Searched refs:indexLoc (Results 1 – 2 of 2) sorted by relevance
251 …const int indexLoc = program.isOk() ? gl.getUniformLocation(program.getProgram(), "u_index")… in iterate() local311 gl.uniform1i(indexLoc, ndx); in iterate()
1926 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");1928 where ``indexLoc`` is now the logical name of the instruction's execution value,