1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _function_apis: 267 268Passing functions and other callable objects 269-------------------------------------------- 270 271Sometimes you may want a function to be passed a callback object. In order to 272support lambda expressions and other function objects, you should not use the 273traditional C approach of taking a function pointer and an opaque cookie: 274 275.. code-block:: c++ 276 277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 278 279Instead, use one of the following approaches: 280 281Function template 282^^^^^^^^^^^^^^^^^ 283 284If you don't mind putting the definition of your function into a header file, 285make it a function template that is templated on the callable type. 286 287.. code-block:: c++ 288 289 template<typename Callable> 290 void takeCallback(Callable Callback) { 291 Callback(1, 2, 3); 292 } 293 294The ``function_ref`` class template 295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 296 297The ``function_ref`` 298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class 299template represents a reference to a callable object, templated over the type 300of the callable. This is a good choice for passing a callback to a function, 301if you don't need to hold onto the callback after the function returns. In this 302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 303``std::string``. 304 305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 306any callable object that can be called with arguments of type ``Param1``, 307``Param2``, ..., and returns a value that can be converted to type ``Ret``. 308For example: 309 310.. code-block:: c++ 311 312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 313 for (BasicBlock &BB : *F) 314 if (Callback(&BB)) 315 return; 316 } 317 318can be called using: 319 320.. code-block:: c++ 321 322 visitBasicBlocks(F, [&](BasicBlock *BB) { 323 if (process(BB)) 324 return isEmpty(BB); 325 return false; 326 }); 327 328Note that a ``function_ref`` object contains pointers to external memory, so it 329is not generally safe to store an instance of the class (unless you know that 330the external storage will not be freed). If you need this ability, consider 331using ``std::function``. ``function_ref`` is small enough that it should always 332be passed by value. 333 334.. _DEBUG: 335 336The ``DEBUG()`` macro and ``-debug`` option 337------------------------------------------- 338 339Often when working on your pass you will put a bunch of debugging printouts and 340other code into your pass. After you get it working, you want to remove it, but 341you may need it again in the future (to work out new bugs that you run across). 342 343Naturally, because of this, you don't want to delete the debug printouts, but 344you don't want them to always be noisy. A standard compromise is to comment 345them out, allowing you to enable them if you need them in the future. 346 347The ``llvm/Support/Debug.h`` (`doxygen 348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 351executed if '``opt``' (or any other tool) is run with the '``-debug``' command 352line argument: 353 354.. code-block:: c++ 355 356 DEBUG(errs() << "I am here!\n"); 357 358Then you can run your pass like this: 359 360.. code-block:: none 361 362 $ opt < a.bc > /dev/null -mypass 363 <no output> 364 $ opt < a.bc > /dev/null -mypass -debug 365 I am here! 366 367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 368have to create "yet another" command line option for the debug output for your 369pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they 370do not cause a performance impact at all (for the same reason, they should also 371not contain side-effects!). 372 373One additional nice thing about the ``DEBUG()`` macro is that you can enable or 374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 375DebugFlag=1``" from the gdb if the program is running. If the program hasn't 376been started yet, you can always just run it with ``-debug``. 377 378.. _DEBUG_TYPE: 379 380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 382 383Sometimes you may find yourself in a situation where enabling ``-debug`` just 384turns on **too much** information (such as when working on the code generator). 385If you want to enable debug information with more fine-grained control, you 386should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 387follows: 388 389.. code-block:: c++ 390 391 #define DEBUG_TYPE "foo" 392 DEBUG(errs() << "'foo' debug type\n"); 393 #undef DEBUG_TYPE 394 #define DEBUG_TYPE "bar" 395 DEBUG(errs() << "'bar' debug type\n")); 396 #undef DEBUG_TYPE 397 398Then you can run your pass like this: 399 400.. code-block:: none 401 402 $ opt < a.bc > /dev/null -mypass 403 <no output> 404 $ opt < a.bc > /dev/null -mypass -debug 405 'foo' debug type 406 'bar' debug type 407 $ opt < a.bc > /dev/null -mypass -debug-only=foo 408 'foo' debug type 409 $ opt < a.bc > /dev/null -mypass -debug-only=bar 410 'bar' debug type 411 412Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 413to specify the debug type for the entire module. Be careful that you only do 414this after including Debug.h and not around any #include of headers. Also, you 415should use names more meaningful than "foo" and "bar", because there is no 416system in place to ensure that names do not conflict. If two different modules 417use the same string, they will all be turned on when the name is specified. 418This allows, for example, all debug information for instruction scheduling to be 419enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 420files. 421 422For performance reasons, -debug-only is not available in optimized build 423(``--enable-optimized``) of LLVM. 424 425The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 426like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 427takes an additional first parameter, which is the type to use. For example, the 428preceding example could be written as: 429 430.. code-block:: c++ 431 432 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 433 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 434 435.. _Statistic: 436 437The ``Statistic`` class & ``-stats`` option 438------------------------------------------- 439 440The ``llvm/ADT/Statistic.h`` (`doxygen 441<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 442named ``Statistic`` that is used as a unified way to keep track of what the LLVM 443compiler is doing and how effective various optimizations are. It is useful to 444see what optimizations are contributing to making a particular program run 445faster. 446 447Often you may run your pass on some big program, and you're interested to see 448how many times it makes a certain transformation. Although you can do this with 449hand inspection, or some ad-hoc method, this is a real pain and not very useful 450for big programs. Using the ``Statistic`` class makes it very easy to keep 451track of this information, and the calculated information is presented in a 452uniform manner with the rest of the passes being executed. 453 454There are many examples of ``Statistic`` uses, but the basics of using it are as 455follows: 456 457#. Define your statistic like this: 458 459 .. code-block:: c++ 460 461 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 462 STATISTIC(NumXForms, "The # of times I did stuff"); 463 464 The ``STATISTIC`` macro defines a static variable, whose name is specified by 465 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 466 the description is taken from the second argument. The variable defined 467 ("NumXForms" in this case) acts like an unsigned integer. 468 469#. Whenever you make a transformation, bump the counter: 470 471 .. code-block:: c++ 472 473 ++NumXForms; // I did stuff! 474 475That's all you have to do. To get '``opt``' to print out the statistics 476gathered, use the '``-stats``' option: 477 478.. code-block:: none 479 480 $ opt -stats -mypassname < program.bc > /dev/null 481 ... statistics output ... 482 483Note that in order to use the '``-stats``' option, LLVM must be 484compiled with assertions enabled. 485 486When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 487report that looks like this: 488 489.. code-block:: none 490 491 7646 bitcodewriter - Number of normal instructions 492 725 bitcodewriter - Number of oversized instructions 493 129996 bitcodewriter - Number of bitcode bytes written 494 2817 raise - Number of insts DCEd or constprop'd 495 3213 raise - Number of cast-of-self removed 496 5046 raise - Number of expression trees converted 497 75 raise - Number of other getelementptr's formed 498 138 raise - Number of load/store peepholes 499 42 deadtypeelim - Number of unused typenames removed from symtab 500 392 funcresolve - Number of varargs functions resolved 501 27 globaldce - Number of global variables removed 502 2 adce - Number of basic blocks removed 503 134 cee - Number of branches revectored 504 49 cee - Number of setcc instruction eliminated 505 532 gcse - Number of loads removed 506 2919 gcse - Number of instructions removed 507 86 indvars - Number of canonical indvars added 508 87 indvars - Number of aux indvars removed 509 25 instcombine - Number of dead inst eliminate 510 434 instcombine - Number of insts combined 511 248 licm - Number of load insts hoisted 512 1298 licm - Number of insts hoisted to a loop pre-header 513 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 514 75 mem2reg - Number of alloca's promoted 515 1444 cfgsimplify - Number of blocks simplified 516 517Obviously, with so many optimizations, having a unified framework for this stuff 518is very nice. Making your pass fit well into the framework makes it more 519maintainable and useful. 520 521.. _ViewGraph: 522 523Viewing graphs while debugging code 524----------------------------------- 525 526Several of the important data structures in LLVM are graphs: for example CFGs 527made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 528:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 529DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 530compiler, it is nice to instantly visualize these graphs. 531 532LLVM provides several callbacks that are available in a debug build to do 533exactly that. If you call the ``Function::viewCFG()`` method, for example, the 534current LLVM tool will pop up a window containing the CFG for the function where 535each basic block is a node in the graph, and each node contains the instructions 536in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 537not include the instructions), the ``MachineFunction::viewCFG()`` and 538``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 539methods. Within GDB, for example, you can usually use something like ``call 540DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 541these functions in your code in places you want to debug. 542 543Getting this to work requires a small amount of setup. On Unix systems 544with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 545sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download 546and install the Mac OS X `Graphviz program 547<http://www.pixelglow.com/graphviz/>`_ and add 548``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 549your path. The programs need not be present when configuring, building or 550running LLVM and can simply be installed when needed during an active debug 551session. 552 553``SelectionDAG`` has been extended to make it easier to locate *interesting* 554nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 555"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 556the specified color (choices of colors can be found at `colors 557<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 558can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 559be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 560If you want to restart and clear all the current graph attributes, then you can 561``call DAG.clearGraphAttrs()``. 562 563Note that graph visualization features are compiled out of Release builds to 564reduce file size. This means that you need a Debug+Asserts or Release+Asserts 565build to use these features. 566 567.. _datastructure: 568 569Picking the Right Data Structure for a Task 570=========================================== 571 572LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 573commonly use STL data structures. This section describes the trade-offs you 574should consider when you pick one. 575 576The first step is a choose your own adventure: do you want a sequential 577container, a set-like container, or a map-like container? The most important 578thing when choosing a container is the algorithmic properties of how you plan to 579access the container. Based on that, you should use: 580 581 582* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 583 value based on another value. Map-like containers also support efficient 584 queries for containment (whether a key is in the map). Map-like containers 585 generally do not support efficient reverse mapping (values to keys). If you 586 need that, use two maps. Some map-like containers also support efficient 587 iteration through the keys in sorted order. Map-like containers are the most 588 expensive sort, only use them if you need one of these capabilities. 589 590* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 591 a container that automatically eliminates duplicates. Some set-like 592 containers support efficient iteration through the elements in sorted order. 593 Set-like containers are more expensive than sequential containers. 594 595* a :ref:`sequential <ds_sequential>` container provides the most efficient way 596 to add elements and keeps track of the order they are added to the collection. 597 They permit duplicates and support efficient iteration, but do not support 598 efficient look-up based on a key. 599 600* a :ref:`string <ds_string>` container is a specialized sequential container or 601 reference structure that is used for character or byte arrays. 602 603* a :ref:`bit <ds_bit>` container provides an efficient way to store and 604 perform set operations on sets of numeric id's, while automatically 605 eliminating duplicates. Bit containers require a maximum of 1 bit for each 606 identifier you want to store. 607 608Once the proper category of container is determined, you can fine tune the 609memory use, constant factors, and cache behaviors of access by intelligently 610picking a member of the category. Note that constant factors and cache behavior 611can be a big deal. If you have a vector that usually only contains a few 612elements (but could contain many), for example, it's much better to use 613:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 614avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 615the elements to the container. 616 617.. _ds_sequential: 618 619Sequential Containers (std::vector, std::list, etc) 620--------------------------------------------------- 621 622There are a variety of sequential containers available for you, based on your 623needs. Pick the first in this section that will do what you want. 624 625.. _dss_arrayref: 626 627llvm/ADT/ArrayRef.h 628^^^^^^^^^^^^^^^^^^^ 629 630The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 631accepts a sequential list of elements in memory and just reads from them. By 632taking an ``ArrayRef``, the API can be passed a fixed size array, an 633``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 634in memory. 635 636.. _dss_fixedarrays: 637 638Fixed Size Arrays 639^^^^^^^^^^^^^^^^^ 640 641Fixed size arrays are very simple and very fast. They are good if you know 642exactly how many elements you have, or you have a (low) upper bound on how many 643you have. 644 645.. _dss_heaparrays: 646 647Heap Allocated Arrays 648^^^^^^^^^^^^^^^^^^^^^ 649 650Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 651if the number of elements is variable, if you know how many elements you will 652need before the array is allocated, and if the array is usually large (if not, 653consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 654array is the cost of the new/delete (aka malloc/free). Also note that if you 655are allocating an array of a type with a constructor, the constructor and 656destructors will be run for every element in the array (re-sizable vectors only 657construct those elements actually used). 