1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``cast_or_null<>``:
168  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  propagates).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``dyn_cast_or_null<>``:
174  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175  operator, except that it allows for a null pointer as an argument (which it
176  then propagates).  This can sometimes be useful, allowing you to combine
177  several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not.  If you want to add support for these templates, see the document
181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings.  Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters.  Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary.  Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length.  For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215  iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221  Map.find("foo");                 // Lookup "foo"
222  Map.find(std::string("bar"));    // Lookup "bar"
223  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings.  For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247    New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects.  Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array.  This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly.  They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277    void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289    template<typename Callable>
290    void takeCallback(Callable Callback) {
291      Callback(1, 2, 3);
292    }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
301if you don't need to hold onto the callback after the function returns. In this
302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
303``std::string``.
304
305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
306any callable object that can be called with arguments of type ``Param1``,
307``Param2``, ..., and returns a value that can be converted to type ``Ret``.
308For example:
309
310.. code-block:: c++
311
312    void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
313      for (BasicBlock &BB : *F)
314        if (Callback(&BB))
315          return;
316    }
317
318can be called using:
319
320.. code-block:: c++
321
322    visitBasicBlocks(F, [&](BasicBlock *BB) {
323      if (process(BB))
324        return isEmpty(BB);
325      return false;
326    });
327
328Note that a ``function_ref`` object contains pointers to external memory, so it
329is not generally safe to store an instance of the class (unless you know that
330the external storage will not be freed). If you need this ability, consider
331using ``std::function``. ``function_ref`` is small enough that it should always
332be passed by value.
333
334.. _DEBUG:
335
336The ``DEBUG()`` macro and ``-debug`` option
337-------------------------------------------
338
339Often when working on your pass you will put a bunch of debugging printouts and
340other code into your pass.  After you get it working, you want to remove it, but
341you may need it again in the future (to work out new bugs that you run across).
342
343Naturally, because of this, you don't want to delete the debug printouts, but
344you don't want them to always be noisy.  A standard compromise is to comment
345them out, allowing you to enable them if you need them in the future.
346
347The ``llvm/Support/Debug.h`` (`doxygen
348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
349``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
351executed if '``opt``' (or any other tool) is run with the '``-debug``' command
352line argument:
353
354.. code-block:: c++
355
356  DEBUG(errs() << "I am here!\n");
357
358Then you can run your pass like this:
359
360.. code-block:: none
361
362  $ opt < a.bc > /dev/null -mypass
363  <no output>
364  $ opt < a.bc > /dev/null -mypass -debug
365  I am here!
366
367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
368have to create "yet another" command line option for the debug output for your
369pass.  Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
370do not cause a performance impact at all (for the same reason, they should also
371not contain side-effects!).
372
373One additional nice thing about the ``DEBUG()`` macro is that you can enable or
374disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
375DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
376been started yet, you can always just run it with ``-debug``.
377
378.. _DEBUG_TYPE:
379
380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
382
383Sometimes you may find yourself in a situation where enabling ``-debug`` just
384turns on **too much** information (such as when working on the code generator).
385If you want to enable debug information with more fine-grained control, you
386should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
387follows:
388
389.. code-block:: c++
390
391  #define DEBUG_TYPE "foo"
392  DEBUG(errs() << "'foo' debug type\n");
393  #undef  DEBUG_TYPE
394  #define DEBUG_TYPE "bar"
395  DEBUG(errs() << "'bar' debug type\n"));
396  #undef  DEBUG_TYPE
397
398Then you can run your pass like this:
399
400.. code-block:: none
401
402  $ opt < a.bc > /dev/null -mypass
403  <no output>
404  $ opt < a.bc > /dev/null -mypass -debug
405  'foo' debug type
406  'bar' debug type
407  $ opt < a.bc > /dev/null -mypass -debug-only=foo
408  'foo' debug type
409  $ opt < a.bc > /dev/null -mypass -debug-only=bar
410  'bar' debug type
411
412Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
413to specify the debug type for the entire module. Be careful that you only do
414this after including Debug.h and not around any #include of headers. Also, you
415should use names more meaningful than "foo" and "bar", because there is no
416system in place to ensure that names do not conflict. If two different modules
417use the same string, they will all be turned on when the name is specified.
418This allows, for example, all debug information for instruction scheduling to be
419enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
420files.
421
422For performance reasons, -debug-only is not available in optimized build
423(``--enable-optimized``) of LLVM.
424
425The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
426like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
427takes an additional first parameter, which is the type to use.  For example, the
428preceding example could be written as:
429
430.. code-block:: c++
431
432  DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
433  DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
434
435.. _Statistic:
436
437The ``Statistic`` class & ``-stats`` option
438-------------------------------------------
439
440The ``llvm/ADT/Statistic.h`` (`doxygen
441<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
442named ``Statistic`` that is used as a unified way to keep track of what the LLVM
443compiler is doing and how effective various optimizations are.  It is useful to
444see what optimizations are contributing to making a particular program run
445faster.
446
447Often you may run your pass on some big program, and you're interested to see
448how many times it makes a certain transformation.  Although you can do this with
449hand inspection, or some ad-hoc method, this is a real pain and not very useful
450for big programs.  Using the ``Statistic`` class makes it very easy to keep
451track of this information, and the calculated information is presented in a
452uniform manner with the rest of the passes being executed.
453
454There are many examples of ``Statistic`` uses, but the basics of using it are as
455follows:
456
457#. Define your statistic like this:
458
459  .. code-block:: c++
460
461    #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
462    STATISTIC(NumXForms, "The # of times I did stuff");
463
464  The ``STATISTIC`` macro defines a static variable, whose name is specified by
465  the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
466  the description is taken from the second argument.  The variable defined
467  ("NumXForms" in this case) acts like an unsigned integer.
468
469#. Whenever you make a transformation, bump the counter:
470
471  .. code-block:: c++
472
473    ++NumXForms;   // I did stuff!
474
475That's all you have to do.  To get '``opt``' to print out the statistics
476gathered, use the '``-stats``' option:
477
478.. code-block:: none
479
480  $ opt -stats -mypassname < program.bc > /dev/null
481  ... statistics output ...
482
483Note that in order to use the '``-stats``' option, LLVM must be
484compiled with assertions enabled.
485
486When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
487report that looks like this:
488
489.. code-block:: none
490
491   7646 bitcodewriter   - Number of normal instructions
492    725 bitcodewriter   - Number of oversized instructions
493 129996 bitcodewriter   - Number of bitcode bytes written
494   2817 raise           - Number of insts DCEd or constprop'd
495   3213 raise           - Number of cast-of-self removed
496   5046 raise           - Number of expression trees converted
497     75 raise           - Number of other getelementptr's formed
498    138 raise           - Number of load/store peepholes
499     42 deadtypeelim    - Number of unused typenames removed from symtab
500    392 funcresolve     - Number of varargs functions resolved
501     27 globaldce       - Number of global variables removed
502      2 adce            - Number of basic blocks removed
503    134 cee             - Number of branches revectored
504     49 cee             - Number of setcc instruction eliminated
505    532 gcse            - Number of loads removed
506   2919 gcse            - Number of instructions removed
507     86 indvars         - Number of canonical indvars added
508     87 indvars         - Number of aux indvars removed
509     25 instcombine     - Number of dead inst eliminate
510    434 instcombine     - Number of insts combined
511    248 licm            - Number of load insts hoisted
512   1298 licm            - Number of insts hoisted to a loop pre-header
513      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
514     75 mem2reg         - Number of alloca's promoted
515   1444 cfgsimplify     - Number of blocks simplified
516
517Obviously, with so many optimizations, having a unified framework for this stuff
518is very nice.  Making your pass fit well into the framework makes it more
519maintainable and useful.
520
521.. _ViewGraph:
522
523Viewing graphs while debugging code
524-----------------------------------
525
526Several of the important data structures in LLVM are graphs: for example CFGs
527made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
528:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
529DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
530compiler, it is nice to instantly visualize these graphs.
531
532LLVM provides several callbacks that are available in a debug build to do
533exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
534current LLVM tool will pop up a window containing the CFG for the function where
535each basic block is a node in the graph, and each node contains the instructions
536in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
537not include the instructions), the ``MachineFunction::viewCFG()`` and
538``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
539methods.  Within GDB, for example, you can usually use something like ``call
540DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
541these functions in your code in places you want to debug.
542
543Getting this to work requires a small amount of setup.  On Unix systems
544with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
545sure 'dot' and 'gv' are in your path.  If you are running on Mac OS X, download
546and install the Mac OS X `Graphviz program
547<http://www.pixelglow.com/graphviz/>`_ and add
548``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
549your path. The programs need not be present when configuring, building or
550running LLVM and can simply be installed when needed during an active debug
551session.
552
553``SelectionDAG`` has been extended to make it easier to locate *interesting*
554nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
555"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
556the specified color (choices of colors can be found at `colors
557<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
558can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
559be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
560If you want to restart and clear all the current graph attributes, then you can
561``call DAG.clearGraphAttrs()``.
562
563Note that graph visualization features are compiled out of Release builds to
564reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
565build to use these features.
566
567.. _datastructure:
568
569Picking the Right Data Structure for a Task
570===========================================
571
572LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
573commonly use STL data structures.  This section describes the trade-offs you
574should consider when you pick one.
575
576The first step is a choose your own adventure: do you want a sequential
577container, a set-like container, or a map-like container?  The most important
578thing when choosing a container is the algorithmic properties of how you plan to
579access the container.  Based on that, you should use:
580
581
582* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
583  value based on another value.  Map-like containers also support efficient
584  queries for containment (whether a key is in the map).  Map-like containers
585  generally do not support efficient reverse mapping (values to keys).  If you
586  need that, use two maps.  Some map-like containers also support efficient
587  iteration through the keys in sorted order.  Map-like containers are the most
588  expensive sort, only use them if you need one of these capabilities.
589
590* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
591  a container that automatically eliminates duplicates.  Some set-like
592  containers support efficient iteration through the elements in sorted order.
593  Set-like containers are more expensive than sequential containers.
594
595* a :ref:`sequential <ds_sequential>` container provides the most efficient way
596  to add elements and keeps track of the order they are added to the collection.
597  They permit duplicates and support efficient iteration, but do not support
598  efficient look-up based on a key.
599
600* a :ref:`string <ds_string>` container is a specialized sequential container or
601  reference structure that is used for character or byte arrays.
602
603* a :ref:`bit <ds_bit>` container provides an efficient way to store and
604  perform set operations on sets of numeric id's, while automatically
605  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
606  identifier you want to store.
607
608Once the proper category of container is determined, you can fine tune the
609memory use, constant factors, and cache behaviors of access by intelligently
610picking a member of the category.  Note that constant factors and cache behavior
611can be a big deal.  If you have a vector that usually only contains a few
612elements (but could contain many), for example, it's much better to use
613:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
614avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
615the elements to the container.
616
617.. _ds_sequential:
618
619Sequential Containers (std::vector, std::list, etc)
620---------------------------------------------------
621
622There are a variety of sequential containers available for you, based on your
623needs.  Pick the first in this section that will do what you want.
624
625.. _dss_arrayref:
626
627llvm/ADT/ArrayRef.h
628^^^^^^^^^^^^^^^^^^^
629
630The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
631accepts a sequential list of elements in memory and just reads from them.  By
632taking an ``ArrayRef``, the API can be passed a fixed size array, an
633``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
634in memory.
635
636.. _dss_fixedarrays:
637
638Fixed Size Arrays
639^^^^^^^^^^^^^^^^^
640
641Fixed size arrays are very simple and very fast.  They are good if you know
642exactly how many elements you have, or you have a (low) upper bound on how many
643you have.
644
645.. _dss_heaparrays:
646
647Heap Allocated Arrays
648^^^^^^^^^^^^^^^^^^^^^
649
650Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
651if the number of elements is variable, if you know how many elements you will
652need before the array is allocated, and if the array is usually large (if not,
653consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
654array is the cost of the new/delete (aka malloc/free).  Also note that if you
655are allocating an array of a type with a constructor, the constructor and
656destructors will be run for every element in the array (re-sizable vectors only
657construct those elements actually used).
658
659.. _dss_tinyptrvector:
660
661llvm/ADT/TinyPtrVector.h
662^^^^^^^^^^^^^^^^^^^^^^^^
663
664``TinyPtrVector<Type>`` is a highly specialized collection class that is
665optimized to avoid allocation in the case when a vector has zero or one
666elements.  It has two major restrictions: 1) it can only hold values of pointer
667type, and 2) it cannot hold a null pointer.
668
669Since this container is highly specialized, it is rarely used.
