStencilBuffer, in create_xmesa_buffer()