658 659.. _dss_tinyptrvector: 660 661llvm/ADT/TinyPtrVector.h 662^^^^^^^^^^^^^^^^^^^^^^^^ 663 664``TinyPtrVector<Type>`` is a highly specialized collection class that is 665optimized to avoid allocation in the case when a vector has zero or one 666elements. It has two major restrictions: 1) it can only hold values of pointer 667type, and 2) it cannot hold a null pointer. 668 669Since this container is highly specialized, it is rarely used. 670 671.. _dss_smallvector: 672 673llvm/ADT/SmallVector.h 674^^^^^^^^^^^^^^^^^^^^^^ 675 676``SmallVector<Type, N>`` is a simple class that looks and smells just like 677``vector<Type>``: it supports efficient iteration, lays out elements in memory 678order (so you can do pointer arithmetic between elements), supports efficient 679push_back/pop_back operations, supports efficient random access to its elements, 680etc. 681 682The advantage of SmallVector is that it allocates space for some number of 683elements (N) **in the object itself**. Because of this, if the SmallVector is 684dynamically smaller than N, no malloc is performed. This can be a big win in 685cases where the malloc/free call is far more expensive than the code that 686fiddles around with the elements. 687 688This is good for vectors that are "usually small" (e.g. the number of 689predecessors/successors of a block is usually less than 8). On the other hand, 690this makes the size of the SmallVector itself large, so you don't want to 691allocate lots of them (doing so will waste a lot of space). As such, 692SmallVectors are most useful when on the stack. 693 694SmallVector also provides a nice portable and efficient replacement for 695``alloca``. 696 697.. note:: 698 699 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 700 701 In APIs that don't care about the "small size" (most?), prefer to use 702 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 703 header" (and methods) without the elements allocated after it. Note that 704 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 705 conversion is implicit and costs nothing. E.g. 706 707 .. code-block:: c++ 708 709 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 710 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 711 // GOOD: Clients can pass any SmallVector<Foo, N>. 712 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 713 714 void someFunc() { 715 SmallVector<Foo, 8> Vec; 716 hardcodedSmallSize(Vec); // Error. 717 allowsAnySmallSize(Vec); // Works. 718 } 719 720 Even though it has "``Impl``" in the name, this is so widely used that 721 it really isn't "private to the implementation" anymore. A name like 722 ``SmallVectorHeader`` would be more appropriate. 723 724.. _dss_vector: 725 726<vector> 727^^^^^^^^ 728 729``std::vector`` is well loved and respected. It is useful when SmallVector 730isn't: when the size of the vector is often large (thus the small optimization 731will rarely be a benefit) or if you will be allocating many instances of the 732vector itself (which would waste space for elements that aren't in the 733container). vector is also useful when interfacing with code that expects 734vectors :). 735 736One worthwhile note about std::vector: avoid code like this: 737 738.. code-block:: c++ 739 740 for ( ... ) { 741 std::vector<foo> V; 742 // make use of V. 743 } 744 745Instead, write this as: 746 747.. code-block:: c++ 748 749 std::vector<foo> V; 750 for ( ... ) { 751 // make use of V. 752 V.clear(); 753 } 754 755Doing so will save (at least) one heap allocation and free per iteration of the 756loop. 757 758.. _dss_deque: 759 760<deque> 761^^^^^^^ 762 763``std::deque`` is, in some senses, a generalized version of ``std::vector``. 764Like ``std::vector``, it provides constant time random access and other similar 765properties, but it also provides efficient access to the front of the list. It 766does not guarantee continuity of elements within memory. 767 768In exchange for this extra flexibility, ``std::deque`` has significantly higher 769constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 770something cheaper. 771 772.. _dss_list: 773 774<list> 775^^^^^^ 776 777``std::list`` is an extremely inefficient class that is rarely useful. It 778performs a heap allocation for every element inserted into it, thus having an 779extremely high constant factor, particularly for small data types. 780``std::list`` also only supports bidirectional iteration, not random access 781iteration. 782 783In exchange for this high cost, std::list supports efficient access to both ends 784of the list (like ``std::deque``, but unlike ``std::vector`` or 785``SmallVector``). In addition, the iterator invalidation characteristics of 786std::list are stronger than that of a vector class: inserting or removing an 787element into the list does not invalidate iterator or pointers to other elements 788in the list. 789 790.. _dss_ilist: 791 792llvm/ADT/ilist.h 793^^^^^^^^^^^^^^^^ 794 795``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 796because it requires the element to store and provide access to the prev/next 797pointers for the list. 798 799``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 800``ilist_traits`` implementation for the element type, but it provides some novel 801characteristics. In particular, it can efficiently store polymorphic objects, 802the traits class is informed when an element is inserted or removed from the 803list, and ``ilist``\ s are guaranteed to support a constant-time splice 804operation. 805 806These properties are exactly what we want for things like ``Instruction``\ s and 807basic blocks, which is why these are implemented with ``ilist``\ s. 808 809Related classes of interest are explained in the following subsections: 810 811* :ref:`ilist_traits <dss_ilist_traits>` 812 813* :ref:`iplist <dss_iplist>` 814 815* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 816 817* :ref:`Sentinels <dss_ilist_sentinel>` 818 819.. _dss_packedvector: 820 821llvm/ADT/PackedVector.h 822^^^^^^^^^^^^^^^^^^^^^^^ 823 824Useful for storing a vector of values using only a few number of bits for each 825value. Apart from the standard operations of a vector-like container, it can 826also perform an 'or' set operation. 827 828For example: 829 830.. code-block:: c++ 831 832 enum State { 833 None = 0x0, 834 FirstCondition = 0x1, 835 SecondCondition = 0x2, 836 Both = 0x3 837 }; 838 839 State get() { 840 PackedVector<State, 2> Vec1; 841 Vec1.push_back(FirstCondition); 842 843 PackedVector<State, 2> Vec2; 844 Vec2.push_back(SecondCondition); 845 846 Vec1 |= Vec2; 847 return Vec1[0]; // returns 'Both'. 848 } 849 850.. _dss_ilist_traits: 851 852ilist_traits 853^^^^^^^^^^^^ 854 855``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 856(and consequently ``ilist<T>``) publicly derive from this traits class. 857 858.. _dss_iplist: 859 860iplist 861^^^^^^ 862 863``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 864interface. Notably, inserters from ``T&`` are absent. 865 866``ilist_traits<T>`` is a public base of this class and can be used for a wide 867variety of customizations. 868 869.. _dss_ilist_node: 870 871llvm/ADT/ilist_node.h 872^^^^^^^^^^^^^^^^^^^^^ 873 874``ilist_node<T>`` implements the forward and backward links that are expected 875by the ``ilist<T>`` (and analogous containers) in the default manner. 876 877``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 878``T`` publicly derives from ``ilist_node<T>``. 879 880.. _dss_ilist_sentinel: 881 882Sentinels 883^^^^^^^^^ 884 885``ilist``\ s have another specialty that must be considered. To be a good 886citizen in the C++ ecosystem, it needs to support the standard container 887operations, such as ``begin`` and ``end`` iterators, etc. Also, the 888``operator--`` must work correctly on the ``end`` iterator in the case of 889non-empty ``ilist``\ s. 890 891The only sensible solution to this problem is to allocate a so-called *sentinel* 892along with the intrusive list, which serves as the ``end`` iterator, providing 893the back-link to the last element. However conforming to the C++ convention it 894is illegal to ``operator++`` beyond the sentinel and it also must not be 895dereferenced. 896 897These constraints allow for some implementation freedom to the ``ilist`` how to 898allocate and store the sentinel. The corresponding policy is dictated by 899``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 900for a sentinel arises. 901 902While the default policy is sufficient in most cases, it may break down when 903``T`` does not provide a default constructor. Also, in the case of many 904instances of ``ilist``\ s, the memory overhead of the associated sentinels is 905wasted. To alleviate the situation with numerous and voluminous 906``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 907 908Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 909superpose the sentinel with the ``ilist`` instance in memory. Pointer 910arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 911``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 912as the back-link of the sentinel. This is the only field in the ghostly 913sentinel which can be legally accessed. 914 915.. _dss_other: 916 917Other Sequential Container options 918^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 919 920Other STL containers are available, such as ``std::string``. 921 922There are also various STL adapter classes such as ``std::queue``, 923``std::priority_queue``, ``std::stack``, etc. These provide simplified access 924to an underlying container but don't affect the cost of the container itself. 925 926.. _ds_string: 927 928String-like containers 929---------------------- 930 931There are a variety of ways to pass around and use strings in C and C++, and 932LLVM adds a few new options to choose from. Pick the first option on this list 933that will do what you need, they are ordered according to their relative cost. 934 935Note that it is generally preferred to *not* pass strings around as ``const 936char*``'s. These have a number of problems, including the fact that they 937cannot represent embedded nul ("\0") characters, and do not have a length 938available efficiently. The general replacement for '``const char*``' is 939StringRef. 940 941For more information on choosing string containers for APIs, please see 942:ref:`Passing Strings <string_apis>`. 943 944.. _dss_stringref: 945 946llvm/ADT/StringRef.h 947^^^^^^^^^^^^^^^^^^^^ 948 949The StringRef class is a simple value class that contains a pointer to a 950character and a length, and is quite related to the :ref:`ArrayRef 951<dss_arrayref>` class (but specialized for arrays of characters). Because 952StringRef carries a length with it, it safely handles strings with embedded nul 953characters in it, getting the length does not require a strlen call, and it even 954has very convenient APIs for slicing and dicing the character range that it 955represents. 956 957StringRef is ideal for passing simple strings around that are known to be live, 958either because they are C string literals, std::string, a C array, or a 959SmallVector. Each of these cases has an efficient implicit conversion to 960StringRef, which doesn't result in a dynamic strlen being executed. 961 962StringRef has a few major limitations which make more powerful string containers 963useful: 964 965#. You cannot directly convert a StringRef to a 'const char*' because there is 966 no way to add a trailing nul (unlike the .c_str() method on various stronger 967 classes). 968 969#. StringRef doesn't own or keep alive the underlying string bytes. 970 As such it can easily lead to dangling pointers, and is not suitable for 971 embedding in datastructures in most cases (instead, use an std::string or 972 something like that). 973 974#. For the same reason, StringRef cannot be used as the return value of a 975 method if the method "computes" the result string. Instead, use std::string. 976 977#. StringRef's do not allow you to mutate the pointed-to string bytes and it 978 doesn't allow you to insert or remove bytes from the range. For editing 979 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 980 class. 981 982Because of its strengths and limitations, it is very common for a function to 983take a StringRef and for a method on an object to return a StringRef that points 984into some string that it owns. 985 986.. _dss_twine: 987 988llvm/ADT/Twine.h 989^^^^^^^^^^^^^^^^ 990 991The Twine class is used as an intermediary datatype for APIs that want to take a 992string that can be constructed inline with a series of concatenations. Twine 993works by forming recursive instances of the Twine datatype (a simple value 994object) on the stack as temporary objects, linking them together into a tree 995which is then linearized when the Twine is consumed. Twine is only safe to use 996as the argument to a function, and should always be a const reference, e.g.: 997 998.. code-block:: c++ 999 1000 void foo(const Twine &T); 1001 ... 1002 StringRef X = ... 1003 unsigned i = ... 1004 foo(X + "." + Twine(i)); 1005 1006This example forms a string like "blarg.42" by concatenating the values 1007together, and does not form intermediate strings containing "blarg" or "blarg.". 1008 1009Because Twine is constructed with temporary objects on the stack, and because 1010these instances are destroyed at the end of the current statement, it is an 1011inherently dangerous API. For example, this simple variant contains undefined 1012behavior and will probably crash: 1013 1014.. code-block:: c++ 1015 1016 void foo(const Twine &T); 1017 ... 1018 StringRef X = ... 1019 unsigned i = ... 1020 const Twine &Tmp = X + "." + Twine(i); 1021 foo(Tmp); 1022 1023... because the temporaries are destroyed before the call. That said, Twine's 1024are much more efficient than intermediate std::string temporaries, and they work 1025really well with StringRef. Just be aware of their limitations. 1026 1027.. _dss_smallstring: 1028 1029llvm/ADT/SmallString.h 1030^^^^^^^^^^^^^^^^^^^^^^ 1031 1032SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1033convenience APIs like += that takes StringRef's. SmallString avoids allocating 1034memory in the case when the preallocated space is enough to hold its data, and 1035it calls back to general heap allocation when required. Since it owns its data, 1036it is very safe to use and supports full mutation of the string. 1037 1038Like SmallVector's, the big downside to SmallString is their sizeof. While they 1039are optimized for small strings, they themselves are not particularly small. 1040This means that they work great for temporary scratch buffers on the stack, but 1041should not generally be put into the heap: it is very rare to see a SmallString 1042as the member of a frequently-allocated heap data structure or returned 1043by-value. 1044 1045.. _dss_stdstring: 1046 1047std::string 1048^^^^^^^^^^^ 1049 1050The standard C++ std::string class is a very general class that (like 1051SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1052so it can be embedded into heap data structures and returned by-value. On the 1053other hand, std::string is highly inefficient for inline editing (e.g. 1054concatenating a bunch of stuff together) and because it is provided by the 1055standard library, its performance characteristics depend a lot of the host 1056standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1057GCC contains a really slow implementation). 