670
671.. _dss_smallvector:
672
673llvm/ADT/SmallVector.h
674^^^^^^^^^^^^^^^^^^^^^^
675
676``SmallVector<Type, N>`` is a simple class that looks and smells just like
677``vector<Type>``: it supports efficient iteration, lays out elements in memory
678order (so you can do pointer arithmetic between elements), supports efficient
679push_back/pop_back operations, supports efficient random access to its elements,
680etc.
681
682The advantage of SmallVector is that it allocates space for some number of
683elements (N) **in the object itself**.  Because of this, if the SmallVector is
684dynamically smaller than N, no malloc is performed.  This can be a big win in
685cases where the malloc/free call is far more expensive than the code that
686fiddles around with the elements.
687
688This is good for vectors that are "usually small" (e.g. the number of
689predecessors/successors of a block is usually less than 8).  On the other hand,
690this makes the size of the SmallVector itself large, so you don't want to
691allocate lots of them (doing so will waste a lot of space).  As such,
692SmallVectors are most useful when on the stack.
693
694SmallVector also provides a nice portable and efficient replacement for
695``alloca``.
696
697.. note::
698
699   Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
700
701   In APIs that don't care about the "small size" (most?), prefer to use
702   the ``SmallVectorImpl<T>`` class, which is basically just the "vector
703   header" (and methods) without the elements allocated after it. Note that
704   ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
705   conversion is implicit and costs nothing. E.g.
706
707   .. code-block:: c++
708
709      // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
710      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
711      // GOOD: Clients can pass any SmallVector<Foo, N>.
712      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
713
714      void someFunc() {
715        SmallVector<Foo, 8> Vec;
716        hardcodedSmallSize(Vec); // Error.
717        allowsAnySmallSize(Vec); // Works.
718      }
719
720   Even though it has "``Impl``" in the name, this is so widely used that
721   it really isn't "private to the implementation" anymore. A name like
722   ``SmallVectorHeader`` would be more appropriate.
723
724.. _dss_vector:
725
726<vector>
727^^^^^^^^
728
729``std::vector`` is well loved and respected.  It is useful when SmallVector
730isn't: when the size of the vector is often large (thus the small optimization
731will rarely be a benefit) or if you will be allocating many instances of the
732vector itself (which would waste space for elements that aren't in the
733container).  vector is also useful when interfacing with code that expects
734vectors :).
735
736One worthwhile note about std::vector: avoid code like this:
737
738.. code-block:: c++
739
740  for ( ... ) {
741     std::vector<foo> V;
742     // make use of V.
743  }
744
745Instead, write this as:
746
747.. code-block:: c++
748
749  std::vector<foo> V;
750  for ( ... ) {
751     // make use of V.
752     V.clear();
753  }
754
755Doing so will save (at least) one heap allocation and free per iteration of the
756loop.
757
758.. _dss_deque:
759
760<deque>
761^^^^^^^
762
763``std::deque`` is, in some senses, a generalized version of ``std::vector``.
764Like ``std::vector``, it provides constant time random access and other similar
765properties, but it also provides efficient access to the front of the list.  It
766does not guarantee continuity of elements within memory.
767
768In exchange for this extra flexibility, ``std::deque`` has significantly higher
769constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
770something cheaper.
771
772.. _dss_list:
773
774<list>
775^^^^^^
776
777``std::list`` is an extremely inefficient class that is rarely useful.  It
778performs a heap allocation for every element inserted into it, thus having an
779extremely high constant factor, particularly for small data types.
780``std::list`` also only supports bidirectional iteration, not random access
781iteration.
782
783In exchange for this high cost, std::list supports efficient access to both ends
784of the list (like ``std::deque``, but unlike ``std::vector`` or
785``SmallVector``).  In addition, the iterator invalidation characteristics of
786std::list are stronger than that of a vector class: inserting or removing an
787element into the list does not invalidate iterator or pointers to other elements
788in the list.
789
790.. _dss_ilist:
791
792llvm/ADT/ilist.h
793^^^^^^^^^^^^^^^^
794
795``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
796because it requires the element to store and provide access to the prev/next
797pointers for the list.
798
799``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
800``ilist_traits`` implementation for the element type, but it provides some novel
801characteristics.  In particular, it can efficiently store polymorphic objects,
802the traits class is informed when an element is inserted or removed from the
803list, and ``ilist``\ s are guaranteed to support a constant-time splice
804operation.
805
806These properties are exactly what we want for things like ``Instruction``\ s and
807basic blocks, which is why these are implemented with ``ilist``\ s.
808
809Related classes of interest are explained in the following subsections:
810
811* :ref:`ilist_traits <dss_ilist_traits>`
812
813* :ref:`iplist <dss_iplist>`
814
815* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
816
817* :ref:`Sentinels <dss_ilist_sentinel>`
818
819.. _dss_packedvector:
820
821llvm/ADT/PackedVector.h
822^^^^^^^^^^^^^^^^^^^^^^^
823
824Useful for storing a vector of values using only a few number of bits for each
825value.  Apart from the standard operations of a vector-like container, it can
826also perform an 'or' set operation.
827
828For example:
829
830.. code-block:: c++
831
832  enum State {
833      None = 0x0,
834      FirstCondition = 0x1,
835      SecondCondition = 0x2,
836      Both = 0x3
837  };
838
839  State get() {
840      PackedVector<State, 2> Vec1;
841      Vec1.push_back(FirstCondition);
842
843      PackedVector<State, 2> Vec2;
844      Vec2.push_back(SecondCondition);
845
846      Vec1 |= Vec2;
847      return Vec1[0]; // returns 'Both'.
848  }
849
850.. _dss_ilist_traits:
851
852ilist_traits
853^^^^^^^^^^^^
854
855``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
856(and consequently ``ilist<T>``) publicly derive from this traits class.
857
858.. _dss_iplist:
859
860iplist
861^^^^^^
862
863``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
864interface.  Notably, inserters from ``T&`` are absent.
865
866``ilist_traits<T>`` is a public base of this class and can be used for a wide
867variety of customizations.
868
869.. _dss_ilist_node:
870
871llvm/ADT/ilist_node.h
872^^^^^^^^^^^^^^^^^^^^^
873
874``ilist_node<T>`` implements the forward and backward links that are expected
875by the ``ilist<T>`` (and analogous containers) in the default manner.
876
877``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
878``T`` publicly derives from ``ilist_node<T>``.
879
880.. _dss_ilist_sentinel:
881
882Sentinels
883^^^^^^^^^
884
885``ilist``\ s have another specialty that must be considered.  To be a good
886citizen in the C++ ecosystem, it needs to support the standard container
887operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
888``operator--`` must work correctly on the ``end`` iterator in the case of
889non-empty ``ilist``\ s.
890
891The only sensible solution to this problem is to allocate a so-called *sentinel*
892along with the intrusive list, which serves as the ``end`` iterator, providing
893the back-link to the last element.  However conforming to the C++ convention it
894is illegal to ``operator++`` beyond the sentinel and it also must not be
895dereferenced.
896
897These constraints allow for some implementation freedom to the ``ilist`` how to
898allocate and store the sentinel.  The corresponding policy is dictated by
899``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
900for a sentinel arises.
901
902While the default policy is sufficient in most cases, it may break down when
903``T`` does not provide a default constructor.  Also, in the case of many
904instances of ``ilist``\ s, the memory overhead of the associated sentinels is
905wasted.  To alleviate the situation with numerous and voluminous
906``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
907
908Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
909superpose the sentinel with the ``ilist`` instance in memory.  Pointer
910arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
911``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
912as the back-link of the sentinel.  This is the only field in the ghostly
913sentinel which can be legally accessed.
914
915.. _dss_other:
916
917Other Sequential Container options
918^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
919
920Other STL containers are available, such as ``std::string``.
921
922There are also various STL adapter classes such as ``std::queue``,
923``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
924to an underlying container but don't affect the cost of the container itself.
925
926.. _ds_string:
927
928String-like containers
929----------------------
930
931There are a variety of ways to pass around and use strings in C and C++, and
932LLVM adds a few new options to choose from.  Pick the first option on this list
933that will do what you need, they are ordered according to their relative cost.
934
935Note that it is generally preferred to *not* pass strings around as ``const
936char*``'s.  These have a number of problems, including the fact that they
937cannot represent embedded nul ("\0") characters, and do not have a length
938available efficiently.  The general replacement for '``const char*``' is
939StringRef.
940
941For more information on choosing string containers for APIs, please see
942:ref:`Passing Strings <string_apis>`.
943
944.. _dss_stringref:
945
946llvm/ADT/StringRef.h
947^^^^^^^^^^^^^^^^^^^^
948
949The StringRef class is a simple value class that contains a pointer to a
950character and a length, and is quite related to the :ref:`ArrayRef
951<dss_arrayref>` class (but specialized for arrays of characters).  Because
952StringRef carries a length with it, it safely handles strings with embedded nul
953characters in it, getting the length does not require a strlen call, and it even
954has very convenient APIs for slicing and dicing the character range that it
955represents.
956
957StringRef is ideal for passing simple strings around that are known to be live,
958either because they are C string literals, std::string, a C array, or a
959SmallVector.  Each of these cases has an efficient implicit conversion to
960StringRef, which doesn't result in a dynamic strlen being executed.
961
962StringRef has a few major limitations which make more powerful string containers
963useful:
964
965#. You cannot directly convert a StringRef to a 'const char*' because there is
966   no way to add a trailing nul (unlike the .c_str() method on various stronger
967   classes).
968
969#. StringRef doesn't own or keep alive the underlying string bytes.
970   As such it can easily lead to dangling pointers, and is not suitable for
971   embedding in datastructures in most cases (instead, use an std::string or
972   something like that).
973
974#. For the same reason, StringRef cannot be used as the return value of a
975   method if the method "computes" the result string.  Instead, use std::string.
976
977#. StringRef's do not allow you to mutate the pointed-to string bytes and it
978   doesn't allow you to insert or remove bytes from the range.  For editing
979   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
980   class.
981
982Because of its strengths and limitations, it is very common for a function to
983take a StringRef and for a method on an object to return a StringRef that points
984into some string that it owns.
985
986.. _dss_twine:
987
988llvm/ADT/Twine.h
989^^^^^^^^^^^^^^^^
990
991The Twine class is used as an intermediary datatype for APIs that want to take a
992string that can be constructed inline with a series of concatenations.  Twine
993works by forming recursive instances of the Twine datatype (a simple value
994object) on the stack as temporary objects, linking them together into a tree
995which is then linearized when the Twine is consumed.  Twine is only safe to use
996as the argument to a function, and should always be a const reference, e.g.:
997
998.. code-block:: c++
999
1000  void foo(const Twine &T);
1001  ...
1002  StringRef X = ...
1003  unsigned i = ...
1004  foo(X + "." + Twine(i));
1005
1006This example forms a string like "blarg.42" by concatenating the values
1007together, and does not form intermediate strings containing "blarg" or "blarg.".
1008
1009Because Twine is constructed with temporary objects on the stack, and because
1010these instances are destroyed at the end of the current statement, it is an
1011inherently dangerous API.  For example, this simple variant contains undefined
1012behavior and will probably crash:
1013
1014.. code-block:: c++
1015
1016  void foo(const Twine &T);
1017  ...
1018  StringRef X = ...
1019  unsigned i = ...
1020  const Twine &Tmp = X + "." + Twine(i);
1021  foo(Tmp);
1022
1023... because the temporaries are destroyed before the call.  That said, Twine's
1024are much more efficient than intermediate std::string temporaries, and they work
1025really well with StringRef.  Just be aware of their limitations.
1026
1027.. _dss_smallstring:
1028
1029llvm/ADT/SmallString.h
1030^^^^^^^^^^^^^^^^^^^^^^
1031
1032SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1033convenience APIs like += that takes StringRef's.  SmallString avoids allocating
1034memory in the case when the preallocated space is enough to hold its data, and
1035it calls back to general heap allocation when required.  Since it owns its data,
1036it is very safe to use and supports full mutation of the string.
1037
1038Like SmallVector's, the big downside to SmallString is their sizeof.  While they
1039are optimized for small strings, they themselves are not particularly small.
1040This means that they work great for temporary scratch buffers on the stack, but
1041should not generally be put into the heap: it is very rare to see a SmallString
1042as the member of a frequently-allocated heap data structure or returned
1043by-value.
1044
1045.. _dss_stdstring:
1046
1047std::string
1048^^^^^^^^^^^
1049
1050The standard C++ std::string class is a very general class that (like
1051SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
1052so it can be embedded into heap data structures and returned by-value.  On the
1053other hand, std::string is highly inefficient for inline editing (e.g.
1054concatenating a bunch of stuff together) and because it is provided by the
1055standard library, its performance characteristics depend a lot of the host
1056standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1057GCC contains a really slow implementation).
1058
1059The major disadvantage of std::string is that almost every operation that makes
1060them larger can allocate memory, which is slow.  As such, it is better to use
1061SmallVector or Twine as a scratch buffer, but then use std::string to persist
1062the result.
