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Searched refs:image_mode (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshader.c56 VGImageMode image_mode; member
244 … (shader->image_mode == VG_DRAW_IMAGE_MULTIPLY || shader->image_mode == VG_DRAW_IMAGE_STENCIL)) { in setup_shader_program()
269 switch(shader->image_mode) { in setup_shader_program()
288 if (shader->drawing_image && shader->image_mode == VG_DRAW_IMAGE_STENCIL) in setup_shader_program()
331 if (shader->drawing_image && shader->image_mode == VG_DRAW_IMAGE_STENCIL) in setup_shader_program()
366 void shader_set_image_mode(struct shader *shader, VGImageMode image_mode) in shader_set_image_mode() argument
368 shader->image_mode = image_mode; in shader_set_image_mode()
373 return shader->image_mode; in shader_image_mode()
Dshader.h49 void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
Dvg_state.h48 VGImageMode image_mode; member
Dvg_state.c38 state->image_mode = VG_DRAW_IMAGE_NORMAL; in vg_init_state()
Dvg_context.c420 shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode); in vg_validate_state()
Dapi_params.c178 state->image_mode = value; in vegaSeti()
599 value = state->image_mode; in vegaGeti()