1058 1059The major disadvantage of std::string is that almost every operation that makes 1060them larger can allocate memory, which is slow. As such, it is better to use 1061SmallVector or Twine as a scratch buffer, but then use std::string to persist 1062the result. 1063 1064.. _ds_set: 1065 1066Set-Like Containers (std::set, SmallSet, SetVector, etc) 1067-------------------------------------------------------- 1068 1069Set-like containers are useful when you need to canonicalize multiple values 1070into a single representation. There are several different choices for how to do 1071this, providing various trade-offs. 1072 1073.. _dss_sortedvectorset: 1074 1075A sorted 'vector' 1076^^^^^^^^^^^^^^^^^ 1077 1078If you intend to insert a lot of elements, then do a lot of queries, a great 1079approach is to use a vector (or other sequential container) with 1080std::sort+std::unique to remove duplicates. This approach works really well if 1081your usage pattern has these two distinct phases (insert then query), and can be 1082coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1083 1084This combination provides the several nice properties: the result data is 1085contiguous in memory (good for cache locality), has few allocations, is easy to 1086address (iterators in the final vector are just indices or pointers), and can be 1087efficiently queried with a standard binary search (e.g. 1088``std::lower_bound``; if you want the whole range of elements comparing 1089equal, use ``std::equal_range``). 1090 1091.. _dss_smallset: 1092 1093llvm/ADT/SmallSet.h 1094^^^^^^^^^^^^^^^^^^^ 1095 1096If you have a set-like data structure that is usually small and whose elements 1097are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1098space for N elements in place (thus, if the set is dynamically smaller than N, 1099no malloc traffic is required) and accesses them with a simple linear search. 1100When the set grows beyond N elements, it allocates a more expensive 1101representation that guarantees efficient access (for most types, it falls back 1102to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1103:ref:`SmallPtrSet <dss_smallptrset>`. 1104 1105The magic of this class is that it handles small sets extremely efficiently, but 1106gracefully handles extremely large sets without loss of efficiency. The 1107drawback is that the interface is quite small: it supports insertion, queries 1108and erasing, but does not support iteration. 1109 1110.. _dss_smallptrset: 1111 1112llvm/ADT/SmallPtrSet.h 1113^^^^^^^^^^^^^^^^^^^^^^ 1114 1115``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1116pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1117iterators. If more than N insertions are performed, a single quadratically 1118probed hash table is allocated and grows as needed, providing extremely 1119efficient access (constant time insertion/deleting/queries with low constant 1120factors) and is very stingy with malloc traffic. 1121 1122Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 1123are invalidated whenever an insertion occurs. Also, the values visited by the 1124iterators are not visited in sorted order. 1125 1126.. _dss_stringset: 1127 1128llvm/ADT/StringSet.h 1129^^^^^^^^^^^^^^^^^^^^ 1130 1131``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 1132and it allows efficient storage and retrieval of unique strings. 1133 1134Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also suports 1135iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 1136need to call ``i->getKey()`` to access the item of the StringSet.) On the 1137other hand, ``StringSet`` doesn't support range-insertion and 1138copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 1139<dss_smallptrset>` do support. 1140 1141.. _dss_denseset: 1142 1143llvm/ADT/DenseSet.h 1144^^^^^^^^^^^^^^^^^^^ 1145 1146DenseSet is a simple quadratically probed hash table. It excels at supporting 1147small values: it uses a single allocation to hold all of the pairs that are 1148currently inserted in the set. DenseSet is a great way to unique small values 1149that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1150pointers). Note that DenseSet has the same requirements for the value type that 1151:ref:`DenseMap <dss_densemap>` has. 1152 1153.. _dss_sparseset: 1154 1155llvm/ADT/SparseSet.h 1156^^^^^^^^^^^^^^^^^^^^ 1157 1158SparseSet holds a small number of objects identified by unsigned keys of 1159moderate size. It uses a lot of memory, but provides operations that are almost 1160as fast as a vector. Typical keys are physical registers, virtual registers, or 1161numbered basic blocks. 1162 1163SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1164and fast iteration over small sets. It is not intended for building composite 1165data structures. 1166 1167.. _dss_sparsemultiset: 1168 1169llvm/ADT/SparseMultiSet.h 1170^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1171 1172SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1173desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1174provides operations that are almost as fast as a vector. Typical keys are 1175physical registers, virtual registers, or numbered basic blocks. 1176 1177SparseMultiSet is useful for algorithms that need very fast 1178clear/find/insert/erase of the entire collection, and iteration over sets of 1179elements sharing a key. It is often a more efficient choice than using composite 1180data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1181building composite data structures. 1182 1183.. _dss_FoldingSet: 1184 1185llvm/ADT/FoldingSet.h 1186^^^^^^^^^^^^^^^^^^^^^ 1187 1188FoldingSet is an aggregate class that is really good at uniquing 1189expensive-to-create or polymorphic objects. It is a combination of a chained 1190hash table with intrusive links (uniqued objects are required to inherit from 1191FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1192process. 1193 1194Consider a case where you want to implement a "getOrCreateFoo" method for a 1195complex object (for example, a node in the code generator). The client has a 1196description of **what** it wants to generate (it knows the opcode and all the 1197operands), but we don't want to 'new' a node, then try inserting it into a set 1198only to find out it already exists, at which point we would have to delete it 1199and return the node that already exists. 1200 1201To support this style of client, FoldingSet perform a query with a 1202FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1203element that we want to query for. The query either returns the element 1204matching the ID or it returns an opaque ID that indicates where insertion should 1205take place. Construction of the ID usually does not require heap traffic. 1206 1207Because FoldingSet uses intrusive links, it can support polymorphic objects in 1208the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1209Because the elements are individually allocated, pointers to the elements are 1210stable: inserting or removing elements does not invalidate any pointers to other 1211elements. 1212 1213.. _dss_set: 1214 1215<set> 1216^^^^^ 1217 1218``std::set`` is a reasonable all-around set class, which is decent at many 1219things but great at nothing. std::set allocates memory for each element 1220inserted (thus it is very malloc intensive) and typically stores three pointers 1221per element in the set (thus adding a large amount of per-element space 1222overhead). It offers guaranteed log(n) performance, which is not particularly 1223fast from a complexity standpoint (particularly if the elements of the set are 1224expensive to compare, like strings), and has extremely high constant factors for 1225lookup, insertion and removal. 1226 1227The advantages of std::set are that its iterators are stable (deleting or 1228inserting an element from the set does not affect iterators or pointers to other 1229elements) and that iteration over the set is guaranteed to be in sorted order. 1230If the elements in the set are large, then the relative overhead of the pointers 1231and malloc traffic is not a big deal, but if the elements of the set are small, 1232std::set is almost never a good choice. 1233 1234.. _dss_setvector: 1235 1236llvm/ADT/SetVector.h 1237^^^^^^^^^^^^^^^^^^^^ 1238 1239LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1240set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1241important property that this provides is efficient insertion with uniquing 1242(duplicate elements are ignored) with iteration support. It implements this by 1243inserting elements into both a set-like container and the sequential container, 1244using the set-like container for uniquing and the sequential container for 1245iteration. 1246 1247The difference between SetVector and other sets is that the order of iteration 1248is guaranteed to match the order of insertion into the SetVector. This property 1249is really important for things like sets of pointers. Because pointer values 1250are non-deterministic (e.g. vary across runs of the program on different 1251machines), iterating over the pointers in the set will not be in a well-defined 1252order. 1253 1254The drawback of SetVector is that it requires twice as much space as a normal 1255set and has the sum of constant factors from the set-like container and the 1256sequential container that it uses. Use it **only** if you need to iterate over 1257the elements in a deterministic order. SetVector is also expensive to delete 1258elements out of (linear time), unless you use its "pop_back" method, which is 1259faster. 1260 1261``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1262size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1263However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1264which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1265If you use this, and if your sets are dynamically smaller than ``N``, you will 1266save a lot of heap traffic. 1267 1268.. _dss_uniquevector: 1269 1270llvm/ADT/UniqueVector.h 1271^^^^^^^^^^^^^^^^^^^^^^^ 1272 1273UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1274unique ID for each element inserted into the set. It internally contains a map 1275and a vector, and it assigns a unique ID for each value inserted into the set. 1276 1277UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1278both the map and vector, it has high complexity, high constant factors, and 1279produces a lot of malloc traffic. It should be avoided. 1280 1281.. _dss_immutableset: 1282 1283llvm/ADT/ImmutableSet.h 1284^^^^^^^^^^^^^^^^^^^^^^^ 1285 1286ImmutableSet is an immutable (functional) set implementation based on an AVL 1287tree. Adding or removing elements is done through a Factory object and results 1288in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1289with the given contents, then the existing one is returned; equality is compared 1290with a FoldingSetNodeID. The time and space complexity of add or remove 1291operations is logarithmic in the size of the original set. 1292 1293There is no method for returning an element of the set, you can only check for 1294membership. 1295 1296.. _dss_otherset: 1297 1298Other Set-Like Container Options 1299^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1300 1301The STL provides several other options, such as std::multiset and the various 1302"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1303never use hash_set and unordered_set because they are generally very expensive 1304(each insertion requires a malloc) and very non-portable. 1305 1306std::multiset is useful if you're not interested in elimination of duplicates, 1307but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 1308(where you don't delete duplicate entries) or some other approach is almost 1309always better. 1310 1311.. _ds_map: 1312 1313Map-Like Containers (std::map, DenseMap, etc) 1314--------------------------------------------- 1315 1316Map-like containers are useful when you want to associate data to a key. As 1317usual, there are a lot of different ways to do this. :) 1318 1319.. _dss_sortedvectormap: 1320 1321A sorted 'vector' 1322^^^^^^^^^^^^^^^^^ 1323 1324If your usage pattern follows a strict insert-then-query approach, you can 1325trivially use the same approach as :ref:`sorted vectors for set-like containers 1326<dss_sortedvectorset>`. The only difference is that your query function (which 1327uses std::lower_bound to get efficient log(n) lookup) should only compare the 1328key, not both the key and value. This yields the same advantages as sorted 1329vectors for sets. 1330 1331.. _dss_stringmap: 1332 1333llvm/ADT/StringMap.h 1334^^^^^^^^^^^^^^^^^^^^ 1335 1336Strings are commonly used as keys in maps, and they are difficult to support 1337efficiently: they are variable length, inefficient to hash and compare when 1338long, expensive to copy, etc. StringMap is a specialized container designed to 1339cope with these issues. It supports mapping an arbitrary range of bytes to an 1340arbitrary other object. 1341 1342The StringMap implementation uses a quadratically-probed hash table, where the 1343buckets store a pointer to the heap allocated entries (and some other stuff). 1344The entries in the map must be heap allocated because the strings are variable 1345length. The string data (key) and the element object (value) are stored in the 1346same allocation with the string data immediately after the element object. 1347This container guarantees the "``(char*)(&Value+1)``" points to the key string 1348for a value. 1349 1350The StringMap is very fast for several reasons: quadratic probing is very cache 1351efficient for lookups, the hash value of strings in buckets is not recomputed 1352when looking up an element, StringMap rarely has to touch the memory for 1353unrelated objects when looking up a value (even when hash collisions happen), 1354hash table growth does not recompute the hash values for strings already in the 1355table, and each pair in the map is store in a single allocation (the string data 1356is stored in the same allocation as the Value of a pair). 1357 1358StringMap also provides query methods that take byte ranges, so it only ever 1359copies a string if a value is inserted into the table. 1360 1361StringMap iteratation order, however, is not guaranteed to be deterministic, so 1362any uses which require that should instead use a std::map. 1363 1364.. _dss_indexmap: 1365 1366llvm/ADT/IndexedMap.h 1367^^^^^^^^^^^^^^^^^^^^^ 1368 1369IndexedMap is a specialized container for mapping small dense integers (or 1370values that can be mapped to small dense integers) to some other type. It is 1371internally implemented as a vector with a mapping function that maps the keys 1372to the dense integer range. 1373 1374This is useful for cases like virtual registers in the LLVM code generator: they 1375have a dense mapping that is offset by a compile-time constant (the first 1376virtual register ID). 1377 1378.. _dss_densemap: 1379 1380llvm/ADT/DenseMap.h 1381^^^^^^^^^^^^^^^^^^^ 1382 1383DenseMap is a simple quadratically probed hash table. It excels at supporting 1384small keys and values: it uses a single allocation to hold all of the pairs 1385that are currently inserted in the map. DenseMap is a great way to map 1386pointers to pointers, or map other small types to each other. 1387 1388There are several aspects of DenseMap that you should be aware of, however. 1389The iterators in a DenseMap are invalidated whenever an insertion occurs, 1390unlike map. Also, because DenseMap allocates space for a large number of 1391key/value pairs (it starts with 64 by default), it will waste a lot of space if 1392your keys or values are large. Finally, you must implement a partial 1393specialization of DenseMapInfo for the key that you want, if it isn't already 1394supported. This is required to tell DenseMap about two special marker values 1395(which can never be inserted into the map) that it needs internally. 