1063
1064.. _ds_set:
1065
1066Set-Like Containers (std::set, SmallSet, SetVector, etc)
1067--------------------------------------------------------
1068
1069Set-like containers are useful when you need to canonicalize multiple values
1070into a single representation.  There are several different choices for how to do
1071this, providing various trade-offs.
1072
1073.. _dss_sortedvectorset:
1074
1075A sorted 'vector'
1076^^^^^^^^^^^^^^^^^
1077
1078If you intend to insert a lot of elements, then do a lot of queries, a great
1079approach is to use a vector (or other sequential container) with
1080std::sort+std::unique to remove duplicates.  This approach works really well if
1081your usage pattern has these two distinct phases (insert then query), and can be
1082coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1083
1084This combination provides the several nice properties: the result data is
1085contiguous in memory (good for cache locality), has few allocations, is easy to
1086address (iterators in the final vector are just indices or pointers), and can be
1087efficiently queried with a standard binary search (e.g.
1088``std::lower_bound``; if you want the whole range of elements comparing
1089equal, use ``std::equal_range``).
1090
1091.. _dss_smallset:
1092
1093llvm/ADT/SmallSet.h
1094^^^^^^^^^^^^^^^^^^^
1095
1096If you have a set-like data structure that is usually small and whose elements
1097are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
1098space for N elements in place (thus, if the set is dynamically smaller than N,
1099no malloc traffic is required) and accesses them with a simple linear search.
1100When the set grows beyond N elements, it allocates a more expensive
1101representation that guarantees efficient access (for most types, it falls back
1102to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1103:ref:`SmallPtrSet <dss_smallptrset>`.
1104
1105The magic of this class is that it handles small sets extremely efficiently, but
1106gracefully handles extremely large sets without loss of efficiency.  The
1107drawback is that the interface is quite small: it supports insertion, queries
1108and erasing, but does not support iteration.
1109
1110.. _dss_smallptrset:
1111
1112llvm/ADT/SmallPtrSet.h
1113^^^^^^^^^^^^^^^^^^^^^^
1114
1115``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1116pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1117iterators.  If more than N insertions are performed, a single quadratically
1118probed hash table is allocated and grows as needed, providing extremely
1119efficient access (constant time insertion/deleting/queries with low constant
1120factors) and is very stingy with malloc traffic.
1121
1122Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1123are invalidated whenever an insertion occurs.  Also, the values visited by the
1124iterators are not visited in sorted order.
1125
1126.. _dss_stringset:
1127
1128llvm/ADT/StringSet.h
1129^^^^^^^^^^^^^^^^^^^^
1130
1131``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1132and it allows efficient storage and retrieval of unique strings.
1133
1134Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also suports
1135iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1136need to call ``i->getKey()`` to access the item of the StringSet.)  On the
1137other hand, ``StringSet`` doesn't support range-insertion and
1138copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1139<dss_smallptrset>` do support.
1140
1141.. _dss_denseset:
1142
1143llvm/ADT/DenseSet.h
1144^^^^^^^^^^^^^^^^^^^
1145
1146DenseSet is a simple quadratically probed hash table.  It excels at supporting
1147small values: it uses a single allocation to hold all of the pairs that are
1148currently inserted in the set.  DenseSet is a great way to unique small values
1149that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1150pointers).  Note that DenseSet has the same requirements for the value type that
1151:ref:`DenseMap <dss_densemap>` has.
1152
1153.. _dss_sparseset:
1154
1155llvm/ADT/SparseSet.h
1156^^^^^^^^^^^^^^^^^^^^
1157
1158SparseSet holds a small number of objects identified by unsigned keys of
1159moderate size.  It uses a lot of memory, but provides operations that are almost
1160as fast as a vector.  Typical keys are physical registers, virtual registers, or
1161numbered basic blocks.
1162
1163SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1164and fast iteration over small sets.  It is not intended for building composite
1165data structures.
1166
1167.. _dss_sparsemultiset:
1168
1169llvm/ADT/SparseMultiSet.h
1170^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1171
1172SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1173desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1174provides operations that are almost as fast as a vector.  Typical keys are
1175physical registers, virtual registers, or numbered basic blocks.
1176
1177SparseMultiSet is useful for algorithms that need very fast
1178clear/find/insert/erase of the entire collection, and iteration over sets of
1179elements sharing a key. It is often a more efficient choice than using composite
1180data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1181building composite data structures.
1182
1183.. _dss_FoldingSet:
1184
1185llvm/ADT/FoldingSet.h
1186^^^^^^^^^^^^^^^^^^^^^
1187
1188FoldingSet is an aggregate class that is really good at uniquing
1189expensive-to-create or polymorphic objects.  It is a combination of a chained
1190hash table with intrusive links (uniqued objects are required to inherit from
1191FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1192process.
1193
1194Consider a case where you want to implement a "getOrCreateFoo" method for a
1195complex object (for example, a node in the code generator).  The client has a
1196description of **what** it wants to generate (it knows the opcode and all the
1197operands), but we don't want to 'new' a node, then try inserting it into a set
1198only to find out it already exists, at which point we would have to delete it
1199and return the node that already exists.
1200
1201To support this style of client, FoldingSet perform a query with a
1202FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1203element that we want to query for.  The query either returns the element
1204matching the ID or it returns an opaque ID that indicates where insertion should
1205take place.  Construction of the ID usually does not require heap traffic.
1206
1207Because FoldingSet uses intrusive links, it can support polymorphic objects in
1208the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1209Because the elements are individually allocated, pointers to the elements are
1210stable: inserting or removing elements does not invalidate any pointers to other
1211elements.
1212
1213.. _dss_set:
1214
1215<set>
1216^^^^^
1217
1218``std::set`` is a reasonable all-around set class, which is decent at many
1219things but great at nothing.  std::set allocates memory for each element
1220inserted (thus it is very malloc intensive) and typically stores three pointers
1221per element in the set (thus adding a large amount of per-element space
1222overhead).  It offers guaranteed log(n) performance, which is not particularly
1223fast from a complexity standpoint (particularly if the elements of the set are
1224expensive to compare, like strings), and has extremely high constant factors for
1225lookup, insertion and removal.
1226
1227The advantages of std::set are that its iterators are stable (deleting or
1228inserting an element from the set does not affect iterators or pointers to other
1229elements) and that iteration over the set is guaranteed to be in sorted order.
1230If the elements in the set are large, then the relative overhead of the pointers
1231and malloc traffic is not a big deal, but if the elements of the set are small,
1232std::set is almost never a good choice.
1233
1234.. _dss_setvector:
1235
1236llvm/ADT/SetVector.h
1237^^^^^^^^^^^^^^^^^^^^
1238
1239LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1240set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1241important property that this provides is efficient insertion with uniquing
1242(duplicate elements are ignored) with iteration support.  It implements this by
1243inserting elements into both a set-like container and the sequential container,
1244using the set-like container for uniquing and the sequential container for
1245iteration.
1246
1247The difference between SetVector and other sets is that the order of iteration
1248is guaranteed to match the order of insertion into the SetVector.  This property
1249is really important for things like sets of pointers.  Because pointer values
1250are non-deterministic (e.g. vary across runs of the program on different
1251machines), iterating over the pointers in the set will not be in a well-defined
1252order.
1253
1254The drawback of SetVector is that it requires twice as much space as a normal
1255set and has the sum of constant factors from the set-like container and the
1256sequential container that it uses.  Use it **only** if you need to iterate over
1257the elements in a deterministic order.  SetVector is also expensive to delete
1258elements out of (linear time), unless you use its "pop_back" method, which is
1259faster.
1260
1261``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1262size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1263However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1264which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1265If you use this, and if your sets are dynamically smaller than ``N``, you will
1266save a lot of heap traffic.
1267
1268.. _dss_uniquevector:
1269
1270llvm/ADT/UniqueVector.h
1271^^^^^^^^^^^^^^^^^^^^^^^
1272
1273UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1274unique ID for each element inserted into the set.  It internally contains a map
1275and a vector, and it assigns a unique ID for each value inserted into the set.
1276
1277UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1278both the map and vector, it has high complexity, high constant factors, and
1279produces a lot of malloc traffic.  It should be avoided.
1280
1281.. _dss_immutableset:
1282
1283llvm/ADT/ImmutableSet.h
1284^^^^^^^^^^^^^^^^^^^^^^^
1285
1286ImmutableSet is an immutable (functional) set implementation based on an AVL
1287tree.  Adding or removing elements is done through a Factory object and results
1288in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
1289with the given contents, then the existing one is returned; equality is compared
1290with a FoldingSetNodeID.  The time and space complexity of add or remove
1291operations is logarithmic in the size of the original set.
1292
1293There is no method for returning an element of the set, you can only check for
1294membership.
1295
1296.. _dss_otherset:
1297
1298Other Set-Like Container Options
1299^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1300
1301The STL provides several other options, such as std::multiset and the various
1302"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
1303never use hash_set and unordered_set because they are generally very expensive
1304(each insertion requires a malloc) and very non-portable.
1305
1306std::multiset is useful if you're not interested in elimination of duplicates,
1307but has all the drawbacks of :ref:`std::set <dss_set>`.  A sorted vector
1308(where you don't delete duplicate entries) or some other approach is almost
1309always better.
1310
1311.. _ds_map:
1312
1313Map-Like Containers (std::map, DenseMap, etc)
1314---------------------------------------------
1315
1316Map-like containers are useful when you want to associate data to a key.  As
1317usual, there are a lot of different ways to do this. :)
1318
1319.. _dss_sortedvectormap:
1320
1321A sorted 'vector'
1322^^^^^^^^^^^^^^^^^
1323
1324If your usage pattern follows a strict insert-then-query approach, you can
1325trivially use the same approach as :ref:`sorted vectors for set-like containers
1326<dss_sortedvectorset>`.  The only difference is that your query function (which
1327uses std::lower_bound to get efficient log(n) lookup) should only compare the
1328key, not both the key and value.  This yields the same advantages as sorted
1329vectors for sets.
1330
1331.. _dss_stringmap:
1332
1333llvm/ADT/StringMap.h
1334^^^^^^^^^^^^^^^^^^^^
1335
1336Strings are commonly used as keys in maps, and they are difficult to support
1337efficiently: they are variable length, inefficient to hash and compare when
1338long, expensive to copy, etc.  StringMap is a specialized container designed to
1339cope with these issues.  It supports mapping an arbitrary range of bytes to an
1340arbitrary other object.
1341
1342The StringMap implementation uses a quadratically-probed hash table, where the
1343buckets store a pointer to the heap allocated entries (and some other stuff).
1344The entries in the map must be heap allocated because the strings are variable
1345length.  The string data (key) and the element object (value) are stored in the
1346same allocation with the string data immediately after the element object.
1347This container guarantees the "``(char*)(&Value+1)``" points to the key string
1348for a value.
1349
1350The StringMap is very fast for several reasons: quadratic probing is very cache
1351efficient for lookups, the hash value of strings in buckets is not recomputed
1352when looking up an element, StringMap rarely has to touch the memory for
1353unrelated objects when looking up a value (even when hash collisions happen),
1354hash table growth does not recompute the hash values for strings already in the
1355table, and each pair in the map is store in a single allocation (the string data
1356is stored in the same allocation as the Value of a pair).
1357
1358StringMap also provides query methods that take byte ranges, so it only ever
1359copies a string if a value is inserted into the table.
1360
1361StringMap iteratation order, however, is not guaranteed to be deterministic, so
1362any uses which require that should instead use a std::map.
1363
1364.. _dss_indexmap:
1365
1366llvm/ADT/IndexedMap.h
1367^^^^^^^^^^^^^^^^^^^^^
1368
1369IndexedMap is a specialized container for mapping small dense integers (or
1370values that can be mapped to small dense integers) to some other type.  It is
1371internally implemented as a vector with a mapping function that maps the keys
1372to the dense integer range.
1373
1374This is useful for cases like virtual registers in the LLVM code generator: they
1375have a dense mapping that is offset by a compile-time constant (the first
1376virtual register ID).
1377
1378.. _dss_densemap:
1379
1380llvm/ADT/DenseMap.h
1381^^^^^^^^^^^^^^^^^^^
1382
1383DenseMap is a simple quadratically probed hash table.  It excels at supporting
1384small keys and values: it uses a single allocation to hold all of the pairs
1385that are currently inserted in the map.  DenseMap is a great way to map
1386pointers to pointers, or map other small types to each other.
1387
1388There are several aspects of DenseMap that you should be aware of, however.
1389The iterators in a DenseMap are invalidated whenever an insertion occurs,
1390unlike map.  Also, because DenseMap allocates space for a large number of
1391key/value pairs (it starts with 64 by default), it will waste a lot of space if
1392your keys or values are large.  Finally, you must implement a partial
1393specialization of DenseMapInfo for the key that you want, if it isn't already
1394supported.  This is required to tell DenseMap about two special marker values
1395(which can never be inserted into the map) that it needs internally.
