1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include "vg_state.h"
28 
29 #include <string.h>
30 
vg_init_state(struct vg_state * state)31 void vg_init_state(struct vg_state *state)
32 {
33    state->matrix_mode = VG_MATRIX_PATH_USER_TO_SURFACE;
34    state->fill_rule = VG_EVEN_ODD;
35    state->image_quality = VG_IMAGE_QUALITY_FASTER;
36    state->rendering_quality = VG_RENDERING_QUALITY_BETTER;
37    state->blend_mode = VG_BLEND_SRC_OVER;
38    state->image_mode = VG_DRAW_IMAGE_NORMAL;
39 
40    memset(state->scissor_rects, 0, sizeof(state->scissor_rects));
41    state->scissor_rects_num = 0;
42 
43    state->color_transform = VG_FALSE;
44    state->color_transform_values[0] = 1.0f;
45    state->color_transform_values[1] = 1.0f;
46    state->color_transform_values[2] = 1.0f;
47    state->color_transform_values[3] = 1.0f;
48    state->color_transform_values[4] = 0.0f;
49    state->color_transform_values[5] = 0.0f;
50    state->color_transform_values[6] = 0.0f;
51    state->color_transform_values[7] = 0.0f;
52 
53    /* Stroke parameters */
54    state->stroke.line_width.f       = 1.0f;
55    state->stroke.line_width.i       = 1;
56    state->stroke.cap_style        = VG_CAP_BUTT;
57    state->stroke.join_style       = VG_JOIN_MITER;
58    state->stroke.miter_limit.f      = 4.0f;
59    state->stroke.miter_limit.i      = 4;
60    state->stroke.dash_pattern_num = 0;
61    state->stroke.dash_phase.f       = 0.0f;
62    state->stroke.dash_phase.i       = 0;
63    state->stroke.dash_phase_reset = VG_FALSE;
64 
65    /* Edge fill color for VG_TILE_FILL tiling mode */
66    state->tile_fill_color[0] = 0.0f;
67    state->tile_fill_color[1] = 0.0f;
68    state->tile_fill_color[2] = 0.0f;
69    state->tile_fill_color[3] = 0.0f;
70 
71    /* Color for vgClear */
72    state->clear_color[0] = 0.0f;
73    state->clear_color[1] = 0.0f;
74    state->clear_color[2] = 0.0f;
75    state->clear_color[3] = 0.0f;
76 
77    /* Glyph origin */
78    state->glyph_origin[0].f = 0.0f;
79    state->glyph_origin[1].f = 0.0f;
80    state->glyph_origin[0].i = 0;
81    state->glyph_origin[1].i = 0;
82 
83    /* Enable/disable alpha masking and scissoring */
84    state->masking = VG_FALSE;
85    state->scissoring = VG_FALSE;
86 
87    /* Pixel layout information */
88    state->pixel_layout = VG_PIXEL_LAYOUT_UNKNOWN;
89    state->screen_layout = VG_PIXEL_LAYOUT_UNKNOWN;
90 
91    /* Source format selection for image filters */
92    state->filter_format_linear = VG_FALSE;
93    state->filter_format_premultiplied = VG_FALSE;
94 
95    /* Destination write enable mask for image filters */
96    state->filter_channel_mask = (VG_RED | VG_GREEN | VG_BLUE | VG_ALPHA);
97 
98    matrix_load_identity(&state->path_user_to_surface_matrix);
99    matrix_load_identity(&state->image_user_to_surface_matrix);
100    matrix_load_identity(&state->fill_paint_to_user_matrix);
101    matrix_load_identity(&state->stroke_paint_to_user_matrix);
102    matrix_load_identity(&state->glyph_user_to_surface_matrix);
103 }
104 
vg_state_matrix(struct vg_state * state)105 struct matrix *vg_state_matrix(struct vg_state *state)
106 {
107     switch(state->matrix_mode) {
108     case VG_MATRIX_PATH_USER_TO_SURFACE:
109        return &state->path_user_to_surface_matrix;
110     case VG_MATRIX_IMAGE_USER_TO_SURFACE:
111        return &state->image_user_to_surface_matrix;
112     case VG_MATRIX_FILL_PAINT_TO_USER:
113        return &state->fill_paint_to_user_matrix;
114     case VG_MATRIX_STROKE_PAINT_TO_USER:
115        return &state->stroke_paint_to_user_matrix;
116 #ifdef OPENVG_VERSION_1_1
117     case VG_MATRIX_GLYPH_USER_TO_SURFACE:
118        return &state->glyph_user_to_surface_matrix;
119 #endif
120     default:
121        break;
122     }
123     return NULL;
124 }
125