1396 1397DenseMap's find_as() method supports lookup operations using an alternate key 1398type. This is useful in cases where the normal key type is expensive to 1399construct, but cheap to compare against. The DenseMapInfo is responsible for 1400defining the appropriate comparison and hashing methods for each alternate key 1401type used. 1402 1403.. _dss_valuemap: 1404 1405llvm/IR/ValueMap.h 1406^^^^^^^^^^^^^^^^^^^ 1407 1408ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1409``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1410RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1411the same value, just as if the key were a WeakVH. You can configure exactly how 1412this happens, and what else happens on these two events, by passing a ``Config`` 1413parameter to the ValueMap template. 1414 1415.. _dss_intervalmap: 1416 1417llvm/ADT/IntervalMap.h 1418^^^^^^^^^^^^^^^^^^^^^^ 1419 1420IntervalMap is a compact map for small keys and values. It maps key intervals 1421instead of single keys, and it will automatically coalesce adjacent intervals. 1422When the map only contains a few intervals, they are stored in the map object 1423itself to avoid allocations. 1424 1425The IntervalMap iterators are quite big, so they should not be passed around as 1426STL iterators. The heavyweight iterators allow a smaller data structure. 1427 1428.. _dss_map: 1429 1430<map> 1431^^^^^ 1432 1433std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1434single allocation per pair inserted into the map, it offers log(n) lookup with 1435an extremely large constant factor, imposes a space penalty of 3 pointers per 1436pair in the map, etc. 1437 1438std::map is most useful when your keys or values are very large, if you need to 1439iterate over the collection in sorted order, or if you need stable iterators 1440into the map (i.e. they don't get invalidated if an insertion or deletion of 1441another element takes place). 1442 1443.. _dss_mapvector: 1444 1445llvm/ADT/MapVector.h 1446^^^^^^^^^^^^^^^^^^^^ 1447 1448``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1449main difference is that the iteration order is guaranteed to be the insertion 1450order, making it an easy (but somewhat expensive) solution for non-deterministic 1451iteration over maps of pointers. 1452 1453It is implemented by mapping from key to an index in a vector of key,value 1454pairs. This provides fast lookup and iteration, but has two main drawbacks: 1455the key is stored twice and removing elements takes linear time. If it is 1456necessary to remove elements, it's best to remove them in bulk using 1457``remove_if()``. 1458 1459.. _dss_inteqclasses: 1460 1461llvm/ADT/IntEqClasses.h 1462^^^^^^^^^^^^^^^^^^^^^^^ 1463 1464IntEqClasses provides a compact representation of equivalence classes of small 1465integers. Initially, each integer in the range 0..n-1 has its own equivalence 1466class. Classes can be joined by passing two class representatives to the 1467join(a, b) method. Two integers are in the same class when findLeader() returns 1468the same representative. 1469 1470Once all equivalence classes are formed, the map can be compressed so each 1471integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1472is the total number of equivalence classes. The map must be uncompressed before 1473it can be edited again. 1474 1475.. _dss_immutablemap: 1476 1477llvm/ADT/ImmutableMap.h 1478^^^^^^^^^^^^^^^^^^^^^^^ 1479 1480ImmutableMap is an immutable (functional) map implementation based on an AVL 1481tree. Adding or removing elements is done through a Factory object and results 1482in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1483with the given key set, then the existing one is returned; equality is compared 1484with a FoldingSetNodeID. The time and space complexity of add or remove 1485operations is logarithmic in the size of the original map. 1486 1487.. _dss_othermap: 1488 1489Other Map-Like Container Options 1490^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1491 1492The STL provides several other options, such as std::multimap and the various 1493"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1494never use hash_set and unordered_set because they are generally very expensive 1495(each insertion requires a malloc) and very non-portable. 1496 1497std::multimap is useful if you want to map a key to multiple values, but has all 1498the drawbacks of std::map. A sorted vector or some other approach is almost 1499always better. 1500 1501.. _ds_bit: 1502 1503Bit storage containers (BitVector, SparseBitVector) 1504--------------------------------------------------- 1505 1506Unlike the other containers, there are only two bit storage containers, and 1507choosing when to use each is relatively straightforward. 1508 1509One additional option is ``std::vector<bool>``: we discourage its use for two 1510reasons 1) the implementation in many common compilers (e.g. commonly 1511available versions of GCC) is extremely inefficient and 2) the C++ standards 1512committee is likely to deprecate this container and/or change it significantly 1513somehow. In any case, please don't use it. 1514 1515.. _dss_bitvector: 1516 1517BitVector 1518^^^^^^^^^ 1519 1520The BitVector container provides a dynamic size set of bits for manipulation. 1521It supports individual bit setting/testing, as well as set operations. The set 1522operations take time O(size of bitvector), but operations are performed one word 1523at a time, instead of one bit at a time. This makes the BitVector very fast for 1524set operations compared to other containers. Use the BitVector when you expect 1525the number of set bits to be high (i.e. a dense set). 1526 1527.. _dss_smallbitvector: 1528 1529SmallBitVector 1530^^^^^^^^^^^^^^ 1531 1532The SmallBitVector container provides the same interface as BitVector, but it is 1533optimized for the case where only a small number of bits, less than 25 or so, 1534are needed. It also transparently supports larger bit counts, but slightly less 1535efficiently than a plain BitVector, so SmallBitVector should only be used when 1536larger counts are rare. 1537 1538At this time, SmallBitVector does not support set operations (and, or, xor), and 1539its operator[] does not provide an assignable lvalue. 1540 1541.. _dss_sparsebitvector: 1542 1543SparseBitVector 1544^^^^^^^^^^^^^^^ 1545 1546The SparseBitVector container is much like BitVector, with one major difference: 1547Only the bits that are set, are stored. This makes the SparseBitVector much 1548more space efficient than BitVector when the set is sparse, as well as making 1549set operations O(number of set bits) instead of O(size of universe). The 1550downside to the SparseBitVector is that setting and testing of random bits is 1551O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1552implementation, setting or testing bits in sorted order (either forwards or 1553reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1554on size) of the current bit is also O(1). As a general statement, 1555testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1556 1557.. _common: 1558 1559Helpful Hints for Common Operations 1560=================================== 1561 1562This section describes how to perform some very simple transformations of LLVM 1563code. This is meant to give examples of common idioms used, showing the 1564practical side of LLVM transformations. 1565 1566Because this is a "how-to" section, you should also read about the main classes 1567that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1568<coreclasses>` contains details and descriptions of the main classes that you 1569should know about. 1570 1571.. _inspection: 1572 1573Basic Inspection and Traversal Routines 1574--------------------------------------- 1575 1576The LLVM compiler infrastructure have many different data structures that may be 1577traversed. Following the example of the C++ standard template library, the 1578techniques used to traverse these various data structures are all basically the 1579same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1580method) returns an iterator to the start of the sequence, the ``XXXend()`` 1581function returns an iterator pointing to one past the last valid element of the 1582sequence, and there is some ``XXXiterator`` data type that is common between the 1583two operations. 1584 1585Because the pattern for iteration is common across many different aspects of the 1586program representation, the standard template library algorithms may be used on 1587them, and it is easier to remember how to iterate. First we show a few common 1588examples of the data structures that need to be traversed. Other data 1589structures are traversed in very similar ways. 1590 1591.. _iterate_function: 1592 1593Iterating over the ``BasicBlock`` in a ``Function`` 1594^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1595 1596It's quite common to have a ``Function`` instance that you'd like to transform 1597in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1598facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1599constitute the ``Function``. The following is an example that prints the name 1600of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1601 1602.. code-block:: c++ 1603 1604 // func is a pointer to a Function instance 1605 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1606 // Print out the name of the basic block if it has one, and then the 1607 // number of instructions that it contains 1608 errs() << "Basic block (name=" << i->getName() << ") has " 1609 << i->size() << " instructions.\n"; 1610 1611Note that i can be used as if it were a pointer for the purposes of invoking 1612member functions of the ``Instruction`` class. This is because the indirection 1613operator is overloaded for the iterator classes. In the above code, the 1614expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1615you'd expect. 1616 1617.. _iterate_basicblock: 1618 1619Iterating over the ``Instruction`` in a ``BasicBlock`` 1620^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1621 1622Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1623iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1624a code snippet that prints out each instruction in a ``BasicBlock``: 1625 1626.. code-block:: c++ 1627 1628 // blk is a pointer to a BasicBlock instance 1629 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1630 // The next statement works since operator<<(ostream&,...) 1631 // is overloaded for Instruction& 1632 errs() << *i << "\n"; 1633 1634 1635However, this isn't really the best way to print out the contents of a 1636``BasicBlock``! Since the ostream operators are overloaded for virtually 1637anything you'll care about, you could have just invoked the print routine on the 1638basic block itself: ``errs() << *blk << "\n";``. 1639 1640.. _iterate_insiter: 1641 1642Iterating over the ``Instruction`` in a ``Function`` 1643^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1644 1645If you're finding that you commonly iterate over a ``Function``'s 1646``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1647``InstIterator`` should be used instead. You'll need to include 1648``llvm/IR/InstIterator.h`` (`doxygen 1649<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 1650``InstIterator``\ s explicitly in your code. Here's a small example that shows 1651how to dump all instructions in a function to the standard error stream: 1652 1653.. code-block:: c++ 1654 1655 #include "llvm/IR/InstIterator.h" 1656 1657 // F is a pointer to a Function instance 1658 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1659 errs() << *I << "\n"; 1660 1661Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1662its initial contents. For example, if you wanted to initialize a work list to 1663contain all instructions in a ``Function`` F, all you would need to do is 1664something like: 1665 1666.. code-block:: c++ 1667 1668 std::set<Instruction*> worklist; 1669 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1670 1671 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1672 worklist.insert(&*I); 1673 1674The STL set ``worklist`` would now contain all instructions in the ``Function`` 1675pointed to by F. 1676 1677.. _iterate_convert: 1678 1679Turning an iterator into a class pointer (and vice-versa) 1680^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1681 1682Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1683when all you've got at hand is an iterator. Well, extracting a reference or a 1684pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1685``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1686 1687.. code-block:: c++ 1688 1689 Instruction& inst = *i; // Grab reference to instruction reference 1690 Instruction* pinst = &*i; // Grab pointer to instruction reference 1691 const Instruction& inst = *j; 1692 1693However, the iterators you'll be working with in the LLVM framework are special: 1694they will automatically convert to a ptr-to-instance type whenever they need to. 1695Instead of derferencing the iterator and then taking the address of the result, 1696you can simply assign the iterator to the proper pointer type and you get the 1697dereference and address-of operation as a result of the assignment (behind the 1698scenes, this is a result of overloading casting mechanisms). Thus the second 1699line of the last example, 1700 1701.. code-block:: c++ 1702 1703 Instruction *pinst = &*i; 1704 1705is semantically equivalent to 1706 1707.. code-block:: c++ 1708 1709 Instruction *pinst = i; 1710 1711It's also possible to turn a class pointer into the corresponding iterator, and 1712this is a constant time operation (very efficient). The following code snippet 1713illustrates use of the conversion constructors provided by LLVM iterators. By 1714using these, you can explicitly grab the iterator of something without actually 1715obtaining it via iteration over some structure: 1716 1717.. code-block:: c++ 1718 1719 void printNextInstruction(Instruction* inst) { 1720 BasicBlock::iterator it(inst); 1721 ++it; // After this line, it refers to the instruction after *inst 1722 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1723 } 1724 1725Unfortunately, these implicit conversions come at a cost; they prevent these 1726iterators from conforming to standard iterator conventions, and thus from being 1727usable with standard algorithms and containers. For example, they prevent the 1728following code, where ``B`` is a ``BasicBlock``, from compiling: 1729 1730.. code-block:: c++ 1731 1732 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1733 1734Because of this, these implicit conversions may be removed some day, and 1735``operator*`` changed to return a pointer instead of a reference. 1736 1737.. _iterate_complex: 1738 1739Finding call sites: a slightly more complex example 1740^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1741 1742Say that you're writing a FunctionPass and would like to count all the locations 1743in the entire module (that is, across every ``Function``) where a certain 1744function (i.e., some ``Function *``) is already in scope. As you'll learn 1745later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1746straight-forward manner, but this example will allow us to explore how you'd do 1747it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1748want to do: 1749 1750.. code-block:: none 1751 1752 initialize callCounter to zero 1753 for each Function f in the Module 1754 for each BasicBlock b in f 1755 for each Instruction i in b 1756 if (i is a CallInst and calls the given function) 1757 increment callCounter 1758 1759And the actual code is (remember, because we're writing a ``FunctionPass``, our 1760``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1761method): 1762 1763.. code-block:: c++ 1764 1765 Function* targetFunc = ...; 1766 1767 class OurFunctionPass : public FunctionPass { 1768 public: 1769 OurFunctionPass(): callCounter(0) { } 1770 1771 virtual runOnFunction(Function& F) { 1772 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1773 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1774 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1775 // We know we've encountered a call instruction, so we 1776 // need to determine if it's a call to the 1777 // function pointed to by m_func or not. 1778 if (callInst->getCalledFunction() == targetFunc) 1779 ++callCounter; 1780 } 1781 } 1782 } 1783 } 1784 1785 private: 1786 unsigned callCounter; 1787 }; 1788 1789.. _calls_and_invokes: 1790 1791Treating calls and invokes the same way 1792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1793 1794You may have noticed that the previous example was a bit oversimplified in that 1795it did not deal with call sites generated by 'invoke' instructions. In this, 1796and in other situations, you may find that you want to treat ``CallInst``\ s and 1797``InvokeInst``\ s the same way, even though their most-specific common base 1798class is ``Instruction``, which includes lots of less closely-related things. 