1396
1397DenseMap's find_as() method supports lookup operations using an alternate key
1398type.  This is useful in cases where the normal key type is expensive to
1399construct, but cheap to compare against.  The DenseMapInfo is responsible for
1400defining the appropriate comparison and hashing methods for each alternate key
1401type used.
1402
1403.. _dss_valuemap:
1404
1405llvm/IR/ValueMap.h
1406^^^^^^^^^^^^^^^^^^^
1407
1408ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1409``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
1410RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1411the same value, just as if the key were a WeakVH.  You can configure exactly how
1412this happens, and what else happens on these two events, by passing a ``Config``
1413parameter to the ValueMap template.
1414
1415.. _dss_intervalmap:
1416
1417llvm/ADT/IntervalMap.h
1418^^^^^^^^^^^^^^^^^^^^^^
1419
1420IntervalMap is a compact map for small keys and values.  It maps key intervals
1421instead of single keys, and it will automatically coalesce adjacent intervals.
1422When the map only contains a few intervals, they are stored in the map object
1423itself to avoid allocations.
1424
1425The IntervalMap iterators are quite big, so they should not be passed around as
1426STL iterators.  The heavyweight iterators allow a smaller data structure.
1427
1428.. _dss_map:
1429
1430<map>
1431^^^^^
1432
1433std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1434single allocation per pair inserted into the map, it offers log(n) lookup with
1435an extremely large constant factor, imposes a space penalty of 3 pointers per
1436pair in the map, etc.
1437
1438std::map is most useful when your keys or values are very large, if you need to
1439iterate over the collection in sorted order, or if you need stable iterators
1440into the map (i.e. they don't get invalidated if an insertion or deletion of
1441another element takes place).
1442
1443.. _dss_mapvector:
1444
1445llvm/ADT/MapVector.h
1446^^^^^^^^^^^^^^^^^^^^
1447
1448``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
1449main difference is that the iteration order is guaranteed to be the insertion
1450order, making it an easy (but somewhat expensive) solution for non-deterministic
1451iteration over maps of pointers.
1452
1453It is implemented by mapping from key to an index in a vector of key,value
1454pairs.  This provides fast lookup and iteration, but has two main drawbacks:
1455the key is stored twice and removing elements takes linear time.  If it is
1456necessary to remove elements, it's best to remove them in bulk using
1457``remove_if()``.
1458
1459.. _dss_inteqclasses:
1460
1461llvm/ADT/IntEqClasses.h
1462^^^^^^^^^^^^^^^^^^^^^^^
1463
1464IntEqClasses provides a compact representation of equivalence classes of small
1465integers.  Initially, each integer in the range 0..n-1 has its own equivalence
1466class.  Classes can be joined by passing two class representatives to the
1467join(a, b) method.  Two integers are in the same class when findLeader() returns
1468the same representative.
1469
1470Once all equivalence classes are formed, the map can be compressed so each
1471integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1472is the total number of equivalence classes.  The map must be uncompressed before
1473it can be edited again.
1474
1475.. _dss_immutablemap:
1476
1477llvm/ADT/ImmutableMap.h
1478^^^^^^^^^^^^^^^^^^^^^^^
1479
1480ImmutableMap is an immutable (functional) map implementation based on an AVL
1481tree.  Adding or removing elements is done through a Factory object and results
1482in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
1483with the given key set, then the existing one is returned; equality is compared
1484with a FoldingSetNodeID.  The time and space complexity of add or remove
1485operations is logarithmic in the size of the original map.
1486
1487.. _dss_othermap:
1488
1489Other Map-Like Container Options
1490^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1491
1492The STL provides several other options, such as std::multimap and the various
1493"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
1494never use hash_set and unordered_set because they are generally very expensive
1495(each insertion requires a malloc) and very non-portable.
1496
1497std::multimap is useful if you want to map a key to multiple values, but has all
1498the drawbacks of std::map.  A sorted vector or some other approach is almost
1499always better.
1500
1501.. _ds_bit:
1502
1503Bit storage containers (BitVector, SparseBitVector)
1504---------------------------------------------------
1505
1506Unlike the other containers, there are only two bit storage containers, and
1507choosing when to use each is relatively straightforward.
1508
1509One additional option is ``std::vector<bool>``: we discourage its use for two
1510reasons 1) the implementation in many common compilers (e.g.  commonly
1511available versions of GCC) is extremely inefficient and 2) the C++ standards
1512committee is likely to deprecate this container and/or change it significantly
1513somehow.  In any case, please don't use it.
1514
1515.. _dss_bitvector:
1516
1517BitVector
1518^^^^^^^^^
1519
1520The BitVector container provides a dynamic size set of bits for manipulation.
1521It supports individual bit setting/testing, as well as set operations.  The set
1522operations take time O(size of bitvector), but operations are performed one word
1523at a time, instead of one bit at a time.  This makes the BitVector very fast for
1524set operations compared to other containers.  Use the BitVector when you expect
1525the number of set bits to be high (i.e. a dense set).
1526
1527.. _dss_smallbitvector:
1528
1529SmallBitVector
1530^^^^^^^^^^^^^^
1531
1532The SmallBitVector container provides the same interface as BitVector, but it is
1533optimized for the case where only a small number of bits, less than 25 or so,
1534are needed.  It also transparently supports larger bit counts, but slightly less
1535efficiently than a plain BitVector, so SmallBitVector should only be used when
1536larger counts are rare.
1537
1538At this time, SmallBitVector does not support set operations (and, or, xor), and
1539its operator[] does not provide an assignable lvalue.
1540
1541.. _dss_sparsebitvector:
1542
1543SparseBitVector
1544^^^^^^^^^^^^^^^
1545
1546The SparseBitVector container is much like BitVector, with one major difference:
1547Only the bits that are set, are stored.  This makes the SparseBitVector much
1548more space efficient than BitVector when the set is sparse, as well as making
1549set operations O(number of set bits) instead of O(size of universe).  The
1550downside to the SparseBitVector is that setting and testing of random bits is
1551O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
1552implementation, setting or testing bits in sorted order (either forwards or
1553reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
1554on size) of the current bit is also O(1).  As a general statement,
1555testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1556
1557.. _common:
1558
1559Helpful Hints for Common Operations
1560===================================
1561
1562This section describes how to perform some very simple transformations of LLVM
1563code.  This is meant to give examples of common idioms used, showing the
1564practical side of LLVM transformations.
1565
1566Because this is a "how-to" section, you should also read about the main classes
1567that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
1568<coreclasses>` contains details and descriptions of the main classes that you
1569should know about.
1570
1571.. _inspection:
1572
1573Basic Inspection and Traversal Routines
1574---------------------------------------
1575
1576The LLVM compiler infrastructure have many different data structures that may be
1577traversed.  Following the example of the C++ standard template library, the
1578techniques used to traverse these various data structures are all basically the
1579same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
1580method) returns an iterator to the start of the sequence, the ``XXXend()``
1581function returns an iterator pointing to one past the last valid element of the
1582sequence, and there is some ``XXXiterator`` data type that is common between the
1583two operations.
1584
1585Because the pattern for iteration is common across many different aspects of the
1586program representation, the standard template library algorithms may be used on
1587them, and it is easier to remember how to iterate.  First we show a few common
1588examples of the data structures that need to be traversed.  Other data
1589structures are traversed in very similar ways.
1590
1591.. _iterate_function:
1592
1593Iterating over the ``BasicBlock`` in a ``Function``
1594^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1595
1596It's quite common to have a ``Function`` instance that you'd like to transform
1597in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
1598facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1599constitute the ``Function``.  The following is an example that prints the name
1600of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1601
1602.. code-block:: c++
1603
1604  // func is a pointer to a Function instance
1605  for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1606    // Print out the name of the basic block if it has one, and then the
1607    // number of instructions that it contains
1608    errs() << "Basic block (name=" << i->getName() << ") has "
1609               << i->size() << " instructions.\n";
1610
1611Note that i can be used as if it were a pointer for the purposes of invoking
1612member functions of the ``Instruction`` class.  This is because the indirection
1613operator is overloaded for the iterator classes.  In the above code, the
1614expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1615you'd expect.
1616
1617.. _iterate_basicblock:
1618
1619Iterating over the ``Instruction`` in a ``BasicBlock``
1620^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1621
1622Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1623iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
1624a code snippet that prints out each instruction in a ``BasicBlock``:
1625
1626.. code-block:: c++
1627
1628  // blk is a pointer to a BasicBlock instance
1629  for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1630     // The next statement works since operator<<(ostream&,...)
1631     // is overloaded for Instruction&
1632     errs() << *i << "\n";
1633
1634
1635However, this isn't really the best way to print out the contents of a
1636``BasicBlock``!  Since the ostream operators are overloaded for virtually
1637anything you'll care about, you could have just invoked the print routine on the
1638basic block itself: ``errs() << *blk << "\n";``.
1639
1640.. _iterate_insiter:
1641
1642Iterating over the ``Instruction`` in a ``Function``
1643^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1644
1645If you're finding that you commonly iterate over a ``Function``'s
1646``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1647``InstIterator`` should be used instead.  You'll need to include
1648``llvm/IR/InstIterator.h`` (`doxygen
1649<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
1650``InstIterator``\ s explicitly in your code.  Here's a small example that shows
1651how to dump all instructions in a function to the standard error stream:
1652
1653.. code-block:: c++
1654
1655  #include "llvm/IR/InstIterator.h"
1656
1657  // F is a pointer to a Function instance
1658  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1659    errs() << *I << "\n";
1660
1661Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
1662its initial contents.  For example, if you wanted to initialize a work list to
1663contain all instructions in a ``Function`` F, all you would need to do is
1664something like:
1665
1666.. code-block:: c++
1667
1668  std::set<Instruction*> worklist;
1669  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1670
1671  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1672    worklist.insert(&*I);
1673
1674The STL set ``worklist`` would now contain all instructions in the ``Function``
1675pointed to by F.
1676
1677.. _iterate_convert:
1678
1679Turning an iterator into a class pointer (and vice-versa)
1680^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1681
1682Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1683when all you've got at hand is an iterator.  Well, extracting a reference or a
1684pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
1685``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1686
1687.. code-block:: c++
1688
1689  Instruction& inst = *i;   // Grab reference to instruction reference
1690  Instruction* pinst = &*i; // Grab pointer to instruction reference
1691  const Instruction& inst = *j;
1692
1693However, the iterators you'll be working with in the LLVM framework are special:
1694they will automatically convert to a ptr-to-instance type whenever they need to.
1695Instead of derferencing the iterator and then taking the address of the result,
1696you can simply assign the iterator to the proper pointer type and you get the
1697dereference and address-of operation as a result of the assignment (behind the
1698scenes, this is a result of overloading casting mechanisms).  Thus the second
1699line of the last example,
1700
1701.. code-block:: c++
1702
1703  Instruction *pinst = &*i;
1704
1705is semantically equivalent to
1706
1707.. code-block:: c++
1708
1709  Instruction *pinst = i;
1710
1711It's also possible to turn a class pointer into the corresponding iterator, and
1712this is a constant time operation (very efficient).  The following code snippet
1713illustrates use of the conversion constructors provided by LLVM iterators.  By
1714using these, you can explicitly grab the iterator of something without actually
1715obtaining it via iteration over some structure:
1716
1717.. code-block:: c++
1718
1719  void printNextInstruction(Instruction* inst) {
1720    BasicBlock::iterator it(inst);
1721    ++it; // After this line, it refers to the instruction after *inst
1722    if (it != inst->getParent()->end()) errs() << *it << "\n";
1723  }
1724
1725Unfortunately, these implicit conversions come at a cost; they prevent these
1726iterators from conforming to standard iterator conventions, and thus from being
1727usable with standard algorithms and containers.  For example, they prevent the
1728following code, where ``B`` is a ``BasicBlock``, from compiling:
1729
1730.. code-block:: c++
1731
1732  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1733
1734Because of this, these implicit conversions may be removed some day, and
1735``operator*`` changed to return a pointer instead of a reference.
1736
1737.. _iterate_complex:
1738
1739Finding call sites: a slightly more complex example
1740^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1741
1742Say that you're writing a FunctionPass and would like to count all the locations
1743in the entire module (that is, across every ``Function``) where a certain
1744function (i.e., some ``Function *``) is already in scope.  As you'll learn
1745later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1746straight-forward manner, but this example will allow us to explore how you'd do
1747it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
1748want to do:
1749
1750.. code-block:: none
1751
1752  initialize callCounter to zero
1753  for each Function f in the Module
1754    for each BasicBlock b in f
1755      for each Instruction i in b
1756        if (i is a CallInst and calls the given function)
1757          increment callCounter
1758
1759And the actual code is (remember, because we're writing a ``FunctionPass``, our
1760``FunctionPass``-derived class simply has to override the ``runOnFunction``
1761method):
1762
1763.. code-block:: c++
1764
1765  Function* targetFunc = ...;
1766
1767  class OurFunctionPass : public FunctionPass {
1768    public:
1769      OurFunctionPass(): callCounter(0) { }
1770
1771      virtual runOnFunction(Function& F) {
1772        for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1773          for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1774            if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1775              // We know we've encountered a call instruction, so we
1776              // need to determine if it's a call to the
1777              // function pointed to by m_func or not.
1778              if (callInst->getCalledFunction() == targetFunc)
1779                ++callCounter;
1780            }
1781          }
1782        }
1783      }
1784
1785    private:
1786      unsigned callCounter;
1787  };
1788
1789.. _calls_and_invokes:
1790
1791Treating calls and invokes the same way
1792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1793
1794You may have noticed that the previous example was a bit oversimplified in that
1795it did not deal with call sites generated by 'invoke' instructions.  In this,
1796and in other situations, you may find that you want to treat ``CallInst``\ s and
1797``InvokeInst``\ s the same way, even though their most-specific common base
1798class is ``Instruction``, which includes lots of less closely-related things.
1799For these cases, LLVM provides a handy wrapper class called ``CallSite``
1800(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1801essentially a wrapper around an ``Instruction`` pointer, with some methods that
1802provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1803
1804This class has "value semantics": it should be passed by value, not by reference
1805and it should not be dynamically allocated or deallocated using ``operator new``
1806or ``operator delete``.  It is efficiently copyable, assignable and
1807constructable, with costs equivalents to that of a bare pointer.  If you look at
1808its definition, it has only a single pointer member.
1809
1810.. _iterate_chains:
1811
1812Iterating over def-use & use-def chains
1813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1814
1815Frequently, we might have an instance of the ``Value`` class (`doxygen
1816<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1817which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
1818``Value`` is called a *def-use* chain.  For example, let's say we have a
1819``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
1820instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1821chain of ``F``:
1822
1823.. code-block:: c++
1824
1825  Function *F = ...;
1826
1827  for (User *U : F->users()) {
1828    if (Instruction *Inst = dyn_cast<Instruction>(U)) {
1829      errs() << "F is used in instruction:\n";
1830      errs() << *Inst << "\n";
1831    }
1832
1833Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1834<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1835``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
1836known as a *use-def* chain.  Instances of class ``Instruction`` are common
1837``User`` s, so we might want to iterate over all of the values that a particular
1838instruction uses (that is, the operands of the particular ``Instruction``):
1839
1840.. code-block:: c++
1841
1842  Instruction *pi = ...;
1843
1844  for (Use &U : pi->operands()) {
1845    Value *v = U.get();
1846    // ...
1847  }
1848
1849Declaring objects as ``const`` is an important tool of enforcing mutation free
1850algorithms (such as analyses, etc.).  For this purpose above iterators come in
1851constant flavors as ``Value::const_use_iterator`` and
1852``Value::const_op_iterator``.  They automatically arise when calling
1853``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1854Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
1855remain unchanged.
1856
1857.. _iterate_preds:
1858
1859Iterating over predecessors & successors of blocks
1860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1861
1862Iterating over the predecessors and successors of a block is quite easy with the
1863routines defined in ``"llvm/IR/CFG.h"``.  Just use code like this to
1864iterate over all predecessors of BB:
1865
1866.. code-block:: c++
1867
1868  #include "llvm/Support/CFG.h"
1869  BasicBlock *BB = ...;
1870
1871  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1872    BasicBlock *Pred = *PI;
1873    // ...
1874  }
1875
1876Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1877
1878.. _simplechanges:
1879
1880Making simple changes
1881---------------------
1882
1883There are some primitive transformation operations present in the LLVM
1884infrastructure that are worth knowing about.  When performing transformations,
1885it's fairly common to manipulate the contents of basic blocks.  This section
1886describes some of the common methods for doing so and gives example code.
1887
1888.. _schanges_creating:
1889
1890Creating and inserting new ``Instruction``\ s
1891^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1892
1893*Instantiating Instructions*
1894
1895Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1896for the kind of instruction to instantiate and provide the necessary parameters.
1897For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
1898
1899.. code-block:: c++
1900
1901  AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1902
1903will create an ``AllocaInst`` instance that represents the allocation of one
1904integer in the current stack frame, at run time.  Each ``Instruction`` subclass
1905is likely to have varying default parameters which change the semantics of the
1906instruction, so refer to the `doxygen documentation for the subclass of
1907Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1908you're interested in instantiating.
1909
1910*Naming values*
1911
1912It is very useful to name the values of instructions when you're able to, as
1913this facilitates the debugging of your transformations.  If you end up looking
1914at generated LLVM machine code, you definitely want to have logical names
1915associated with the results of instructions!  By supplying a value for the
1916``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1917logical name with the result of the instruction's execution at run time.  For
1918example, say that I'm writing a transformation that dynamically allocates space
1919for an integer on the stack, and that integer is going to be used as some kind
1920of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
1921the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1922intending to use it within the same ``Function``.  I might do:
1923
1924.. code-block:: c++
1925
1926  AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1927
1928where ``indexLoc`` is now the logical name of the instruction's execution value,
1929which is a pointer to an integer on the run time stack.
1930
1931*Inserting instructions*
1932
1933There are essentially three ways to insert an ``Instruction`` into an existing
1934sequence of instructions that form a ``BasicBlock``:
1935
1936* Insertion into an explicit instruction list
1937
1938  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1939  and a newly-created instruction we wish to insert before ``*pi``, we do the
1940  following:
1941
1942  .. code-block:: c++
1943
1944      BasicBlock *pb = ...;
1945      Instruction *pi = ...;
1946      Instruction *newInst = new Instruction(...);
1947
1948      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1949
1950  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1951  class and ``Instruction``-derived classes provide constructors which take a
1952  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
1953  like:
1954
1955  .. code-block:: c++
1956
1957    BasicBlock *pb = ...;
1958    Instruction *newInst = new Instruction(...);
1959
1960    pb->getInstList().push_back(newInst); // Appends newInst to pb
1961
1962  becomes:
1963
1964  .. code-block:: c++
1965
1966    BasicBlock *pb = ...;
1967    Instruction *newInst = new Instruction(..., pb);
1968
1969  which is much cleaner, especially if you are creating long instruction
1970  streams.
1971
1972* Insertion into an implicit instruction list
1973
1974  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1975  associated with an existing instruction list: the instruction list of the
1976  enclosing basic block.  Thus, we could have accomplished the same thing as the
1977  above code without being given a ``BasicBlock`` by doing:
1978
1979  .. code-block:: c++
1980
1981    Instruction *pi = ...;
1982    Instruction *newInst = new Instruction(...);
1983
1984    pi->getParent()->getInstList().insert(pi, newInst);
1985
1986  In fact, this sequence of steps occurs so frequently that the ``Instruction``
1987  class and ``Instruction``-derived classes provide constructors which take (as
1988  a default parameter) a pointer to an ``Instruction`` which the newly-created
1989  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
1990  capable of inserting the newly-created instance into the ``BasicBlock`` of a
1991  provided instruction, immediately before that instruction.  Using an
1992  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1993  above code becomes:
1994
1995  .. code-block:: c++
1996
1997    Instruction* pi = ...;
1998    Instruction* newInst = new Instruction(..., pi);
1999
2000  which is much cleaner, especially if you're creating a lot of instructions and
2001  adding them to ``BasicBlock``\ s.
2002
2003* Insertion using an instance of ``IRBuilder``
2004
2005  Inserting several ``Instruction``\ s can be quite laborious using the previous
2006  methods. The ``IRBuilder`` is a convenience class that can be used to add
2007  several instructions to the end of a ``BasicBlock`` or before a particular
2008  ``Instruction``. It also supports constant folding and renaming named
2009  registers (see ``IRBuilder``'s template arguments).
2010
2011  The example below demonstrates a very simple use of the ``IRBuilder`` where
2012  three instructions are inserted before the instruction ``pi``. The first two
2013  instructions are Call instructions and third instruction multiplies the return
2014  value of the two calls.
2015
2016  .. code-block:: c++
2017
2018    Instruction *pi = ...;
2019    IRBuilder<> Builder(pi);
2020    CallInst* callOne = Builder.CreateCall(...);
2021    CallInst* callTwo = Builder.CreateCall(...);
2022    Value* result = Builder.CreateMul(callOne, callTwo);
2023
2024  The example below is similar to the above example except that the created
2025  ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2026
2027  .. code-block:: c++
2028
2029    BasicBlock *pb = ...;
2030    IRBuilder<> Builder(pb);
2031    CallInst* callOne = Builder.CreateCall(...);
2032    CallInst* callTwo = Builder.CreateCall(...);
2033    Value* result = Builder.CreateMul(callOne, callTwo);
2034
2035  See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2036
2037
2038.. _schanges_deleting:
2039
2040Deleting Instructions
2041^^^^^^^^^^^^^^^^^^^^^
2042
2043Deleting an instruction from an existing sequence of instructions that form a
2044BasicBlock_ is very straight-forward: just call the instruction's
2045``eraseFromParent()`` method.  For example:
2046
2047.. code-block:: c++
2048
2049  Instruction *I = .. ;
2050  I->eraseFromParent();
2051
2052This unlinks the instruction from its containing basic block and deletes it.  If
2053you'd just like to unlink the instruction from its containing basic block but
2054not delete it, you can use the ``removeFromParent()`` method.
2055
2056.. _schanges_replacing:
2057
2058Replacing an Instruction with another Value
2059^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2060
2061Replacing individual instructions
2062"""""""""""""""""""""""""""""""""
2063
2064Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2065<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2066very useful replace functions: ``ReplaceInstWithValue`` and
2067``ReplaceInstWithInst``.
2068
2069.. _schanges_deleting_sub:
2070
2071Deleting Instructions
2072"""""""""""""""""""""
2073
2074* ``ReplaceInstWithValue``
2075
2076  This function replaces all uses of a given instruction with a value, and then
2077  removes the original instruction.  The following example illustrates the
2078  replacement of the result of a particular ``AllocaInst`` that allocates memory
2079  for a single integer with a null pointer to an integer.
2080
2081  .. code-block:: c++
2082
2083    AllocaInst* instToReplace = ...;
2084    BasicBlock::iterator ii(instToReplace);
2085
2086    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2087                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2088
2089* ``ReplaceInstWithInst``
2090
2091  This function replaces a particular instruction with another instruction,
2092  inserting the new instruction into the basic block at the location where the
2093  old instruction was, and replacing any uses of the old instruction with the
2094  new instruction.  The following example illustrates the replacement of one
2095  ``AllocaInst`` with another.
2096
2097  .. code-block:: c++
2098
2099    AllocaInst* instToReplace = ...;
2100    BasicBlock::iterator ii(instToReplace);
2101
2102    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2103                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2104
2105
2106Replacing multiple uses of Users and Values
2107"""""""""""""""""""""""""""""""""""""""""""
2108
2109You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2110change more than one use at a time.  See the doxygen documentation for the
2111`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2112<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2113information.
2114
2115.. _schanges_deletingGV:
2116
2117Deleting GlobalVariables
2118^^^^^^^^^^^^^^^^^^^^^^^^
2119
2120Deleting a global variable from a module is just as easy as deleting an
2121Instruction.  First, you must have a pointer to the global variable that you
2122wish to delete.  You use this pointer to erase it from its parent, the module.
2123For example:
2124
2125.. code-block:: c++
2126
2127  GlobalVariable *GV = .. ;
2128
2129  GV->eraseFromParent();
2130
2131
2132.. _create_types:
2133
2134How to Create Types
2135-------------------
2136
2137In generating IR, you may need some complex types.  If you know these types
2138statically, you can use ``TypeBuilder<...>::get()``, defined in
2139``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
2140depending on whether you're building types for cross-compilation or native
2141library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2142host environment, meaning that it's built out of types from the ``llvm::types``
2143(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2144and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
2145additionally allows native C types whose size may depend on the host compiler.
2146For example,
2147
2148.. code-block:: c++
2149
2150  FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2151
2152is easier to read and write than the equivalent
2153
2154.. code-block:: c++
2155
2156  std::vector<const Type*> params;
2157  params.push_back(PointerType::getUnqual(Type::Int32Ty));
2158  FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2159
2160See the `class comment
2161<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2162
2163.. _threading:
2164
2165Threads and LLVM
2166================
2167
2168This section describes the interaction of the LLVM APIs with multithreading,
2169both on the part of client applications, and in the JIT, in the hosted
2170application.