1799For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1800(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1801essentially a wrapper around an ``Instruction`` pointer, with some methods that 1802provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1803 1804This class has "value semantics": it should be passed by value, not by reference 1805and it should not be dynamically allocated or deallocated using ``operator new`` 1806or ``operator delete``. It is efficiently copyable, assignable and 1807constructable, with costs equivalents to that of a bare pointer. If you look at 1808its definition, it has only a single pointer member. 1809 1810.. _iterate_chains: 1811 1812Iterating over def-use & use-def chains 1813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1814 1815Frequently, we might have an instance of the ``Value`` class (`doxygen 1816<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1817which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1818``Value`` is called a *def-use* chain. For example, let's say we have a 1819``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1820instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1821chain of ``F``: 1822 1823.. code-block:: c++ 1824 1825 Function *F = ...; 1826 1827 for (User *U : F->users()) { 1828 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 1829 errs() << "F is used in instruction:\n"; 1830 errs() << *Inst << "\n"; 1831 } 1832 1833Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1834<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1835``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1836known as a *use-def* chain. Instances of class ``Instruction`` are common 1837``User`` s, so we might want to iterate over all of the values that a particular 1838instruction uses (that is, the operands of the particular ``Instruction``): 1839 1840.. code-block:: c++ 1841 1842 Instruction *pi = ...; 1843 1844 for (Use &U : pi->operands()) { 1845 Value *v = U.get(); 1846 // ... 1847 } 1848 1849Declaring objects as ``const`` is an important tool of enforcing mutation free 1850algorithms (such as analyses, etc.). For this purpose above iterators come in 1851constant flavors as ``Value::const_use_iterator`` and 1852``Value::const_op_iterator``. They automatically arise when calling 1853``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1854Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1855remain unchanged. 1856 1857.. _iterate_preds: 1858 1859Iterating over predecessors & successors of blocks 1860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1861 1862Iterating over the predecessors and successors of a block is quite easy with the 1863routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 1864iterate over all predecessors of BB: 1865 1866.. code-block:: c++ 1867 1868 #include "llvm/Support/CFG.h" 1869 BasicBlock *BB = ...; 1870 1871 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1872 BasicBlock *Pred = *PI; 1873 // ... 1874 } 1875 1876Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1877 1878.. _simplechanges: 1879 1880Making simple changes 1881--------------------- 1882 1883There are some primitive transformation operations present in the LLVM 1884infrastructure that are worth knowing about. When performing transformations, 1885it's fairly common to manipulate the contents of basic blocks. This section 1886describes some of the common methods for doing so and gives example code. 1887 1888.. _schanges_creating: 1889 1890Creating and inserting new ``Instruction``\ s 1891^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1892 1893*Instantiating Instructions* 1894 1895Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1896for the kind of instruction to instantiate and provide the necessary parameters. 1897For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1898 1899.. code-block:: c++ 1900 1901 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1902 1903will create an ``AllocaInst`` instance that represents the allocation of one 1904integer in the current stack frame, at run time. Each ``Instruction`` subclass 1905is likely to have varying default parameters which change the semantics of the 1906instruction, so refer to the `doxygen documentation for the subclass of 1907Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1908you're interested in instantiating. 1909 1910*Naming values* 1911 1912It is very useful to name the values of instructions when you're able to, as 1913this facilitates the debugging of your transformations. If you end up looking 1914at generated LLVM machine code, you definitely want to have logical names 1915associated with the results of instructions! By supplying a value for the 1916``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1917logical name with the result of the instruction's execution at run time. For 1918example, say that I'm writing a transformation that dynamically allocates space 1919for an integer on the stack, and that integer is going to be used as some kind 1920of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1921the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1922intending to use it within the same ``Function``. I might do: 1923 1924.. code-block:: c++ 1925 1926 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1927 1928where ``indexLoc`` is now the logical name of the instruction's execution value, 1929which is a pointer to an integer on the run time stack. 1930 1931*Inserting instructions* 1932 1933There are essentially three ways to insert an ``Instruction`` into an existing 1934sequence of instructions that form a ``BasicBlock``: 1935 1936* Insertion into an explicit instruction list 1937 1938 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1939 and a newly-created instruction we wish to insert before ``*pi``, we do the 1940 following: 1941 1942 .. code-block:: c++ 1943 1944 BasicBlock *pb = ...; 1945 Instruction *pi = ...; 1946 Instruction *newInst = new Instruction(...); 1947 1948 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1949 1950 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1951 class and ``Instruction``-derived classes provide constructors which take a 1952 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1953 like: 1954 1955 .. code-block:: c++ 1956 1957 BasicBlock *pb = ...; 1958 Instruction *newInst = new Instruction(...); 1959 1960 pb->getInstList().push_back(newInst); // Appends newInst to pb 1961 1962 becomes: 1963 1964 .. code-block:: c++ 1965 1966 BasicBlock *pb = ...; 1967 Instruction *newInst = new Instruction(..., pb); 1968 1969 which is much cleaner, especially if you are creating long instruction 1970 streams. 1971 1972* Insertion into an implicit instruction list 1973 1974 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1975 associated with an existing instruction list: the instruction list of the 1976 enclosing basic block. Thus, we could have accomplished the same thing as the 1977 above code without being given a ``BasicBlock`` by doing: 1978 1979 .. code-block:: c++ 1980 1981 Instruction *pi = ...; 1982 Instruction *newInst = new Instruction(...); 1983 1984 pi->getParent()->getInstList().insert(pi, newInst); 1985 1986 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1987 class and ``Instruction``-derived classes provide constructors which take (as 1988 a default parameter) a pointer to an ``Instruction`` which the newly-created 1989 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1990 capable of inserting the newly-created instance into the ``BasicBlock`` of a 1991 provided instruction, immediately before that instruction. Using an 1992 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 1993 above code becomes: 1994 1995 .. code-block:: c++ 1996 1997 Instruction* pi = ...; 1998 Instruction* newInst = new Instruction(..., pi); 1999 2000 which is much cleaner, especially if you're creating a lot of instructions and 2001 adding them to ``BasicBlock``\ s. 2002 2003* Insertion using an instance of ``IRBuilder`` 2004 2005 Inserting several ``Instruction``\ s can be quite laborious using the previous 2006 methods. The ``IRBuilder`` is a convenience class that can be used to add 2007 several instructions to the end of a ``BasicBlock`` or before a particular 2008 ``Instruction``. It also supports constant folding and renaming named 2009 registers (see ``IRBuilder``'s template arguments). 2010 2011 The example below demonstrates a very simple use of the ``IRBuilder`` where 2012 three instructions are inserted before the instruction ``pi``. The first two 2013 instructions are Call instructions and third instruction multiplies the return 2014 value of the two calls. 2015 2016 .. code-block:: c++ 2017 2018 Instruction *pi = ...; 2019 IRBuilder<> Builder(pi); 2020 CallInst* callOne = Builder.CreateCall(...); 2021 CallInst* callTwo = Builder.CreateCall(...); 2022 Value* result = Builder.CreateMul(callOne, callTwo); 2023 2024 The example below is similar to the above example except that the created 2025 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2026 2027 .. code-block:: c++ 2028 2029 BasicBlock *pb = ...; 2030 IRBuilder<> Builder(pb); 2031 CallInst* callOne = Builder.CreateCall(...); 2032 CallInst* callTwo = Builder.CreateCall(...); 2033 Value* result = Builder.CreateMul(callOne, callTwo); 2034 2035 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``. 2036 2037 2038.. _schanges_deleting: 2039 2040Deleting Instructions 2041^^^^^^^^^^^^^^^^^^^^^ 2042 2043Deleting an instruction from an existing sequence of instructions that form a 2044BasicBlock_ is very straight-forward: just call the instruction's 2045``eraseFromParent()`` method. For example: 2046 2047.. code-block:: c++ 2048 2049 Instruction *I = .. ; 2050 I->eraseFromParent(); 2051 2052This unlinks the instruction from its containing basic block and deletes it. If 2053you'd just like to unlink the instruction from its containing basic block but 2054not delete it, you can use the ``removeFromParent()`` method. 2055 2056.. _schanges_replacing: 2057 2058Replacing an Instruction with another Value 2059^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2060 2061Replacing individual instructions 2062""""""""""""""""""""""""""""""""" 2063 2064Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2065<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 2066very useful replace functions: ``ReplaceInstWithValue`` and 2067``ReplaceInstWithInst``. 2068 2069.. _schanges_deleting_sub: 2070 2071Deleting Instructions 2072""""""""""""""""""""" 2073 2074* ``ReplaceInstWithValue`` 2075 2076 This function replaces all uses of a given instruction with a value, and then 2077 removes the original instruction. The following example illustrates the 2078 replacement of the result of a particular ``AllocaInst`` that allocates memory 2079 for a single integer with a null pointer to an integer. 2080 2081 .. code-block:: c++ 2082 2083 AllocaInst* instToReplace = ...; 2084 BasicBlock::iterator ii(instToReplace); 2085 2086 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2087 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2088 2089* ``ReplaceInstWithInst`` 2090 2091 This function replaces a particular instruction with another instruction, 2092 inserting the new instruction into the basic block at the location where the 2093 old instruction was, and replacing any uses of the old instruction with the 2094 new instruction. The following example illustrates the replacement of one 2095 ``AllocaInst`` with another. 2096 2097 .. code-block:: c++ 2098 2099 AllocaInst* instToReplace = ...; 2100 BasicBlock::iterator ii(instToReplace); 2101 2102 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2103 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2104 2105 2106Replacing multiple uses of Users and Values 2107""""""""""""""""""""""""""""""""""""""""""" 2108 2109You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2110change more than one use at a time. See the doxygen documentation for the 2111`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2112<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2113information. 2114 2115.. _schanges_deletingGV: 2116 2117Deleting GlobalVariables 2118^^^^^^^^^^^^^^^^^^^^^^^^ 2119 2120Deleting a global variable from a module is just as easy as deleting an 2121Instruction. First, you must have a pointer to the global variable that you 2122wish to delete. You use this pointer to erase it from its parent, the module. 2123For example: 2124 2125.. code-block:: c++ 2126 2127 GlobalVariable *GV = .. ; 2128 2129 GV->eraseFromParent(); 2130 2131 2132.. _create_types: 2133 2134How to Create Types 2135------------------- 2136 2137In generating IR, you may need some complex types. If you know these types 2138statically, you can use ``TypeBuilder<...>::get()``, defined in 2139``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2140depending on whether you're building types for cross-compilation or native 2141library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2142host environment, meaning that it's built out of types from the ``llvm::types`` 2143(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2144and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2145additionally allows native C types whose size may depend on the host compiler. 2146For example, 2147 2148.. code-block:: c++ 2149 2150 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2151 2152is easier to read and write than the equivalent 2153 2154.. code-block:: c++ 2155 2156 std::vector<const Type*> params; 2157 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2158 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2159 2160See the `class comment 2161<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2162 2163.. _threading: 2164 2165Threads and LLVM 2166================ 2167 2168This section describes the interaction of the LLVM APIs with multithreading, 2169both on the part of client applications, and in the JIT, in the hosted 2170application. 2171 2172Note that LLVM's support for multithreading is still relatively young. Up 2173through version 2.5, the execution of threaded hosted applications was 2174supported, but not threaded client access to the APIs. While this use case is 2175now supported, clients *must* adhere to the guidelines specified below to ensure 2176proper operation in multithreaded mode. 2177 2178Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2179intrinsics in order to support threaded operation. If you need a 2180multhreading-capable LLVM on a platform without a suitably modern system 2181compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2182using the resultant compiler to build a copy of LLVM with multithreading 2183support. 2184 2185.. _shutdown: 2186 2187Ending Execution with ``llvm_shutdown()`` 2188----------------------------------------- 2189 2190When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2191deallocate memory used for internal structures. 