2171
2172Note that LLVM's support for multithreading is still relatively young.  Up
2173through version 2.5, the execution of threaded hosted applications was
2174supported, but not threaded client access to the APIs.  While this use case is
2175now supported, clients *must* adhere to the guidelines specified below to ensure
2176proper operation in multithreaded mode.
2177
2178Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2179intrinsics in order to support threaded operation.  If you need a
2180multhreading-capable LLVM on a platform without a suitably modern system
2181compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2182using the resultant compiler to build a copy of LLVM with multithreading
2183support.
2184
2185.. _shutdown:
2186
2187Ending Execution with ``llvm_shutdown()``
2188-----------------------------------------
2189
2190When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2191deallocate memory used for internal structures.
2192
2193.. _managedstatic:
2194
2195Lazy Initialization with ``ManagedStatic``
2196------------------------------------------
2197
2198``ManagedStatic`` is a utility class in LLVM used to implement static
2199initialization of static resources, such as the global type tables.  In a
2200single-threaded environment, it implements a simple lazy initialization scheme.
2201When LLVM is compiled with support for multi-threading, however, it uses
2202double-checked locking to implement thread-safe lazy initialization.
2203
2204.. _llvmcontext:
2205
2206Achieving Isolation with ``LLVMContext``
2207----------------------------------------
2208
2209``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2210operate multiple, isolated instances of LLVM concurrently within the same
2211address space.  For instance, in a hypothetical compile-server, the compilation
2212of an individual translation unit is conceptually independent from all the
2213others, and it would be desirable to be able to compile incoming translation
2214units concurrently on independent server threads.  Fortunately, ``LLVMContext``
2215exists to enable just this kind of scenario!
2216
2217Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
2218(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2219in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
2220*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2221linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2222contexts, etc.  What this means is that is is safe to compile on multiple
2223threads simultaneously, as long as no two threads operate on entities within the
2224same context.
2225
2226In practice, very few places in the API require the explicit specification of a
2227``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
2228``Type`` carries a reference to its owning context, most other entities can
2229determine what context they belong to by looking at their own ``Type``.  If you
2230are adding new entities to LLVM IR, please try to maintain this interface
2231design.
2232
2233For clients that do *not* require the benefits of isolation, LLVM provides a
2234convenience API ``getGlobalContext()``.  This returns a global, lazily
2235initialized ``LLVMContext`` that may be used in situations where isolation is
2236not a concern.
2237
2238.. _jitthreading:
2239
2240Threads and the JIT
2241-------------------
2242
2243LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
2244threads can call ``ExecutionEngine::getPointerToFunction()`` or
2245``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2246code output by the JIT concurrently.  The user must still ensure that only one
2247thread accesses IR in a given ``LLVMContext`` while another thread might be
2248modifying it.  One way to do that is to always hold the JIT lock while accessing
2249IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2250Another way is to only call ``getPointerToFunction()`` from the
2251``LLVMContext``'s thread.
2252
2253When the JIT is configured to compile lazily (using
2254``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2255condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2256after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
2257threaded program if you ensure that only one thread at a time can call any
2258particular lazy stub and that the JIT lock guards any IR access, but we suggest
2259using only the eager JIT in threaded programs.
2260
2261.. _advanced:
2262
2263Advanced Topics
2264===============
2265
2266This section describes some of the advanced or obscure API's that most clients
2267do not need to be aware of.  These API's tend manage the inner workings of the
2268LLVM system, and only need to be accessed in unusual circumstances.
2269
2270.. _SymbolTable:
2271
2272The ``ValueSymbolTable`` class
2273------------------------------
2274
2275The ``ValueSymbolTable`` (`doxygen
2276<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2277a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2278naming value definitions.  The symbol table can provide a name for any Value_.
2279
2280Note that the ``SymbolTable`` class should not be directly accessed by most
2281clients.  It should only be used when iteration over the symbol table names
2282themselves are required, which is very special purpose.  Note that not all LLVM
2283Value_\ s have names, and those without names (i.e. they have an empty name) do
2284not exist in the symbol table.
2285
2286Symbol tables support iteration over the values in the symbol table with
2287``begin/end/iterator`` and supports querying to see if a specific name is in the
2288symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
2289public mutator methods, instead, simply call ``setName`` on a value, which will
2290autoinsert it into the appropriate symbol table.
2291
2292.. _UserLayout:
2293
2294The ``User`` and owned ``Use`` classes' memory layout
2295-----------------------------------------------------
2296
2297The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2298class provides a basis for expressing the ownership of ``User`` towards other
2299`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
2300``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2301class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2302removal.
2303
2304.. _Use2User:
2305
2306Interaction and relationship between ``User`` and ``Use`` objects
2307^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2308
2309A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2310refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
2311s inline others hung off) is impractical and breaks the invariant that the
2312``Use`` objects belonging to the same ``User`` form a contiguous array.
2313
2314We have 2 different layouts in the ``User`` (sub)classes:
2315
2316* Layout a)
2317
2318  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2319  object and there are a fixed number of them.
2320
2321* Layout b)
2322
2323  The ``Use`` object(s) are referenced by a pointer to an array from the
2324  ``User`` object and there may be a variable number of them.
2325
2326As of v2.4 each layout still possesses a direct pointer to the start of the
2327array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
2328redundancy for the sake of simplicity.  The ``User`` object also stores the
2329number of ``Use`` objects it has. (Theoretically this information can also be
2330calculated given the scheme presented below.)
2331
2332Special forms of allocation operators (``operator new``) enforce the following
2333memory layouts:
2334
2335* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2336  array.
2337
2338  .. code-block:: none
2339
2340    ...---.---.---.---.-------...
2341      | P | P | P | P | User
2342    '''---'---'---'---'-------'''
2343
2344* Layout b) is modelled by pointing at the ``Use[]`` array.
2345
2346  .. code-block:: none
2347
2348    .-------...
2349    | User
2350    '-------'''
2351        |
2352        v
2353        .---.---.---.---...
2354        | P | P | P | P |
2355        '---'---'---'---'''
2356
2357*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2358each* ``Use`` *object in the member* ``Use::Prev`` *)*
2359
2360.. _Waymarking:
2361
2362The waymarking algorithm
2363^^^^^^^^^^^^^^^^^^^^^^^^
2364
2365Since the ``Use`` objects are deprived of the direct (back)pointer to their
2366``User`` objects, there must be a fast and exact method to recover it.  This is
2367accomplished by the following scheme:
2368
2369A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2370allows to find the start of the ``User`` object:
2371
2372* ``00`` --- binary digit 0
2373
2374* ``01`` --- binary digit 1
2375
2376* ``10`` --- stop and calculate (``s``)
2377
2378* ``11`` --- full stop (``S``)
2379
2380Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2381have a ``User`` immediately behind or we have to walk to the next stop picking
2382up digits and calculating the offset:
2383
2384.. code-block:: none
2385
2386  .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2387  | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2388  '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2389      |+15                |+10            |+6         |+3     |+1
2390      |                   |               |           |       | __>
2391      |                   |               |           | __________>
2392      |                   |               | ______________________>
2393      |                   | ______________________________________>
2394      | __________________________________________________________>
2395
2396Only the significant number of bits need to be stored between the stops, so that
2397the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2398associated with a ``User``.
2399
2400.. _ReferenceImpl:
2401
2402Reference implementation
2403^^^^^^^^^^^^^^^^^^^^^^^^
2404
2405The following literate Haskell fragment demonstrates the concept:
2406
2407.. code-block:: haskell
2408
2409  > import Test.QuickCheck
2410  >
2411  > digits :: Int -> [Char] -> [Char]
2412  > digits 0 acc = '0' : acc
2413  > digits 1 acc = '1' : acc
2414  > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2415  >
2416  > dist :: Int -> [Char] -> [Char]
2417  > dist 0 [] = ['S']
2418  > dist 0 acc = acc
2419  > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2420  > dist n acc = dist (n - 1) $ dist 1 acc
2421  >
2422  > takeLast n ss = reverse $ take n $ reverse ss
2423  >
2424  > test = takeLast 40 $ dist 20 []
2425  >
2426
2427Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2428
2429The reverse algorithm computes the length of the string just by examining a
2430certain prefix:
2431
2432.. code-block:: haskell
2433
2434  > pref :: [Char] -> Int
2435  > pref "S" = 1
2436  > pref ('s':'1':rest) = decode 2 1 rest
2437  > pref (_:rest) = 1 + pref rest
2438  >
2439  > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2440  > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2441  > decode walk acc _ = walk + acc
2442  >
2443
2444Now, as expected, printing <pref test> gives ``40``.
2445
2446We can *quickCheck* this with following property:
2447
2448.. code-block:: haskell
2449
2450  > testcase = dist 2000 []
2451  > testcaseLength = length testcase
2452  >
2453  > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2454  >     where arr = takeLast n testcase
2455  >
2456
2457As expected <quickCheck identityProp> gives:
2458
2459::
2460
2461  *Main> quickCheck identityProp
2462  OK, passed 100 tests.
2463
2464Let's be a bit more exhaustive:
2465
2466.. code-block:: haskell
2467
2468  >
2469  > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2470  >
2471
2472And here is the result of <deepCheck identityProp>:
2473
2474::
2475
2476  *Main> deepCheck identityProp
2477  OK, passed 500 tests.
2478
2479.. _Tagging:
2480
2481Tagging considerations
2482^^^^^^^^^^^^^^^^^^^^^^
2483
2484To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2485change after being set up, setters of ``Use::Prev`` must re-tag the new
2486``Use**`` on every modification.  Accordingly getters must strip the tag bits.
2487
2488For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2489set).  Following this pointer brings us to the ``User``.  A portable trick
2490ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2491the LSBit set. (Portability is relying on the fact that all known compilers
2492place the ``vptr`` in the first word of the instances.)
2493
2494.. _polymorphism:
2495
2496Designing Type Hiercharies and Polymorphic Interfaces
2497-----------------------------------------------------
2498
2499There are two different design patterns that tend to result in the use of
2500virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2501a genuine type hierarchy where different types in the hierarchy model
2502a specific subset of the functionality and semantics, and these types nest
2503strictly within each other. Good examples of this can be seen in the ``Value``
2504or ``Type`` type hierarchies.
2505
2506A second is the desire to dispatch dynamically across a collection of
2507polymorphic interface implementations. This latter use case can be modeled with
2508virtual dispatch and inheritance by defining an abstract interface base class
2509which all implementations derive from and override. However, this
2510implementation strategy forces an **"is-a"** relationship to exist that is not
2511actually meaningful. There is often not some nested hierarchy of useful
2512generalizations which code might interact with and move up and down. Instead,
2513there is a singular interface which is dispatched across a range of
2514implementations.
2515
2516The preferred implementation strategy for the second use case is that of
2517generic programming (sometimes called "compile-time duck typing" or "static
2518polymorphism"). For example, a template over some type parameter ``T`` can be
2519instantiated across any particular implementation that conforms to the
2520interface or *concept*. A good example here is the highly generic properties of
2521any type which models a node in a directed graph. LLVM models these primarily
2522through templates and generic programming. Such templates include the
2523``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
2524truly needs **dynamic** dispatch you can generalize it using a technique
2525called *concept-based polymorphism*. This pattern emulates the interfaces and
2526behaviors of templates using a very limited form of virtual dispatch for type
2527erasure inside its implementation. You can find examples of this technique in
2528the ``PassManager.h`` system, and there is a more detailed introduction to it
2529by Sean Parent in several of his talks and papers:
2530
2531#. `Inheritance Is The Base Class of Evil
2532   <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
2533   - The GoingNative 2013 talk describing this technique, and probably the best
2534   place to start.
2535#. `Value Semantics and Concepts-based Polymorphism
2536   <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
2537   describing this technique in more detail.
2538#. `Sean Parent's Papers and Presentations
2539   <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
2540   - A Github project full of links to slides, video, and sometimes code.
2541
2542When deciding between creating a type hierarchy (with either tagged or virtual
2543dispatch) and using templates or concepts-based polymorphism, consider whether
2544there is some refinement of an abstract base class which is a semantically
2545meaningful type on an interface boundary. If anything more refined than the
2546root abstract interface is meaningless to talk about as a partial extension of
2547the semantic model, then your use case likely fits better with polymorphism and
2548you should avoid using virtual dispatch. However, there may be some exigent
2549circumstances that require one technique or the other to be used.
2550
2551If you do need to introduce a type hierarchy, we prefer to use explicitly
2552closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
2553open inheritance model and virtual dispatch that is more common in C++ code.
2554This is because LLVM rarely encourages library consumers to extend its core
2555types, and leverages the closed and tag-dispatched nature of its hierarchies to
2556generate significantly more efficient code. We have also found that a large
2557amount of our usage of type hierarchies fits better with tag-based pattern
2558matching rather than dynamic dispatch across a common interface. Within LLVM we
2559have built custom helpers to facilitate this design. See this document's
2560section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
2561<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
2562pattern for use with the LLVM helpers.
2563
2564.. _abi_breaking_checks:
2565
2566ABI Breaking Checks
2567-------------------
2568
2569Checks and asserts that alter the LLVM C++ ABI are predicated on the
2570preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
2571libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
2572compatible LLVM libraries built without it defined.  By default,
2573turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
2574so a default +Asserts build is not ABI compatible with a
2575default -Asserts build.  Clients that want ABI compatibility
2576between +Asserts and -Asserts builds should use the CMake or autoconf
2577build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
2578of `LLVM_ENABLE_ASSERTIONS`.
2579
2580.. _coreclasses:
2581
2582The Core LLVM Class Hierarchy Reference
2583=======================================
2584
2585``#include "llvm/IR/Type.h"``
2586
2587header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2588
2589doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2590
2591The Core LLVM classes are the primary means of representing the program being
2592inspected or transformed.  The core LLVM classes are defined in header files in
2593the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
2594directory. It's worth noting that, for historical reasons, this library is
2595called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
2596
2597.. _Type:
2598
2599The Type class and Derived Types
2600--------------------------------
2601
2602``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
2603``Type`` cannot be instantiated directly but only through its subclasses.
2604Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2605``DoubleType``) have hidden subclasses.  They are hidden because they offer no
2606useful functionality beyond what the ``Type`` class offers except to distinguish
2607themselves from other subclasses of ``Type``.
2608
2609All other types are subclasses of ``DerivedType``.  Types can be named, but this
2610is not a requirement.  There exists exactly one instance of a given shape at any
2611one time.  This allows type equality to be performed with address equality of
2612the Type Instance.  That is, given two ``Type*`` values, the types are identical
2613if the pointers are identical.
2614
2615.. _m_Type:
2616
2617Important Public Methods
2618^^^^^^^^^^^^^^^^^^^^^^^^
2619
2620* ``bool isIntegerTy() const``: Returns true for any integer type.
2621
2622* ``bool isFloatingPointTy()``: Return true if this is one of the five
2623  floating point types.
2624
2625* ``bool isSized()``: Return true if the type has known size.  Things
2626  that don't have a size are abstract types, labels and void.
2627
2628.. _derivedtypes:
2629
2630Important Derived Types
2631^^^^^^^^^^^^^^^^^^^^^^^
2632
2633``IntegerType``
2634  Subclass of DerivedType that represents integer types of any bit width.  Any
2635  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2636  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2637
2638  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2639    type of a specific bit width.
2640
2641  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2642
2643``SequentialType``
2644  This is subclassed by ArrayType, PointerType and VectorType.
2645
2646  * ``const Type * getElementType() const``: Returns the type of each
2647    of the elements in the sequential type.
2648
2649``ArrayType``
2650  This is a subclass of SequentialType and defines the interface for array
2651  types.
2652
2653  * ``unsigned getNumElements() const``: Returns the number of elements
2654    in the array.
2655
2656``PointerType``
2657  Subclass of SequentialType for pointer types.
2658
2659``VectorType``
2660  Subclass of SequentialType for vector types.  A vector type is similar to an
2661  ArrayType but is distinguished because it is a first class type whereas
2662  ArrayType is not.  Vector types are used for vector operations and are usually
2663  small vectors of an integer or floating point type.
2664
2665``StructType``
2666  Subclass of DerivedTypes for struct types.
2667
2668.. _FunctionType:
2669
2670``FunctionType``
2671  Subclass of DerivedTypes for function types.
2672
2673  * ``bool isVarArg() const``: Returns true if it's a vararg function.
2674
2675  * ``const Type * getReturnType() const``: Returns the return type of the
2676    function.
2677
2678  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2679    parameter.
2680
2681  * ``const unsigned getNumParams() const``: Returns the number of formal
2682    parameters.
2683
2684.. _Module:
2685
2686The ``Module`` class
2687--------------------
2688
2689``#include "llvm/IR/Module.h"``
2690
2691header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2692
2693doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2694
2695The ``Module`` class represents the top level structure present in LLVM
2696programs.  An LLVM module is effectively either a translation unit of the
2697original program or a combination of several translation units merged by the
2698linker.  The ``Module`` class keeps track of a list of :ref:`Function
2699<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2700Additionally, it contains a few helpful member functions that try to make common
2701operations easy.
2702
2703.. _m_Module:
2704
2705Important Public Members of the ``Module`` class
2706^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2707
2708* ``Module::Module(std::string name = "")``
2709
2710  Constructing a Module_ is easy.  You can optionally provide a name for it
2711  (probably based on the name of the translation unit).
2712
2713* | ``Module::iterator`` - Typedef for function list iterator
2714  | ``Module::const_iterator`` - Typedef for const_iterator.
2715  | ``begin()``, ``end()``, ``size()``, ``empty()``
2716
2717  These are forwarding methods that make it easy to access the contents of a
2718  ``Module`` object's :ref:`Function <c_Function>` list.
2719
2720* ``Module::FunctionListType &getFunctionList()``
2721
2722  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
2723  when you need to update the list or perform a complex action that doesn't have
2724  a forwarding method.
2725
2726----------------
2727
2728* | ``Module::global_iterator`` - Typedef for global variable list iterator
2729  | ``Module::const_global_iterator`` - Typedef for const_iterator.
2730  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2731
2732  These are forwarding methods that make it easy to access the contents of a
2733  ``Module`` object's GlobalVariable_ list.
2734
2735* ``Module::GlobalListType &getGlobalList()``
2736
2737  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
2738  need to update the list or perform a complex action that doesn't have a
2739  forwarding method.
2740
2741----------------
2742
2743* ``SymbolTable *getSymbolTable()``
2744
2745  Return a reference to the SymbolTable_ for this ``Module``.
2746
2747----------------
2748
2749* ``Function *getFunction(StringRef Name) const``
2750
2751  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2752  exist, return ``null``.
2753
2754* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2755  *T)``
2756
2757  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2758  exist, add an external declaration for the function and return it.
2759
2760* ``std::string getTypeName(const Type *Ty)``
2761
2762  If there is at least one entry in the SymbolTable_ for the specified Type_,
2763  return it.  Otherwise return the empty string.
2764
2765* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2766
2767  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
2768  already an entry for this name, true is returned and the SymbolTable_ is not
2769  modified.
2770
2771.. _Value:
2772
2773The ``Value`` class
2774-------------------
2775
2776``#include "llvm/IR/Value.h"``
2777
2778header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2779
2780doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2781
2782The ``Value`` class is the most important class in the LLVM Source base.  It
2783represents a typed value that may be used (among other things) as an operand to
2784an instruction.  There are many different types of ``Value``\ s, such as
2785Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
2786<c_Function>`\ s are ``Value``\ s.
2787
2788A particular ``Value`` may be used many times in the LLVM representation for a
2789program.  For example, an incoming argument to a function (represented with an
2790instance of the Argument_ class) is "used" by every instruction in the function
2791that references the argument.  To keep track of this relationship, the ``Value``
2792class keeps a list of all of the ``User``\ s that is using it (the User_ class
2793is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2794This use list is how LLVM represents def-use information in the program, and is
2795accessible through the ``use_*`` methods, shown below.
2796
2797Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2798Type_ is available through the ``getType()`` method.  In addition, all LLVM
2799values can be named.  The "name" of the ``Value`` is a symbolic string printed
2800in the LLVM code:
2801
2802.. code-block:: llvm
2803
2804  %foo = add i32 1, 2
2805
2806.. _nameWarning:
2807
2808The name of this instruction is "foo". **NOTE** that the name of any value may
2809be missing (an empty string), so names should **ONLY** be used for debugging
2810(making the source code easier to read, debugging printouts), they should not be
2811used to keep track of values or map between them.  For this purpose, use a
2812``std::map`` of pointers to the ``Value`` itself instead.
2813
2814One important aspect of LLVM is that there is no distinction between an SSA
2815variable and the operation that produces it.  Because of this, any reference to
2816the value produced by an instruction (or the value available as an incoming
2817argument, for example) is represented as a direct pointer to the instance of the
2818class that represents this value.  Although this may take some getting used to,
2819it simplifies the representation and makes it easier to manipulate.
2820
2821.. _m_Value:
2822
2823Important Public Members of the ``Value`` class
2824^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2825
2826* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2827  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2828    use-list
2829  | ``unsigned use_size()`` - Returns the number of users of the value.
2830  | ``bool use_empty()`` - Returns true if there are no users.
2831  | ``use_iterator use_begin()`` - Get an iterator to the start of the
2832    use-list.
2833  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2834  | ``User *use_back()`` - Returns the last element in the list.
2835
2836  These methods are the interface to access the def-use information in LLVM.
2837  As with all other iterators in LLVM, the naming conventions follow the
2838  conventions defined by the STL_.
2839
2840* ``Type *getType() const``
2841  This method returns the Type of the Value.
2842
2843* | ``bool hasName() const``
2844  | ``std::string getName() const``
2845  | ``void setName(const std::string &Name)``
2846
2847  This family of methods is used to access and assign a name to a ``Value``, be
2848  aware of the :ref:`precaution above <nameWarning>`.
2849
2850* ``void replaceAllUsesWith(Value *V)``
2851
2852  This method traverses the use list of a ``Value`` changing all User_\ s of the
2853  current value to refer to "``V``" instead.  For example, if you detect that an
2854  instruction always produces a constant value (for example through constant
2855  folding), you can replace all uses of the instruction with the constant like
2856  this:
2857
2858  .. code-block:: c++
2859
2860    Inst->replaceAllUsesWith(ConstVal);
2861
2862.. _User:
2863
2864The ``User`` class
2865------------------
2866
2867``#include "llvm/IR/User.h"``
2868
2869header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2870
2871doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2872
2873Superclass: Value_
2874
2875The ``User`` class is the common base class of all LLVM nodes that may refer to
2876``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
2877that the User is referring to.  The ``User`` class itself is a subclass of
2878``Value``.
2879
2880The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2881to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
2882one definition referred to, allowing this direct connection.  This connection
2883provides the use-def information in LLVM.
2884
2885.. _m_User:
2886
2887Important Public Members of the ``User`` class
2888^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2889
2890The ``User`` class exposes the operand list in two ways: through an index access
2891interface and through an iterator based interface.
2892
2893* | ``Value *getOperand(unsigned i)``
2894  | ``unsigned getNumOperands()``
2895
2896  These two methods expose the operands of the ``User`` in a convenient form for
2897  direct access.
2898
2899* | ``User::op_iterator`` - Typedef for iterator over the operand list
2900  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2901    list.
2902  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2903
2904  Together, these methods make up the iterator based interface to the operands
2905  of a ``User``.
2906
2907
2908.. _Instruction:
2909
2910The ``Instruction`` class
2911-------------------------
2912
2913``#include "llvm/IR/Instruction.h"``
2914
2915header source: `Instruction.h
2916<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2917
2918doxygen info: `Instruction Class
2919<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2920
2921Superclasses: User_, Value_
2922
2923The ``Instruction`` class is the common base class for all LLVM instructions.
2924It provides only a few methods, but is a very commonly used class.  The primary
2925data tracked by the ``Instruction`` class itself is the opcode (instruction
2926type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
2927represent a specific type of instruction, one of many subclasses of
2928``Instruction`` are used.
2929
2930Because the ``Instruction`` class subclasses the User_ class, its operands can
2931be accessed in the same way as for other ``User``\ s (with the
2932``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2933An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2934file.  This file contains some meta-data about the various different types of
2935instructions in LLVM.  It describes the enum values that are used as opcodes
2936(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2937concrete sub-classes of ``Instruction`` that implement the instruction (for
2938example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
2939file confuses doxygen, so these enum values don't show up correctly in the
2940`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2941
2942.. _s_Instruction:
2943
2944Important Subclasses of the ``Instruction`` class
2945^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2946
2947.. _BinaryOperator:
2948
2949* ``BinaryOperator``
2950
2951  This subclasses represents all two operand instructions whose operands must be
2952  the same type, except for the comparison instructions.
2953
2954.. _CastInst:
2955
2956* ``CastInst``
2957  This subclass is the parent of the 12 casting instructions.  It provides
2958  common operations on cast instructions.
2959
2960.. _CmpInst:
2961
2962* ``CmpInst``
2963
2964  This subclass respresents the two comparison instructions,
2965  `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2966  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2967
2968.. _TerminatorInst:
2969
2970* ``TerminatorInst``
2971
2972  This subclass is the parent of all terminator instructions (those which can
2973  terminate a block).
2974
2975.. _m_Instruction:
2976
2977Important Public Members of the ``Instruction`` class
2978^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2979
2980* ``BasicBlock *getParent()``
2981
2982  Returns the BasicBlock_ that this
2983  ``Instruction`` is embedded into.