2192 2193.. _managedstatic: 2194 2195Lazy Initialization with ``ManagedStatic`` 2196------------------------------------------ 2197 2198``ManagedStatic`` is a utility class in LLVM used to implement static 2199initialization of static resources, such as the global type tables. In a 2200single-threaded environment, it implements a simple lazy initialization scheme. 2201When LLVM is compiled with support for multi-threading, however, it uses 2202double-checked locking to implement thread-safe lazy initialization. 2203 2204.. _llvmcontext: 2205 2206Achieving Isolation with ``LLVMContext`` 2207---------------------------------------- 2208 2209``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2210operate multiple, isolated instances of LLVM concurrently within the same 2211address space. For instance, in a hypothetical compile-server, the compilation 2212of an individual translation unit is conceptually independent from all the 2213others, and it would be desirable to be able to compile incoming translation 2214units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2215exists to enable just this kind of scenario! 2216 2217Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2218(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2219in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2220*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2221linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2222contexts, etc. What this means is that is is safe to compile on multiple 2223threads simultaneously, as long as no two threads operate on entities within the 2224same context. 2225 2226In practice, very few places in the API require the explicit specification of a 2227``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2228``Type`` carries a reference to its owning context, most other entities can 2229determine what context they belong to by looking at their own ``Type``. If you 2230are adding new entities to LLVM IR, please try to maintain this interface 2231design. 2232 2233For clients that do *not* require the benefits of isolation, LLVM provides a 2234convenience API ``getGlobalContext()``. This returns a global, lazily 2235initialized ``LLVMContext`` that may be used in situations where isolation is 2236not a concern. 2237 2238.. _jitthreading: 2239 2240Threads and the JIT 2241------------------- 2242 2243LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2244threads can call ``ExecutionEngine::getPointerToFunction()`` or 2245``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2246code output by the JIT concurrently. The user must still ensure that only one 2247thread accesses IR in a given ``LLVMContext`` while another thread might be 2248modifying it. One way to do that is to always hold the JIT lock while accessing 2249IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2250Another way is to only call ``getPointerToFunction()`` from the 2251``LLVMContext``'s thread. 2252 2253When the JIT is configured to compile lazily (using 2254``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2255condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2256after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2257threaded program if you ensure that only one thread at a time can call any 2258particular lazy stub and that the JIT lock guards any IR access, but we suggest 2259using only the eager JIT in threaded programs. 2260 2261.. _advanced: 2262 2263Advanced Topics 2264=============== 2265 2266This section describes some of the advanced or obscure API's that most clients 2267do not need to be aware of. These API's tend manage the inner workings of the 2268LLVM system, and only need to be accessed in unusual circumstances. 2269 2270.. _SymbolTable: 2271 2272The ``ValueSymbolTable`` class 2273------------------------------ 2274 2275The ``ValueSymbolTable`` (`doxygen 2276<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2277a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2278naming value definitions. The symbol table can provide a name for any Value_. 2279 2280Note that the ``SymbolTable`` class should not be directly accessed by most 2281clients. It should only be used when iteration over the symbol table names 2282themselves are required, which is very special purpose. Note that not all LLVM 2283Value_\ s have names, and those without names (i.e. they have an empty name) do 2284not exist in the symbol table. 2285 2286Symbol tables support iteration over the values in the symbol table with 2287``begin/end/iterator`` and supports querying to see if a specific name is in the 2288symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2289public mutator methods, instead, simply call ``setName`` on a value, which will 2290autoinsert it into the appropriate symbol table. 2291 2292.. _UserLayout: 2293 2294The ``User`` and owned ``Use`` classes' memory layout 2295----------------------------------------------------- 2296 2297The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2298class provides a basis for expressing the ownership of ``User`` towards other 2299`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2300``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2301class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2302removal. 2303 2304.. _Use2User: 2305 2306Interaction and relationship between ``User`` and ``Use`` objects 2307^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2308 2309A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2310refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2311s inline others hung off) is impractical and breaks the invariant that the 2312``Use`` objects belonging to the same ``User`` form a contiguous array. 2313 2314We have 2 different layouts in the ``User`` (sub)classes: 2315 2316* Layout a) 2317 2318 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2319 object and there are a fixed number of them. 2320 2321* Layout b) 2322 2323 The ``Use`` object(s) are referenced by a pointer to an array from the 2324 ``User`` object and there may be a variable number of them. 2325 2326As of v2.4 each layout still possesses a direct pointer to the start of the 2327array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2328redundancy for the sake of simplicity. The ``User`` object also stores the 2329number of ``Use`` objects it has. (Theoretically this information can also be 2330calculated given the scheme presented below.) 2331 2332Special forms of allocation operators (``operator new``) enforce the following 2333memory layouts: 2334 2335* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2336 array. 2337 2338 .. code-block:: none 2339 2340 ...---.---.---.---.-------... 2341 | P | P | P | P | User 2342 '''---'---'---'---'-------''' 2343 2344* Layout b) is modelled by pointing at the ``Use[]`` array. 2345 2346 .. code-block:: none 2347 2348 .-------... 2349 | User 2350 '-------''' 2351 | 2352 v 2353 .---.---.---.---... 2354 | P | P | P | P | 2355 '---'---'---'---''' 2356 2357*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2358each* ``Use`` *object in the member* ``Use::Prev`` *)* 2359 2360.. _Waymarking: 2361 2362The waymarking algorithm 2363^^^^^^^^^^^^^^^^^^^^^^^^ 2364 2365Since the ``Use`` objects are deprived of the direct (back)pointer to their 2366``User`` objects, there must be a fast and exact method to recover it. This is 2367accomplished by the following scheme: 2368 2369A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2370allows to find the start of the ``User`` object: 2371 2372* ``00`` --- binary digit 0 2373 2374* ``01`` --- binary digit 1 2375 2376* ``10`` --- stop and calculate (``s``) 2377 2378* ``11`` --- full stop (``S``) 2379 2380Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2381have a ``User`` immediately behind or we have to walk to the next stop picking 2382up digits and calculating the offset: 2383 2384.. code-block:: none 2385 2386 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2387 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2388 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2389 |+15 |+10 |+6 |+3 |+1 2390 | | | | | __> 2391 | | | | __________> 2392 | | | ______________________> 2393 | | ______________________________________> 2394 | __________________________________________________________> 2395 2396Only the significant number of bits need to be stored between the stops, so that 2397the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2398associated with a ``User``. 2399 2400.. _ReferenceImpl: 2401 2402Reference implementation 2403^^^^^^^^^^^^^^^^^^^^^^^^ 2404 2405The following literate Haskell fragment demonstrates the concept: 2406 2407.. code-block:: haskell 2408 2409 > import Test.QuickCheck 2410 > 2411 > digits :: Int -> [Char] -> [Char] 2412 > digits 0 acc = '0' : acc 2413 > digits 1 acc = '1' : acc 2414 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2415 > 2416 > dist :: Int -> [Char] -> [Char] 2417 > dist 0 [] = ['S'] 2418 > dist 0 acc = acc 2419 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2420 > dist n acc = dist (n - 1) $ dist 1 acc 2421 > 2422 > takeLast n ss = reverse $ take n $ reverse ss 2423 > 2424 > test = takeLast 40 $ dist 20 [] 2425 > 2426 2427Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2428 2429The reverse algorithm computes the length of the string just by examining a 2430certain prefix: 2431 2432.. code-block:: haskell 2433 2434 > pref :: [Char] -> Int 2435 > pref "S" = 1 2436 > pref ('s':'1':rest) = decode 2 1 rest 2437 > pref (_:rest) = 1 + pref rest 2438 > 2439 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2440 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2441 > decode walk acc _ = walk + acc 2442 > 2443 2444Now, as expected, printing <pref test> gives ``40``. 2445 2446We can *quickCheck* this with following property: 2447 2448.. code-block:: haskell 2449 2450 > testcase = dist 2000 [] 2451 > testcaseLength = length testcase 2452 > 2453 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2454 > where arr = takeLast n testcase 2455 > 2456 2457As expected <quickCheck identityProp> gives: 2458 2459:: 2460 2461 *Main> quickCheck identityProp 2462 OK, passed 100 tests. 2463 2464Let's be a bit more exhaustive: 2465 2466.. code-block:: haskell 2467 2468 > 2469 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2470 > 2471 2472And here is the result of <deepCheck identityProp>: 2473 2474:: 2475 2476 *Main> deepCheck identityProp 2477 OK, passed 500 tests. 2478 2479.. _Tagging: 2480 2481Tagging considerations 2482^^^^^^^^^^^^^^^^^^^^^^ 2483 2484To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2485change after being set up, setters of ``Use::Prev`` must re-tag the new 2486``Use**`` on every modification. Accordingly getters must strip the tag bits. 2487 2488For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2489set). Following this pointer brings us to the ``User``. A portable trick 2490ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2491the LSBit set. (Portability is relying on the fact that all known compilers 2492place the ``vptr`` in the first word of the instances.) 2493 2494.. _polymorphism: 2495 2496Designing Type Hiercharies and Polymorphic Interfaces 2497----------------------------------------------------- 2498 2499There are two different design patterns that tend to result in the use of 2500virtual dispatch for methods in a type hierarchy in C++ programs. The first is 2501a genuine type hierarchy where different types in the hierarchy model 2502a specific subset of the functionality and semantics, and these types nest 2503strictly within each other. Good examples of this can be seen in the ``Value`` 2504or ``Type`` type hierarchies. 2505 2506A second is the desire to dispatch dynamically across a collection of 2507polymorphic interface implementations. This latter use case can be modeled with 2508virtual dispatch and inheritance by defining an abstract interface base class 2509which all implementations derive from and override. However, this 2510implementation strategy forces an **"is-a"** relationship to exist that is not 2511actually meaningful. There is often not some nested hierarchy of useful 2512generalizations which code might interact with and move up and down. Instead, 2513there is a singular interface which is dispatched across a range of 2514implementations. 2515 2516The preferred implementation strategy for the second use case is that of 2517generic programming (sometimes called "compile-time duck typing" or "static 2518polymorphism"). For example, a template over some type parameter ``T`` can be 2519instantiated across any particular implementation that conforms to the 2520interface or *concept*. A good example here is the highly generic properties of 2521any type which models a node in a directed graph. LLVM models these primarily 2522through templates and generic programming. Such templates include the 2523``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 2524truly needs **dynamic** dispatch you can generalize it using a technique 2525called *concept-based polymorphism*. This pattern emulates the interfaces and 2526behaviors of templates using a very limited form of virtual dispatch for type 2527erasure inside its implementation. You can find examples of this technique in 2528the ``PassManager.h`` system, and there is a more detailed introduction to it 2529by Sean Parent in several of his talks and papers: 2530 2531#. `Inheritance Is The Base Class of Evil 2532 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 2533 - The GoingNative 2013 talk describing this technique, and probably the best 2534 place to start. 2535#. `Value Semantics and Concepts-based Polymorphism 2536 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 2537 describing this technique in more detail. 2538#. `Sean Parent's Papers and Presentations 2539 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 2540 - A Github project full of links to slides, video, and sometimes code. 2541 2542When deciding between creating a type hierarchy (with either tagged or virtual 2543dispatch) and using templates or concepts-based polymorphism, consider whether 2544there is some refinement of an abstract base class which is a semantically 2545meaningful type on an interface boundary. If anything more refined than the 2546root abstract interface is meaningless to talk about as a partial extension of 2547the semantic model, then your use case likely fits better with polymorphism and 2548you should avoid using virtual dispatch. However, there may be some exigent 2549circumstances that require one technique or the other to be used. 2550 2551If you do need to introduce a type hierarchy, we prefer to use explicitly 2552closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 2553open inheritance model and virtual dispatch that is more common in C++ code. 2554This is because LLVM rarely encourages library consumers to extend its core 2555types, and leverages the closed and tag-dispatched nature of its hierarchies to 2556generate significantly more efficient code. We have also found that a large 2557amount of our usage of type hierarchies fits better with tag-based pattern 2558matching rather than dynamic dispatch across a common interface. Within LLVM we 2559have built custom helpers to facilitate this design. See this document's 2560section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 2561<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 2562pattern for use with the LLVM helpers. 2563 2564.. _abi_breaking_checks: 2565 2566ABI Breaking Checks 2567------------------- 2568 2569Checks and asserts that alter the LLVM C++ ABI are predicated on the 2570preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 2571libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 2572compatible LLVM libraries built without it defined. By default, 2573turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 2574so a default +Asserts build is not ABI compatible with a 2575default -Asserts build. Clients that want ABI compatibility 2576between +Asserts and -Asserts builds should use the CMake or autoconf 2577build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 2578of `LLVM_ENABLE_ASSERTIONS`. 2579 2580.. _coreclasses: 2581 2582The Core LLVM Class Hierarchy Reference 2583======================================= 2584 2585``#include "llvm/IR/Type.h"`` 2586 2587header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2588 2589doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2590 2591The Core LLVM classes are the primary means of representing the program being 2592inspected or transformed. The core LLVM classes are defined in header files in 2593the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 2594directory. It's worth noting that, for historical reasons, this library is 2595called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 2596 2597.. _Type: 2598 2599The Type class and Derived Types 2600-------------------------------- 2601 2602``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2603``Type`` cannot be instantiated directly but only through its subclasses. 2604Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2605``DoubleType``) have hidden subclasses. They are hidden because they offer no 2606useful functionality beyond what the ``Type`` class offers except to distinguish 2607themselves from other subclasses of ``Type``. 2608 2609All other types are subclasses of ``DerivedType``. Types can be named, but this 2610is not a requirement. There exists exactly one instance of a given shape at any 2611one time. This allows type equality to be performed with address equality of 2612the Type Instance. That is, given two ``Type*`` values, the types are identical 2613if the pointers are identical. 2614 2615.. _m_Type: 2616 2617Important Public Methods 2618^^^^^^^^^^^^^^^^^^^^^^^^ 2619 2620* ``bool isIntegerTy() const``: Returns true for any integer type. 2621 2622* ``bool isFloatingPointTy()``: Return true if this is one of the five 2623 floating point types. 2624 2625* ``bool isSized()``: Return true if the type has known size. Things 2626 that don't have a size are abstract types, labels and void. 2627 2628.. _derivedtypes: 2629 2630Important Derived Types 2631^^^^^^^^^^^^^^^^^^^^^^^ 2632 2633``IntegerType`` 2634 Subclass of DerivedType that represents integer types of any bit width. Any 2635 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2636 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2637 2638 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2639 type of a specific bit width. 2640 2641 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2642 2643``SequentialType`` 2644 This is subclassed by ArrayType, PointerType and VectorType. 2645 2646 * ``const Type * getElementType() const``: Returns the type of each 2647 of the elements in the sequential type. 2648 2649``ArrayType`` 2650 This is a subclass of SequentialType and defines the interface for array 2651 types. 2652 2653 * ``unsigned getNumElements() const``: Returns the number of elements 2654 in the array. 2655 2656``PointerType`` 2657 Subclass of SequentialType for pointer types. 2658 2659``VectorType`` 2660 Subclass of SequentialType for vector types. A vector type is similar to an 2661 ArrayType but is distinguished because it is a first class type whereas 2662 ArrayType is not. Vector types are used for vector operations and are usually 2663 small vectors of an integer or floating point type. 2664 2665``StructType`` 2666 Subclass of DerivedTypes for struct types. 2667 2668.. _FunctionType: 2669 2670``FunctionType`` 2671 Subclass of DerivedTypes for function types. 2672 2673 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2674 2675 * ``const Type * getReturnType() const``: Returns the return type of the 2676 function. 2677 2678 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2679 parameter. 2680 2681 * ``const unsigned getNumParams() const``: Returns the number of formal 2682 parameters. 2683 2684.. _Module: 2685 2686The ``Module`` class 2687-------------------- 2688 2689``#include "llvm/IR/Module.h"`` 2690 2691header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2692 2693doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2694 2695The ``Module`` class represents the top level structure present in LLVM 2696programs. An LLVM module is effectively either a translation unit of the 2697original program or a combination of several translation units merged by the 2698linker. The ``Module`` class keeps track of a list of :ref:`Function 2699<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2700Additionally, it contains a few helpful member functions that try to make common 2701operations easy. 2702 2703.. _m_Module: 2704 2705Important Public Members of the ``Module`` class 2706^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2707 2708* ``Module::Module(std::string name = "")`` 2709 2710 Constructing a Module_ is easy. You can optionally provide a name for it 2711 (probably based on the name of the translation unit). 2712 2713* | ``Module::iterator`` - Typedef for function list iterator 2714 | ``Module::const_iterator`` - Typedef for const_iterator. 2715 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2716 2717 These are forwarding methods that make it easy to access the contents of a 2718 ``Module`` object's :ref:`Function <c_Function>` list. 2719 2720* ``Module::FunctionListType &getFunctionList()`` 2721 2722 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2723 when you need to update the list or perform a complex action that doesn't have 2724 a forwarding method. 2725 2726---------------- 2727 2728* | ``Module::global_iterator`` - Typedef for global variable list iterator 2729 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2730 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2731 2732 These are forwarding methods that make it easy to access the contents of a 2733 ``Module`` object's GlobalVariable_ list. 2734 2735* ``Module::GlobalListType &getGlobalList()`` 2736 2737 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2738 need to update the list or perform a complex action that doesn't have a 2739 forwarding method. 2740 2741---------------- 2742 2743* ``SymbolTable *getSymbolTable()`` 2744 2745 Return a reference to the SymbolTable_ for this ``Module``. 2746 2747---------------- 2748 2749* ``Function *getFunction(StringRef Name) const`` 2750 2751 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2752 exist, return ``null``. 2753 2754* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2755 *T)`` 2756 2757 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2758 exist, add an external declaration for the function and return it. 2759 2760* ``std::string getTypeName(const Type *Ty)`` 2761 2762 If there is at least one entry in the SymbolTable_ for the specified Type_, 2763 return it. Otherwise return the empty string. 2764 2765* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2766 2767 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2768 already an entry for this name, true is returned and the SymbolTable_ is not 2769 modified. 2770 2771.. _Value: 2772 2773The ``Value`` class 2774------------------- 2775 2776``#include "llvm/IR/Value.h"`` 2777 2778header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2779 2780doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2781 2782The ``Value`` class is the most important class in the LLVM Source base. It 2783represents a typed value that may be used (among other things) as an operand to 2784an instruction. There are many different types of ``Value``\ s, such as 2785Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2786<c_Function>`\ s are ``Value``\ s. 2787 2788A particular ``Value`` may be used many times in the LLVM representation for a 2789program. For example, an incoming argument to a function (represented with an 2790instance of the Argument_ class) is "used" by every instruction in the function 2791that references the argument. To keep track of this relationship, the ``Value`` 2792class keeps a list of all of the ``User``\ s that is using it (the User_ class 2793is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2794This use list is how LLVM represents def-use information in the program, and is 2795accessible through the ``use_*`` methods, shown below. 2796 2797Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2798Type_ is available through the ``getType()`` method. In addition, all LLVM 2799values can be named. The "name" of the ``Value`` is a symbolic string printed 2800in the LLVM code: 2801 2802.. code-block:: llvm 2803 2804 %foo = add i32 1, 2 2805 2806.. _nameWarning: 2807 2808The name of this instruction is "foo". **NOTE** that the name of any value may 2809be missing (an empty string), so names should **ONLY** be used for debugging 2810(making the source code easier to read, debugging printouts), they should not be 2811used to keep track of values or map between them. For this purpose, use a 2812``std::map`` of pointers to the ``Value`` itself instead. 2813 2814One important aspect of LLVM is that there is no distinction between an SSA 2815variable and the operation that produces it. Because of this, any reference to 2816the value produced by an instruction (or the value available as an incoming 2817argument, for example) is represented as a direct pointer to the instance of the 2818class that represents this value. Although this may take some getting used to, 2819it simplifies the representation and makes it easier to manipulate. 2820 2821.. _m_Value: 2822 2823Important Public Members of the ``Value`` class 2824^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2825 2826* | ``Value::use_iterator`` - Typedef for iterator over the use-list 2827 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2828 use-list 2829 | ``unsigned use_size()`` - Returns the number of users of the value. 2830 | ``bool use_empty()`` - Returns true if there are no users. 2831 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2832 use-list. 2833 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2834 | ``User *use_back()`` - Returns the last element in the list. 2835 2836 These methods are the interface to access the def-use information in LLVM. 2837 As with all other iterators in LLVM, the naming conventions follow the 2838 conventions defined by the STL_. 2839 2840* ``Type *getType() const`` 2841 This method returns the Type of the Value. 2842 2843* | ``bool hasName() const`` 2844 | ``std::string getName() const`` 2845 | ``void setName(const std::string &Name)`` 2846 2847 This family of methods is used to access and assign a name to a ``Value``, be 2848 aware of the :ref:`precaution above <nameWarning>`. 2849 2850* ``void replaceAllUsesWith(Value *V)`` 2851 2852 This method traverses the use list of a ``Value`` changing all User_\ s of the 2853 current value to refer to "``V``" instead. For example, if you detect that an 2854 instruction always produces a constant value (for example through constant 2855 folding), you can replace all uses of the instruction with the constant like 2856 this: 2857 2858 .. code-block:: c++ 2859 2860 Inst->replaceAllUsesWith(ConstVal); 2861 2862.. _User: 2863 2864The ``User`` class 2865------------------ 2866 2867``#include "llvm/IR/User.h"`` 2868 2869header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2870 2871doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2872 2873Superclass: Value_ 2874 2875The ``User`` class is the common base class of all LLVM nodes that may refer to 2876``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2877that the User is referring to. The ``User`` class itself is a subclass of 2878``Value``. 2879 2880The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2881to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2882one definition referred to, allowing this direct connection. This connection 2883provides the use-def information in LLVM. 2884 2885.. _m_User: 2886 2887Important Public Members of the ``User`` class 2888^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2889 2890The ``User`` class exposes the operand list in two ways: through an index access 2891interface and through an iterator based interface. 2892 2893* | ``Value *getOperand(unsigned i)`` 2894 | ``unsigned getNumOperands()`` 2895 2896 These two methods expose the operands of the ``User`` in a convenient form for 2897 direct access. 2898 2899* | ``User::op_iterator`` - Typedef for iterator over the operand list 2900 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2901 list. 2902 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2903 2904 Together, these methods make up the iterator based interface to the operands 2905 of a ``User``. 2906 2907 2908.. _Instruction: 2909 2910The ``Instruction`` class 2911------------------------- 2912 2913``#include "llvm/IR/Instruction.h"`` 2914 2915header source: `Instruction.h 2916<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2917 2918doxygen info: `Instruction Class 2919<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2920 2921Superclasses: User_, Value_ 2922 2923The ``Instruction`` class is the common base class for all LLVM instructions. 2924It provides only a few methods, but is a very commonly used class. The primary 2925data tracked by the ``Instruction`` class itself is the opcode (instruction 2926type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2927represent a specific type of instruction, one of many subclasses of 2928``Instruction`` are used. 2929 2930Because the ``Instruction`` class subclasses the User_ class, its operands can 2931be accessed in the same way as for other ``User``\ s (with the 2932``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2933An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2934file. This file contains some meta-data about the various different types of 2935instructions in LLVM. It describes the enum values that are used as opcodes 2936(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2937concrete sub-classes of ``Instruction`` that implement the instruction (for 2938example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2939file confuses doxygen, so these enum values don't show up correctly in the 2940`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2941 2942.. _s_Instruction: 2943 2944Important Subclasses of the ``Instruction`` class 2945^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2946 2947.. _BinaryOperator: 2948 2949* ``BinaryOperator`` 2950 2951 This subclasses represents all two operand instructions whose operands must be 2952 the same type, except for the comparison instructions. 2953 2954.. _CastInst: 2955 2956* ``CastInst`` 2957 This subclass is the parent of the 12 casting instructions. It provides 2958 common operations on cast instructions. 2959 2960.. _CmpInst: 2961 2962* ``CmpInst`` 2963 2964 This subclass respresents the two comparison instructions, 2965 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2966 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2967 2968.. _TerminatorInst: 2969 2970* ``TerminatorInst`` 2971 2972 This subclass is the parent of all terminator instructions (those which can 2973 terminate a block). 2974 2975.. _m_Instruction: 2976 2977Important Public Members of the ``Instruction`` class 2978^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2979 2980* ``BasicBlock *getParent()`` 2981 2982 Returns the BasicBlock_ that this 2983 ``Instruction`` is embedded into. 2984 2985* ``bool mayWriteToMemory()`` 2986 2987 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2988 ``free``, ``invoke``, or ``store``. 2989 2990* ``unsigned getOpcode()`` 2991 2992 Returns the opcode for the ``Instruction``. 