2984
2985* ``bool mayWriteToMemory()``
2986
2987  Returns true if the instruction writes to memory, i.e. it is a ``call``,
2988  ``free``, ``invoke``, or ``store``.
2989
2990* ``unsigned getOpcode()``
2991
2992  Returns the opcode for the ``Instruction``.
2993
2994* ``Instruction *clone() const``
2995
2996  Returns another instance of the specified instruction, identical in all ways
2997  to the original except that the instruction has no parent (i.e. it's not
2998  embedded into a BasicBlock_), and it has no name.
2999
3000.. _Constant:
3001
3002The ``Constant`` class and subclasses
3003-------------------------------------
3004
3005Constant represents a base class for different types of constants.  It is
3006subclassed by ConstantInt, ConstantArray, etc. for representing the various
3007types of Constants.  GlobalValue_ is also a subclass, which represents the
3008address of a global variable or function.
3009
3010.. _s_Constant:
3011
3012Important Subclasses of Constant
3013^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3014
3015* ConstantInt : This subclass of Constant represents an integer constant of
3016  any width.
3017
3018  * ``const APInt& getValue() const``: Returns the underlying
3019    value of this constant, an APInt value.
3020
3021  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3022    int64_t via sign extension.  If the value (not the bit width) of the APInt
3023    is too large to fit in an int64_t, an assertion will result.  For this
3024    reason, use of this method is discouraged.
3025
3026  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3027    to a uint64_t via zero extension.  IF the value (not the bit width) of the
3028    APInt is too large to fit in a uint64_t, an assertion will result.  For this
3029    reason, use of this method is discouraged.
3030
3031  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3032    object that represents the value provided by ``Val``.  The type is implied
3033    as the IntegerType that corresponds to the bit width of ``Val``.
3034
3035  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3036    ConstantInt object that represents the value provided by ``Val`` for integer
3037    type ``Ty``.
3038
3039* ConstantFP : This class represents a floating point constant.
3040
3041  * ``double getValue() const``: Returns the underlying value of this constant.
3042
3043* ConstantArray : This represents a constant array.
3044
3045  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3046    component constants that makeup this array.
3047
3048* ConstantStruct : This represents a constant struct.
3049
3050  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3051    component constants that makeup this array.
3052
3053* GlobalValue : This represents either a global variable or a function.  In
3054  either case, the value is a constant fixed address (after linking).
3055
3056.. _GlobalValue:
3057
3058The ``GlobalValue`` class
3059-------------------------
3060
3061``#include "llvm/IR/GlobalValue.h"``
3062
3063header source: `GlobalValue.h
3064<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3065
3066doxygen info: `GlobalValue Class
3067<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3068
3069Superclasses: Constant_, User_, Value_
3070
3071Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3072only LLVM values that are visible in the bodies of all :ref:`Function
3073<c_Function>`\ s.  Because they are visible at global scope, they are also
3074subject to linking with other globals defined in different translation units.
3075To control the linking process, ``GlobalValue``\ s know their linkage rules.
3076Specifically, ``GlobalValue``\ s know whether they have internal or external
3077linkage, as defined by the ``LinkageTypes`` enumeration.
3078
3079If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3080it is not visible to code outside the current translation unit, and does not
3081participate in linking.  If it has external linkage, it is visible to external
3082code, and does participate in linking.  In addition to linkage information,
3083``GlobalValue``\ s keep track of which Module_ they are currently part of.
3084
3085Because ``GlobalValue``\ s are memory objects, they are always referred to by
3086their **address**.  As such, the Type_ of a global is always a pointer to its
3087contents.  It is important to remember this when using the ``GetElementPtrInst``
3088instruction because this pointer must be dereferenced first.  For example, if
3089you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3090of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3091that array.  Although the address of the first element of this array and the
3092value of the ``GlobalVariable`` are the same, they have different types.  The
3093``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
3094``i32.`` Because of this, accessing a global value requires you to dereference
3095the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3096This is explained in the `LLVM Language Reference Manual
3097<LangRef.html#globalvars>`_.
3098
3099.. _m_GlobalValue:
3100
3101Important Public Members of the ``GlobalValue`` class
3102^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3103
3104* | ``bool hasInternalLinkage() const``
3105  | ``bool hasExternalLinkage() const``
3106  | ``void setInternalLinkage(bool HasInternalLinkage)``
3107
3108  These methods manipulate the linkage characteristics of the ``GlobalValue``.
3109
3110* ``Module *getParent()``
3111
3112  This returns the Module_ that the
3113  GlobalValue is currently embedded into.
3114
3115.. _c_Function:
3116
3117The ``Function`` class
3118----------------------
3119
3120``#include "llvm/IR/Function.h"``
3121
3122header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3123
3124doxygen info: `Function Class
3125<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3126
3127Superclasses: GlobalValue_, Constant_, User_, Value_
3128
3129The ``Function`` class represents a single procedure in LLVM.  It is actually
3130one of the more complex classes in the LLVM hierarchy because it must keep track
3131of a large amount of data.  The ``Function`` class keeps track of a list of
3132BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3133
3134The list of BasicBlock_\ s is the most commonly used part of ``Function``
3135objects.  The list imposes an implicit ordering of the blocks in the function,
3136which indicate how the code will be laid out by the backend.  Additionally, the
3137first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
3138legal in LLVM to explicitly branch to this initial block.  There are no implicit
3139exit nodes, and in fact there may be multiple exit nodes from a single
3140``Function``.  If the BasicBlock_ list is empty, this indicates that the
3141``Function`` is actually a function declaration: the actual body of the function
3142hasn't been linked in yet.
3143
3144In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3145of the list of formal Argument_\ s that the function receives.  This container
3146manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3147for the BasicBlock_\ s.
3148
3149The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3150have to look up a value by name.  Aside from that, the SymbolTable_ is used
3151internally to make sure that there are not conflicts between the names of
3152Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3153
3154Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
3155value of the function is its address (after linking) which is guaranteed to be
3156constant.
3157
3158.. _m_Function:
3159
3160Important Public Members of the ``Function``
3161^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3162
3163* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3164  const std::string &N = "", Module* Parent = 0)``
3165
3166  Constructor used when you need to create new ``Function``\ s to add the
3167  program.  The constructor must specify the type of the function to create and
3168  what type of linkage the function should have.  The FunctionType_ argument
3169  specifies the formal arguments and return value for the function.  The same
3170  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3171  argument specifies the Module in which the function is defined.  If this
3172  argument is provided, the function will automatically be inserted into that
3173  module's list of functions.
3174
3175* ``bool isDeclaration()``
3176
3177  Return whether or not the ``Function`` has a body defined.  If the function is
3178  "external", it does not have a body, and thus must be resolved by linking with
3179  a function defined in a different translation unit.
3180
3181* | ``Function::iterator`` - Typedef for basic block list iterator
3182  | ``Function::const_iterator`` - Typedef for const_iterator.
3183  | ``begin()``, ``end()``, ``size()``, ``empty()``
3184
3185  These are forwarding methods that make it easy to access the contents of a
3186  ``Function`` object's BasicBlock_ list.
3187
3188* ``Function::BasicBlockListType &getBasicBlockList()``
3189
3190  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3191  update the list or perform a complex action that doesn't have a forwarding
3192  method.
3193
3194* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3195  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3196  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3197
3198  These are forwarding methods that make it easy to access the contents of a
3199  ``Function`` object's Argument_ list.
3200
3201* ``Function::ArgumentListType &getArgumentList()``
3202
3203  Returns the list of Argument_.  This is necessary to use when you need to
3204  update the list or perform a complex action that doesn't have a forwarding
3205  method.
3206
3207* ``BasicBlock &getEntryBlock()``
3208
3209  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3210  for the function is always the first block, this returns the first block of
3211  the ``Function``.
3212
3213* | ``Type *getReturnType()``
3214  | ``FunctionType *getFunctionType()``
3215
3216  This traverses the Type_ of the ``Function`` and returns the return type of
3217  the function, or the FunctionType_ of the actual function.
3218
3219* ``SymbolTable *getSymbolTable()``
3220
3221  Return a pointer to the SymbolTable_ for this ``Function``.
3222
3223.. _GlobalVariable:
3224
3225The ``GlobalVariable`` class
3226----------------------------
3227
3228``#include "llvm/IR/GlobalVariable.h"``
3229
3230header source: `GlobalVariable.h
3231<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3232
3233doxygen info: `GlobalVariable Class
3234<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3235
3236Superclasses: GlobalValue_, Constant_, User_, Value_
3237
3238Global variables are represented with the (surprise surprise) ``GlobalVariable``
3239class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3240GlobalValue_, and as such are always referenced by their address (global values
3241must live in memory, so their "name" refers to their constant address).  See
3242GlobalValue_ for more on this.  Global variables may have an initial value
3243(which must be a Constant_), and if they have an initializer, they may be marked
3244as "constant" themselves (indicating that their contents never change at
3245runtime).
3246
3247.. _m_GlobalVariable:
3248
3249Important Public Members of the ``GlobalVariable`` class
3250^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3251
3252* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3253  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3254
3255  Create a new global variable of the specified type.  If ``isConstant`` is true
3256  then the global variable will be marked as unchanging for the program.  The
3257  Linkage parameter specifies the type of linkage (internal, external, weak,
3258  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3259  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3260  the resultant global variable will have internal linkage.  AppendingLinkage
3261  concatenates together all instances (in different translation units) of the
3262  variable into a single variable but is only applicable to arrays.  See the
3263  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3264  on linkage types.  Optionally an initializer, a name, and the module to put
3265  the variable into may be specified for the global variable as well.
3266
3267* ``bool isConstant() const``
3268
3269  Returns true if this is a global variable that is known not to be modified at
3270  runtime.
3271
3272* ``bool hasInitializer()``
3273
3274  Returns true if this ``GlobalVariable`` has an intializer.
3275
3276* ``Constant *getInitializer()``
3277
3278  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
3279  this method if there is no initializer.
3280
3281.. _BasicBlock:
3282
3283The ``BasicBlock`` class
3284------------------------
3285
3286``#include "llvm/IR/BasicBlock.h"``
3287
3288header source: `BasicBlock.h
3289<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3290
3291doxygen info: `BasicBlock Class
3292<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3293
3294Superclass: Value_
3295
3296This class represents a single entry single exit section of the code, commonly
3297known as a basic block by the compiler community.  The ``BasicBlock`` class
3298maintains a list of Instruction_\ s, which form the body of the block.  Matching
3299the language definition, the last element of this list of instructions is always
3300a terminator instruction (a subclass of the TerminatorInst_ class).
3301
3302In addition to tracking the list of instructions that make up the block, the
3303``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3304it is embedded into.
3305
3306Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3307referenced by instructions like branches and can go in the switch tables.
3308``BasicBlock``\ s have type ``label``.
3309
3310.. _m_BasicBlock:
3311
3312Important Public Members of the ``BasicBlock`` class
3313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3314
3315* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3316
3317  The ``BasicBlock`` constructor is used to create new basic blocks for
3318  insertion into a function.  The constructor optionally takes a name for the
3319  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
3320  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3321  inserted at the end of the specified :ref:`Function <c_Function>`, if not
3322  specified, the BasicBlock must be manually inserted into the :ref:`Function
3323  <c_Function>`.
3324
3325* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3326  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3327  | ``begin()``, ``end()``, ``front()``, ``back()``,
3328    ``size()``, ``empty()``
3329    STL-style functions for accessing the instruction list.
3330
3331  These methods and typedefs are forwarding functions that have the same
3332  semantics as the standard library methods of the same names.  These methods
3333  expose the underlying instruction list of a basic block in a way that is easy
3334  to manipulate.  To get the full complement of container operations (including
3335  operations to update the list), you must use the ``getInstList()`` method.
3336
3337* ``BasicBlock::InstListType &getInstList()``
3338
3339  This method is used to get access to the underlying container that actually
3340  holds the Instructions.  This method must be used when there isn't a
3341  forwarding function in the ``BasicBlock`` class for the operation that you
3342  would like to perform.  Because there are no forwarding functions for
3343  "updating" operations, you need to use this if you want to update the contents
3344  of a ``BasicBlock``.
3345
3346* ``Function *getParent()``
3347
3348  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3349  or a null pointer if it is homeless.
3350
3351* ``TerminatorInst *getTerminator()``
3352
3353  Returns a pointer to the terminator instruction that appears at the end of the
3354  ``BasicBlock``.  If there is no terminator instruction, or if the last
3355  instruction in the block is not a terminator, then a null pointer is returned.
3356
3357.. _Argument:
3358
3359The ``Argument`` class
3360----------------------
3361
3362This subclass of Value defines the interface for incoming formal arguments to a
3363function.  A Function maintains a list of its formal arguments.  An argument has
3364a pointer to the parent Function.
3365
3366
3367