2993 2994* ``Instruction *clone() const`` 2995 2996 Returns another instance of the specified instruction, identical in all ways 2997 to the original except that the instruction has no parent (i.e. it's not 2998 embedded into a BasicBlock_), and it has no name. 2999 3000.. _Constant: 3001 3002The ``Constant`` class and subclasses 3003------------------------------------- 3004 3005Constant represents a base class for different types of constants. It is 3006subclassed by ConstantInt, ConstantArray, etc. for representing the various 3007types of Constants. GlobalValue_ is also a subclass, which represents the 3008address of a global variable or function. 3009 3010.. _s_Constant: 3011 3012Important Subclasses of Constant 3013^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3014 3015* ConstantInt : This subclass of Constant represents an integer constant of 3016 any width. 3017 3018 * ``const APInt& getValue() const``: Returns the underlying 3019 value of this constant, an APInt value. 3020 3021 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3022 int64_t via sign extension. If the value (not the bit width) of the APInt 3023 is too large to fit in an int64_t, an assertion will result. For this 3024 reason, use of this method is discouraged. 3025 3026 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3027 to a uint64_t via zero extension. IF the value (not the bit width) of the 3028 APInt is too large to fit in a uint64_t, an assertion will result. For this 3029 reason, use of this method is discouraged. 3030 3031 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3032 object that represents the value provided by ``Val``. The type is implied 3033 as the IntegerType that corresponds to the bit width of ``Val``. 3034 3035 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3036 ConstantInt object that represents the value provided by ``Val`` for integer 3037 type ``Ty``. 3038 3039* ConstantFP : This class represents a floating point constant. 3040 3041 * ``double getValue() const``: Returns the underlying value of this constant. 3042 3043* ConstantArray : This represents a constant array. 3044 3045 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3046 component constants that makeup this array. 3047 3048* ConstantStruct : This represents a constant struct. 3049 3050 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3051 component constants that makeup this array. 3052 3053* GlobalValue : This represents either a global variable or a function. In 3054 either case, the value is a constant fixed address (after linking). 3055 3056.. _GlobalValue: 3057 3058The ``GlobalValue`` class 3059------------------------- 3060 3061``#include "llvm/IR/GlobalValue.h"`` 3062 3063header source: `GlobalValue.h 3064<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 3065 3066doxygen info: `GlobalValue Class 3067<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3068 3069Superclasses: Constant_, User_, Value_ 3070 3071Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3072only LLVM values that are visible in the bodies of all :ref:`Function 3073<c_Function>`\ s. Because they are visible at global scope, they are also 3074subject to linking with other globals defined in different translation units. 3075To control the linking process, ``GlobalValue``\ s know their linkage rules. 3076Specifically, ``GlobalValue``\ s know whether they have internal or external 3077linkage, as defined by the ``LinkageTypes`` enumeration. 3078 3079If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3080it is not visible to code outside the current translation unit, and does not 3081participate in linking. If it has external linkage, it is visible to external 3082code, and does participate in linking. In addition to linkage information, 3083``GlobalValue``\ s keep track of which Module_ they are currently part of. 3084 3085Because ``GlobalValue``\ s are memory objects, they are always referred to by 3086their **address**. As such, the Type_ of a global is always a pointer to its 3087contents. It is important to remember this when using the ``GetElementPtrInst`` 3088instruction because this pointer must be dereferenced first. For example, if 3089you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3090of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3091that array. Although the address of the first element of this array and the 3092value of the ``GlobalVariable`` are the same, they have different types. The 3093``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3094``i32.`` Because of this, accessing a global value requires you to dereference 3095the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3096This is explained in the `LLVM Language Reference Manual 3097<LangRef.html#globalvars>`_. 3098 3099.. _m_GlobalValue: 3100 3101Important Public Members of the ``GlobalValue`` class 3102^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3103 3104* | ``bool hasInternalLinkage() const`` 3105 | ``bool hasExternalLinkage() const`` 3106 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3107 3108 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3109 3110* ``Module *getParent()`` 3111 3112 This returns the Module_ that the 3113 GlobalValue is currently embedded into. 3114 3115.. _c_Function: 3116 3117The ``Function`` class 3118---------------------- 3119 3120``#include "llvm/IR/Function.h"`` 3121 3122header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 3123 3124doxygen info: `Function Class 3125<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3126 3127Superclasses: GlobalValue_, Constant_, User_, Value_ 3128 3129The ``Function`` class represents a single procedure in LLVM. It is actually 3130one of the more complex classes in the LLVM hierarchy because it must keep track 3131of a large amount of data. The ``Function`` class keeps track of a list of 3132BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3133 3134The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3135objects. The list imposes an implicit ordering of the blocks in the function, 3136which indicate how the code will be laid out by the backend. Additionally, the 3137first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3138legal in LLVM to explicitly branch to this initial block. There are no implicit 3139exit nodes, and in fact there may be multiple exit nodes from a single 3140``Function``. If the BasicBlock_ list is empty, this indicates that the 3141``Function`` is actually a function declaration: the actual body of the function 3142hasn't been linked in yet. 3143 3144In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3145of the list of formal Argument_\ s that the function receives. This container 3146manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3147for the BasicBlock_\ s. 3148 3149The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3150have to look up a value by name. Aside from that, the SymbolTable_ is used 3151internally to make sure that there are not conflicts between the names of 3152Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3153 3154Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3155value of the function is its address (after linking) which is guaranteed to be 3156constant. 3157 3158.. _m_Function: 3159 3160Important Public Members of the ``Function`` 3161^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3162 3163* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3164 const std::string &N = "", Module* Parent = 0)`` 3165 3166 Constructor used when you need to create new ``Function``\ s to add the 3167 program. The constructor must specify the type of the function to create and 3168 what type of linkage the function should have. The FunctionType_ argument 3169 specifies the formal arguments and return value for the function. The same 3170 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3171 argument specifies the Module in which the function is defined. If this 3172 argument is provided, the function will automatically be inserted into that 3173 module's list of functions. 3174 3175* ``bool isDeclaration()`` 3176 3177 Return whether or not the ``Function`` has a body defined. If the function is 3178 "external", it does not have a body, and thus must be resolved by linking with 3179 a function defined in a different translation unit. 3180 3181* | ``Function::iterator`` - Typedef for basic block list iterator 3182 | ``Function::const_iterator`` - Typedef for const_iterator. 3183 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3184 3185 These are forwarding methods that make it easy to access the contents of a 3186 ``Function`` object's BasicBlock_ list. 3187 3188* ``Function::BasicBlockListType &getBasicBlockList()`` 3189 3190 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3191 update the list or perform a complex action that doesn't have a forwarding 3192 method. 3193 3194* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3195 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3196 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3197 3198 These are forwarding methods that make it easy to access the contents of a 3199 ``Function`` object's Argument_ list. 3200 3201* ``Function::ArgumentListType &getArgumentList()`` 3202 3203 Returns the list of Argument_. This is necessary to use when you need to 3204 update the list or perform a complex action that doesn't have a forwarding 3205 method. 3206 3207* ``BasicBlock &getEntryBlock()`` 3208 3209 Returns the entry ``BasicBlock`` for the function. Because the entry block 3210 for the function is always the first block, this returns the first block of 3211 the ``Function``. 3212 3213* | ``Type *getReturnType()`` 3214 | ``FunctionType *getFunctionType()`` 3215 3216 This traverses the Type_ of the ``Function`` and returns the return type of 3217 the function, or the FunctionType_ of the actual function. 3218 3219* ``SymbolTable *getSymbolTable()`` 3220 3221 Return a pointer to the SymbolTable_ for this ``Function``. 3222 3223.. _GlobalVariable: 3224 3225The ``GlobalVariable`` class 3226---------------------------- 3227 3228``#include "llvm/IR/GlobalVariable.h"`` 3229 3230header source: `GlobalVariable.h 3231<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3232 3233doxygen info: `GlobalVariable Class 3234<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3235 3236Superclasses: GlobalValue_, Constant_, User_, Value_ 3237 3238Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3239class. Like functions, ``GlobalVariable``\ s are also subclasses of 3240GlobalValue_, and as such are always referenced by their address (global values 3241must live in memory, so their "name" refers to their constant address). See 3242GlobalValue_ for more on this. Global variables may have an initial value 3243(which must be a Constant_), and if they have an initializer, they may be marked 3244as "constant" themselves (indicating that their contents never change at 3245runtime). 3246 3247.. _m_GlobalVariable: 3248 3249Important Public Members of the ``GlobalVariable`` class 3250^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3251 3252* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3253 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3254 3255 Create a new global variable of the specified type. If ``isConstant`` is true 3256 then the global variable will be marked as unchanging for the program. The 3257 Linkage parameter specifies the type of linkage (internal, external, weak, 3258 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3259 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3260 the resultant global variable will have internal linkage. AppendingLinkage 3261 concatenates together all instances (in different translation units) of the 3262 variable into a single variable but is only applicable to arrays. See the 3263 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3264 on linkage types. Optionally an initializer, a name, and the module to put 3265 the variable into may be specified for the global variable as well. 3266 3267* ``bool isConstant() const`` 3268 3269 Returns true if this is a global variable that is known not to be modified at 3270 runtime. 3271 3272* ``bool hasInitializer()`` 3273 3274 Returns true if this ``GlobalVariable`` has an intializer. 3275 3276* ``Constant *getInitializer()`` 3277 3278 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3279 this method if there is no initializer. 3280 3281.. _BasicBlock: 3282 3283The ``BasicBlock`` class 3284------------------------ 3285 3286``#include "llvm/IR/BasicBlock.h"`` 3287 3288header source: `BasicBlock.h 3289<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3290 3291doxygen info: `BasicBlock Class 3292<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3293 3294Superclass: Value_ 3295 3296This class represents a single entry single exit section of the code, commonly 3297known as a basic block by the compiler community. The ``BasicBlock`` class 3298maintains a list of Instruction_\ s, which form the body of the block. Matching 3299the language definition, the last element of this list of instructions is always 3300a terminator instruction (a subclass of the TerminatorInst_ class). 3301 3302In addition to tracking the list of instructions that make up the block, the 3303``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3304it is embedded into. 3305 3306Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3307referenced by instructions like branches and can go in the switch tables. 3308``BasicBlock``\ s have type ``label``. 3309 3310.. _m_BasicBlock: 3311 3312Important Public Members of the ``BasicBlock`` class 3313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3314 3315* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3316 3317 The ``BasicBlock`` constructor is used to create new basic blocks for 3318 insertion into a function. The constructor optionally takes a name for the 3319 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3320 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3321 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3322 specified, the BasicBlock must be manually inserted into the :ref:`Function 3323 <c_Function>`. 3324 3325* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3326 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3327 | ``begin()``, ``end()``, ``front()``, ``back()``, 3328 ``size()``, ``empty()`` 3329 STL-style functions for accessing the instruction list. 3330 3331 These methods and typedefs are forwarding functions that have the same 3332 semantics as the standard library methods of the same names. These methods 3333 expose the underlying instruction list of a basic block in a way that is easy 3334 to manipulate. To get the full complement of container operations (including 3335 operations to update the list), you must use the ``getInstList()`` method. 3336 3337* ``BasicBlock::InstListType &getInstList()`` 3338 3339 This method is used to get access to the underlying container that actually 3340 holds the Instructions. This method must be used when there isn't a 3341 forwarding function in the ``BasicBlock`` class for the operation that you 3342 would like to perform. Because there are no forwarding functions for 3343 "updating" operations, you need to use this if you want to update the contents 3344 of a ``BasicBlock``. 3345 3346* ``Function *getParent()`` 3347 3348 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3349 or a null pointer if it is homeless. 3350 3351* ``TerminatorInst *getTerminator()`` 3352 3353 Returns a pointer to the terminator instruction that appears at the end of the 3354 ``BasicBlock``. If there is no terminator instruction, or if the last 3355 instruction in the block is not a terminator, then a null pointer is returned. 3356 3357.. _Argument: 3358 3359The ``Argument`` class 3360---------------------- 3361 3362This subclass of Value defines the interface for incoming formal arguments to a 3363function. A Function maintains a list of its formal arguments. An argument has 3364a pointer to the parent Function. 3365 3366 3367